doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_Gamepad.cpp

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C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
const static int NUM_CONTROLS_OPTIONS = 8;
enum gamepadMenuCmds_t
{
#ifndef ID_PC
GAMEPAD_CMD_CONFIG,
#endif
GAMEPAD_CMD_LEFTY,
GAMEPAD_CMD_INVERT,
GAMEPAD_CMD_VIBRATE,
GAMEPAD_CMD_HOR_SENS,
GAMEPAD_CMD_VERT_SENS,
GAMEPAD_CMD_ACCELERATION,
GAMEPAD_CMD_THRESHOLD,
};
/*
========================
idMenuScreen_Shell_Gamepad::Initialize
========================
*/
void idMenuScreen_Shell_Gamepad::Initialize( idMenuHandler* data )
{
idMenuScreen::Initialize( data );
if( data != NULL )
{
menuGUI = data->GetGUI();
}
SetSpritePath( "menuGamepad" );
options = new( TAG_SWF ) idMenuWidget_DynamicList();
options->SetNumVisibleOptions( NUM_CONTROLS_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
options->SetControlList( true );
options->Initialize( data );
AddChild( options );
idMenuWidget_Help* const helpWidget = new( TAG_SWF ) idMenuWidget_Help();
helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
AddChild( helpWidget );
btnBack = new( TAG_SWF ) idMenuWidget_Button();
btnBack->Initialize( data );
idStr controls( idLocalization::GetString( "#str_04158" ) );
controls.ToUpper();
btnBack->SetLabel( controls );
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
AddChild( btnBack );
idMenuWidget_ControlButton* control;
#ifndef ID_PC
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_BUTTON_TEXT );
control->SetLabel( "#str_swf_gamepad_config" ); // Gamepad Configuration
control->SetDescription( "#str_swf_config_desc" );
control->RegisterEventObserver( helpWidget );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_CONFIG );
options->AddChild( control );
#endif
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TOGGLE );
control->SetLabel( "#str_swf_lefty_flip" );
control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_LEFTY );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_LEFTY );
control->RegisterEventObserver( helpWidget );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TOGGLE );
control->SetLabel( "#str_swf_invert_gamepad" );
control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_INVERT );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_INVERT );
control->RegisterEventObserver( helpWidget );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TOGGLE );
control->SetLabel( "#str_swf_vibration" );
control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VIBRATE );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_VIBRATE );
control->RegisterEventObserver( helpWidget );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_swf_hor_sens" );
control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_HOR_SENS );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_HOR_SENS );
control->RegisterEventObserver( helpWidget );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_swf_vert_sens" );
control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VERT_SENS );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_VERT_SENS );
control->RegisterEventObserver( helpWidget );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TOGGLE );
control->SetLabel( "#str_swf_joy_gammaLook" );
control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_ACCELERATION );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_ACCELERATION );
control->RegisterEventObserver( helpWidget );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TOGGLE );
control->SetLabel( "#str_swf_joy_mergedThreshold" );
control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_THRESHOLD );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_THRESHOLD );
control->RegisterEventObserver( helpWidget );
options->AddChild( control );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}
/*
========================
idMenuScreen_Shell_Gamepad::Update
========================
*/
void idMenuScreen_Shell_Gamepad::Update()
{
if( menuData != NULL )
{
idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_SWF_SELECT";
}
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
}
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( BindSprite( root ) )
{
idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if( heading != NULL )
{
heading->SetText( "#str_swf_gamepad_heading" ); // CONTROLS
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if( gradient != NULL && heading != NULL )
{
gradient->SetXPos( heading->GetTextLength() );
}
}
if( btnBack != NULL )
{
btnBack->BindSprite( root );
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_Gamepad::ShowScreen
========================
*/
void idMenuScreen_Shell_Gamepad::ShowScreen( const mainMenuTransition_t transitionType )
{
gamepadData.LoadData();
idMenuScreen::ShowScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Gamepad::HideScreen
========================
*/
void idMenuScreen_Shell_Gamepad::HideScreen( const mainMenuTransition_t transitionType )
{
if( gamepadData.IsDataChanged() )
{
gamepadData.CommitData();
}
if( menuData != NULL )
{
idMenuHandler_Shell* handler = dynamic_cast< idMenuHandler_Shell* >( menuData );
if( handler != NULL )
{
handler->SetupPCOptions();
}
}
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Gamepad::HandleAction
========================
*/
bool idMenuScreen_Shell_Gamepad::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
if( menuData == NULL )
{
return true;
}
if( menuData->ActiveScreen() != SHELL_AREA_GAMEPAD )
{
return false;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_GO_BACK:
{
menuData->SetNextScreen( SHELL_AREA_CONTROLS, MENU_TRANSITION_SIMPLE );
return true;
}
case WIDGET_ACTION_COMMAND:
{
if( options == NULL )
{
return true;
}
int selectionIndex = options->GetFocusIndex();
if( parms.Num() > 0 )
{
selectionIndex = parms[0].ToInteger();
}
if( selectionIndex != options->GetFocusIndex() )
