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doom3-bfg/base/materials/hell.mtr

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63 KiB
Text

textures/rock/sharprock_dark_lavascroll_ns
{
qer_editorimage textures/rock/sharprock_dark_lava1
noSelfShadow
noshadows
{
blend bumpmap
map addnormals (textures/rock/sharprock_local, heightmap (textures/rock/newdarkrock_bmp.tga, 10) )
}
{
blend diffusemap
map textures/rock/sharprock_dark
vertexColor
}
{
blend specularmap
map textures/rock/sharprock_dark_s
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 9 ) )
scale 2,2
}
{
blend diffusemap
map textures/hell/lavascroll.tga
scale 2,2
inverseVertexColor
}
{
map textures/hell/lavascroll
scale 2,2
maskcolor
}
{
blend specularmap
map textures/hell/lava1_s.tga
scale 2,2
translate time * .02 , time * -0.05
inverseVertexColor
}
{
blend gl_dst_alpha , gl_one
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .05 ]
scale 2,2
translate time * .01 , time * -0.025
inverseVertexColor
}
{
blend gl_dst_alpha , gl_one
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .25 ]
scale 3,3
translate time * -.02 , 1
inverseVertexColor
}
}
textures/hell/lavascroll_ns
{
noSelfShadow
noshadows
qer_editorimage textures/hell/lava1.tga
{
blend bumpmap
map addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 9 ) )
scale 2,2
}
{
blend diffusemap
map textures/hell/lavascroll.tga
scale 2,2
}
{
map textures/hell/lavascroll
scale 2,2
maskcolor
}
{
blend specularmap
map textures/hell/lava1_s.tga
scale 2,2
translate time * -0.02 , time * 0.05
}
{
blend gl_dst_alpha , gl_one
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .05 ]
scale 2,2
translate time * .01 , time * -0.025
}
{
blend gl_dst_alpha , gl_one
map textures/hell/lava1fx.tga
rgb fireballtable[ time *.25 ]
scale 3,3
translate time * -.02 , 1
}
}
textures/hell/qfloor
{
stone
qer_editorimage textures/hell/qfloor_ed
bumpmap addnormals( textures/hell/qfloor_local.tga, heightmap( textures/hell/qfloor_h.tga, 5 ) )
diffusemap textures/hell/qfloor.tga
specularmap textures/hell/qfloor_s.tga
}
textures/hell/hhtrim1
{
bumpmap addnormals( textures/hell/hhtrim1_local.tga, heightmap( textures/hell/hhtrim1_h.tga, 5 ) )
diffusemap textures/hell/hhtrim1.tga
specularmap textures/hell/hhtrim1_s.tga
}
textures/hell/bartrim
{
bumpmap textures/hell/bartrim_local.tga
diffusemap textures/hell/bartrim.tga
specularmap textures/hell/bartrim_s.tga
}
textures/hell/tinnytrim
{
bumpmap addnormals( textures/hell/tinnytrim_local.tga, heightmap( textures/hell/tinnytrim_h.tga, 5 ) )
diffusemap textures/hell/tinnytrim.tga
specularmap textures/hell/tinnytrim_s.tga
}
textures/hell/nuckletrim
{
bumpmap textures/hell/nuckletrim_local.tga
diffusemap textures/hell/nuckletrim.tga
specularmap textures/hell/nuckletrim_s.tga
}
textures/hell/pillarbase
{
//noSelfShadow
noshadows
bumpmap textures/hell/pillarbase_local.tga
diffusemap textures/hell/pillarbase.tga
specularmap textures/hell/pillarbase_s.tga
}
textures/hell/apillar
{
noSelfShadow
//noshadows
bumpmap textures/hell/apillar_local.tga
diffusemap textures/hell/apillar.tga
specularmap textures/hell/apillar_s.tga
}
textures/hell/vpillar
{
noSelfShadow
//noshadows
bumpmap textures/hell/vpillar_local.tga
diffusemap textures/hell/vpillar.tga
specularmap textures/hell/vpillar_s.tga
}
textures/hell/lavalanrockblend
{
stone
noSelfShadow
noshadows
qer_editorimage textures/hell/dirt02sharprock02noshadow.tga
{
blend bumpmap
map textures/hell/lava1_local.tga
//scale 3,3
//translate time * 0 , time * 0.01
}
{
blend specularmap
map textures/hell/lava1_s.tga
scale 3,3
translate time * 0 , time * 0.01
vertexColor
}
{
blend add
map textures/hell/lava1fx.tga
//scale 3,3
//translate time * 0 , time * 0.01
vertexColor
}
{
blend bumpmap
map addnormals( textures/rock/lanrock1_local.tga, heightmap( textures/rock/lanrock1_h.tga, 8 ) )
}
{
blend diffusemap
map textures/rock/lanrock1_d.tga
inverseVertexColor
}
{
blend specularmap
map textures/rock/lanrock1_s.tga
inverseVertexColor
}
}
textures/hell/sandylanrockblend
{
stone
noSelfShadow
noshadows
qer_editorimage textures/hell/dirt02sharprock02noshadow.tga
{
blend bumpmap
map addnormals( textures/hell/dirt02_local.tga, heightmap( textures/hell/dirt02_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/dirt02sand.tga
vertexColor
}
{
blend specularmap
map textures/hell/dirt02_s.tga
vertexColor
}
{
blend bumpmap
map addnormals( textures/rock/lanrock1_local.tga, heightmap( textures/rock/lanrock1_h.tga, 8 ) )
}
{
blend diffusemap
map textures/rock/lanrock1_d.tga
inverseVertexColor
}
{
blend specularmap
map textures/rock/lanrock1_s.tga
inverseVertexColor
}
}
textures/hell/cbrick_single
{
//noSelfShadow
// noshadows
clamp
stone
qer_editorimage textures/hell/cbrick_single
diffusemap textures/hell/cbrick_single
bumpmap addnormals( textures/hell/cbrick_single_local.tga, heightmap(textures/hell/cbrick_single_h.tga, 8 ) )
