doom3-bfg/neo/d3xp/menus/MenuHandler.cpp

521 lines
No EOL
11 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
extern idCVar in_useJoystick;
/*
================================================
idMenuHandler::~idMenuHandler
================================================
*/
idMenuHandler::idMenuHandler()
{
scrollingMenu = false;
scrollCounter = 0;
activeScreen = -1;
nextScreen = -1;
transition = -1;
platform = 0;
gui = NULL;
cmdBar = NULL;
for( int index = 0; index < MAX_SCREEN_AREAS; ++index )
{
menuScreens[ index ] = NULL;
}
sounds.SetNum( NUM_GUI_SOUNDS );
}
/*
================================================
idMenuHandler::~idMenuHandler
================================================
*/
idMenuHandler::~idMenuHandler()
{
Cleanup();
}
/*
================================================
idMenuHandler::Initialize
================================================
*/
void idMenuHandler::Initialize( const char* swfFile, idSoundWorld* sw )
{
Cleanup();
gui = new idSWF( swfFile, sw );
platform = 2;
}
/*
================================================
idMenuHandler::AddChild
================================================
*/
void idMenuHandler::AddChild( idMenuWidget* widget )
{
widget->SetSWFObj( gui );
widget->SetHandlerIsParent( true );
children.Append( widget );
widget->AddRef();
}
/*
================================================
idMenuHandler::GetChildFromIndex
================================================
*/
idMenuWidget* idMenuHandler::GetChildFromIndex( int index )
{
if( children.Num() == 0 )
{
return NULL;
}
if( index > children.Num() )
{
return NULL;
}
return children[ index ];
}
/*
================================================
idMenuHandler::GetPlatform
================================================
*/
int idMenuHandler::GetPlatform( bool realPlatform )
{
if( platform == 2 && in_useJoystick.GetBool() && !realPlatform )
{
return 0;
}
return platform;
}
/*
================================================
idMenuHandler::GetPlatform
================================================
*/
void idMenuHandler::PlaySound( menuSounds_t type, int channel )
{
if( gui == NULL )
{
return;
}
if( type >= sounds.Num() )
{
return;
}
if( sounds[ type ].IsEmpty() )
{
return;
}
int c = SCHANNEL_ANY;
if( channel != -1 )
{
c = channel;
}
gui->PlaySound( sounds[ type ], c );
}
/*
================================================
idMenuHandler::StopSound
================================================
*/
void idMenuHandler::StopSound( int channel )
{
gui->StopSound();
}
/*
================================================
idMenuHandler::Cleanup
================================================
*/
void idMenuHandler::Cleanup()
{
for( int index = 0; index < children.Num(); ++index )
{
assert( children[ index ]->GetRefCount() > 0 );
children[ index ]->Release();
}
children.Clear();
for( int index = 0; index < MAX_SCREEN_AREAS; ++index )
{
if( menuScreens[ index ] != NULL )
{
menuScreens[ index ]->Release();
}
}
delete gui;
gui = NULL;
}
/*
================================================
idMenuHandler::TriggerMenu
================================================
*/
void idMenuHandler::TriggerMenu()
{
}
/*
================================================
idMenuHandler::IsActive
================================================
*/
bool idMenuHandler::IsActive()
{
if( gui == NULL )
{
return false;
}
return gui->IsActive();
}
/*
================================================
idMenuHandler::ActivateMenu
================================================
*/
void idMenuHandler::ActivateMenu( bool show )
{
if( gui == NULL )
{
return;
}
if( !show )
{
gui->Activate( show );
return;
}
class idSWFScriptFunction_updateMenuDisplay : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_updateMenuDisplay( idSWF* _gui, idMenuHandler* _handler )
{
gui = _gui;
handler = _handler;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
if( handler != NULL )
{
int screen = parms[0].ToInteger();
handler->UpdateMenuDisplay( screen );
}
return idSWFScriptVar();
}
private:
idSWF* gui;
idMenuHandler* handler;
};
class idSWFScriptFunction_activateMenu : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_activateMenu( idMenuHandler* _handler )
{
handler = _handler;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
if( handler != NULL )
{
handler->TriggerMenu();
}
return idSWFScriptVar();
}
private:
idMenuHandler* handler;
};
gui->SetGlobal( "updateMenuDisplay", new( TAG_SWF ) idSWFScriptFunction_updateMenuDisplay( gui, this ) );
gui->SetGlobal( "activateMenus", new( TAG_SWF ) idSWFScriptFunction_activateMenu( this ) );
gui->Activate( show );
}
/*
