doom3-bfg/neo/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume_local.h

47 lines
2.2 KiB
C

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __DYNAMICSHADOWVOLUME_LOCAL_H__
#define __DYNAMICSHADOWVOLUME_LOCAL_H__
#include "../../../idlib/ParallelJobList_JobHeaders.h"
#include "../../../idlib/SoftwareCache.h"
#include "../../../idlib/math/Vector.h"
#include "../../../idlib/math/Matrix.h"
#include "../../../idlib/math/Quat.h"
#include "../../../idlib/math/Rotation.h"
#include "../../../idlib/math/Plane.h"
#include "../../../idlib/bv/Sphere.h"
#include "../../../idlib/bv/Bounds.h"
#include "../../../idlib/geometry/JointTransform.h"
#include "../../../idlib/geometry/DrawVert.h"
#include "../../../idlib/geometry/RenderMatrix.h"
#include "../ShadowShared.h"
#include "DynamicShadowVolume.h"
#endif // !__DYNAMICSHADOWVOLUME_LOCAL_H__