mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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ca112294b8
.. from zlib-1.2.7/contrib/minizip/ The original source was minizip 0.15beta from 1998. This update brings zip64 support (untested) and cleaner code. Furthermore, updates to future minizip should be much easier now, as my changes to the original source files from minizip are quite small. To make diffing to upstream minizip-src easier, I added the minizip source as exceptions in the astyle-scripts and left them in their own directory. Two custom functions from idSoftware - unzSetCurrentFileInfoPosition() and unzGetCurrentFileInfoPosition() - aren't needed anymore as minizip 1.1 has functions that do the same.
453 lines
12 KiB
C++
453 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __FILE_H__
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#define __FILE_H__
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/*
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==============================================================
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File Streams.
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==============================================================
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*/
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// mode parm for Seek
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typedef enum
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{
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FS_SEEK_CUR,
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FS_SEEK_END,
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FS_SEEK_SET
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} fsOrigin_t;
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class idFileSystemLocal;
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class idFile
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{
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public:
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virtual ~idFile() {};
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// Get the name of the file.
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virtual const char* GetName() const;
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// Get the full file path.
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virtual const char* GetFullPath() const;
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// Read data from the file to the buffer.
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virtual int Read( void* buffer, int len );
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// Write data from the buffer to the file.
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virtual int Write( const void* buffer, int len );
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// Returns the length of the file.
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virtual int Length() const;
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// Return a time value for reload operations.
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virtual ID_TIME_T Timestamp() const;
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// Returns offset in file.
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virtual int Tell() const;
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// Forces flush on files being writting to.
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virtual void ForceFlush();
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// Causes any buffered data to be written to the file.
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virtual void Flush();
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// Seek on a file.
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virtual int Seek( long offset, fsOrigin_t origin );
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// Go back to the beginning of the file.
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virtual void Rewind();
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// Like fprintf.
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virtual int Printf( VERIFY_FORMAT_STRING const char* fmt, ... );
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// Like fprintf but with argument pointer
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virtual int VPrintf( const char* fmt, va_list arg );
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// Write a string with high precision floating point numbers to the file.
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virtual int WriteFloatString( VERIFY_FORMAT_STRING const char* fmt, ... );
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// Endian portable alternatives to Read(...)
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virtual int ReadInt( int& value );
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virtual int ReadUnsignedInt( unsigned int& value );
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virtual int ReadShort( short& value );
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virtual int ReadUnsignedShort( unsigned short& value );
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virtual int ReadChar( char& value );
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virtual int ReadUnsignedChar( unsigned char& value );
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virtual int ReadFloat( float& value );
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virtual int ReadBool( bool& value );
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virtual int ReadString( idStr& string );
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virtual int ReadVec2( idVec2& vec );
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virtual int ReadVec3( idVec3& vec );
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virtual int ReadVec4( idVec4& vec );
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virtual int ReadVec6( idVec6& vec );
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virtual int ReadMat3( idMat3& mat );
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// Endian portable alternatives to Write(...)
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virtual int WriteInt( const int value );
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virtual int WriteUnsignedInt( const unsigned int value );
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virtual int WriteShort( const short value );
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virtual int WriteUnsignedShort( unsigned short value );
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virtual int WriteChar( const char value );
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virtual int WriteUnsignedChar( const unsigned char value );
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virtual int WriteFloat( const float value );
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virtual int WriteBool( const bool value );
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virtual int WriteString( const char* string );
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virtual int WriteVec2( const idVec2& vec );
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virtual int WriteVec3( const idVec3& vec );
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virtual int WriteVec4( const idVec4& vec );
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virtual int WriteVec6( const idVec6& vec );
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virtual int WriteMat3( const idMat3& mat );
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template<class type> ID_INLINE size_t ReadBig( type& c )
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{
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size_t r = Read( &c, sizeof( c ) );
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idSwap::Big( c );
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return r;
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}
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template<class type> ID_INLINE size_t ReadBigArray( type* c, int count )
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{
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size_t r = Read( c, sizeof( c[0] ) * count );
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idSwap::BigArray( c, count );
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return r;
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}
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template<class type> ID_INLINE size_t WriteBig( const type& c )
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{
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type b = c;
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idSwap::Big( b );
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return Write( &b, sizeof( b ) );
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}
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template<class type> ID_INLINE size_t WriteBigArray( const type* c, int count )
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{
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size_t r = 0;
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for( int i = 0; i < count; i++ )
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{
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r += WriteBig( c[i] );
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}
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return r;
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}
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};
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/*
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================================================
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idFile_Memory
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================================================
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*/
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class idFile_Memory : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_Memory(); // file for writing without name
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idFile_Memory( const char* name ); // file for writing
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idFile_Memory( const char* name, char* data, int length ); // file for writing
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idFile_Memory( const char* name, const char* data, int length ); // file for reading
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virtual ~idFile_Memory();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return name.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len );
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virtual int Length() const;
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virtual void SetLength( size_t len );
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virtual ID_TIME_T Timestamp() const;
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virtual int Tell() const;
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virtual void ForceFlush();
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virtual void Flush();
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virtual int Seek( long offset, fsOrigin_t origin );
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// Set the given length and don't allow the file to grow.
