mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
268 lines
6.6 KiB
C++
268 lines
6.6 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SWF_SCRIPTVAR_H__
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#define __SWF_SCRIPTVAR_H__
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class idSWFScriptObject;
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class idSWFScriptFunction;
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/*
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========================
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A reference counted string
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========================
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*/
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class idSWFScriptString : public idStr
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{
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public:
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idSWFScriptString( const idStr& s ) : idStr( s ), refCount( 1 ) { }
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static idSWFScriptString* Alloc( const idStr& s )
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{
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return new( TAG_SWF ) idSWFScriptString( s );
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}
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ID_INLINE void AddRef()
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{
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refCount++;
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}
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ID_INLINE void Release()
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{
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if( --refCount == 0 )
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{
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delete this;
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}
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}
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private:
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int refCount;
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};
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/*
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========================
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A variable in an action script
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these can be on the stack, in a script object, passed around as parameters, etc
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they can contain raw data (int, float), strings, functions, or objects
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========================
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*/
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class idSWFScriptVar
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{
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public:
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idSWFScriptVar() : type( SWF_VAR_UNDEF ) { }
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idSWFScriptVar( const idSWFScriptVar& other );
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idSWFScriptVar( idSWFScriptObject* o ) : type( SWF_VAR_UNDEF )
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{
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SetObject( o );
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}
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idSWFScriptVar( idStrId s ) : type( SWF_VAR_UNDEF )
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{
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SetString( s );
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}
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idSWFScriptVar( const idStr& s ) : type( SWF_VAR_UNDEF )
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{
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SetString( s );
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}
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idSWFScriptVar( const char* s ) : type( SWF_VAR_UNDEF )
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{
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SetString( idStr( s ) );
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}
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idSWFScriptVar( float f ) : type( SWF_VAR_UNDEF )
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{
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SetFloat( f );
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}
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idSWFScriptVar( bool b ) : type( SWF_VAR_UNDEF )
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{
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SetBool( b );
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}
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idSWFScriptVar( int32 i ) : type( SWF_VAR_UNDEF )
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{
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SetInteger( i );
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}
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idSWFScriptVar( idSWFScriptFunction* nf ) : type( SWF_VAR_UNDEF )
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{
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SetFunction( nf );
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}
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~idSWFScriptVar();
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idSWFScriptVar& operator=( const idSWFScriptVar& other );
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// implements ECMA 262 11.9.3
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bool AbstractEquals( const idSWFScriptVar& other );
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bool StrictEquals( const idSWFScriptVar& other );
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void SetString( idStrId s )
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{
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Free();
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type = SWF_VAR_STRINGID;
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value.i = s.GetIndex();
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}
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void SetString( const idStr& s )
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{
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Free();
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type = SWF_VAR_STRING;
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value.string = idSWFScriptString::Alloc( s );
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}
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void SetString( const char* s )
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{
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Free();
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type = SWF_VAR_STRING;
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value.string = idSWFScriptString::Alloc( s );
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}
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void SetString( idSWFScriptString* s )
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{
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Free();
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type = SWF_VAR_STRING;
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value.string = s;
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s->AddRef();
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}
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void SetFloat( float f )
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{
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Free();
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type = SWF_VAR_FLOAT;
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value.f = f;
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}
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void SetNULL()
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{
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Free();
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type = SWF_VAR_NULL;
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}
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void SetUndefined()
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{
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Free();
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type = SWF_VAR_UNDEF;
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}
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void SetBool( bool b )
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{
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Free();
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type = SWF_VAR_BOOL;
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value.b = b;
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}
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void SetInteger( int32 i )
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{
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Free();
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type = SWF_VAR_INTEGER;
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value.i = i;
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}
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void SetObject( idSWFScriptObject* o );
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void SetFunction( idSWFScriptFunction* f );
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idStr ToString() const;
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float ToFloat() const;
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bool ToBool() const;
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int32 ToInteger() const;
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idSWFScriptObject* GetObject()
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{
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assert( type == SWF_VAR_OBJECT );
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return value.object;
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}
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idSWFScriptObject* GetObject() const
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{
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assert( type == SWF_VAR_OBJECT );
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return value.object;
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}
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idSWFScriptFunction* GetFunction()
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{
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assert( type == SWF_VAR_FUNCTION );
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return value.function;
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}
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idSWFSpriteInstance* ToSprite();
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idSWFTextInstance* ToText();
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idSWFScriptVar GetNestedVar( const char* arg1, const char* arg2 = NULL, const char* arg3 = NULL, const char* arg4 = NULL, const char* arg5 = NULL, const char* arg6 = NULL );
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idSWFScriptObject* GetNestedObj( const char* arg1, const char* arg2 = NULL, const char* arg3 = NULL, const char* arg4 = NULL, const char* arg5 = NULL, const char* arg6 = NULL );
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idSWFSpriteInstance* GetNestedSprite( const char* arg1, const char* arg2 = NULL, const char* arg3 = NULL, const char* arg4 = NULL, const char* arg5 = NULL, const char* arg6 = NULL );
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idSWFTextInstance* GetNestedText( const char* arg1, const char* arg2 = NULL, const char* arg3 = NULL, const char* arg4 = NULL, const char* arg5 = NULL, const char* arg6 = NULL );
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const char* TypeOf() const;
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// debug print of this variable to the console
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void PrintToConsole() const;
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bool IsString() const
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{
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return ( type == SWF_VAR_STRING ) || ( type == SWF_VAR_STRINGID );
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}
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bool IsNULL() const
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{
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return ( type == SWF_VAR_NULL );
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}
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bool IsUndefined() const
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{
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return ( type == SWF_VAR_UNDEF );
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}
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bool IsValid() const
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{
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return ( type != SWF_VAR_UNDEF ) && ( type != SWF_VAR_NULL );
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}
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bool IsFunction() const
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{
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return ( type == SWF_VAR_FUNCTION );
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}
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bool IsObject() const
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{
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return ( type == SWF_VAR_OBJECT );
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}
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bool IsNumeric() const
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{
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return ( type == SWF_VAR_FLOAT ) || ( type == SWF_VAR_INTEGER ) || ( type == SWF_VAR_BOOL );
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}
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enum swfScriptVarType
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{
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SWF_VAR_STRINGID,
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SWF_VAR_STRING,
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SWF_VAR_FLOAT,
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SWF_VAR_NULL,
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SWF_VAR_UNDEF,
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SWF_VAR_BOOL,
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SWF_VAR_INTEGER,
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SWF_VAR_FUNCTION,
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SWF_VAR_OBJECT
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};
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swfScriptVarType GetType() const
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{
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return type;
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}
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private:
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void Free();
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swfScriptVarType type;
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union swfScriptVarValue_t
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{
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float f;
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int32 i;
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bool b;
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idSWFScriptObject* object;
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idSWFScriptString* string;
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idSWFScriptFunction* function;
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} value;
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};
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#endif // !__SWF_SCRIPTVAR_H__
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