mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
251 lines
6.1 KiB
C++
251 lines
6.1 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SWAP_H__
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#define __SWAP_H__
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/*
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================================================================================================
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Contains the Swap class, for CrossPlatform endian conversion.
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works
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================================================================================================
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*/
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/*
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========================
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IsPointer
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========================
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*/
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template< typename type >
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bool IsPointer( type )
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{
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return false;
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}
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/*
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========================
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IsPointer
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========================
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*/
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template< typename type >
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bool IsPointer( type* )
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{
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return true;
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}
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/*
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================================================
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The *Swap* static template class, idSwap, is used by the SwapClass template class for
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performing EndianSwapping.
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================================================
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*/
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class idSwap
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{
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public:
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//#define SwapBytes( x, y ) (x) ^= (y) ^= (x) ^= (y)
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#define SwapBytes( x, y ) { byte t = (x); (x) = (y); (y) = t; }
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template<class type> static void Little( type& c )
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{
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// byte swapping pointers is pointless because we should never store pointers on disk
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assert( !IsPointer( c ) );
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}
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template<class type> static void Big( type& c )
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{
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// byte swapping pointers is pointless because we should never store pointers on disk
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assert( !IsPointer( c ) );
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if( sizeof( type ) == 1 )
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{
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}
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else if( sizeof( type ) == 2 )
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{
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byte* b = ( byte* )&c;
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SwapBytes( b[0], b[1] );
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}
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else if( sizeof( type ) == 4 )
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{
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byte* b = ( byte* )&c;
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SwapBytes( b[0], b[3] );
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SwapBytes( b[1], b[2] );
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}
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else if( sizeof( type ) == 8 )
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{
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byte* b = ( byte* )&c;
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SwapBytes( b[0], b[7] );
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SwapBytes( b[1], b[6] );
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SwapBytes( b[2], b[5] );
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SwapBytes( b[3], b[4] );
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}
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else
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{
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assert( false );
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}
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}
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template<class type> static void LittleArray( type* c, int count )
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{
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}
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template<class type> static void BigArray( type* c, int count )
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{
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for( int i = 0; i < count; i++ )
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{
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Big( c[i] );
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}
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}
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static void SixtetsForInt( byte* out, int src )
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{
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byte* b = ( byte* )&src;
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out[0] = ( b[0] & 0xfc ) >> 2;
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out[1] = ( ( b[0] & 0x3 ) << 4 ) + ( ( b[1] & 0xf0 ) >> 4 );
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out[2] = ( ( b[1] & 0xf ) << 2 ) + ( ( b[2] & 0xc0 ) >> 6 );
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out[3] = b[2] & 0x3f;
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}
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static int IntForSixtets( byte* in )
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{
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int ret = 0;
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byte* b = ( byte* )&ret;
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b[0] |= in[0] << 2;
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b[0] |= ( in[1] & 0x30 ) >> 4;
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b[1] |= ( in[1] & 0xf ) << 4;
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b[1] |= ( in[2] & 0x3c ) >> 2;
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b[2] |= ( in[2] & 0x3 ) << 6;
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b[2] |= in[3];
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return ret;
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}
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public: // specializations
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#ifndef ID_SWAP_LITE // avoid dependency avalanche for SPU code
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#define SWAP_VECTOR( x ) \
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static void Little( x &c ) { LittleArray( c.ToFloatPtr(), c.GetDimension() ); } \
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static void Big( x &c ) { BigArray( c.ToFloatPtr(), c.GetDimension() ); }
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SWAP_VECTOR( idVec2 );
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SWAP_VECTOR( idVec3 );
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SWAP_VECTOR( idVec4 );
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SWAP_VECTOR( idVec5 );
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SWAP_VECTOR( idVec6 );
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SWAP_VECTOR( idMat2 );
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SWAP_VECTOR( idMat3 );
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SWAP_VECTOR( idMat4 );
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SWAP_VECTOR( idMat5 );
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SWAP_VECTOR( idMat6 );
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SWAP_VECTOR( idPlane );
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SWAP_VECTOR( idQuat );
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SWAP_VECTOR( idCQuat );
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SWAP_VECTOR( idAngles );
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SWAP_VECTOR( idBounds );
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static void Little( idDrawVert& v )
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{
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Little( v.xyz );
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LittleArray( v.st, 2 );
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LittleArray( v.normal, 4 );
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LittleArray( v.tangent, 4 );
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LittleArray( v.color, 4 );
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}
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static void Big( idDrawVert& v )
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{
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Big( v.xyz );
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BigArray( v.st, 2 );
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BigArray( v.normal, 4 );
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BigArray( v.tangent, 4 );
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BigArray( v.color, 4 );
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}
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#endif
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};
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/*
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================================================
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idSwapClass is a template class for performing EndianSwapping.
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================================================
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*/
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template<class classType>
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class idSwapClass
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{
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public:
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idSwapClass()
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{
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#ifdef _DEBUG
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size = 0;
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#endif
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}
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~idSwapClass()
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{
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#ifdef _DEBUG
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assert( size == sizeof( classType ) );
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#endif
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}
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template<class type> void Little( type& c )
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{
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idSwap::Little( c );
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#ifdef _DEBUG
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size += sizeof( type );
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#endif
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}
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template<class type> void Big( type& c )
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{
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idSwap::Big( c );
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#ifdef _DEBUG
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size += sizeof( type );
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#endif
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}
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template<class type> void LittleArray( type* c, int count )
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{
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idSwap::LittleArray( c, count );
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#ifdef _DEBUG
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size += count * sizeof( type );
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#endif
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}
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template<class type> void BigArray( type* c, int count )
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{
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idSwap::BigArray( c, count );
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#ifdef _DEBUG
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size += count * sizeof( type );
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#endif
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}
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#ifdef _DEBUG
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private:
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int size;
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#endif
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};
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#define BIG32(v) ((((uint32)(v)) >> 24) | (((uint32)(v) & 0x00FF0000) >> 8) | (((uint32)(v) & 0x0000FF00) << 8) | ((uint32)(v) << 24))
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#define BIG16(v) ((((uint16)(v)) >> 8) | ((uint16)(v) << 8))
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#endif // !__SWAP_H__
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