{
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
}
switch( parms[0].ToInteger() )
{
#ifndef ID_PC
case GAMEPAD_CMD_CONFIG:
{
menuData->SetNextScreen( SHELL_AREA_CONTROLLER_LAYOUT, MENU_TRANSITION_SIMPLE );
break;
}
#endif
case GAMEPAD_CMD_INVERT:
{
gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_INVERT, 1 );
options->Update();
break;
}
case GAMEPAD_CMD_LEFTY:
{
gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_LEFTY, 1 );
options->Update();
break;
}
case GAMEPAD_CMD_VIBRATE:
{
gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VIBRATE, 1 );
options->Update();
break;
}
case GAMEPAD_CMD_HOR_SENS:
{
gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_HOR_SENS, 1 );
options->Update();
break;
}
case GAMEPAD_CMD_VERT_SENS:
{
gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VERT_SENS, 1 );
options->Update();
break;
}
case GAMEPAD_CMD_ACCELERATION:
{
gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_ACCELERATION, 1 );
options->Update();
break;
}
case GAMEPAD_CMD_THRESHOLD:
{
gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_THRESHOLD, 1 );
options->Update();
break;
}
}
return true;
}
case WIDGET_ACTION_START_REPEATER:
{
if( options == NULL )
{
return true;
}
if( parms.Num() == 4 )
{
int selectionIndex = parms[3].ToInteger();
if( selectionIndex != options->GetFocusIndex() )
{
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
}
}
break;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}
/////////////////////////////////
// SCREEN SETTINGS
/////////////////////////////////
extern idCVar in_invertLook;
extern idCVar in_joystickRumble;
extern idCVar joy_pitchSpeed;
extern idCVar joy_yawSpeed;
extern idCVar joy_gammaLook;
extern idCVar joy_mergedThreshold;
/*
========================
idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::idMenuDataSource_AudioSettings
========================
*/
idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::idMenuDataSource_GamepadSettings()
{
fields.SetNum( MAX_GAMEPAD_FIELDS );
originalFields.SetNum( MAX_GAMEPAD_FIELDS );
}
/*
========================
idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::LoadData
========================
*/
void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::LoadData()
{
idPlayerProfile* profile = session->GetProfileFromMasterLocalUser();
fields[ GAMEPAD_FIELD_INVERT ].SetBool( in_invertLook.GetBool() );
fields[ GAMEPAD_FIELD_LEFTY ].SetBool( profile ? profile->GetLeftyFlip() : false );
fields[ GAMEPAD_FIELD_VIBRATE ].SetBool( in_joystickRumble.GetBool() );
fields[ GAMEPAD_FIELD_HOR_SENS ].SetFloat( 100.0f * ( ( joy_yawSpeed.GetFloat() - 100.0f ) / 300.0f ) );
fields[ GAMEPAD_FIELD_VERT_SENS ].SetFloat( 100.0f * ( ( joy_pitchSpeed.GetFloat() - 60.0f ) / 200.0f ) );
fields[ GAMEPAD_FIELD_ACCELERATION ].SetBool( joy_gammaLook.GetBool() );
fields[ GAMEPAD_FIELD_THRESHOLD ].SetBool( joy_mergedThreshold.GetBool() );
originalFields = fields;
}
/*
========================
idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::CommitData
========================
*/
void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::CommitData()
{
in_invertLook.SetBool( fields[ GAMEPAD_FIELD_INVERT ].ToBool() );
in_joystickRumble.SetBool( fields[ GAMEPAD_FIELD_VIBRATE ].ToBool() );
joy_yawSpeed.SetFloat( ( ( fields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() / 100.0f ) * 300.0f ) + 100.0f );
joy_pitchSpeed.SetFloat( ( ( fields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() / 100.0f ) * 200.0f ) + 60.0f );
joy_gammaLook.SetBool( fields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() );
joy_mergedThreshold.SetBool( fields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() );
idPlayerProfile* profile = session->GetProfileFromMasterLocalUser();
if( profile != NULL )
{
profile->SetLeftyFlip( fields[ GAMEPAD_FIELD_LEFTY ].ToBool() );
}
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
// make the committed fields into the backup fields
originalFields = fields;
}
/*
========================
idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::AdjustField
========================
*/
void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::AdjustField( const int fieldIndex, const int adjustAmount )
{
if( fieldIndex == GAMEPAD_FIELD_INVERT || fieldIndex == GAMEPAD_FIELD_LEFTY || fieldIndex == GAMEPAD_FIELD_VIBRATE || fieldIndex == GAMEPAD_FIELD_ACCELERATION || fieldIndex == GAMEPAD_FIELD_THRESHOLD )
{
fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() );
}
else
{
float newValue = idMath::ClampFloat( 0.0f, 100.0f, fields[ fieldIndex ].ToFloat() + adjustAmount );
fields[ fieldIndex ].SetFloat( newValue );
}
}
/*
========================
idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::IsDataChanged
========================
*/
bool idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::IsDataChanged() const
{
if( fields[ GAMEPAD_FIELD_INVERT ].ToBool() != originalFields[ GAMEPAD_FIELD_INVERT ].ToBool() )
{
return true;
}
if( fields[ GAMEPAD_FIELD_LEFTY ].ToBool() != originalFields[ GAMEPAD_FIELD_LEFTY ].ToBool() )
{
return true;
}
if( fields[ GAMEPAD_FIELD_VIBRATE ].ToBool() != originalFields[ GAMEPAD_FIELD_VIBRATE ].ToBool() )
{
return true;
}
if( fields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() != originalFields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() )
{
return true;
}
if( fields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() != originalFields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() )
{
return true;
}
if( fields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() != originalFields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() )
{
return true;
}
if( fields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() != originalFields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() )
{
return true;
}
return false;
}