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void SetMaxLength( size_t len );
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// changes memory file to read only
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void MakeReadOnly();
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// Change the file to be writable
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void MakeWritable();
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// clear the file
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virtual void Clear( bool freeMemory = true );
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// set data for reading
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void SetData( const char* data, int length );
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// returns const pointer to the memory buffer
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const char* GetDataPtr() const
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{
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return filePtr;
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}
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// returns pointer to the memory buffer
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char* GetDataPtr()
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{
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return filePtr;
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}
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// set the file granularity
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void SetGranularity( int g )
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{
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assert( g > 0 );
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granularity = g;
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}
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void PreAllocate( size_t len );
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// Doesn't change how much is allocated, but allows you to set the size of the file to smaller than it should be.
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// Useful for stripping off a checksum at the end of the file
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void TruncateData( size_t len );
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void TakeDataOwnership();
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size_t GetMaxLength()
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{
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return maxSize;
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}
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size_t GetAllocated()
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{
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return allocated;
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}
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protected:
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idStr name; // name of the file
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private:
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int mode; // open mode
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size_t maxSize; // maximum size of file
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size_t fileSize; // size of the file
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size_t allocated; // allocated size
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int granularity; // file granularity
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char* filePtr; // buffer holding the file data
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char* curPtr; // current read/write pointer
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};
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class idFile_BitMsg : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_BitMsg( idBitMsg& msg );
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idFile_BitMsg( const idBitMsg& msg );
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virtual ~idFile_BitMsg();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return name.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len );
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virtual int Length() const;
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virtual ID_TIME_T Timestamp() const;
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virtual int Tell() const;
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virtual void ForceFlush();
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virtual void Flush();
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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idStr name; // name of the file
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int mode; // open mode
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idBitMsg* msg;
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};
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class idFile_Permanent : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_Permanent();
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virtual ~idFile_Permanent();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return fullPath.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len );
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virtual int Length() const;
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virtual ID_TIME_T Timestamp() const;
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virtual int Tell() const;
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virtual void ForceFlush();
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virtual void Flush();
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virtual int Seek( long offset, fsOrigin_t origin );
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// returns file pointer
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idFileHandle GetFilePtr()
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{
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return o;
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}
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private:
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idStr name; // relative path of the file - relative path
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idStr fullPath; // full file path - OS path
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int mode; // open mode
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int fileSize; // size of the file
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idFileHandle o; // file handle
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bool handleSync; // true if written data is immediately flushed
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};
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class idFile_Cached : public idFile_Permanent
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{
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friend class idFileSystemLocal;
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public:
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idFile_Cached();
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virtual ~idFile_Cached();
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void CacheData( uint64 offset, uint64 length );
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virtual int Read( void* buffer, int len );
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virtual int Tell() const;
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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uint64 internalFilePos;
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uint64 bufferedStartOffset;
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uint64 bufferedEndOffset;
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byte* buffered;
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};
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class idFile_InZip : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_InZip();
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virtual ~idFile_InZip();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return fullPath.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len );
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virtual int Length() const;
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virtual ID_TIME_T Timestamp() const;
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virtual int Tell() const;
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virtual void ForceFlush();
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virtual void Flush();
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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idStr name; // name of the file in the pak
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idStr fullPath; // full file path including pak file name
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// DG: use ZPOS64_T, it's the type minizip uses and should also work with zip64 files > 2GB
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ZPOS64_T zipFilePos; // zip file info position in pak
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// DG end
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int fileSize; // size of the file
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void* z; // unzip info
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};
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#if 1
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class idFile_InnerResource : public idFile
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{
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friend class idFileSystemLocal;
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public:
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idFile_InnerResource( const char* _name, idFile* rezFile, int _offset, int _len );
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virtual ~idFile_InnerResource();
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virtual const char* GetName() const
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{
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return name.c_str();
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}
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virtual const char* GetFullPath() const
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{
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return name.c_str();
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}
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virtual int Read( void* buffer, int len );
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virtual int Write( const void* buffer, int len )
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{
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assert( false );
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return 0;
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}
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virtual int Length() const
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{
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return length;
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}
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virtual ID_TIME_T Timestamp() const
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{
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return 0;
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}
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virtual int Tell() const;
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virtual int Seek( long offset, fsOrigin_t origin );
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void SetResourceBuffer( byte* buf )
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{
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resourceBuffer = buf;
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internalFilePos = 0;
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}
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private:
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idStr name; // name of the file in the pak
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int offset; // offset in the resource file
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int length; // size
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idFile* resourceFile; // actual file
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int internalFilePos; // seek offset
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byte* resourceBuffer; // if using the temp save memory
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};
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#endif
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/*
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================================================
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idFileLocal is a FileStream wrapper that automatically closes a file when the
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class variable goes out of scope. Note that the pointer passed in to the constructor can be for
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any type of File Stream that ultimately inherits from idFile, and that this is not actually a
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SmartPointer, as it does not keep a reference count.
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================================================
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*/
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class idFileLocal
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{
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public:
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// Constructor that accepts and stores the file pointer.
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idFileLocal( idFile* _file ) : file( _file )
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{
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}
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// Destructor that will destroy (close) the file when this wrapper class goes out of scope.
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~idFileLocal();
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// Cast to a file pointer.
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operator idFile* () const
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{
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return file;
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}
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// Member access operator for treating the wrapper as if it were the file, itself.
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idFile* operator -> () const
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{
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return file;
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}
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protected:
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idFile* file; // The managed file pointer.
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};
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#endif /* !__FILE_H__ */
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