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doom3-bfg/neo/cmake-macos-opengl-retail.sh

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cd ..
rm -rf build
mkdir build
cd build
# change or remove -DCMAKE_OSX_DEPLOYMENT_TARGET=<version> to match supported runtime targets
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS_RELEASE="-DID_RETAIL" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.12 -DSDL2=ON -DFFMPEG=OFF -DBINKDEC=ON -DOPENAL_LIBRARY=/usr/local/opt/openal-soft/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/opt/openal-soft/include ../neo -Wno-dev