mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
2165 lines
46 KiB
C++
2165 lines
46 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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/*
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===============================================================================
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idDeclAF
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===============================================================================
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*/
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/*
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================
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idAFVector::idAFVector
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================
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*/
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idAFVector::idAFVector()
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{
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type = VEC_COORDS;
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vec.Zero();
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negate = false;
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}
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/*
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================
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idAFVector::Parse
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================
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*/
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bool idAFVector::Parse( idLexer& src )
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{
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idToken token;
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if( !src.ReadToken( &token ) )
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{
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return false;
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}
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if( token == "-" )
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{
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negate = true;
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if( !src.ReadToken( &token ) )
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{
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return false;
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}
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}
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else
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{
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negate = false;
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}
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if( token == "(" )
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{
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type = idAFVector::VEC_COORDS;
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vec.x = src.ParseFloat();
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src.ExpectTokenString( "," );
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vec.y = src.ParseFloat();
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src.ExpectTokenString( "," );
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vec.z = src.ParseFloat();
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src.ExpectTokenString( ")" );
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}
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else if( token == "joint" )
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{
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type = idAFVector::VEC_JOINT;
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src.ExpectTokenString( "(" );
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src.ReadToken( &token );
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joint1 = token;
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src.ExpectTokenString( ")" );
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}
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else if( token == "bonecenter" )
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{
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type = idAFVector::VEC_BONECENTER;
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src.ExpectTokenString( "(" );
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src.ReadToken( &token );
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joint1 = token;
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src.ExpectTokenString( "," );
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src.ReadToken( &token );
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joint2 = token;
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src.ExpectTokenString( ")" );
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}
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else if( token == "bonedir" )
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{
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type = idAFVector::VEC_BONEDIR;
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src.ExpectTokenString( "(" );
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src.ReadToken( &token );
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joint1 = token;
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src.ExpectTokenString( "," );
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src.ReadToken( &token );
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joint2 = token;
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src.ExpectTokenString( ")" );
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}
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else
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{
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src.Error( "unknown token %s in vector", token.c_str() );
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return false;
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}
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return true;
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}
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/*
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================
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idAFVector::Finish
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================
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*/
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bool idAFVector::Finish( const char* fileName, const getJointTransform_t GetJointTransform, const idJointMat* frame, void* model ) const
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{
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idMat3 axis;
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idVec3 start, end;
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switch( type )
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{
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case idAFVector::VEC_COORDS:
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{
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break;
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}
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case idAFVector::VEC_JOINT:
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{
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if( !GetJointTransform( model, frame, joint1, vec, axis ) )
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{
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common->Warning( "invalid joint %s in joint() in '%s'", joint1.c_str(), fileName );
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vec.Zero();
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}
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break;
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}
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case idAFVector::VEC_BONECENTER:
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{
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if( !GetJointTransform( model, frame, joint1, start, axis ) )
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{
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common->Warning( "invalid joint %s in bonecenter() in '%s'", joint1.c_str(), fileName );
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start.Zero();
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}
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if( !GetJointTransform( model, frame, joint2, end, axis ) )
