doom3-bfg/base/def/gibs.def
2022-08-27 13:19:29 +02:00

283 lines
No EOL
7.7 KiB
Modula-2

/***************************************************
(GIBS) Right Upper Arm Stub
***************************************************/
export fred {
options -prefix GIB1_
mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/ruparmstubgib
anim models/gibs/cycles/initial.mb -dest models/md5/gibs/ruparmstubgib
}
model env_gibs_ruparmstub {
mesh models/md5/gibs/ruparmstubgib.md5mesh
anim af_pose models/md5/gibs/ruparmstubgib.md5anim
anim idle models/md5/gibs/ruparmstubgib.md5anim
anim initial models/md5/gibs/ruparmstubgib.md5anim
}
entityDef env_gibs_ruparmstub {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Right Upper Arm Stub Gib."
"spawnclass" "idAFEntity_Generic"
"snd_bounce" "bodyparts"
"model" "env_gibs_ruparmstub"
"articulatedFigure" "env_gibs_ruparmstub.af"
}
/***************************************************
(GIBS) Left Arm
***************************************************/
export fred {
options -prefix GIB2_
mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/leftarmgib
anim models/gibs/cycles/initial.mb -dest models/md5/gibs/leftarmgib
}
model env_gibs_leftarm {
mesh models/md5/gibs/leftarmgib.md5mesh
anim af_pose models/md5/gibs/leftarmgib.md5anim
anim idle models/md5/gibs/leftarmgib.md5anim
anim initial models/md5/gibs/leftarmgib.md5anim
}
entityDef env_gibs_leftarm {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Left Full Arm Gib."
"spawnclass" "idAFEntity_Generic"
"snd_bounce" "bodyparts"
"model" "env_gibs_leftarm"
"articulatedFigure" "env_gibs_leftarm.af"
}
/***************************************************
(GIBS) Left Leg
***************************************************/
export fred {
options -prefix GIB3_
mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/leftleggib
anim models/gibs/cycles/initial.mb -dest models/md5/gibs/leftleggib
}
model env_gibs_leftleg {
mesh models/md5/gibs/leftleggib.md5mesh
anim af_pose models/md5/gibs/leftleggib.md5anim
anim idle models/md5/gibs/leftleggib.md5anim
anim initial models/md5/gibs/leftleggib.md5anim
}
entityDef env_gibs_leftleg {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Left Full Leg Gib."
"spawnclass" "idAFEntity_Generic"
"snd_bounce" "bodyparts"
"model" "env_gibs_leftleg"
"articulatedFigure" "env_gibs_leftleg.af"
}
/***************************************************
(GIBS) Right Lower Leg Stump
***************************************************/
export fred {
options -prefix GIB4_
mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/rtlolegstumpgib
anim models/gibs/cycles/initial.mb -dest models/md5/gibs/rtlolegstumpgib
}
model env_gibs_rtlolegstump {
mesh models/md5/gibs/rtlolegstumpgib.md5mesh
anim af_pose models/md5/gibs/rtlolegstumpgib.md5anim
anim idle models/md5/gibs/rtlolegstumpgib.md5anim
anim initial models/md5/gibs/rtlolegstumpgib.md5anim
}
entityDef env_gibs_rtlolegstump {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Right Lower Leg Stump Gib."
"spawnclass" "idAFEntity_Generic"
"snd_bounce" "bodyparts"
"model" "env_gibs_rtlolegstump"
"articulatedFigure" "env_gibs_rtlolegstump.af"
}
/***************************************************
(GIBS) Right Upper Leg Stump
***************************************************/
export fred {
options -prefix GIB5_
mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/rtuplegstumpgib
anim models/gibs/cycles/initial.mb -dest models/md5/gibs/rtuplegstumpgib
}
model env_gibs_rtuplegstump {
mesh models/md5/gibs/rtuplegstumpgib.md5mesh
anim af_pose models/md5/gibs/rtuplegstumpgib.md5anim
anim idle models/md5/gibs/rtuplegstumpgib.md5anim
anim initial models/md5/gibs/rtuplegstumpgib.md5anim
}
entityDef env_gibs_rtuplegstump {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Right Upper Leg Stump Gib."
