doom3-bfg/neo/framework/File_Resource.cpp

556 lines
14 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
/*
================================================================================================
idResourceContainer
================================================================================================
*/
/*
========================
idResourceContainer::ReOpen
========================
*/
void idResourceContainer::ReOpen()
{
delete resourceFile;
resourceFile = fileSystem->OpenFileRead( fileName );
}
/*
========================
idResourceContainer::Init
========================
*/
bool idResourceContainer::Init( const char* _fileName, uint8 containerIndex )
{
if( idStr::Icmp( _fileName, "_ordered.resources" ) == 0 )
{
resourceFile = fileSystem->OpenFileReadMemory( _fileName );
}
else
{
resourceFile = fileSystem->OpenFileRead( _fileName );
}
if( resourceFile == NULL )
{
idLib::Warning( "Unable to open resource file %s", _fileName );
return false;
}
resourceFile->ReadBig( resourceMagic );
if( resourceMagic != RESOURCE_FILE_MAGIC )
{
idLib::FatalError( "resourceFileMagic != RESOURCE_FILE_MAGIC" );
}
fileName = _fileName;
resourceFile->ReadBig( tableOffset );
resourceFile->ReadBig( tableLength );
// read this into a memory buffer with a single read
char* const buf = ( char* )Mem_Alloc( tableLength, TAG_RESOURCE );
resourceFile->Seek( tableOffset, FS_SEEK_SET );
resourceFile->Read( buf, tableLength );
idFile_Memory memFile( "resourceHeader", ( const char* )buf, tableLength );
// Parse the resourceFile header, which includes every resource used
// by the game.
memFile.ReadBig( numFileResources );
cacheTable.SetNum( numFileResources );
for( int i = 0; i < numFileResources; i++ )
{
idResourceCacheEntry& rt = cacheTable[ i ];
rt.Read( &memFile );
rt.filename.BackSlashesToSlashes();
rt.filename.ToLower();
rt.containerIndex = containerIndex;
const int key = cacheHash.GenerateKey( rt.filename, false );
bool found = false;
//for ( int index = cacheHash.GetFirst( key ); index != idHashIndex::NULL_INDEX; index = cacheHash.GetNext( index ) ) {
// idResourceCacheEntry & rtc = cacheTable[ index ];
// if ( idStr::Icmp( rtc.filename, rt.filename ) == 0 ) {
// found = true;
// break;
// }
//}
if( !found )
{
//idLib::Printf( "rez file name: %s\n", rt.filename.c_str() );
cacheHash.Add( key, i );
}
}
Mem_Free( buf );
return true;
}
/*
========================
idResourceContainer::WriteManifestFile
========================
*/
void idResourceContainer::WriteManifestFile( const char* name, const idStrList& list )
{
idStr filename( name );
filename.SetFileExtension( "manifest" );
filename.Insert( "maps/", 0 );
idFile* outFile = fileSystem->OpenFileWrite( filename );
if( outFile != NULL )
{
int num = list.Num();
outFile->WriteBig( num );
for( int i = 0; i < num; i++ )
{
outFile->WriteString( list[ i ] );
}
delete outFile;
}
}
/*
========================
idResourceContainer::ReadManifestFile
========================
*/
int idResourceContainer::ReadManifestFile( const char* name, idStrList& list )
{
idFile* inFile = fileSystem->OpenFileRead( name );
if( inFile != NULL )
{
list.SetGranularity( 16384 );
idStr str;
int num;
list.Clear();
inFile->ReadBig( num );
for( int i = 0; i < num; i++ )
{
inFile->ReadString( str );
list.Append( str );
}
delete inFile;
}
return list.Num();
}
/*
========================
idResourceContainer::UpdateResourceFile
========================
*/
void idResourceContainer::UpdateResourceFile( const char* _filename, const idStrList& _filesToUpdate )
{
idFile* outFile = fileSystem->OpenFileWrite( va( "%s.new", _filename ) );
if( outFile == NULL )
{
idLib::Warning( "Unable to open resource file %s or new output file", _filename );
return;
}
uint32 magic = 0;
int _tableOffset = 0;
int _tableLength = 0;
idList< idResourceCacheEntry > entries;
idStrList filesToUpdate = _filesToUpdate;
idFile* inFile = fileSystem->OpenFileRead( _filename );
if( inFile == NULL )
{
magic = RESOURCE_FILE_MAGIC;
outFile->WriteBig( magic );
outFile->WriteBig( _tableOffset );
outFile->WriteBig( _tableLength );
}