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{
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common->Warning( "invalid joint %s in bonecenter() in '%s'", joint2.c_str(), fileName );
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end.Zero();
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}
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vec = ( start + end ) * 0.5f;
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break;
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}
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case idAFVector::VEC_BONEDIR:
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{
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if( !GetJointTransform( model, frame, joint1, start, axis ) )
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{
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common->Warning( "invalid joint %s in bonedir() in '%s'", joint1.c_str(), fileName );
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start.Zero();
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}
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if( !GetJointTransform( model, frame, joint2, end, axis ) )
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{
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common->Warning( "invalid joint %s in bonedir() in '%s'", joint2.c_str(), fileName );
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end.Zero();
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}
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vec = ( end - start );
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break;
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}
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default:
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{
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vec.Zero();
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break;
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}
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}
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if( negate )
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{
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vec = -vec;
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}
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return true;
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}
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/*
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================
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idAFVector::Write
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================
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*/
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bool idAFVector::Write( idFile* f ) const
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{
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if( negate )
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{
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f->WriteFloatString( "-" );
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}
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switch( type )
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{
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case idAFVector::VEC_COORDS:
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{
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f->WriteFloatString( "( %f, %f, %f )", vec.x, vec.y, vec.z );
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break;
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}
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case idAFVector::VEC_JOINT:
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{
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f->WriteFloatString( "joint( \"%s\" )", joint1.c_str() );
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break;
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}
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case idAFVector::VEC_BONECENTER:
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{
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f->WriteFloatString( "bonecenter( \"%s\", \"%s\" )", joint1.c_str(), joint2.c_str() );
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break;
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}
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case idAFVector::VEC_BONEDIR:
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{
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f->WriteFloatString( "bonedir( \"%s\", \"%s\" )", joint1.c_str(), joint2.c_str() );
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break;
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}
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default:
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{
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break;
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}
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}
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return true;
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}
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/*
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================
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idAFVector::ToString
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================
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*/
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const char* idAFVector::ToString( idStr& str, const int precision )
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{
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switch( type )
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{
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case idAFVector::VEC_COORDS:
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{
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char format[128];
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sprintf( format, "( %%.%df, %%.%df, %%.%df )", precision, precision, precision );
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sprintf( str, format, vec.x, vec.y, vec.z );
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break;
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}
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case idAFVector::VEC_JOINT:
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{
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sprintf( str, "joint( \"%s\" )", joint1.c_str() );
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break;
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}
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case idAFVector::VEC_BONECENTER:
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{
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sprintf( str, "bonecenter( \"%s\", \"%s\" )", joint1.c_str(), joint2.c_str() );
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break;
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}
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case idAFVector::VEC_BONEDIR:
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{
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sprintf( str, "bonedir( \"%s\", \"%s\" )", joint1.c_str(), joint2.c_str() );
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break;
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}
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default:
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{
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break;
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}
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}
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if( negate )
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{
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str = "-" + str;
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}
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return str.c_str();
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}
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/*
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================
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idDeclAF_Body::SetDefault
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================
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*/
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void idDeclAF_Body::SetDefault( const idDeclAF* file )
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{
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name = "noname";