specularmap textures/hell/cbrick_single_s.tga
}
textures/hell/bustage
{
noSelfShadow
noshadows
qer_editorimage textures/hell/bustage
diffusemap textures/hell/bustage
bumpmap textures/hell/bustage_local
specularmap textures/hell/bustage_s
}
textures/hell/dirt02sand
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/dirt02sand.tga
diffusemap textures/hell/dirt02sand.tga
bumpmap addnormals( textures/hell/dirt02_local.tga, heightmap( textures/hell/dirt02_h.tga, 8 ) )
specularmap textures/hell/dirt02_s.tga
}
textures/hell/boney
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/boney.tga
diffusemap textures/hell/boney.tga
bumpmap addnormals( textures/hell/boney_local.tga, heightmap( textures/hell/boney_h.tga, 8 ) )
specularmap textures/hell/boney_s.tga
}
textures/hell/hhbricks
{
noSelfShadow
stone
//noshadows
qer_editorimage textures/hell/hhbricks
diffusemap textures/hell/hhbricks
bumpmap addnormals( textures/hell/hhbricks_local.tga, heightmap( textures/hell/hhbricks_h.tga, 8 ) )
specularmap textures/hell/hhbricks_s.tga
}
textures/hell/htorch
{
noSelfShadow
noshadows
qer_editorimage textures/hell/htorch.tga
diffusemap textures/hell/htorch.tga
bumpmap textures/hell/htorch_local.tga
specularmap textures/hell/htorch_s.tga
{
maskcolor
map makealpha(textures/hell/htorch_mask.tga)
// scroll time * 3 , time * 0
//clamp
}
{
blend gl_dst_alpha, gl_one
maskalpha
map textures/hell/htorch_fx.tga
translate time * 0.05 , time * 0
rgb fireballtable[ time * .02 ]
}
{
blend gl_dst_alpha, gl_one
maskalpha
map textures/hell/htorch_fx.tga
translate time * -0.04 , time * 0
rgb fireballtable[ time * .03 ]
}
}
textures/hell/lava21hell_hub
{
qer_editorimage textures/hell/lava1movenoshadow.tga
noSelfShadow
noimpact
noshadows
{
blend bumpmap
map textures/hell/hhlava_local.tga
translate time * 0 , time * -0.02
scale .35, .35
}
{
blend specularmap
map textures/hell/hhlava_s.tga
translate time * 0 , time * -0.02
scale .35, .35
}
{
blend add
map textures/hell/hhlava_fx.tga
//rgb fireballtable[ time * .5 ]
translate time * 0 , time * -0.02
scale .35, .35
}
}
textures/hell/lavasharpyblend2
{
qer_editorimage textures/hell/lavaboneyblend.tga
noSelfShadow
noshadows
{
blend bumpmap
map textures/hell/hhlava_local.tga
translate time * 0 , time * -0.02
scale .35, .35
}
{
blend specularmap
map textures/hell/hhlava_s.tga
translate time * 0 , time * -0.02
scale .35, .35
vertexColor
}
{
blend add
map textures/hell/hhlava_fx.tga
//rgb fireballtable[ time * .5 ]
translate time * 0 , time * -0.02
scale .35, .35
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock2.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/sharprock2_s.tga
inverseVertexColor
}
}
textures/hell/lavasharpyblend
{
qer_editorimage textures/hell/lavaboneyblend.tga
noSelfShadow
noshadows
{
blend bumpmap
map textures/hell/hhlava_local.tga
translate time * 0 , time * -0.02
scale .35, .35
}
{
blend specularmap
map textures/hell/hhlava_s.tga
translate time * 0 , time * -0.02
scale .35, .35
vertexColor
}
{
blend add
map textures/hell/hhlava_fx.tga
//rgb fireballtable[ time * .5 ]
translate time * 0 , time * -0.02
scale .35, .35
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock2.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/sharprock2_s.tga
inverseVertexColor
}
}
textures/hell/dirtyboneyblend
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/dirt02sharprock02noshadow.tga
{
blend bumpmap
map addnormals( textures/hell/dirt02_local.tga, heightmap( textures/hell/dirt02_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/dirt02.tga
vertexColor
}
{
blend specularmap
map textures/hell/dirt02_s.tga
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/boney_local.tga, heightmap( textures/hell/boney_h.tga, 8 ) )
scale 2, 2
}
{
blend diffusemap
map textures/hell/boney2.tga
scale 2, 2
inverseVertexColor
}
{
blend specularmap
map textures/hell/boney_s.tga
scale 2, 2
inverseVertexColor
}
}
textures/hell/dirtysharpyblend
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/dirt02sharprock02noshadow.tga
{
blend bumpmap
map addnormals( textures/hell/dirt02_local.tga, heightmap( textures/hell/dirt02_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/dirt02.tga
inversevertexColor
}
{
blend specularmap
map textures/hell/dirt02_s.tga
inversevertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock2.tga
VertexColor
}
{
blend specularmap
map textures/hell/sharprock2_s.tga
VertexColor
}
}
textures/hell/lavaboneyblend
{
qer_editorimage textures/hell/lavaboneyblend.tga
noSelfShadow
noshadows
stone
{
blend bumpmap
map textures/hell/hhlava_local.tga
translate time * 0 , time * -0.02
scale .25, .25
}
{
blend specularmap
map textures/hell/hhlava_s.tga
translate time * 0 , time * -0.02
scale .25, .25
vertexColor
}
{
blend add
map textures/hell/hhlava_fx.tga
//rgb fireballtable[ time * .5 ]
translate time * 0 , time * -0.02