"spawnclass" "idAFEntity_Generic"
"snd_bounce" "bodyparts"
"model" "env_gibs_rtuplegstump"
"articulatedFigure" "env_gibs_rtuplegstump.af"
}
/***************************************************
(GIBS) Torso
***************************************************/
export fred {
options -prefix GIB6_
mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/torsogib
anim models/gibs/cycles/initial.mb -dest models/md5/gibs/torsogib
}
model env_gibs_torso {
mesh models/md5/gibs/torsogib.md5mesh
anim af_pose models/md5/gibs/torsogib.md5anim
anim idle models/md5/gibs/torsogib.md5anim
anim initial models/md5/gibs/torsogib.md5anim
}
entityDef env_gibs_torso {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Torso Gib."
"spawnclass" "idAFEntity_Generic"
"snd_bounce" "bodyparts"
"model" "env_gibs_torso"
"articulatedFigure" "env_gibs_torso.af"
}
/***************************************************
(GIBS) Spinal Cord
***************************************************/
export fred {
options -prefix GIB7_
mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/spinegib
anim models/gibs/cycles/initial.mb -dest models/md5/gibs/spinegib
}
model env_gibs_spine {
mesh models/md5/gibs/spinegib.md5mesh
anim af_pose models/md5/gibs/spinegib.md5anim
anim idle models/md5/gibs/spinegib.md5anim
anim initial models/md5/gibs/spinegib.md5anim
}
entityDef env_gibs_spine {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Spinal Cord Gib."
"spawnclass" "idAFEntity_Generic"
"snd_bounce" "bodyparts"
"model" "env_gibs_spine"
"articulatedFigure" "env_gibs_spine.af"
}
/***************************************************
ragdoll skeleton
***************************************************/
export fred {
options -prefix SKEL_ -align ALL -parent Loneck Shoulders -sourcedir models/monsters/skeleton/cycles -destdir models/md5/monsters/skeleton
mesh skeleton_mesh.mb -dest skeleton
anim idle.mb
anim initial.mb
}
model env_ragdoll_skeleton {
mesh models/md5/monsters/skeleton/skeleton.md5mesh
skin skins/monsters/skeleton/skragdoll.skin
anim af_pose models/md5/monsters/skeleton/initial.md5anim
anim initial models/md5/monsters/skeleton/initial.md5anim
anim idle models/md5/monsters/skeleton/idle.md5anim
}
entityDef env_ragdoll_skeleton {
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_ragdoll" "1"
"editor_usage" "Ragdoll for skeleton"
"spawnclass" "idAFEntity_Generic"
"sleep" "1"
"model" "env_ragdoll_skeleton"
"articulatedFigure" "env_skeleton"
"gib" "1"
"snd_gibbed" "sound_giblets"
"def_dropGibItem1" "moveable_item_skelgib_skull"
"dropGibItem1Joint" "Shoulders"
"def_dropGibItem2" "moveable_item_skelgib_rib"
"dropGibItem2Joint" "Chest"
"def_dropGibItem3" "moveable_item_skelgib_bone"
"dropGibItem3Joint" "Luparm"
"def_dropGibItem4" "moveable_item_skelgib_bone"
"dropGibItem4Joint" "Rloarm"
"def_dropGibItem5" "moveable_item_skelgib_bone"
"dropGibItem5Joint" "Lloarm"
"skin_dropGib" "skins/monsters/skeleton/skragdoll_gib"
}
model env_ragdoll_skeleton2 {
inherit env_ragdoll_skeleton
skin skins/monsters/skeleton/skragdoll2.skin
}
entityDef env_ragdoll_skeleton2 {
"inherit" "env_ragdoll_skeleton"
"model" "env_ragdoll_skeleton2"
}