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modelType = TRM_BOX;
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v1.type = idAFVector::VEC_COORDS;
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v1.ToVec3().x = v1.ToVec3().y = v1.ToVec3().z = -10.0f;
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v2.type = idAFVector::VEC_COORDS;
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v2.ToVec3().x = v2.ToVec3().y = v2.ToVec3().z = 10.0f;
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numSides = 3;
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origin.ToVec3().Zero();
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angles.Zero();
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density = 0.2f;
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inertiaScale.Identity();
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linearFriction = file->defaultLinearFriction;
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angularFriction = file->defaultAngularFriction;
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contactFriction = file->defaultContactFriction;
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contents = file->contents;
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clipMask = file->clipMask;
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selfCollision = file->selfCollision;
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frictionDirection.ToVec3().Zero();
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contactMotorDirection.ToVec3().Zero();
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jointName = "origin";
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jointMod = DECLAF_JOINTMOD_AXIS;
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containedJoints = "*origin";
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}
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/*
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================
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idDeclAF_Constraint::SetDefault
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================
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*/
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void idDeclAF_Constraint::SetDefault( const idDeclAF* file )
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{
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name = "noname";
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type = DECLAF_CONSTRAINT_UNIVERSALJOINT;
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if( file->bodies.Num() )
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{
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body1 = file->bodies[0]->name;
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}
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else
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{
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body1 = "world";
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}
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body2 = "world";
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friction = file->defaultConstraintFriction;
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anchor.ToVec3().Zero();
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anchor2.ToVec3().Zero();
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axis.ToVec3().Set( 1.0f, 0.0f, 0.0f );
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shaft[0].ToVec3().Set( 0.0f, 0.0f, -1.0f );
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shaft[1].ToVec3().Set( 0.0f, 0.0f, 1.0f );
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limit = idDeclAF_Constraint::LIMIT_NONE;
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limitAngles[0] =
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limitAngles[1] =
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limitAngles[2] = 0.0f;
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limitAxis.ToVec3().Set( 0.0f, 0.0f, -1.0f );
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}
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/*
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================
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idDeclAF::WriteBody
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================
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*/
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bool idDeclAF::WriteBody( idFile* f, const idDeclAF_Body& body ) const
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{
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idStr str;
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f->WriteFloatString( "\nbody \"%s\" {\n", body.name.c_str() );
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f->WriteFloatString( "\tjoint \"%s\"\n", body.jointName.c_str() );
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f->WriteFloatString( "\tmod %s\n", JointModToString( body.jointMod ) );
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switch( body.modelType )
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{
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case TRM_BOX:
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{
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f->WriteFloatString( "\tmodel box( " );
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body.v1.Write( f );
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f->WriteFloatString( ", " );
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body.v2.Write( f );
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f->WriteFloatString( " )\n" );
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break;
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}
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case TRM_OCTAHEDRON:
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{
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f->WriteFloatString( "\tmodel octahedron( " );
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body.v1.Write( f );
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f->WriteFloatString( ", " );
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body.v2.Write( f );
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f->WriteFloatString( " )\n" );
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break;
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}
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case TRM_DODECAHEDRON:
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{
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f->WriteFloatString( "\tmodel dodecahedron( " );
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body.v1.Write( f );
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f->WriteFloatString( ", " );
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body.v2.Write( f );
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f->WriteFloatString( " )\n" );
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break;
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}
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case TRM_CYLINDER:
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{
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f->WriteFloatString( "\tmodel cylinder( " );
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body.v1.Write( f );
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f->WriteFloatString( ", " );
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body.v2.Write( f );
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f->WriteFloatString( ", %d )\n", body.numSides );
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break;
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}
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case TRM_CONE:
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{
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f->WriteFloatString( "\tmodel cone( " );
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body.v1.Write( f );
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f->WriteFloatString( ", " );
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body.v2.Write( f );
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f->WriteFloatString( ", %d )\n", body.numSides );
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break;
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}
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case TRM_BONE:
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{
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f->WriteFloatString( "\tmodel bone( " );
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body.v1.Write( f );