scale .25, .25
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/boney_local.tga, heightmap( textures/hell/boney_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/boney.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/boney_s.tga
inverseVertexColor
}
}
textures/hell/boney_hellhub
{
noSelfShadow
noshadows
qer_editorimage textures/hell/boney.tga
{
blend diffusemap
map textures/hell/boney2.tga
scale 2, 2
}
{
blend bumpmap
map addnormals( textures/hell/boney_local.tga, heightmap( textures/hell/boney_h.tga, 8 ) )
scale 2, 2
}
{
blend specularmap
map textures/hell/boney_s.tga
scale 2, 2
}
}
textures/hell/hhstone
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/hhstone
diffusemap textures/hell/hhstone
bumpmap addnormals( textures/hell/hhstone_local.tga, heightmap( textures/hell/hhstone_h.tga, 8 ) )
specularmap textures/hell/hhstone_s
}
textures/hell/hhstairs
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/hhstairs
diffusemap textures/hell/hhstairs
bumpmap addnormals( textures/hell/hhstairs_local.tga, heightmap( textures/hell/hhstairs_h.tga, 8 ) )
specularmap textures/hell/hhstairs_s
}
textures/hell/hbranches
{
noSelfShadow
noshadows
wood
twosided
qer_editorimage textures/hell/hbranches
{
blend diffusemap
map textures/hell/hbranches
alphatest .3
}
bumpmap addnormals( textures/hell/hbranches_local.tga, heightmap( textures/hell/hbranches_h.tga, 8 ) )
specularmap textures/hell/hbranches_s
}
textures/hell/hhconcrete
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/hhconcrete
diffusemap textures/hell/hhconcrete
bumpmap addnormals( textures/hell/hhconcrete_local.tga, heightmap( textures/hell/hhconcrete_h.tga, 8 ) )
specularmap textures/hell/hhconcrete_s
}
textures/hell/hhstairs2
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/hhstairs2
diffusemap textures/hell/hhstairs2
bumpmap addnormals( textures/hell/hhstairs2_local.tga, heightmap( textures/hell/hhstairs_h.tga, 8 ) )
specularmap textures/hell/hhstairs2_s
}
textures/hell/hhrubble
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/hhrubble
diffusemap textures/hell/hhrubble
bumpmap addnormals( textures/hell/hhrubble_local.tga, heightmap( textures/hell/hhrubble_h.tga, 8 ) )
specularmap textures/hell/hhrubble_s
}
textures/hell/hhbannister
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/hhbannister
diffusemap textures/hell/hhbannister
bumpmap textures/hell/hhbannister_local
specularmap textures/hell/hhbannister_s
}
textures/hell/spinalcrap
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/spinalcrap.tga
diffusemap textures/hell/spinalcrap.tga
bumpmap addnormals( textures/hell/spinalcrap_local.tga, heightmap( textures/hell/spinalcrap_h.tga, 8 ) )
specularmap textures/hell/spinalcrap_s.tga
}
textures/hell/spinalcrap2
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/spinalcrap2.tga
diffusemap textures/hell/spinalcrap2.tga
bumpmap addnormals( textures/hell/spinalcrap2_local.tga, heightmap( textures/hell/spinalcrap2_h.tga, 8 ) )
specularmap textures/hell/spinalcrap2_s.tga
}
textures/hell/spinalcrap2alpha
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/spinalcrap2.tga
{
blend diffusemap
map textures/hell/spinalcrap2.tga
alphatest .5
}
bumpmap addnormals( textures/hell/spinalcrap2_local.tga, heightmap( textures/hell/spinalcrap2_h.tga, 8 ) )
specularmap textures/hell/spinalcrap2_s.tga
}
textures/hell/skullspinalcrap
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/skullspinalcrap.tga
diffusemap textures/hell/skullspinalcrap.tga
bumpmap addnormals( textures/hell/skullspinalcrap_local.tga, heightmap( textures/hell/skullspinalcrap_h.tga, 8 ) )
specularmap textures/hell/skullspinalcrap_s.tga
}
textures/hell/hellbark
{
noSelfShadow
noshadows
wood
qer_editorimage textures/hell/hellbark.tga
diffusemap textures/hell/hellbark.tga
bumpmap textures/hell/hellbark_local.tga
specularmap textures/hell/hellbark_s.tga
}
textures/hell/pentabase2
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/pentabase.tga
diffusemap textures/hell/pentabase.tga
bumpmap addnormals( textures/hell/pentabase_local.tga, heightmap( textures/hell/pentabase_h.tga, 4 ) )
specularmap textures/hell/pentabase_s.tga
{
maskcolor
map makealpha(textures/hell/pentastic1.tga)
// scroll time * 3 , time * 0
//clamp
}
{
blend gl_dst_alpha, gl_one
maskalpha
map textures/hell/pentastic1fx.tga
rotate ( time * .05 )
clamp
}
{
blend add
map textures/hell/pentastic1.tga
rgb fireballtable[ time * .07 ]
clamp
}
}
textures/hell/pentabase_decal
{
noSelfShadow
noshadows
translucent
qer_editorimage textures/hell/pentabase.tga
{
maskcolor
map makealpha(textures/hell/pentastic1.tga)
// scroll time * 3 , time * 0
//clamp
}
{
blend gl_dst_alpha, gl_one
maskalpha
map textures/hell/pentastic1fx.tga
rotate ( time * .05 )
clamp
}
{
blend gl_dst_alpha, gl_one
maskalpha
map textures/hell/pentastic1fx.tga
rotate ( time * -.06 )
clamp
}
}