else
{
inFile->ReadBig( magic );
if( magic != RESOURCE_FILE_MAGIC )
{
delete inFile;
return;
}
inFile->ReadBig( _tableOffset );
inFile->ReadBig( _tableLength );
// read this into a memory buffer with a single read
char* const buf = ( char* )Mem_Alloc( _tableLength, TAG_RESOURCE );
inFile->Seek( _tableOffset, FS_SEEK_SET );
inFile->Read( buf, _tableLength );
idFile_Memory memFile( "resourceHeader", ( const char* )buf, _tableLength );
int _numFileResources = 0;
memFile.ReadBig( _numFileResources );
outFile->WriteBig( magic );
outFile->WriteBig( _tableOffset );
outFile->WriteBig( _tableLength );
entries.SetNum( _numFileResources );
for( int i = 0; i < _numFileResources; i++ )
{
entries[ i ].Read( &memFile );
idLib::Printf( "examining %s\n", entries[ i ].filename.c_str() );
byte* fileData = NULL;
for( int j = filesToUpdate.Num() - 1; j >= 0; j-- )
{
if( filesToUpdate[ j ].Icmp( entries[ i ].filename ) == 0 )
{
idFile* newFile = fileSystem->OpenFileReadMemory( filesToUpdate[ j ] );
if( newFile != NULL )
{
idLib::Printf( "Updating %s\n", filesToUpdate[ j ].c_str() );
entries[ i ].length = newFile->Length();
fileData = ( byte* )Mem_Alloc( entries[ i ].length, TAG_TEMP );
newFile->Read( fileData, newFile->Length() );
delete newFile;
}
filesToUpdate.RemoveIndex( j );
}
}
if( fileData == NULL )
{
inFile->Seek( entries[ i ].offset, FS_SEEK_SET );
fileData = ( byte* )Mem_Alloc( entries[ i ].length, TAG_TEMP );
inFile->Read( fileData, entries[ i ].length );
}
entries[ i ].offset = outFile->Tell();
outFile->Write( ( void* )fileData, entries[ i ].length );
Mem_Free( fileData );
}
Mem_Free( buf );
}
while( filesToUpdate.Num() > 0 )
{
idFile* newFile = fileSystem->OpenFileReadMemory( filesToUpdate[ 0 ] );
if( newFile != NULL )
{
idLib::Printf( "Appending %s\n", filesToUpdate[ 0 ].c_str() );
idResourceCacheEntry rt;
rt.filename = filesToUpdate[ 0 ];
rt.length = newFile->Length();
byte* fileData = ( byte* )Mem_Alloc( rt.length, TAG_TEMP );
newFile->Read( fileData, rt.length );
int idx = entries.Append( rt );
if( idx >= 0 )
{
entries[ idx ].offset = outFile->Tell();
outFile->Write( ( void* )fileData, entries[ idx ].length );
}
delete newFile;
Mem_Free( fileData );
}
filesToUpdate.RemoveIndex( 0 );
}
_tableOffset = outFile->Tell();
outFile->WriteBig( entries.Num() );
// write the individual resource entries
for( int i = 0; i < entries.Num(); i++ )
{
entries[ i ].Write( outFile );
}
// go back and write the header offsets again, now that we have file offsets and lengths
_tableLength = outFile->Tell() - _tableOffset;
outFile->Seek( 0, FS_SEEK_SET );
outFile->WriteBig( magic );
outFile->WriteBig( _tableOffset );
outFile->WriteBig( _tableLength );
delete outFile;
delete inFile;
}
/*
========================
idResourceContainer::ExtractResourceFile
========================
*/
void idResourceContainer::SetContainerIndex( const int& _idx )
{
for( int i = 0; i < cacheTable.Num(); i++ )
{
cacheTable[ i ].containerIndex = _idx;
}
}
/*
========================
idResourceContainer::ExtractResourceFile
========================
*/
void idResourceContainer::ExtractResourceFile( const char* _fileName, const char* _outPath, bool _copyWavs )
{
idFile* inFile = fileSystem->OpenFileRead( _fileName );
if( inFile == NULL )
{
idLib::Warning( "Unable to open resource file %s", _fileName );
return;
}
uint32 magic;
inFile->ReadBig( magic );
if( magic != RESOURCE_FILE_MAGIC )
{
delete inFile;
return;
}
int _tableOffset;
int _tableLength;
inFile->ReadBig( _tableOffset );
inFile->ReadBig( _tableLength );
// read this into a memory buffer with a single read
char* const buf = ( char* )Mem_Alloc( _tableLength, TAG_RESOURCE );
inFile->Seek( _tableOffset, FS_SEEK_SET );
inFile->Read( buf, _tableLength );
idFile_Memory memFile( "resourceHeader", ( const char* )buf, _tableLength );
int _numFileResources;
memFile.ReadBig( _numFileResources );
for( int i = 0; i < _numFileResources; i++ )
{
idResourceCacheEntry rt;
rt.Read( &memFile );
rt.filename.BackSlashesToSlashes();
rt.filename.ToLower();
byte* fbuf = NULL;