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f->WriteFloatString( ", " );
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body.v2.Write( f );
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f->WriteFloatString( ", %f )\n", body.width );
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break;
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}
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default:
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assert( 0 );
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break;
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}
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f->WriteFloatString( "\torigin " );
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body.origin.Write( f );
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f->WriteFloatString( "\n" );
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if( body.angles != ang_zero )
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{
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f->WriteFloatString( "\tangles ( %f, %f, %f )\n", body.angles.pitch, body.angles.yaw, body.angles.roll );
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}
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f->WriteFloatString( "\tdensity %f\n", body.density );
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if( body.inertiaScale != mat3_identity )
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{
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const idMat3& ic = body.inertiaScale;
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f->WriteFloatString( "\tinertiaScale (%f %f %f %f %f %f %f %f %f)\n",
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ic[0][0], ic[0][1], ic[0][2],
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ic[1][0], ic[1][1], ic[1][2],
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ic[2][0], ic[2][1], ic[2][2] );
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}
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if( body.linearFriction != -1 )
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{
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f->WriteFloatString( "\tfriction %f, %f, %f\n", body.linearFriction, body.angularFriction, body.contactFriction );
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}
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f->WriteFloatString( "\tcontents %s\n", ContentsToString( body.contents, str ) );
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f->WriteFloatString( "\tclipMask %s\n", ContentsToString( body.clipMask, str ) );
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f->WriteFloatString( "\tselfCollision %d\n", body.selfCollision );
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if( body.frictionDirection.ToVec3() != vec3_origin )
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{
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f->WriteFloatString( "\tfrictionDirection " );
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body.frictionDirection.Write( f );
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f->WriteFloatString( "\n" );
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}
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if( body.contactMotorDirection.ToVec3() != vec3_origin )
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{
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f->WriteFloatString( "\tcontactMotorDirection " );
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body.contactMotorDirection.Write( f );
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f->WriteFloatString( "\n" );
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}
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f->WriteFloatString( "\tcontainedJoints \"%s\"\n", body.containedJoints.c_str() );
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f->WriteFloatString( "}\n" );
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return true;
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}
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|
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/*
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================
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idDeclAF::WriteFixed
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================
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*/
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bool idDeclAF::WriteFixed( idFile* f, const idDeclAF_Constraint& c ) const
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{
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f->WriteFloatString( "\nfixed \"%s\" {\n", c.name.c_str() );
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f->WriteFloatString( "\tbody1 \"%s\"\n", c.body1.c_str() );
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f->WriteFloatString( "\tbody2 \"%s\"\n", c.body2.c_str() );
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f->WriteFloatString( "}\n" );
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return true;
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}
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|
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/*
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================
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idDeclAF::WriteBallAndSocketJoint
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================
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*/
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bool idDeclAF::WriteBallAndSocketJoint( idFile* f, const idDeclAF_Constraint& c ) const
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{
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f->WriteFloatString( "\nballAndSocketJoint \"%s\" {\n", c.name.c_str() );
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f->WriteFloatString( "\tbody1 \"%s\"\n", c.body1.c_str() );
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f->WriteFloatString( "\tbody2 \"%s\"\n", c.body2.c_str() );
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f->WriteFloatString( "\tanchor " );
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c.anchor.Write( f );
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f->WriteFloatString( "\n" );
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f->WriteFloatString( "\tfriction %f\n", c.friction );
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if( c.limit == idDeclAF_Constraint::LIMIT_CONE )
|
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{
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f->WriteFloatString( "\tconeLimit " );
|
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c.limitAxis.Write( f );
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f->WriteFloatString( ", %f, ", c.limitAngles[0] );
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c.shaft[0].Write( f );
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f->WriteFloatString( "\n" );
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}
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|
else if( c.limit == idDeclAF_Constraint::LIMIT_PYRAMID )
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{
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f->WriteFloatString( "\tpyramidLimit " );
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c.limitAxis.Write( f );
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f->WriteFloatString( ", %f, %f, %f, ", c.limitAngles[0], c.limitAngles[1], c.limitAngles[2] );
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c.shaft[0].Write( f );
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f->WriteFloatString( "\n" );
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}
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f->WriteFloatString( "}\n" );
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return true;
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}
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|
|
|
/*
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|
================
|
|
idDeclAF::WriteUniversalJoint
|
|
================
|
|
*/
|
|
bool idDeclAF::WriteUniversalJoint( idFile* f, const idDeclAF_Constraint& c ) const
|
|
{
|
|
f->WriteFloatString( "\nuniversalJoint \"%s\" {\n", c.name.c_str() );
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|
f->WriteFloatString( "\tbody1 \"%s\"\n", c.body1.c_str() );
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|
f->WriteFloatString( "\tbody2 \"%s\"\n", c.body2.c_str() );
|
|
f->WriteFloatString( "\tanchor " );
|
|
c.anchor.Write( f );
|
|
f->WriteFloatString( "\n" );
|
|
f->WriteFloatString( "\tshafts " );
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|