textures/hell/pentabase
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/pentabase.tga
diffusemap textures/hell/pentabase.tga
bumpmap addnormals( textures/hell/pentabase_local.tga, heightmap( textures/hell/pentabase_h.tga, 4 ) )
specularmap textures/hell/pentabase_s.tga
{
maskcolor
map makealpha(textures/hell/pentastic1.tga)
// scroll time * 3 , time * 0
//clamp
}
{
blend gl_dst_alpha, gl_one
maskalpha
map textures/hell/pentastic1fx.tga
rotate ( time * .05 )
clamp
}
{
blend gl_dst_alpha, gl_one
maskalpha
map textures/hell/pentastic1fx.tga
rotate ( time * -.06 )
clamp
}
}
textures/hell/pentabloodtastic1
{
DECAL_MACRO
noShadows
nonsolid
noimpact
translucent
qer_editorimage textures/hell/pentabloodtastic1.tga
{
blend gl_dst_color,gl_zero
map textures/hell/pentabloodtastic1
}
}
textures/hell/pentastic1_spectrum
{
qer_editorimage textures/hell/pentastic1.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/hell/pentastic1.tga
}
}
textures/decals/yesno
{
qer_editorimage textures/decals/yesno.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
{
blend add
map textures/decals/yesno.tga
//vertexcolor
}
}
textures/hell/pentastic2
{
qer_editorimage textures/hell/pentastic1.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
{
blend add
map textures/hell/pentastic1.tga
vertexcolor
}
}
textures/hell/pentastic1
{
qer_editorimage textures/hell/pentastic1.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
translucent
{
maskcolor
map makealpha(textures/hell/pentastic1.tga)
// scroll time * 3 , time * 0
//clamp
}
{
blend gl_dst_alpha, gl_one
maskalpha
map textures/hell/pentastic1fx.tga
rotate ( time * .05 )
clamp
}
{
blend add
map textures/hell/pentastic1.tga
rgb fireballtable[ time * .07 ]
clamp
}
}
textures/hell/hellcrystal
{
noshadows
noselfShadow
glass
{
blend diffuseMap
map textures/hell/hellcrystal.tga
clamp
}
{
blend gl_dst_color,gl_zero
cubeMap env/souls
texgen reflect
}
{
blend specularMap
map textures/hell/hellcrystal_s.tga
clamp
}
}
textures/hell/peekaboo
{
qer_editorimage textures/hell/peekaboo.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/hell/peekaboo.tga
}
}
textures/hell/lava1sharprock02noshadow
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/lava1sharprock02noshadow.tga
deform particle lava2move
{
blend bumpmap
map addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/lava1.tga
vertexColor
}
{
blend add
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .05 ]
vertexColor
}
{
blend specularmap
map textures/hell/lava1_s.tga
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock2.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/sharprock2_s.tga
inverseVertexColor
}
}
textures/hell/lava1move2sharprock02noshadow
{
qer_editorimage textures/hell/lava1move2sharprock02noshadow.tga
noSelfShadow
noshadows
stone
{
blend bumpmap
map addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 9 ) )
translate time * 0 , time * -0.1
}
{
blend specularmap
map textures/hell/dirt02_s.tga
vertexColor
}
{
maskcolor
map textures/hell/lava1.tga
translate time * 0 , time * -0.1
vertexColor
}
{
blend gl_dst_alpha , gl_one_minus_dst_alpha
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .6 ]
translate time * 0.02 , time * 0.1
vertexColor
}
{
blend add
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .5 ]
translate time * 0 , time * -0.1
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock2.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/sharprock2_s.tga
inverseVertexColor
}
}
textures/hell/lava1move3sharprock02ns
{
qer_editorimage textures/hell/lava1move3sharprock02ns.tga
noSelfShadow
noshadows
stone
deform particle lava2move
{
blend bumpmap
map addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 9 ) )
translate time * 0 , time * -0.03
}
{
blend specularmap
map textures/hell/dirt02_s.tga
vertexColor
}
{
maskcolor
map textures/hell/lava1.tga
translate time * 0 , time * -0.03
vertexColor
}
{
blend gl_dst_alpha , gl_one_minus_dst_alpha
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .08 ]
translate time * 0.02 , time * 0.03
vertexColor
}
{
blend add
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .04 ]
translate time * 0 , time * -0.03
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock2.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/sharprock2_s.tga
inverseVertexColor
}
}
textures/hell/lava1movenoshadow
{
qer_editorimage textures/hell/lava1movenoshadow.tga
noSelfShadow
noshadows
{
blend diffusemap
map textures/hell/lava1.tga
translate time * 0 , time * -0.1
}
{
blend bumpmap
map addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 9 ) )
translate time * 0 , time * -0.1
}
{
blend specularmap
map textures/hell/lava1_s.tga
}
{
maskcolor
map textures/hell/lava1.tga
translate time * 0 , time * -0.1
}
{
blend gl_dst_alpha , gl_one_minus_dst_alpha
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .6 ]
