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doom3-bfg/base/materials/door.mtr

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//******************
// Material file for door shaders
//******************
textures/base_door/light_panel1
{
qer_editorimage textures/base_door/stedoorframe2.tga
bumpmap textures/base_door/stedoorframe2_local.tga
diffusemap textures/base_door/stedoorframe2_d.tga
specularmap textures/base_door/stedoorframe2_s.tga
{
if ( parm7 == 0 )
blend add
map textures/base_door/stedoorframered_add.tga
rgb 5
}
{
if ( parm7 == 1 )
blend add
map textures/base_door/stedoorframegrn_add.tga
rgb 5
}
}