c.shaft[0].Write( f );
|
|
f->WriteFloatString( ", " );
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|
c.shaft[1].Write( f );
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|
f->WriteFloatString( "\n" );
|
|
f->WriteFloatString( "\tfriction %f\n", c.friction );
|
|
if( c.limit == idDeclAF_Constraint::LIMIT_CONE )
|
|
{
|
|
f->WriteFloatString( "\tconeLimit " );
|
|
c.limitAxis.Write( f );
|
|
f->WriteFloatString( ", %f\n", c.limitAngles[0] );
|
|
}
|
|
else if( c.limit == idDeclAF_Constraint::LIMIT_PYRAMID )
|
|
{
|
|
f->WriteFloatString( "\tpyramidLimit " );
|
|
c.limitAxis.Write( f );
|
|
f->WriteFloatString( ", %f, %f, %f\n", c.limitAngles[0], c.limitAngles[1], c.limitAngles[2] );
|
|
}
|
|
f->WriteFloatString( "}\n" );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::WriteHinge
|
|
================
|
|
*/
|
|
bool idDeclAF::WriteHinge( idFile* f, const idDeclAF_Constraint& c ) const
|
|
{
|
|
f->WriteFloatString( "\nhinge \"%s\" {\n", c.name.c_str() );
|
|
f->WriteFloatString( "\tbody1 \"%s\"\n", c.body1.c_str() );
|
|
f->WriteFloatString( "\tbody2 \"%s\"\n", c.body2.c_str() );
|
|
f->WriteFloatString( "\tanchor " );
|
|
c.anchor.Write( f );
|
|
f->WriteFloatString( "\n" );
|
|
f->WriteFloatString( "\taxis " );
|
|
c.axis.Write( f );
|
|
f->WriteFloatString( "\n" );
|
|
f->WriteFloatString( "\tfriction %f\n", c.friction );
|
|
if( c.limit == idDeclAF_Constraint::LIMIT_CONE )
|
|
{
|
|
f->WriteFloatString( "\tlimit " );
|
|
f->WriteFloatString( "%f, %f, %f", c.limitAngles[0], c.limitAngles[1], c.limitAngles[2] );
|
|
f->WriteFloatString( "\n" );
|
|
}
|
|
f->WriteFloatString( "}\n" );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::WriteSlider
|
|
================
|
|
*/
|
|
bool idDeclAF::WriteSlider( idFile* f, const idDeclAF_Constraint& c ) const
|
|
{
|
|
f->WriteFloatString( "\nslider \"%s\" {\n", c.name.c_str() );
|
|
f->WriteFloatString( "\tbody1 \"%s\"\n", c.body1.c_str() );
|
|
f->WriteFloatString( "\tbody2 \"%s\"\n", c.body2.c_str() );
|
|
f->WriteFloatString( "\taxis " );
|
|
c.axis.Write( f );
|
|
f->WriteFloatString( "\n" );
|
|
f->WriteFloatString( "\tfriction %f\n", c.friction );
|
|
f->WriteFloatString( "}\n" );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::WriteSpring
|
|
================
|
|
*/
|
|
bool idDeclAF::WriteSpring( idFile* f, const idDeclAF_Constraint& c ) const
|
|
{
|
|
f->WriteFloatString( "\nspring \"%s\" {\n", c.name.c_str() );
|
|
f->WriteFloatString( "\tbody1 \"%s\"\n", c.body1.c_str() );
|
|
f->WriteFloatString( "\tbody2 \"%s\"\n", c.body2.c_str() );
|
|
f->WriteFloatString( "\tanchor1 " );
|
|
c.anchor.Write( f );
|
|
f->WriteFloatString( "\n" );
|
|
f->WriteFloatString( "\tanchor2 " );
|
|
c.anchor2.Write( f );
|
|
f->WriteFloatString( "\n" );
|
|
f->WriteFloatString( "\tfriction %f\n", c.friction );
|
|
f->WriteFloatString( "\tstretch %f\n", c.stretch );
|
|
f->WriteFloatString( "\tcompress %f\n", c.compress );
|
|
f->WriteFloatString( "\tdamping %f\n", c.damping );
|
|
f->WriteFloatString( "\trestLength %f\n", c.restLength );
|
|
f->WriteFloatString( "\tminLength %f\n", c.minLength );
|
|
f->WriteFloatString( "\tmaxLength %f\n", c.maxLength );
|
|
f->WriteFloatString( "}\n" );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::WriteConstraint
|
|
================
|
|
*/
|
|
bool idDeclAF::WriteConstraint( idFile* f, const idDeclAF_Constraint& c ) const
|
|
{
|
|
switch( c.type )
|
|
{
|
|
case DECLAF_CONSTRAINT_FIXED:
|
|
return WriteFixed( f, c );
|
|
case DECLAF_CONSTRAINT_BALLANDSOCKETJOINT:
|
|
return WriteBallAndSocketJoint( f, c );
|
|
case DECLAF_CONSTRAINT_UNIVERSALJOINT:
|
|
return WriteUniversalJoint( f, c );
|
|
case DECLAF_CONSTRAINT_HINGE:
|
|
return WriteHinge( f, c );
|
|
case DECLAF_CONSTRAINT_SLIDER:
|
|
return WriteSlider( f, c );
|
|
case DECLAF_CONSTRAINT_SPRING:
|
|
return WriteSpring( f, c );
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::WriteSettings
|
|
================
|
|
*/
|
|
bool idDeclAF::WriteSettings( idFile* f ) const
|
|
{
|
|
idStr str;
|
|
|
|
f->WriteFloatString( "\nsettings {\n" );
|
|
f->WriteFloatString( "\tmodel \"%s\"\n", model.c_str() );
|
|
f->WriteFloatString( "\tskin \"%s\"\n", skin.c_str() );
|
|
f->WriteFloatString( "\tfriction %f, %f, %f, %f\n", defaultLinearFriction, defaultAngularFriction, defaultContactFriction, defaultConstraintFriction );
|
|
f->WriteFloatString( "\tsuspendSpeed %f, %f, %f, %f\n", suspendVelocity[0], suspendVelocity[1], suspendAcceleration[0], suspendAcceleration[1] );
|
|
f->WriteFloatString( "\tnoMoveTime %f\n", noMoveTime );
|
|
f->WriteFloatString( "\tnoMoveTranslation %f\n", noMoveTranslation );
|
|
f->WriteFloatString( "\tnoMoveRotation %f\n", noMoveRotation );
|
|
f->WriteFloatString( "\tminMoveTime %f\n", minMoveTime );
|
|
f->WriteFloatString( "\tmaxMoveTime %f\n", maxMoveTime );
|
|
f->WriteFloatString( "\ttotalMass %f\n", totalMass );
|
|
f->WriteFloatString( "\tcontents %s\n", ContentsToString( contents, str ) );
|
|
f->WriteFloatString( "\tclipMask %s\n", ContentsToString( clipMask, str ) );
|
|
f->WriteFloatString( "\tselfCollision %d\n", selfCollision );
|
|
f->WriteFloatString( "}\n" );
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idDeclAF::RebuildTextSource
|
|
================
|
|
*/
|
|
bool idDeclAF::RebuildTextSource()
|
|
{
|
|
int i;
|
|
idFile_Memory f;
|
|
|
|
f.WriteFloatString( "\n\n/*\n"
|
|
"\tGenerated by the Articulated Figure Editor.\n"
|
|
"\tDo not edit directly but launch the game and type 'editAFs' on the console.\n"
|
|
"*/\n" );
|
|
|
|
f.WriteFloatString( "\narticulatedFigure %s {\n", GetName() );
|
|
|
|
if( !WriteSettings( &f ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for( i = 0; i < bodies.Num(); i++ )
|
|
{
|
|
if( !WriteBody( &f, *bodies[i] ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < constraints.Num(); i++ )
|
|
{
|
|
if( !WriteConstraint( &f, *constraints[i] ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
f.WriteFloatString( "\n}" );
|
|
|
|
SetText( f.GetDataPtr() );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::Save
|
|
================
|
|
*/
|
|
bool idDeclAF::Save()
|
|
{
|
|
RebuildTextSource();
|
|
ReplaceSourceFileText();
|
|
modified = false;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ContentsFromString
|
|
================
|
|
*/
|
|
int idDeclAF::ContentsFromString( const char* str )
|
|
{
|
|
int c;
|
|
idToken token;
|
|
idLexer src( str, idStr::Length( str ), "idDeclAF::ContentsFromString" );
|
|
|
|
c = 0;
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
if( token.Icmp( "none" ) == 0 )
|
|
{
|
|
c = 0;
|
|
}
|
|
else if( token.Icmp( "solid" ) == 0 )
|
|
{
|
|
c |= CONTENTS_SOLID;
|
|
}
|
|
else if( token.Icmp( "body" ) == 0 )
|
|
{
|
|
c |= CONTENTS_BODY;
|
|
}
|
|
else if( token.Icmp( "corpse" ) == 0 )
|
|
{
|
|
c |= CONTENTS_CORPSE;
|
|
}
|
|
else if( token.Icmp( "playerclip" ) == 0 )
|
|
{
|
|
c |= CONTENTS_PLAYERCLIP;
|
|
}
|
|
else if( token.Icmp( "monsterclip" ) == 0 )
|
|
{
|
|
c |= CONTENTS_MONSTERCLIP;
|
|
}
|
|
else if( token == "," )
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
return c;
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ContentsToString
|
|
================
|
|
*/
|
|
const char* idDeclAF::ContentsToString( const int contents, idStr& str )
|
|
{
|
|
str = "";
|
|
if( contents & CONTENTS_SOLID )
|
|
{
|
|
if( str.Length() ) str += ", ";
|
|
str += "solid";
|
|
}
|
|
if( contents & CONTENTS_BODY )
|
|
{
|
|
if( str.Length() ) str += ", ";
|
|
str += "body";
|
|
}
|
|
if( contents & CONTENTS_CORPSE )
|
|
{
|
|
if( str.Length() ) str += ", ";
|
|
str += "corpse";
|
|
}
|
|
if( contents & CONTENTS_PLAYERCLIP )
|
|
{
|
|
if( str.Length() ) str += ", ";
|
|
str += "playerclip";
|
|
}
|
|
if( contents & CONTENTS_MONSTERCLIP )
|
|
{
|
|
if( str.Length() ) str += ", ";
|
|
str += "monsterclip";
|
|
}
|
|
if( str[0] == '\0' )
|
|
{
|
|
str = "none";
|
|
}
|
|
return str.c_str();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::JointModFromString
|
|
================
|
|
*/
|
|
declAFJointMod_t idDeclAF::JointModFromString( const char* str )
|
|
{
|
|
if( idStr::Icmp( str, "orientation" ) == 0 )
|
|
{
|
|
return DECLAF_JOINTMOD_AXIS;
|
|
}
|
|
if( idStr::Icmp( str, "position" ) == 0 )
|
|
{
|
|
return DECLAF_JOINTMOD_ORIGIN;
|
|
}
|
|
if( idStr::Icmp( str, "both" ) == 0 )
|
|
{
|
|
return DECLAF_JOINTMOD_BOTH;
|
|
}
|
|
return DECLAF_JOINTMOD_AXIS;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::JointModToString
|
|
================
|
|
*/
|
|
const char* idDeclAF::JointModToString( declAFJointMod_t jointMod )
|
|
{
|
|
switch( jointMod )
|
|
{
|
|
case DECLAF_JOINTMOD_AXIS:
|
|
{
|
|
return "orientation";
|
|
}
|
|
case DECLAF_JOINTMOD_ORIGIN:
|
|