translate time * 0.02 , time * 0.1
}
{
blend add
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .5 ]
translate time * 0 , time * -0.1
}
}
/*
textures/hell/lava1movenoshadow
{
qer_editorimage textures/hell/lava1.tga
noSelfShadow
noshadows
{
blend diffusemap
map textures/hell/lava1.tga
translate time * 0 , time * -0.1
}
{
blend bumpmap
map addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 9 ) )
translate time * 0 , time * -0.1
}
{
blend specularmap
map textures/hell/lava1_s.tga
}
{
blend add
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .5 ]
translate time * 0 , time * -0.1
}
}
*/
textures/hell/dirt02sharprock02noshadow
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/dirt02sharprock02noshadow.tga
{
blend bumpmap
map addnormals( textures/hell/dirt02_local.tga, heightmap( textures/hell/dirt02_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/dirt02.tga
vertexColor
}
{
blend specularmap
map textures/hell/dirt02_s.tga
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock2.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/sharprock2_s.tga
inverseVertexColor
}
}
textures/hell/dirt02noshadow
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/dirt02.tga
diffusemap textures/hell/dirt02.tga
bumpmap addnormals( textures/hell/dirt02_local.tga, heightmap( textures/hell/dirt02_h.tga, 8 ) )
specularmap textures/hell/dirt02_s.tga
}
textures/hell/sharprock2noshadow
{
noSelfShadow
noshadows
stone
qer_editorimage textures/hell/sharprock2noshadow.tga
diffusemap textures/hell/sharprock2.tga
bumpmap addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
specularmap textures/hell/sharprock2_s.tga
}
textures/hell/pentagram2
{
qer_editorimage textures/hell/pentagram2.tga
stone
diffusemap textures/hell/pentagram2.tga
bumpmap addnormals( textures/hell/pentagram2_local.tga, heightmap( textures/hell/pentagram2_h.tga, 8 ) )
specularmap textures/hell/pentagram2_s.tga
{
blend add
map textures/hell/pentagramfx.tga
rgb fireballtable[ time * .1 ]
}
}
textures/hell/lava2
{
qer_editorimage textures/hell/lava2.tga
{
map textures/hell/lava2.tga
scale 1 , 1
translate time * 0.005, time * -0.01
rgb fireballtable[ time * .05 ]
}
{
blend add
map textures/hell/lava2.tga
scale 1.4, 1.5
translate time * 0, time * -0.03
rgb fireballtable[ time * .04 ]
}
{
blend add
map textures/hell/lava2.tga
scale .8, 1.1
translate time * -0.001, time * -0.02
rgb fireballtable[ time * .1 ]
}
}
textures/hell/lava1
{
qer_editorimage textures/hell/lava1.tga
diffusemap textures/hell/lava1.tga
bumpmap addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 9 ) )
{
blend specularmap
map textures/hell/lava1_s.tga
translate time * .02 , time * -0.05
}
{
blend add
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .05 ]
}
}
textures/hell/lava1move
{
qer_editorimage textures/hell/lava1move.tga
deform particle lava1move
{
blend diffusemap
map textures/hell/lava1.tga
translate time * 0 , time * -0.1
}
{
blend bumpmap
map addnormals( textures/hell/lava1_local.tga, heightmap( textures/hell/lava1_h.tga, 9 ) )
translate time * 0 , time * -0.1
}
{
blend specularmap
map textures/hell/lava1_s.tga
}
{
blend add
map textures/hell/lava1fx.tga
rgb fireballtable[ time * .5 ]
translate time * 0 , time * -0.1
}
}
textures/hell/dirt02
{
qer_editorimage textures/hell/dirt02.tga
stone
diffusemap textures/hell/dirt02.tga
bumpmap addnormals( textures/hell/dirt02_local.tga, heightmap( textures/hell/dirt02_h.tga, 8 ) )
specularmap textures/hell/dirt02_s.tga
}
textures/hell/dirt01
{
qer_editorimage textures/hell/dirt01.tga
stone
diffusemap textures/hell/dirt01.tga
bumpmap addnormals( textures/hell/dirt01_local.tga, heightmap( textures/hell/dirt01_h.tga, 8 ) )
specularmap textures/hell/dirt01_s.tga
}
textures/hell/qbrick1
{
qer_editorimage textures/hell/qbrick1.tga
stone
diffusemap textures/hell/qbrick1.tga
bumpmap addnormals( textures/hell/qbrick1_local.tga, heightmap( textures/hell/cbrick4_h.tga, 8 ) )
specularmap textures/hell/qbrick1_s.tga
}
textures/hell/sharpbreakblend
{
stone
qer_editorimage textures/hell/sharpbreakblend.tga
{
blend bumpmap
map addnormals( textures/hell/breakage1_local.tga, heightmap( textures/hell/breakage1_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/breakage1.tga
vertexColor
}
{
blend specularmap
map textures/hell/breakage1_s.tga
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock1_local.tga, heightmap( textures/hell/sharprock1_h.tga, 7 ) )
}
{
blend diffusemap
map textures/hell/sharprock1.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/sharprock1_s.tga
inverseVertexColor
}
}
textures/hell/cracksharpblend
{
qer_editorimage textures/hell/cracksharpblend.tga
stone
{
blend bumpmap
map addnormals( textures/hell/cracked1_local.tga, heightmap( textures/hell/cracked1_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/cracked1.tga
vertexColor
}
{
blend specularmap
map textures/hell/cracked1_s.tga