if( _copyWavs && ( rt.filename.Find( ".idwav" ) >= 0 || rt.filename.Find( ".idxma" ) >= 0 || rt.filename.Find( ".idmsf" ) >= 0 ) )
{
rt.filename.SetFileExtension( "wav" );
rt.filename.Replace( "generated/", "" );
int len = fileSystem->GetFileLength( rt.filename );
fbuf = ( byte* )Mem_Alloc( len, TAG_RESOURCE );
fileSystem->ReadFile( rt.filename, ( void** )&fbuf, NULL );
}
else
{
inFile->Seek( rt.offset, FS_SEEK_SET );
fbuf = ( byte* )Mem_Alloc( rt.length, TAG_RESOURCE );
inFile->Read( fbuf, rt.length );
}
idStr outName = _outPath;
outName.AppendPath( rt.filename );
idFile* outFile = fileSystem->OpenExplicitFileWrite( outName );
if( outFile != NULL )
{
outFile->Write( ( byte* )fbuf, rt.length );
delete outFile;
}
Mem_Free( fbuf );
}
delete inFile;
Mem_Free( buf );
}
/*
========================
idResourceContainer::Open
========================
*/
void idResourceContainer::WriteResourceFile( const char* manifestName, const idStrList& manifest, const bool& _writeManifest )
{
if( manifest.Num() == 0 )
{
return;
}
idLib::Printf( "Writing resource file %s\n", manifestName );
// build multiple output files at 1GB each
idList < idStrList > outPutFiles;
idFileManifest outManifest;
int64 size = 0;
idStrList flist;
flist.SetGranularity( 16384 );
for( int i = 0; i < manifest.Num(); i++ )
{
flist.Append( manifest[ i ] );
size += fileSystem->GetFileLength( manifest[ i ] );
if( size > 1024 * 1024 * 1024 )
{
outPutFiles.Append( flist );
size = 0;
flist.Clear();
}
outManifest.AddFile( manifest[ i ] );
}
outPutFiles.Append( flist );
if( _writeManifest )
{
idStr temp = manifestName;
temp.Replace( "maps/", "manifests/" );
temp.StripFileExtension();
temp.SetFileExtension( "manifest" );
outManifest.WriteManifestFile( temp );
}
for( int idx = 0; idx < outPutFiles.Num(); idx++ )
{
idStrList& fileList = outPutFiles[ idx ];
if( fileList.Num() == 0 )
{
continue;
}
idStr fileName = manifestName;
if( idx > 0 )
{
fileName = va( "%s_%02d", manifestName, idx );
}
fileName.SetFileExtension( "resources" );
idFile* resFile = fileSystem->OpenFileWrite( fileName );
if( resFile == NULL )
{
idLib::Warning( "Cannot open %s for writing.\n", fileName.c_str() );
return;
}
idLib::Printf( "Writing resource file %s\n", fileName.c_str() );
int tableOffset = 0;
int tableLength = 0;
int tableNewLength = 0;
uint32 resourceFileMagic = RESOURCE_FILE_MAGIC;
resFile->WriteBig( resourceFileMagic );
resFile->WriteBig( tableOffset );
resFile->WriteBig( tableLength );
idList< idResourceCacheEntry > entries;
entries.Resize( fileList.Num() );
for( int i = 0; i < fileList.Num(); i++ )
{
idResourceCacheEntry ent;
ent.filename = fileList[ i ];
ent.length = 0;
ent.offset = 0;
idFile* file = fileSystem->OpenFileReadMemory( ent.filename, false );
idFile_Memory* fm = dynamic_cast< idFile_Memory* >( file );
if( fm == NULL )
{
continue;
}
// if the entry is uncompressed, align the file pointer to a 16 byte boundary
// so it will be usable if memory mapped
ent.length = fm->Length();
// always get the offset, even if the file will have zero length
ent.offset = resFile->Tell();
entries.Append( ent );
if( ent.length == 0 )
{
ent.filename = "";
delete fm;
continue;
}
resFile->Write( fm->GetDataPtr(), ent.length );
delete fm;
// pacifier every ten megs
if( ( ent.offset + ent.length ) / 10000000 != ent.offset / 10000000 )
{
idLib::Printf( "." );
}
}
idLib::Printf( "\n" );
// write the table out now that we have all the files
tableOffset = resFile->Tell();
// count how many we are going to write for this platform
int numFileResources = entries.Num();
resFile->WriteBig( numFileResources );
// write the individual resource entries
for( int i = 0; i < entries.Num(); i++ )
{
entries[ i ].Write( resFile );
if( i + 1 == numFileResources )
{
// we just wrote out the last new entry
tableNewLength = resFile->Tell() - tableOffset;
}
}
// go back and write the header offsets again, now that we have file offsets and lengths
tableLength = resFile->Tell() - tableOffset;
resFile->Seek( 0, FS_SEEK_SET );
resFile->WriteBig( resourceFileMagic );
resFile->WriteBig( tableOffset );
resFile->WriteBig( tableLength );
delete resFile;
}
}