{
|
|
return "position";
|
|
}
|
|
case DECLAF_JOINTMOD_BOTH:
|
|
{
|
|
return "both";
|
|
}
|
|
}
|
|
return "orientation";
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idDeclAF::Size
|
|
=================
|
|
*/
|
|
size_t idDeclAF::Size() const
|
|
{
|
|
return sizeof( idDeclAF );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseContents
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseContents( idLexer& src, int& c ) const
|
|
{
|
|
idToken token;
|
|
idStr str;
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
str += token;
|
|
if( !src.CheckTokenString( "," ) )
|
|
{
|
|
break;
|
|
}
|
|
str += ",";
|
|
}
|
|
c = ContentsFromString( str );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseBody
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseBody( idLexer& src )
|
|
{
|
|
bool hasJoint = false;
|
|
idToken token;
|
|
idAFVector angles;
|
|
idDeclAF_Body* body = new( TAG_DECL ) idDeclAF_Body;
|
|
|
|
bodies.Alloc() = body;
|
|
|
|
body->SetDefault( this );
|
|
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
|
|
!src.ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
body->name = token;
|
|
if( !body->name.Icmp( "origin" ) || !body->name.Icmp( "world" ) )
|
|
{
|
|
src.Error( "a body may not be named \"origin\" or \"world\"" );
|
|
return false;
|
|
}
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "model" ) )
|
|
{
|
|
if( !src.ExpectTokenType( TT_NAME, 0, &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
if( !token.Icmp( "box" ) )
|
|
{
|
|
body->modelType = TRM_BOX;
|
|
if( !src.ExpectTokenString( "(" ) ||
|
|
!body->v1.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) ||
|
|
!body->v2.Parse( src ) ||
|
|
!src.ExpectTokenString( ")" ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "octahedron" ) )
|
|
{
|
|
body->modelType = TRM_OCTAHEDRON;
|
|
if( !src.ExpectTokenString( "(" ) ||
|
|
!body->v1.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) ||
|
|
!body->v2.Parse( src ) ||
|
|
!src.ExpectTokenString( ")" ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "dodecahedron" ) )
|
|
{
|
|
body->modelType = TRM_DODECAHEDRON;
|
|
if( !src.ExpectTokenString( "(" ) ||
|
|
!body->v1.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) ||
|
|
!body->v2.Parse( src ) ||
|
|
!src.ExpectTokenString( ")" ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "cylinder" ) )
|
|
{
|
|
body->modelType = TRM_CYLINDER;
|
|
if( !src.ExpectTokenString( "(" ) ||
|
|
!body->v1.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) ||
|
|
!body->v2.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
body->numSides = src.ParseInt();
|
|
if( !src.ExpectTokenString( ")" ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "cone" ) )
|
|
{
|
|
body->modelType = TRM_CONE;
|
|
if( !src.ExpectTokenString( "(" ) ||
|
|
!body->v1.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) ||
|
|
!body->v2.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
body->numSides = src.ParseInt();
|
|
if( !src.ExpectTokenString( ")" ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "bone" ) )
|
|
{
|
|
body->modelType = TRM_BONE;
|
|
if( !src.ExpectTokenString( "(" ) ||
|
|
!body->v1.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) ||
|
|
!body->v2.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
body->width = src.ParseFloat();
|
|
if( !src.ExpectTokenString( ")" ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "custom" ) )
|
|
{
|
|
src.Error( "custom models not yet implemented" );
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unkown model type %s", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "origin" ) )
|
|
{
|
|
if( !body->origin.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "angles" ) )
|
|
{
|
|
if( !angles.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
body->angles = idAngles( angles.ToVec3().x, angles.ToVec3().y, angles.ToVec3().z );
|
|
}
|
|
else if( !token.Icmp( "joint" ) )
|
|
{
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
body->jointName = token;
|
|
hasJoint = true;
|
|
}
|
|
else if( !token.Icmp( "mod" ) )
|
|
{
|
|
if( !src.ExpectAnyToken( &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
body->jointMod = JointModFromString( token.c_str() );
|
|
}
|
|
else if( !token.Icmp( "density" ) )
|
|
{
|
|
body->density = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "inertiaScale" ) )
|
|
{
|
|
src.Parse1DMatrix( 9, body->inertiaScale[0].ToFloatPtr() );
|
|
}
|
|
else if( !token.Icmp( "friction" ) )
|
|
{
|
|
body->linearFriction = src.ParseFloat();
|
|
src.ExpectTokenString( "," );
|
|
body->angularFriction = src.ParseFloat();
|
|
src.ExpectTokenString( "," );
|
|
body->contactFriction = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "contents" ) )
|
|
{
|
|
ParseContents( src, body->contents );
|
|
}
|
|
else if( !token.Icmp( "clipMask" ) )
|
|
{
|
|
ParseContents( src, body->clipMask );
|
|
body->clipMask &= ~CONTENTS_CORPSE; // never allow collisions against corpses
|
|
}
|
|
else if( !token.Icmp( "selfCollision" ) )
|
|
{
|
|
body->selfCollision = src.ParseBool();
|
|
}
|
|
else if( !token.Icmp( "containedjoints" ) )
|
|
{
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
body->containedJoints = token;
|
|
}
|
|
else if( !token.Icmp( "frictionDirection" ) )
|
|
{
|
|
if( !body->frictionDirection.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "contactMotorDirection" ) )
|
|
{
|
|
if( !body->contactMotorDirection.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown token %s in body", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if( body->modelType == TRM_INVALID )
|
|
{
|
|
src.Error( "no model set for body" );
|
|
return false;
|
|
}
|
|
|
|
if( !hasJoint )
|
|
{
|
|
src.Error( "no joint set for body" );
|
|
return false;
|
|
}
|
|
|
|
body->clipMask |= CONTENTS_MOVEABLECLIP;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseFixed
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseFixed( idLexer& src )
|
|
{
|
|
idToken token;
|
|
idDeclAF_Constraint* constraint = new( TAG_DECL ) idDeclAF_Constraint;
|
|
|
|
constraint->SetDefault( this );
|
|
constraints.Alloc() = constraint;
|
|
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
|
|
!src.ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
constraint->type = DECLAF_CONSTRAINT_FIXED;
|
|
constraint->name = token;
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "body1" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body1 = token;
|
|
}
|
|
else if( !token.Icmp( "body2" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body2 = token;
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown token %s in ball and socket joint", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseBallAndSocketJoint
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseBallAndSocketJoint( idLexer& src )
|
|
{
|
|
idToken token;
|
|
idDeclAF_Constraint* constraint = new( TAG_DECL ) idDeclAF_Constraint;
|
|
|
|
constraint->SetDefault( this );
|
|
constraints.Alloc() = constraint;
|
|
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
|
|
!src.ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
constraint->type = DECLAF_CONSTRAINT_BALLANDSOCKETJOINT;
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
|
|
constraint->name = token;
|
|
constraint->friction = 0.5f;
|
|
constraint->anchor.ToVec3().Zero();
|
|
constraint->shaft[0].ToVec3().Zero();
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "body1" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body1 = token;
|
|
}
|
|
else if( !token.Icmp( "body2" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body2 = token;
|
|
}
|
|
else if( !token.Icmp( "anchor" ) )
|
|
{
|
|
if( !constraint->anchor.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "conelimit" ) )
|
|
{
|
|
if( !constraint->limitAxis.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[0] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) ||
|
|
!constraint->shaft[0].Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_CONE;
|
|
}
|
|
else if( !token.Icmp( "pyramidlimit" ) )
|
|
{
|
|
if( !constraint->limitAxis.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[0] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[1] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[2] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) ||
|
|
!constraint->shaft[0].Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_PYRAMID;
|
|
}
|
|
else if( !token.Icmp( "friction" ) )
|
|
{
|
|
constraint->friction = src.ParseFloat();
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown token %s in ball and socket joint", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseUniversalJoint
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseUniversalJoint( idLexer& src )
|
|
{
|