vertexColor
}
{
blend bumpmap
map addnormals( textures/hell/sharprock1_local.tga, heightmap( textures/hell/sharprock1_h.tga, 7 ) )
}
{
blend diffusemap
map textures/hell/sharprock1.tga
inverseVertexColor
}
{
blend specularmap
map textures/hell/sharprock1_s.tga
inverseVertexColor
}
}
textures/hell/breakageblend
{
qer_editorimage textures/hell/sharprock1.tga
stone
{
blend bumpmap
map addnormals( textures/hell/sharprock1_local.tga, heightmap( textures/hell/sharprock1_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock1.tga
vertexColor
}
{
blend specularmap
map textures/hell/sharprock1_s.tga
vertexColor
}
{
blend bumpmap
map addnormals( models/kenneth/tunnel_local.tga, heightmap( models/kenneth/tunnel_h.tga, 7 ) )
translate time * -.1 , time * -0.1
}
{
blend diffusemap
map models/kenneth/tunnel.tga
translate time * .047 , time * .03
inverseVertexColor
}
{
blend specularmap
map models/kenneth/tunnel_s.tga
//translate time * .02 , time * -0.4
inverseVertexColor
}
}
textures/hell/bloodsharpblend
{
qer_editorimage textures/hell/bloodsharpblend.tga
{
blend bumpmap
map addnormals( textures/hell/sharprock1_local.tga, heightmap( textures/hell/sharprock1_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/sharprock1.tga
vertexColor
}
{
blend specularmap
map textures/hell/sharprock1_s.tga
vertexColor
}
{
blend bumpmap
map heightmap(textures/hell/blood_stream1_h.tga, 8 )
translate time * -.01 , time * -0.01
}
{
blend diffusemap
map textures/hell/blood_stream1.tga
translate time * .015 , time * -.03
inverseVertexColor
}
{
blend specularmap
map textures/hell/blood_stream1_s.tga
translate time * .02 , time * -0.05
inverseVertexColor
}
}
textures/hell/bloodcrackblend
{
qer_editorimage textures/hell/bloodsharpblend.tga
{
blend bumpmap
map addnormals( textures/hell/cracked1_local.tga, heightmap( textures/hell/cracked1_h.tga, 8 ) )
}
{
blend diffusemap
map textures/hell/cracked1.tga
vertexColor
}
{
blend specularmap
map textures/hell/cracked1_s.tga
vertexColor
}
{
blend diffusemap
map textures/hell/blood_stream1.tga
translate time * .015 , time * -.03
inverseVertexColor
}
{
blend bumpmap
map heightmap(textures/hell/blood_stream1_h.tga, 8 )
translate time * -.01 , time * -0.01
}
{
blend specularmap
map textures/hell/blood_stream1_s.tga
translate time * .02 , time * -0.05
inverseVertexColor
}
}
textures/hell/blood_stream1
{
qer_editorimage textures/hell/blood_stream1.tga
{
blend diffusemap
map textures/hell/blood_stream1.tga
translate time * .015 , time * -.03
}
{
blend bumpmap
map heightmap(textures/hell/blood_stream1_h.tga, 8 )
translate time * -.01 , time * -0.01
}
{
blend specularmap
map textures/hell/blood_stream1_s.tga
translate time * .02 , time * -0.05
}
}
textures/hell/steamtrim1
{
qer_editorimage textures/hell/steamtrim1.tga
diffusemap textures/hell/steamtrim1.tga
bumpmap addnormals( textures/hell/steamtrim1_local.tga, heightmap( textures/hell/steamtrim1_h.tga, 8 ) )
specularmap textures/hell/steamtrim1_s.tga
}
textures/hell/skulltrim1
{
qer_editorimage textures/hell/skulltrim1.tga
stone
diffusemap textures/hell/skulltrim1.tga
bumpmap addnormals( textures/hell/skulltrim1_local.tga, heightmap( textures/hell/skulltrim1_h.tga, 4 ) )
specularmap textures/hell/skulltrim1_s.tga
}
textures/hell/bushes
{
qer_editorimage textures/hell/bushes.tga
wood
{
blend diffusemap
map textures/hell/bushes.tga
alphaTest 0.5
}
bumpmap addnormals( textures/hell/bushes_local.tga, heightmap( textures/hell/bushes_h.tga, 4 ) )
specularmap textures/hell/bushes_s.tga
}
models/kenneth/tunnel
{
noSelfShadow
//unsmoothedTangents
renderbump -size 2048 1024 -trace .2 -colorMap -aa 2 models/kenneth/tunnel_local.tga models/kenneth/tunnel_hi.lwo
// bumpmap addnormals( models/kenneth/tunnel_local.tga, heightmap( models/kenneth/tunnel_h.tga, 7 ) )
{
blend bumpmap
map addnormals( models/kenneth/tunnel_local.tga, heightmap( models/kenneth/tunnel_h.tga, 7 ) )
translate time * -.1 , time * -0.1
}
{
blend diffusemap
map models/kenneth/tunnel.tga
translate time * .047 , time * .03
}
{
blend specularmap
map models/kenneth/tunnel_s.tga
//translate time * .02 , time * -0.4
}
}
textures/hell/wood1
{
wood
qer_editorimage textures/hell/wood1.tga
diffusemap textures/hell/wood1.tga
bumpmap addnormals( textures/hell/wood1_local.tga, heightmap( textures/hell/wood1_h.tga, 4 ) )
specularmap textures/hell/wood1_s.tga
}
textures/hell/breakage1
{
noSelfShadow
qer_editorimage textures/hell/breakage1.tga
diffusemap textures/hell/breakage1.tga
bumpmap addnormals( textures/hell/breakage1_local.tga, heightmap( textures/hell/breakage1_h.tga, 8 ) )
specularmap textures/hell/breakage1_s.tga
}
textures/hell/stone1nsf
{
noselfshadow
noshadows
stone
qer_editorimage textures/hell/stone1.tga
diffusemap textures/hell/stone1.tga
bumpmap addnormals( textures/hell/stone1_local.tga, heightmap( textures/hell/stone1_h.tga, 5 ) )
