doom3-bfg/neo/idlib/containers/Stack.h

93 lines
2.7 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __STACK_H__
#define __STACK_H__
/*
===============================================================================
Stack template
===============================================================================
*/
#define idStack( type, next ) idStackTemplate<type, (int)&(((type*)NULL)->next)>
template< class type, int nextOffset >
class idStackTemplate
{
public:
idStackTemplate();
void Add( type* element );
type* Get();
private:
type* top;
type* bottom;
};
#define STACK_NEXT_PTR( element ) (*(type**)(((byte*)element)+nextOffset))
template< class type, int nextOffset >
idStackTemplate<type, nextOffset>::idStackTemplate()
{
top = bottom = NULL;
}
template< class type, int nextOffset >
void idStackTemplate<type, nextOffset>::Add( type* element )
{
STACK_NEXT_PTR( element ) = top;
top = element;
if( !bottom )
{
bottom = element;
}
}
template< class type, int nextOffset >
type* idStackTemplate<type, nextOffset>::Get()
{
type* element;
element = top;
if( element )
{
top = STACK_NEXT_PTR( top );
if( bottom == element )
{
bottom = NULL;
}
STACK_NEXT_PTR( element ) = NULL;
}
return element;
}
#endif /* !__STACK_H__ */