mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
559 lines
No EOL
16 KiB
C++
559 lines
No EOL
16 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "../Game_local.h"
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const static int NUM_LOAD_OPTIONS = 10;
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/*
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========================
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idMenuScreen_Shell_Load::Initialize
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========================
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*/
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void idMenuScreen_Shell_Load::Initialize( idMenuHandler* data )
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{
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idMenuScreen::Initialize( data );
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if( data != NULL )
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{
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuLoad" );
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saveInfo = new( TAG_SWF ) idMenuWidget_Shell_SaveInfo();
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saveInfo->SetSpritePath( GetSpritePath(), "info", "details" );
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saveInfo->Initialize( data );
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options = new( TAG_SWF ) idMenuWidget_DynamicList();
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options->SetNumVisibleOptions( NUM_LOAD_OPTIONS );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetWrappingAllowed( true );
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while( options->GetChildren().Num() < NUM_LOAD_OPTIONS )
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{
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idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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buttonWidget->RegisterEventObserver( saveInfo );
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buttonWidget->Initialize( data );
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options->AddChild( buttonWidget );
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}
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options->Initialize( data );
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AddChild( options );
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AddChild( saveInfo );
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btnBack = new( TAG_SWF ) idMenuWidget_Button();
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btnBack->Initialize( data );
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idMenuHandler_Shell* handler = dynamic_cast< idMenuHandler_Shell* >( data );
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if( handler != NULL && handler->GetInGame() )
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{
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btnBack->SetLabel( "#str_swf_pause_menu" );
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}
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else
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{
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btnBack->SetLabel( "#str_swf_campaign" );
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}
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btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
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btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
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AddChild( btnBack );
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btnDelete = new idMenuWidget_Button();
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btnDelete->Initialize( data );
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btnDelete->SetLabel( "" );
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btnDelete->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_JOY3_ON_PRESS );
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btnDelete->SetSpritePath( GetSpritePath(), "info", "btnDelete" );
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AddChild( btnDelete );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
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}
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/*
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========================
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idMenuScreen_Shell_Load::Update
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========================
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*/
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void idMenuScreen_Shell_Load::Update()
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{
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UpdateSaveEnumerations();
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( BindSprite( root ) )
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{
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idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
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if( heading != NULL )
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{
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heading->SetText( "#str_02187" ); // LOAD GAME
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heading->SetStrokeInfo( true, 0.75f, 1.75f );
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}
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idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
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if( gradient != NULL && heading != NULL )
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{
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gradient->SetXPos( heading->GetTextLength() );
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}
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}
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if( btnBack != NULL )
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{
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btnBack->BindSprite( root );
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}
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idMenuScreen::Update();
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}
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/*
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========================
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idMenuScreen_Shell_Load::UpdateSaveEnumerations
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========================
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*/
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void idMenuScreen_Shell_Load::UpdateSaveEnumerations()
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{
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const saveGameDetailsList_t& saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
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sortedSaves = saveGameInfo;
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sortedSaves.Sort( idSort_SavesByDate() );
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if( options != NULL )
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{
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idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > saveList;
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if( session->GetSaveGameManager().IsWorking() )
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{
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idList< idStr > saveName;
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saveName.Append( "#str_dlg_refreshing" );
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saveList.Append( saveName );
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}
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else if( sortedSaves.Num() == 0 )
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{
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idList< idStr > saveName;
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saveName.Append( "#str_no_saves_found" );
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saveList.Append( saveName );
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}
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else
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{
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saveList.SetNum( sortedSaves.Num() );
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for( int slot = 0; slot < sortedSaves.Num(); ++slot )
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{
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idStr& slotSaveName = saveList[slot].Alloc();
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const idSaveGameDetails& details = sortedSaves[slot];
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if( details.damaged )
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{
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slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_corrupt_file" ) );
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}
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else if( details.GetSaveVersion() > BUILD_NUMBER )
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{
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slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_wrong_version" ) );
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}
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else
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{
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if( details.slotName.Icmp( "autosave" ) == 0 )
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{
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slotSaveName.Append( S_COLOR_YELLOW );
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}
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else if( details.slotName.Icmp( "quick" ) == 0 )
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{
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slotSaveName.Append( S_COLOR_ORANGE );
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}