specularmap textures/hell/stone1_s.tga
}
textures/hell/stone1
{
qer_editorimage textures/hell/stone1.tga
stone
diffusemap textures/hell/stone1.tga
bumpmap addnormals( textures/hell/stone1_local.tga, heightmap( textures/hell/stone1_h.tga, 5 ) )
specularmap textures/hell/stone1_s.tga
}
textures/hell/stone2
{
qer_editorimage textures/hell/stone2.tga
stone
{
blend diffusemap
map textures/hell/stone2.tga
alphaTest 0.8
}
bumpmap addnormals( textures/hell/stone2_local.tga, heightmap( textures/hell/stone2_h.tga, 5 ) )
specularmap textures/hell/stone2_s.tga
}
textures/hell/stone2fx
{
discrete
stone
//translucent
noshadows
qer_editorimage textures/hell/stone2fx.tga
{
mirrorRenderMap 512 256
blend blend
red 1
green 0.65
blue 0.6
translate 0.5 , 0.5
scale 0.5 , 0.5
}
{
blend diffuseMap
map textures/hell/stone2fx.tga
}
}
textures/hell/cracked2lava
{
qer_editorimage textures/hell/cracked2lava.tga
diffusemap textures/hell/cracked2lava.tga
bumpmap addnormals( textures/hell/cracked2b_local.tga, heightmap( textures/hell/cracked2_h.tga, 9 ) )
specularmap textures/hell/cracked2lava_s.tga
{
blend add
map textures/hell/cracked2fx.tga
rgb fireballtable[ time * .15 ]
}
}
textures/hell/cracked2
{
qer_editorimage textures/hell/cracked2.tga
diffusemap textures/hell/cracked2.tga
bumpmap addnormals( textures/hell/cracked2b_local.tga, heightmap( textures/hell/cracked2_h.tga, 9 ) )
specularmap textures/hell/cracked2_s.tga
}
textures/hell/cracked1
{
qer_editorimage textures/hell/cracked1.tga
diffusemap textures/hell/cracked1.tga
bumpmap addnormals( textures/hell/cracked1_local.tga, heightmap( textures/hell/cracked1_h.tga, 6 ) )
specularmap textures/hell/cracked1_s.tga
}
textures/hell/sharprock3
{
//noSelfShadow
stone
qer_editorimage textures/hell/sharprock3.tga
diffusemap textures/hell/sharprock3.tga
bumpmap addnormals( textures/hell/sharprock3_local.tga, heightmap( textures/hell/sharprock1_h.tga, 3 ) )
specularmap textures/hell/sharprock3_s.tga
}
textures/hell/sharprock2
{
//noSelfShadow
stone
qer_editorimage textures/hell/sharprock2.tga
diffusemap textures/hell/sharprock2.tga
bumpmap addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
specularmap textures/hell/sharprock2_s.tga
}
textures/hell/sharprock1
{
//noSelfShadow
stone
qer_editorimage textures/hell/sharprock1.tga
diffusemap textures/hell/sharprock1.tga
bumpmap addnormals( textures/hell/sharprock1_local.tga, heightmap( textures/hell/sharprock1_h.tga, 7 ) )
specularmap textures/hell/sharprock1_s.tga
}
textures/hell/cbrick4
{
qer_editorimage textures/hell/cbrick4.tga
stone
diffusemap textures/hell/cbrick4.tga
bumpmap addnormals( textures/hell/cbrick4_local.tga, heightmap( textures/hell/cbrick4_h.tga, 8 ) )
specularmap textures/hell/cbrick4_s.tga
}
textures/hell/cbrick3
{
qer_editorimage textures/hell/cbrick3.tga
stone
diffusemap textures/hell/cbrick3.tga
bumpmap addnormals( textures/hell/cbrick3b_local.tga, heightmap( textures/hell/cbrick3_h.tga, 8 ) )
specularmap textures/hell/cbrick3_s.tga
}
textures/hell/cbrick1
{
qer_editorimage textures/hell/cbrick1.tga
stone
diffusemap textures/hell/cbrick1.tga
bumpmap addnormals( textures/hell/cbrick1_local.tga, heightmap( textures/hell/cbrick1_h.tga, 8 ) )
specularmap textures/hell/cbrick1_s.tga
}
textures/hell/cbrick2
{
qer_editorimage textures/hell/cbrick2.tga
stone
diffusemap textures/hell/cbrick2.tga
bumpmap addnormals( textures/hell/cbrick2_local.tga, heightmap( textures/hell/breakage1_h.tga, 3 ) )
specularmap textures/hell/cbrick2_s.tga
}
textures/hell/cbrick2b
{
qer_editorimage textures/hell/cbrick2b.tga
stone
diffusemap textures/hell/cbrick2b.tga
bumpmap addnormals( textures/hell/cbrick2b_local.tga, heightmap( textures/hell/breakage1_h.tga, 3 ) )
specularmap textures/hell/cbrick2b_s.tga
}
textures/hell/cbrick2c
{
qer_editorimage textures/hell/cbrick2c.tga
stone
diffusemap textures/hell/cbrick2c.tga
bumpmap addnormals( textures/hell/cbrick2c_local.tga, heightmap( textures/hell/breakage1_h.tga, 3 ) )
specularmap textures/hell/cbrick2c_s.tga
}
textures/hell/cbrick_id
{
qer_editorimage textures/hell/cbrick_id_d.tga
stone
diffusemap textures/hell/cbrick_id_d.tga
bumpmap addnormals( textures/hell/cbrick_id_local.tga, heightmap( textures/hell/cbrick_id_h.tga, 5 ) )
specularmap textures/hell/cbrick_id_s.tga
}
textures/hell/cbrick_rage
{
qer_editorimage textures/hell/cbrick_rage_d.tga
stone
diffusemap textures/hell/cbrick_rage_d.tga
bumpmap addnormals( textures/hell/cbrick_id_local.tga, heightmap( textures/hell/cbrick_rage_h.tga, 5 ) )
specularmap textures/hell/cbrick_id_s.tga
}
textures/hell/cbrick2c2
{
qer_editorimage textures/hell/cbrick2c.tga
stone
diffusemap textures/hell/cbrick2c.tga
bumpmap addnormals( textures/hell/cbrick2c_local.tga, heightmap( textures/hell/breakage1_h.tga, 3 ) )
specularmap textures/hell/cbrick2c_s.tga
}
textures/hell/cbrick2c3
{
qer_editorimage textures/hell/cbrick2c.tga