================================================
idMenuHandler::Update
================================================
*/
void idMenuHandler::Update()
{
PumpWidgetActionRepeater();
if( gui != NULL && gui->IsActive() )
{
gui->Render( renderSystem, Sys_Milliseconds() );
}
}
/*
================================================
idMenuHandler::UpdateChildren
================================================
*/
void idMenuHandler::UpdateChildren()
{
for( int index = 0; index < children.Num(); ++index )
{
if( children[ index ] != NULL )
{
children[index]->Update();
}
}
}
/*
================================================
idMenuHandler::UpdateMenuDisplay
================================================
*/
void idMenuHandler::UpdateMenuDisplay( int menu )
{
if( menuScreens[ menu ] != NULL )
{
menuScreens[ menu ]->Update();
}
UpdateChildren();
}
/*
================================================
idMenuHandler::Update
================================================
*/
bool idMenuHandler::HandleGuiEvent( const sysEvent_t* sev )
{
if( gui != NULL && activeScreen != -1 )
{
return gui->HandleEvent( sev );
}
return false;
}
/*
================================================
idMenuHandler::Update
================================================
*/
bool idMenuHandler::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_ADJUST_FIELD:
{
if( widget != NULL && widget->GetDataSource() != NULL )
{
widget->GetDataSource()->AdjustField( widget->GetDataSourceFieldIndex(), parms[ 0 ].ToInteger() );
widget->Update();
}
return true;
}
case WIDGET_ACTION_FUNCTION:
{
if( verify( action.GetScriptFunction() != NULL ) )
{
action.GetScriptFunction()->Call( event.thisObject, event.parms );
}
return true;
}
case WIDGET_ACTION_PRESS_FOCUSED:
{
idMenuScreen* const screen = menuScreens[ activeScreen ];
if( screen != NULL )
{
idWidgetEvent pressEvent( WIDGET_EVENT_PRESS, 0, event.thisObject, idSWFParmList() );
screen->ReceiveEvent( pressEvent );
}
return true;
}
case WIDGET_ACTION_START_REPEATER:
{
idWidgetAction repeatAction;
widgetAction_t repeatActionType = static_cast< widgetAction_t >( parms[ 0 ].ToInteger() );
assert( parms.Num() >= 2 );
int repeatDelay = DEFAULT_REPEAT_TIME;
if( parms.Num() >= 3 )
{
repeatDelay = parms[2].ToInteger();
}
repeatAction.Set( repeatActionType, parms[ 1 ], repeatDelay );
StartWidgetActionRepeater( widget, repeatAction, event );
return true;
}
case WIDGET_ACTION_STOP_REPEATER:
{
ClearWidgetActionRepeater();
return true;
}
}
if( !widget->GetHandlerIsParent() )
{
for( int index = 0; index < children.Num(); ++index )
{
if( children[index] != NULL )
{
if( children[index]->HandleAction( action, event, widget, forceHandled ) )
{
return true;
}
}
}
}
return false;
}
/*
========================
idMenuHandler::StartWidgetActionRepeater
========================
*/
void idMenuHandler::StartWidgetActionRepeater( idMenuWidget* widget, const idWidgetAction& action, const idWidgetEvent& event )
{
if( actionRepeater.isActive && actionRepeater.action == action )
{
return; // don't attempt to reactivate an already active repeater
}
actionRepeater.isActive = true;
actionRepeater.action = action;
actionRepeater.widget = widget;
actionRepeater.event = event;
actionRepeater.numRepetitions = 0;
actionRepeater.nextRepeatTime = 0;
actionRepeater.screenIndex = activeScreen; // repeaters are cleared between screens
if( action.GetParms().Num() == 2 )
{
actionRepeater.repeatDelay = action.GetParms()[ 1 ].ToInteger();
}
else
{
actionRepeater.repeatDelay = DEFAULT_REPEAT_TIME;
}
// do the first event immediately
PumpWidgetActionRepeater();
}
/*
========================
idMenuHandler::PumpWidgetActionRepeater
========================
*/
void idMenuHandler::PumpWidgetActionRepeater()
{
if( !actionRepeater.isActive )
{
return;
}
if( activeScreen != actionRepeater.screenIndex || nextScreen != activeScreen ) // || common->IsDialogActive() ) {
{
actionRepeater.isActive = false;
return;
}
if( actionRepeater.nextRepeatTime > Sys_Milliseconds() )
{
return;
}
// need to hold down longer on the first iteration before we continue to scroll
if( actionRepeater.numRepetitions == 0 )
{
actionRepeater.nextRepeatTime = Sys_Milliseconds() + 400;
}
else
{
actionRepeater.nextRepeatTime = Sys_Milliseconds() + actionRepeater.repeatDelay;
}
if( verify( actionRepeater.widget != NULL ) )
{
actionRepeater.widget->HandleAction( actionRepeater.action, actionRepeater.event, actionRepeater.widget );
actionRepeater.numRepetitions++;
}
}
/*
========================
idMenuHandler::ClearWidgetActionRepeater
========================
*/
void idMenuHandler::ClearWidgetActionRepeater()
{
actionRepeater.isActive = false;
}