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slotSaveName.Append( details.GetMapName() );
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}
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}
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}
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options->SetListData( saveList );
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options->Update();
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}
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if( menuData != NULL )
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{
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idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
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if( cmdBar != NULL )
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{
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cmdBar->ClearAllButtons();
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idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_00395"; // BACK
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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if( sortedSaves.Num() > 0 && !session->GetSaveGameManager().IsWorking() )
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{
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_02187"; // LOAD GAME
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}
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buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_02315"; // DELETE GAME
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}
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buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS );
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if( btnDelete != NULL )
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{
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( btnDelete->BindSprite( root ) )
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{
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if( menuData->GetPlatform() != 2 )
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{
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btnDelete->SetLabel( "" );
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}
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else
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{
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btnDelete->GetSprite()->SetVisible( true );
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btnDelete->SetLabel( "#str_02315" );
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}
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}
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btnDelete->Update();
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}
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}
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else
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{
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if( btnDelete != NULL )
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{
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( btnDelete->BindSprite( root ) )
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{
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btnDelete->SetLabel( "" );
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btnDelete->Update();
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}
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}
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}
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cmdBar->Update();
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}
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}
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if( saveInfo != NULL )
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{
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saveInfo->Update();
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}
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if( options != NULL && options->GetTotalNumberOfOptions() > 0 && options->GetViewIndex() >= options->GetTotalNumberOfOptions() )
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{
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options->SetViewIndex( options->GetTotalNumberOfOptions() - 1 );
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if( options->GetViewOffset() > options->GetViewIndex() )
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{
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options->SetViewOffset( options->GetViewIndex() );
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}
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options->SetFocusIndex( options->GetViewIndex() - options->GetViewOffset() );
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}
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}
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/*
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========================
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idMenuScreen_Shell_Load::ShowScreen
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========================
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*/
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void idMenuScreen_Shell_Load::ShowScreen( const mainMenuTransition_t transitionType )
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{
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idMenuScreen::ShowScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Load::HideScreen
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========================
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*/
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void idMenuScreen_Shell_Load::HideScreen( const mainMenuTransition_t transitionType )
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{
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idMenuScreen::HideScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Load::LoadDamagedGame
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========================
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*/
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void idMenuScreen_Shell_Load::LoadDamagedGame( int index )
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{
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if( index >= sortedSaves.Num() )
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{
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return;
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}
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class idSWFScriptFunction_LoadDamaged : public idSWFScriptFunction_RefCounted
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{
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public:
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idSWFScriptFunction_LoadDamaged( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Load* _screen )
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{
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msg = _msg;
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accept = _accept;
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index = _index;
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screen = _screen;
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}
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idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
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{
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common->Dialog().ClearDialog( msg );
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if( accept )
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{
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screen->DeleteGame( index );
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}
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return idSWFScriptVar();
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}
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private:
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gameDialogMessages_t msg;
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int index;
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bool accept;
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idMenuScreen_Shell_Load* screen;
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};
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idStaticList< idSWFScriptFunction*, 4 > callbacks;
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callbacks.Append( new( TAG_SWF ) idSWFScriptFunction_LoadDamaged( GDM_LOAD_DAMAGED_FILE, true, index, this ) );
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callbacks.Append( new( TAG_SWF ) idSWFScriptFunction_LoadDamaged( GDM_LOAD_DAMAGED_FILE, false, index, this ) );
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idStaticList< idStrId, 4 > optionText;
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optionText.Append( idStrId( "#str_02315" ) ); // DELETE
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optionText.Append( idStrId( "#STR_SWF_CANCEL" ) );
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common->Dialog().AddDynamicDialog( GDM_LOAD_DAMAGED_FILE, callbacks, optionText, false, "" );
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}
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/*
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========================
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idMenuScreen_Shell_Load::LoadGame
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========================
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*/
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void idMenuScreen_Shell_Load::LoadGame( int index )
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{
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if( menuData == NULL )
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{
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return;
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}
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if( index < GetSortedSaves().Num() && GetSortedSaves()[index].damaged )
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{
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LoadDamagedGame( index );
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return;