|
idToken token;
|
|
idDeclAF_Constraint* constraint = new( TAG_DECL ) idDeclAF_Constraint;
|
|
|
|
constraint->SetDefault( this );
|
|
constraints.Alloc() = constraint;
|
|
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
|
|
!src.ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
constraint->type = DECLAF_CONSTRAINT_UNIVERSALJOINT;
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
|
|
constraint->name = token;
|
|
constraint->friction = 0.5f;
|
|
constraint->anchor.ToVec3().Zero();
|
|
constraint->shaft[0].ToVec3().Zero();
|
|
constraint->shaft[1].ToVec3().Zero();
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "body1" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body1 = token;
|
|
}
|
|
else if( !token.Icmp( "body2" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body2 = token;
|
|
}
|
|
else if( !token.Icmp( "anchor" ) )
|
|
{
|
|
if( !constraint->anchor.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "shafts" ) )
|
|
{
|
|
if( !constraint->shaft[0].Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) ||
|
|
!constraint->shaft[1].Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "conelimit" ) )
|
|
{
|
|
if( !constraint->limitAxis.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[0] = src.ParseFloat();
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_CONE;
|
|
}
|
|
else if( !token.Icmp( "pyramidlimit" ) )
|
|
{
|
|
if( !constraint->limitAxis.Parse( src ) ||
|
|
!src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[0] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[1] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[2] = src.ParseFloat();
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_PYRAMID;
|
|
}
|
|
else if( !token.Icmp( "friction" ) )
|
|
{
|
|
constraint->friction = src.ParseFloat();
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown token %s in universal joint", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseHinge
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseHinge( idLexer& src )
|
|
{
|
|
idToken token;
|
|
idDeclAF_Constraint* constraint = new( TAG_DECL ) idDeclAF_Constraint;
|
|
|
|
constraint->SetDefault( this );
|
|
constraints.Alloc() = constraint;
|
|
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
|
|
!src.ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
constraint->type = DECLAF_CONSTRAINT_HINGE;
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
|
|
constraint->name = token;
|
|
constraint->friction = 0.5f;
|
|
constraint->anchor.ToVec3().Zero();
|
|
constraint->axis.ToVec3().Zero();
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "body1" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body1 = token;
|
|
}
|
|
else if( !token.Icmp( "body2" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body2 = token;
|
|
}
|
|
else if( !token.Icmp( "anchor" ) )
|
|
{
|
|
if( !constraint->anchor.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "axis" ) )
|
|
{
|
|
if( !constraint->axis.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "limit" ) )
|
|
{
|
|
constraint->limitAngles[0] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[1] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
constraint->limitAngles[2] = src.ParseFloat();
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_CONE;
|
|
}
|
|
else if( !token.Icmp( "friction" ) )
|
|
{
|
|
constraint->friction = src.ParseFloat();
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown token %s in hinge", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseSlider
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseSlider( idLexer& src )
|
|
{
|
|
idToken token;
|
|
idDeclAF_Constraint* constraint = new( TAG_DECL ) idDeclAF_Constraint;
|
|
|
|
constraint->SetDefault( this );
|
|
constraints.Alloc() = constraint;
|
|
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
|
|
!src.ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
constraint->type = DECLAF_CONSTRAINT_SLIDER;
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
|
|
constraint->name = token;
|
|
constraint->friction = 0.5f;
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "body1" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body1 = token;
|
|
}
|
|
else if( !token.Icmp( "body2" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body2 = token;
|
|
}
|
|
else if( !token.Icmp( "axis" ) )
|
|
{
|
|
if( !constraint->axis.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "friction" ) )
|
|
{
|
|
constraint->friction = src.ParseFloat();
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown token %s in slider", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseSpring
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseSpring( idLexer& src )
|
|
{
|
|
idToken token;
|
|
idDeclAF_Constraint* constraint = new( TAG_DECL ) idDeclAF_Constraint;
|
|
|
|
constraint->SetDefault( this );
|
|
constraints.Alloc() = constraint;
|
|
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
|
|
!src.ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
constraint->type = DECLAF_CONSTRAINT_SPRING;
|
|
constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
|
|
constraint->name = token;
|
|
constraint->friction = 0.5f;
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "body1" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body1 = token;
|
|
}
|
|
else if( !token.Icmp( "body2" ) )
|
|
{
|
|
src.ExpectTokenType( TT_STRING, 0, &token );
|
|
constraint->body2 = token;
|
|
}
|
|
else if( !token.Icmp( "anchor1" ) )
|
|
{
|
|
if( !constraint->anchor.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "anchor2" ) )
|
|
{
|
|
if( !constraint->anchor2.Parse( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "friction" ) )
|
|
{
|
|
constraint->friction = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "stretch" ) )
|
|
{
|
|
constraint->stretch = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "compress" ) )
|
|
{
|
|
constraint->compress = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "damping" ) )
|
|
{
|
|
constraint->damping = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "restLength" ) )
|
|
{
|
|
constraint->restLength = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "minLength" ) )
|
|
{
|
|
constraint->minLength = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "maxLength" ) )
|
|
{
|
|
constraint->maxLength = src.ParseFloat();
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown token %s in spring", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::ParseSettings
|
|
================
|
|
*/
|
|
bool idDeclAF::ParseSettings( idLexer& src )
|
|
{
|
|
idToken token;
|
|
|
|
if( !src.ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "mesh" ) )
|
|
{
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "anim" ) )
|
|
{
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "model" ) )
|
|
{
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
model = token;
|
|
}
|
|
else if( !token.Icmp( "skin" ) )
|
|
{
|
|
if( !src.ExpectTokenType( TT_STRING, 0, &token ) )
|
|
{
|
|
return false;
|
|
}
|
|
skin = token;
|
|
}
|
|
else if( !token.Icmp( "friction" ) )
|
|
{
|
|
|
|
defaultLinearFriction = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
defaultAngularFriction = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
defaultContactFriction = src.ParseFloat();
|
|
if( src.CheckTokenString( "," ) )
|
|
{
|
|
defaultConstraintFriction = src.ParseFloat();
|
|
}
|
|
}
|
|
else if( !token.Icmp( "totalMass" ) )
|
|
{
|
|
totalMass = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "suspendSpeed" ) )
|
|
{
|
|
|
|
suspendVelocity[0] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
suspendVelocity[1] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
suspendAcceleration[0] = src.ParseFloat();
|
|
if( !src.ExpectTokenString( "," ) )
|
|
{
|
|
return false;
|
|
}
|
|
suspendAcceleration[1] = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "noMoveTime" ) )
|
|
{
|
|
noMoveTime = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "noMoveTranslation" ) )
|
|
{
|
|
noMoveTranslation = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "noMoveRotation" ) )
|
|
{
|
|
noMoveRotation = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "minMoveTime" ) )
|
|
{
|
|
minMoveTime = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "maxMoveTime" ) )
|
|
{
|
|
maxMoveTime = src.ParseFloat();
|
|
}
|
|
else if( !token.Icmp( "contents" ) )
|
|
{
|
|
ParseContents( src, contents );
|
|
}
|
|
else if( !token.Icmp( "clipMask" ) )
|
|
{
|
|
ParseContents( src, clipMask );
|
|
clipMask &= ~CONTENTS_CORPSE; // never allow collisions against corpses
|
|
}
|
|
else if( !token.Icmp( "selfCollision" ) )
|
|
{
|
|
selfCollision = src.ParseBool();
