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https://github.com/id-Software/DOOM-3-BFG.git
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66ed216ad8
.. from zlib-1.2.7/contrib/minizip/ It resides next to the unzip code in framework/minizip/ This updates makes the code a bit cleaner and creating zip64 with the idZipBuilder is now more feasible and update to future minizip versions should be easier as I didn't change the original files from minizip 1.1 very much.
92 lines
4 KiB
C++
92 lines
4 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __ZIP_H__
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#define __ZIP_H__
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#include "../libs/zlib/zlib.h"
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// DG: all the zip access stuff from minizip is now in minizip/zip.h
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#include "minizip/zip.h"
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/*
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================================================
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idZipBuilder
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simple interface for zipping up a folder of files
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by default, the source folder files are added recursively
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================================================
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*/
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class idZipBuilder
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{
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public:
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idZipBuilder() {}
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~idZipBuilder() {}
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public:
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// adds a list of file extensions ( e.g. "bcm|bmodel|" ) to be compressed in the zip file
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void AddFileFilters( const char* filters );
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// adds a list of file extensions ( e.g. "genmodel|" ) to be added to the zip file, in an uncompressed form
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void AddUncompressedFileFilters( const char* filters );
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// builds a zip file of all the files in the specified folder, overwriting if necessary
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bool Build( const char* zipPath, const char* folder, bool cleanFolder );
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// updates a zip file with the files in the specified folder
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bool Update( const char* zipPath, const char* folder, bool cleanFolder );
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// helper function to zip up all the files and put in a new zip file
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static bool BuildMapFolderZip( const char* mapFileName );
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// helper function to update a map folder zip for newer files
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static bool UpdateMapFolderZip( const char* mapFileName );
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// combines multiple in-memory files into a single memory file
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static idFile_Memory* CombineFiles( const idList< idFile_Memory* >& srcFiles );
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// extracts multiple in-memory files from a single memory file
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static bool ExtractFiles( idFile_Memory*& srcFile, idList< idFile_Memory* >& destFiles );
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void CleanSourceFolder();
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bool CreateZipFileFromFileList( const char* name, const idList< idFile_Memory* >& srcFiles );
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zipFile CreateZipFile( const char* name );
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bool AddFile( zipFile zf, idFile_Memory* fm, bool deleteFile );
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void CloseZipFile( zipFile zf );
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private:
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bool CreateZipFile( bool appendFiles );
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bool CreateZipFileFromFiles( const idList< idFile_Memory* >& srcFiles );
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bool GetFileTime( const idStr& filename, unsigned long* dostime ) const;
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bool IsFiltered( const idStr& filename ) const;
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bool IsUncompressed( const idStr& filename ) const;
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private:
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idStr zipFileName; // os path to the zip file
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idStr sourceFolderName; // source folder of files to zip or add
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idStrList filterExts; // file extensions we want to compressed
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idStrList uncompressedFilterExts; // file extensions we don't want to compress
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};
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#endif /* __ZIP_H__ */
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