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}
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bool isDead = false;
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idPlayer* player = gameLocal.GetLocalPlayer();
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if( player != NULL && player->health <= 0 )
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{
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isDead = true;
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}
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idMenuHandler_Shell* mgr = dynamic_cast< idMenuHandler_Shell* >( menuData );
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if( mgr != NULL && mgr->GetInGame() && !isDead )
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{
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class idSWFScriptFunction_LoadDialog : public idSWFScriptFunction_RefCounted
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{
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public:
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idSWFScriptFunction_LoadDialog( gameDialogMessages_t _msg, bool _accept, const char* _name )
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{
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msg = _msg;
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accept = _accept;
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name = _name;
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}
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idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
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{
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common->Dialog().ClearDialog( msg );
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if( accept && name != NULL )
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{
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cmdSystem->AppendCommandText( va( "loadgame %s\n", name ) );
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}
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return idSWFScriptVar();
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}
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private:
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gameDialogMessages_t msg;
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bool accept;
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const char* name;
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};
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if( index < sortedSaves.Num() )
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{
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const idStr& name = sortedSaves[ index ].slotName;
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common->Dialog().AddDialog( GDM_SP_LOAD_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_LoadDialog( GDM_SP_LOAD_SAVE, true, name.c_str() ), new idSWFScriptFunction_LoadDialog( GDM_SP_LOAD_SAVE, false, name.c_str() ), false );
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}
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}
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else
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{
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if( index < sortedSaves.Num() )
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{
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const idStr& name = sortedSaves[ index ].slotName;
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cmdSystem->AppendCommandText( va( "loadgame %s\n", name.c_str() ) );
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}
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}
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}
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/*
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========================
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idMenuScreen_Shell_Save::DeleteGame
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========================
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*/
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void idMenuScreen_Shell_Load::DeleteGame( int index )
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{
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class idSWFScriptFunction_DeleteGame : public idSWFScriptFunction_RefCounted
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{
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public:
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idSWFScriptFunction_DeleteGame( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Load* _screen )
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{
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msg = _msg;
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accept = _accept;
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index = _index;
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screen = _screen;
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}
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idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
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{
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common->Dialog().ClearDialog( msg );
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if( accept && screen != NULL )
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{
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if( index < screen->GetSortedSaves().Num() )
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{
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session->DeleteSaveGameSync( screen->GetSortedSaves()[ index ].slotName );
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}
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}
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return idSWFScriptVar();
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}
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private:
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gameDialogMessages_t msg;
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int index;
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bool accept;
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idMenuScreen_Shell_Load* screen;
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};
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common->Dialog().AddDialog( GDM_DELETE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, true, index, this ), new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, false, index, this ), false );
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}
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/*
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========================
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idMenuScreen_Shell_Load::HandleAction h
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========================
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*/
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bool idMenuScreen_Shell_Load::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
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{
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if( menuData != NULL )
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{
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if( menuData->ActiveScreen() != SHELL_AREA_LOAD )
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{
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return false;
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}
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}
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widgetAction_t actionType = action.GetType();
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const idSWFParmList& parms = action.GetParms();
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switch( actionType )
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{
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case WIDGET_ACTION_JOY4_ON_PRESS:
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{
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return true;
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}
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case WIDGET_ACTION_JOY3_ON_PRESS:
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{
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if( options == NULL )
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{
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return true;
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}
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int selectionIndex = options->GetViewIndex();
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DeleteGame( selectionIndex );
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return true;
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}
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case WIDGET_ACTION_GO_BACK:
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{
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if( menuData != NULL )
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{
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|
if( game->IsInGame() )
|
|
{
|
|
menuData->SetNextScreen( SHELL_AREA_ROOT, MENU_TRANSITION_SIMPLE );
|
|
}
|
|
else
|
|
{
|
|
menuData->SetNextScreen( SHELL_AREA_CAMPAIGN, MENU_TRANSITION_SIMPLE );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
case WIDGET_ACTION_PRESS_FOCUSED:
|
|
{
|
|
if( options == NULL )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( sortedSaves.Num() == 0 )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int selectionIndex = options->GetViewIndex();
|
|
if( parms.Num() == 1 )
|
|
{
|
|
selectionIndex = parms[0].ToInteger();
|
|
|
|
if( selectionIndex != options->GetFocusIndex() )
|
|
{
|
|
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
|
|
options->SetFocusIndex( selectionIndex );
|
|
}
|
|
else
|
|
{
|
|
LoadGame( options->GetViewOffset() + selectionIndex );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LoadGame( options->GetViewIndex() );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
case WIDGET_ACTION_SCROLL_VERTICAL:
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
|
|
} |