doom3-bfg/neo/ui/ListGUILocal.h

83 lines
2.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LISTGUILOCAL_H__
#define __LISTGUILOCAL_H__
/*
===============================================================================
feed data to a listDef
each item has an id and a display string
===============================================================================
*/
class idListGUILocal : protected idList<idStr, TAG_OLD_UI>, public idListGUI
{
public:
idListGUILocal()
{
m_pGUI = NULL;
m_water = 0;
m_stateUpdates = true;
}
// idListGUI interface
void Config( idUserInterface* pGUI, const char* name )
{
m_pGUI = pGUI;
m_name = name;
}
void Add( int id, const idStr& s );
// use the element count as index for the ids
void Push( const idStr& s );
bool Del( int id );
void Clear();
int Num()
{
return idList<idStr, TAG_OLD_UI>::Num();
}
int GetSelection( char* s, int size, int sel = 0 ) const; // returns the id, not the list index (or -1)
void SetSelection( int sel );
int GetNumSelections();
bool IsConfigured() const;
void SetStateChanges( bool enable );
void Shutdown();
private:
idUserInterface* m_pGUI;
idStr m_name;
int m_water;
idList<int, TAG_OLD_UI> m_ids;
bool m_stateUpdates;
void StateChanged();
};
#endif /* !__LISTGUILOCAL_H__ */