doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_Difficulty.cpp

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C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
const static int NUM_SETTING_OPTIONS = 8;
extern idCVar g_nightmare;
extern idCVar g_roeNightmare;
extern idCVar g_leNightmare;
extern idCVar g_skill;
/*
========================
idMenuScreen_Shell_Difficulty::Initialize
========================
*/
void idMenuScreen_Shell_Difficulty::Initialize( idMenuHandler* data )
{
idMenuScreen::Initialize( data );
if( data != NULL )
{
menuGUI = data->GetGUI();
}
SetSpritePath( "menuDifficulty" );
options = new( TAG_SWF ) idMenuWidget_DynamicList();
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions;
idList< idStr > option;
option.Append( "#str_04089" ); // Easy
menuOptions.Append( option );
option.Clear();
option.Append( "#str_04091" ); // Medium
menuOptions.Append( option );
option.Clear();
option.Append( "#str_04093" ); // Hard
menuOptions.Append( option );
option.Clear();
option.Append( "#str_02357" ); // Nightmare
menuOptions.Append( option );
options->SetListData( menuOptions );
options->SetNumVisibleOptions( NUM_SETTING_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
AddChild( options );
idMenuWidget_Help* const helpWidget = new( TAG_SWF ) idMenuWidget_Help();
helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
AddChild( helpWidget );
const char* tips[] = { "#str_02358", "#str_02360", "#str_02362", "#str_02364" };
while( options->GetChildren().Num() < NUM_SETTING_OPTIONS )
{
idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
buttonWidget->Initialize( data );
if( options->GetChildren().Num() < menuOptions.Num() )
{
buttonWidget->SetDescription( tips[options->GetChildren().Num()] );
}
buttonWidget->RegisterEventObserver( helpWidget );
options->AddChild( buttonWidget );
}
options->Initialize( data );
btnBack = new( TAG_SWF ) idMenuWidget_Button();
btnBack->Initialize( data );
btnBack->SetLabel( "#str_02207" );
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
AddChild( btnBack );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER_VARIABLE, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER_VARIABLE, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER_VARIABLE, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER_VARIABLE, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}
/*
========================
idMenuScreen_Shell_Difficulty::Update
========================
*/
void idMenuScreen_Shell_Difficulty::Update()
{
if( menuData != NULL )
{
idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_SWF_SELECT";
}
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
}
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( BindSprite( root ) )
{
idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if( heading != NULL )
{
heading->SetText( "#str_04088" );
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if( gradient != NULL && heading != NULL )
{
gradient->SetXPos( heading->GetTextLength() );
}
}
if( btnBack != NULL )
{
btnBack->BindSprite( root );
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_Difficulty::ShowScreen
========================
*/
void idMenuScreen_Shell_Difficulty::ShowScreen( const mainMenuTransition_t transitionType )
{
idMenuScreen::ShowScreen( transitionType );
nightmareUnlocked = false;
idMenuHandler_Shell* shell = dynamic_cast< idMenuHandler_Shell* >( menuData );
int type = 0;
if( shell != NULL )
{
type = shell->GetNewGameType();
}
if( type == 0 )
{
nightmareUnlocked = g_nightmare.GetBool();
}
else if( type == 1 )
{
nightmareUnlocked = g_roeNightmare.GetBool();
}
else if( type == 2 )
{
nightmareUnlocked = g_leNightmare.GetBool();
}
int skill = Max( 0, g_skill.GetInteger() );
if( !nightmareUnlocked )
{
options->GetChildByIndex( 3 ).SetState( WIDGET_STATE_DISABLED );
skill = Min( skill, 2 );
}
else
{
options->GetChildByIndex( 3 ).SetState( WIDGET_STATE_NORMAL );
skill = Min( skill, 3 );
}
options->SetFocusIndex( skill );
options->SetViewIndex( options->GetViewOffset() + skill );
}
/*
========================
idMenuScreen_Shell_Difficulty::HideScreen
========================
*/
void idMenuScreen_Shell_Difficulty::HideScreen( const mainMenuTransition_t transitionType )
{
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Difficulty::HandleAction h
========================
*/
bool idMenuScreen_Shell_Difficulty::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
if( menuData == NULL )
{
return true;
}
if( menuData->ActiveScreen() != SHELL_AREA_DIFFICULTY )
{
return false;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_SCROLL_VERTICAL_VARIABLE:
{
if( parms.Num() == 0 )
{
return true;
}
if( options == NULL )
{
return true;
}
int dir = parms[ 0 ].ToInteger();
int scroll = dir;
bool nightmareEnabled = nightmareUnlocked;
int curIndex = options->GetFocusIndex();
if( ( curIndex + scroll < 0 && !nightmareEnabled ) || ( curIndex + scroll == 3 && !nightmareEnabled ) )
{
scroll *= 2;
options->Scroll( scroll, true );
}
else
{
options->Scroll( scroll );
}
return true;
}
case WIDGET_ACTION_GO_BACK:
{
menuData->SetNextScreen( SHELL_AREA_NEW_GAME, MENU_TRANSITION_SIMPLE );
return true;
}
case WIDGET_ACTION_PRESS_FOCUSED:
{
if( options == NULL )
{
return true;
}
int selectionIndex = options->GetViewIndex();
if( parms.Num() == 1 )
{
selectionIndex = parms[0].ToInteger();
}
if( selectionIndex == 3 && !nightmareUnlocked )
{
return true;
}
if( options->GetFocusIndex() != selectionIndex )
{
options->SetFocusIndex( selectionIndex );
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
}
idMenuHandler_Shell* shell = dynamic_cast< idMenuHandler_Shell* >( menuData );
int type = 0;
if( shell != NULL )
{
type = shell->GetNewGameType();
}
g_skill.SetInteger( selectionIndex );
idMenuHandler_Shell* shellMgr = dynamic_cast< idMenuHandler_Shell* >( menuData );
if( shellMgr )
{
if( type == 0 )
{
shellMgr->ShowDoomIntro();
}
else if( type == 1 )
{
shellMgr->ShowROEIntro();
}
else if( type == 2 )
{
shellMgr->ShowLEIntro();
}
}
return true;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}