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown token %s in settings", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::Parse
|
|
================
|
|
*/
|
|
bool idDeclAF::Parse( const char* text, const int textLength, bool allowBinaryVersion )
|
|
{
|
|
int i, j;
|
|
idLexer src;
|
|
idToken token;
|
|
|
|
src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
|
|
src.SetFlags( DECL_LEXER_FLAGS );
|
|
src.SkipUntilString( "{" );
|
|
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
|
|
if( !token.Icmp( "settings" ) )
|
|
{
|
|
if( !ParseSettings( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "body" ) )
|
|
{
|
|
if( !ParseBody( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "fixed" ) )
|
|
{
|
|
if( !ParseFixed( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "ballAndSocketJoint" ) )
|
|
{
|
|
if( !ParseBallAndSocketJoint( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "universalJoint" ) )
|
|
{
|
|
if( !ParseUniversalJoint( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "hinge" ) )
|
|
{
|
|
if( !ParseHinge( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "slider" ) )
|
|
{
|
|
if( !ParseSlider( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !token.Icmp( "spring" ) )
|
|
{
|
|
if( !ParseSpring( src ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( token == "}" )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
src.Error( "unknown keyword %s", token.c_str() );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < bodies.Num(); i++ )
|
|
{
|
|
// check for multiple bodies with the same name
|
|
for( j = i + 1; j < bodies.Num(); j++ )
|
|
{
|
|
if( bodies[i]->name == bodies[j]->name )
|
|
{
|
|
src.Error( "two bodies with the same name \"%s\"", bodies[i]->name.c_str() );
|
|
}
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < constraints.Num(); i++ )
|
|
{
|
|
// check for multiple constraints with the same name
|
|
for( j = i + 1; j < constraints.Num(); j++ )
|
|
{
|
|
if( constraints[i]->name == constraints[j]->name )
|
|
{
|
|
src.Error( "two constraints with the same name \"%s\"", constraints[i]->name.c_str() );
|
|
}
|
|
}
|
|
// check if there are two valid bodies set
|
|
if( constraints[i]->body1 == "" )
|
|
{
|
|
src.Error( "no valid body1 specified for constraint '%s'", constraints[i]->name.c_str() );
|
|
}
|
|
if( constraints[i]->body2 == "" )
|
|
{
|
|
src.Error( "no valid body2 specified for constraint '%s'", constraints[i]->name.c_str() );
|
|
}
|
|
}
|
|
|
|
// make sure the body which modifies the origin comes first
|
|
for( i = 0; i < bodies.Num(); i++ )
|
|
{
|
|
if( bodies[i]->jointName == "origin" )
|
|
{
|
|
if( i != 0 )
|
|
{
|
|
idDeclAF_Body* b = bodies[0];
|
|
bodies[0] = bodies[i];
|
|
bodies[i] = b;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::DefaultDefinition
|
|
================
|
|
*/
|
|
const char* idDeclAF::DefaultDefinition() const
|
|
{
|
|
return
|
|
"{\n"
|
|
"\t" "settings {\n"
|
|
"\t\t" "model \"\"\n"
|
|
"\t\t" "skin \"\"\n"
|
|
"\t\t" "friction 0.01, 0.01, 0.8, 0.5\n"
|
|
"\t\t" "suspendSpeed 20, 30, 40, 60\n"
|
|
"\t\t" "noMoveTime 1\n"
|
|
"\t\t" "noMoveTranslation 10\n"
|
|
"\t\t" "noMoveRotation 10\n"
|
|
"\t\t" "minMoveTime -1\n"
|
|
"\t\t" "maxMoveTime -1\n"
|
|
"\t\t" "totalMass -1\n"
|
|
"\t\t" "contents corpse\n"
|
|
"\t\t" "clipMask solid, corpse\n"
|
|
"\t\t" "selfCollision 1\n"
|
|
"\t" "}\n"
|
|
"\t" "body \"body\" {\n"
|
|
"\t\t" "joint \"origin\"\n"
|
|
"\t\t" "mod orientation\n"
|
|
"\t\t" "model box( ( -10, -10, -10 ), ( 10, 10, 10 ) )\n"
|
|
"\t\t" "origin ( 0, 0, 0 )\n"
|
|
"\t\t" "density 0.2\n"
|
|
"\t\t" "friction 0.01, 0.01, 0.8\n"
|
|
"\t\t" "contents corpse\n"
|
|
"\t\t" "clipMask solid, corpse\n"
|
|
"\t\t" "selfCollision 1\n"
|
|
"\t\t" "containedJoints \"*origin\"\n"
|
|
"\t" "}\n"
|
|
"}\n";
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::FreeData
|
|
================
|
|
*/
|
|
void idDeclAF::FreeData()
|
|
{
|
|
modified = false;
|
|
defaultLinearFriction = 0.01f;
|
|
defaultAngularFriction = 0.01f;
|
|
defaultContactFriction = 0.8f;
|
|
defaultConstraintFriction = 0.5f;
|
|
totalMass = -1;
|
|
suspendVelocity.Set( 20.0f, 30.0f );
|
|
suspendAcceleration.Set( 40.0f, 60.0f );
|
|
noMoveTime = 1.0f;
|
|
noMoveTranslation = 10.0f;
|
|
noMoveRotation = 10.0f;
|
|
minMoveTime = -1.0f;
|
|
maxMoveTime = -1.0f;
|
|
selfCollision = true;
|
|
contents = CONTENTS_CORPSE;
|
|
clipMask = CONTENTS_SOLID;
|
|
bodies.DeleteContents( true );
|
|
constraints.DeleteContents( true );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::Finish
|
|
================
|
|
*/
|
|
void idDeclAF::Finish( const getJointTransform_t GetJointTransform, const idJointMat* frame, void* model ) const
|
|
{
|
|
int i;
|
|
|
|
const char* name = GetName();
|
|
for( i = 0; i < bodies.Num(); i++ )
|
|
{
|
|
idDeclAF_Body* body = bodies[i];
|
|
body->v1.Finish( name, GetJointTransform, frame, model );
|
|
body->v2.Finish( name, GetJointTransform, frame, model );
|
|
body->origin.Finish( name, GetJointTransform, frame, model );
|
|
body->frictionDirection.Finish( name, GetJointTransform, frame, model );
|
|
body->contactMotorDirection.Finish( name, GetJointTransform, frame, model );
|
|
}
|
|
for( i = 0; i < constraints.Num(); i++ )
|
|
{
|
|
idDeclAF_Constraint* constraint = constraints[i];
|
|
constraint->anchor.Finish( name, GetJointTransform, frame, model );
|
|
constraint->anchor2.Finish( name, GetJointTransform, frame, model );
|
|
constraint->shaft[0].Finish( name, GetJointTransform, frame, model );
|
|
constraint->shaft[1].Finish( name, GetJointTransform, frame, model );
|
|
constraint->axis.Finish( name, GetJointTransform, frame, model );
|
|
constraint->limitAxis.Finish( name, GetJointTransform, frame, model );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::NewBody
|
|
================
|
|
*/
|
|
void idDeclAF::NewBody( const char* name )
|
|
{
|
|
idDeclAF_Body* body;
|
|
|
|
body = new( TAG_DECL ) idDeclAF_Body();
|
|
body->SetDefault( this );
|
|
body->name = name;
|
|
bodies.Append( body );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::RenameBody
|
|
|
|
rename the body with the given name and rename
|
|
all constraint body references
|
|
================
|
|
*/
|
|
void idDeclAF::RenameBody( const char* oldName, const char* newName )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < bodies.Num(); i++ )
|
|
{
|
|
if( bodies[i]->name.Icmp( oldName ) == 0 )
|
|
{
|
|
bodies[i]->name = newName;
|
|
break;
|
|
}
|
|
}
|
|
for( i = 0; i < constraints.Num(); i++ )
|
|
{
|
|
if( constraints[i]->body1.Icmp( oldName ) == 0 )
|
|
{
|
|
constraints[i]->body1 = newName;
|
|
}
|
|
else if( constraints[i]->body2.Icmp( oldName ) == 0 )
|
|
{
|
|
constraints[i]->body2 = newName;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::DeleteBody
|
|
|
|
delete the body with the given name and delete
|
|
all constraints that reference the body
|
|
================
|
|
*/
|
|
void idDeclAF::DeleteBody( const char* name )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < bodies.Num(); i++ )
|
|
{
|
|
if( bodies[i]->name.Icmp( name ) == 0 )
|
|
{
|
|
delete bodies[i];
|
|
bodies.RemoveIndex( i );
|
|
break;
|
|
}
|
|
}
|
|
for( i = 0; i < constraints.Num(); i++ )
|
|
{
|
|
if( constraints[i]->body1.Icmp( name ) == 0 ||
|
|
constraints[i]->body2.Icmp( name ) == 0 )
|
|
{
|
|
delete constraints[i];
|
|
constraints.RemoveIndex( i );
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::NewConstraint
|
|
================
|
|
*/
|
|
void idDeclAF::NewConstraint( const char* name )
|
|
{
|
|
idDeclAF_Constraint* constraint;
|
|
|
|
constraint = new( TAG_DECL ) idDeclAF_Constraint;
|
|
constraint->SetDefault( this );
|
|
constraint->name = name;
|
|
constraints.Append( constraint );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::RenameConstraint
|
|
================
|
|
*/
|
|
void idDeclAF::RenameConstraint( const char* oldName, const char* newName )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < constraints.Num(); i++ )
|
|
{
|
|
if( constraints[i]->name.Icmp( oldName ) == 0 )
|
|
{
|
|
constraints[i]->name = newName;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::DeleteConstraint
|
|
================
|
|
*/
|
|
void idDeclAF::DeleteConstraint( const char* name )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < constraints.Num(); i++ )
|
|
{
|
|
if( constraints[i]->name.Icmp( name ) == 0 )
|
|
{
|
|
delete constraints[i];
|
|
constraints.RemoveIndex( i );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::idDeclAF
|
|
================
|
|
*/
|
|
idDeclAF::idDeclAF()
|
|
{
|
|
FreeData();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclAF::~idDeclAF
|
|
================
|
|
*/
|
|
idDeclAF::~idDeclAF()
|
|
{
|
|
bodies.DeleteContents( true );
|
|
constraints.DeleteContents( true );
|
|
}
|