stone
diffusemap textures/hell/cbrick2c.tga
bumpmap addnormals( textures/hell/cbrick2c_local.tga, heightmap( textures/hell/breakage1_h.tga, 3 ) )
specularmap textures/hell/cbrick2c_s.tga
}
textures/helltemp/afloor1b_f
{
qer_editorimage textures/helltemp/afloor1b_f.tga
stone
diffusemap textures/helltemp/afloor1b_f.tga
}
textures/helltemp/awall2h
{
qer_editorimage textures/helltemp/awall2h.tga
stone
diffusemap textures/helltemp/awall2h.tga
}
textures/helltemp/awall4j
{
qer_editorimage textures/helltemp/awall4j.tga
stone
diffusemap textures/helltemp/awall4j.tga
}
textures/hell/spine02a
{
qer_editorimage textures/hell/spine02a.tga
stone
diffusemap textures/hell/spine02a_d.tga
bumpmap heightmap( textures/hell/spine02a_b.tga, 4)
}
textures/hell/spine02a_2
{
qer_editorimage textures/hell/spine02a_2.tga
stone
diffusemap textures/hell/spine02a_d2.tga
bumpmap heightmap( textures/hell/spine02a_b2.tga, 4)
}
textures/hell/spine01a
{
qer_editorimage textures/hell/spine01a.tga
stone
diffusemap textures/hell/spine01a_d.tga
bumpmap heightmap( textures/hell/spine01a_b.tga, 4)
}
textures/hell/askin_02d
{
qer_editorimage textures/hell/askin_02d.tga
flesh
diffusemap textures/hell/askin_d02d.tga
bumpmap heightmap( textures/hell/askin_b02d.tga, 5)
}
textures/hell/askin_02e
{
qer_editorimage textures/hell/askin_02e.tga
flesh
diffusemap textures/hell/askin_d02e.tga
bumpmap heightmap( textures/hell/askin_b02d.tga, 5)
}
textures/hell/askin_03a
{
qer_editorimage textures/hell/askin_03a.tga
flesh
diffusemap textures/hell/askin_d03a.tga
bumpmap addnormals( textures/hell/askin_local.tga , heightmap( textures/hell/askin_b02d.tga, 5 ) )
}
textures/hell/askin_03c
{
qer_editorimage textures/hell/askin_03c.tga
flesh
{
blend diffuseMap
map textures/hell/askin_d03c.tga
alphaTest 0.5
}
bumpmap addnormals( textures/hell/askin_local.tga , heightmap( textures/hell/askin_b02d.tga, 5 ) )
}
textures/hell/askin_03e
{
qer_editorimage textures/hell/askin_03e.tga
flesh
{
blend diffuseMap
map textures/hell/askin_d03e.tga
alphaTest 0.5
}
bumpmap heightmap( textures/hell/askin_b02d.tga, 5 )
}
textures/hell/askin_d06b
{
qer_editorimage textures/hell/askin_d06b.tga
flesh
diffusemap textures/hell/askin_d06b.tga
specularmap textures/hell/askin_s06b.tga
bumpmap heightmap( textures/hell/askin_b06b, 5)
}
textures/hell/slime_d05b
{
qer_editorimage textures/hell/slime_05b.tga
diffusemap textures/hell/slime_d05b.tga
specularmap textures/hell/slime_s05b.tga
bumpmap heightmap( textures/hell/slime_b05b.tga, 6)
}
textures/hell/slime_d05c
{
qer_editorimage textures/hell/slime_05b.tga
diffusemap textures/hell/slime_d05c.tga
specularmap textures/hell/slime_s05b.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_b05b.tga, 6))
}
textures/hell/slime_d05e
{
qer_editorimage textures/hell/slime_05b.tga
diffusemap textures/hell/slime_d05e.tga
specularmap textures/hell/slime_s05b.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_b05b.tga, 6))
}
textures/hell/slime_d05f
{
qer_editorimage textures/hell/slime_05b.tga
diffusemap textures/hell/slime_d05f.tga
specularmap textures/hell/slime_s05b.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_b05b.tga, 6))
}
textures/hell/slime_d05g
{
qer_editorimage textures/hell/slime_05b.tga
diffusemap textures/hell/slime_d05g.tga
specularmap textures/hell/slime_s05b.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_b05b.tga, 6))
}
textures/hell/slime_d05h
{
qer_editorimage textures/hell/slime_05b.tga
diffusemap textures/hell/slime_d05h.tga
specularmap textures/hell/slime_s05b.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_b05b.tga, 6))
}
textures/hell/slime_dblood01
{
qer_editorimage textures/hell/slime_dblood01.tga
diffusemap textures/hell/slime_dblood01.tga
specularmap textures/hell/slime_sblood01.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_bblood01.tga, 6))
}
textures/hell/slime_dblood02
{
qer_editorimage textures/hell/slime_dblood02.tga
diffusemap textures/hell/slime_dblood02.tga
specularmap textures/hell/slime_sblood02.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_bblood01.tga, 6))
}
textures/hell/slime_dblood03
{
qer_editorimage textures/hell/slime_dblood03.tga
diffusemap textures/hell/slime_dblood03.tga
specularmap textures/hell/slime_sblood02.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_bblood01.tga, 6))
}
textures/hell/slime_dblood04
{
qer_editorimage textures/hell/slime_dblood04.tga
diffusemap textures/hell/slime_dblood04.tga
specularmap textures/hell/slime_sblood02.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_bblood01.tga, 6))
}
textures/hell/slime_dblood05
{
qer_editorimage textures/hell/slime_dblood05.tga
diffusemap textures/hell/slime_dblood05.tga
specularmap textures/hell/slime_sblood02.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_bblood01.tga, 6))
}
textures/hell/slime_dblood_wall01
{
qer_editorimage textures/hell/slime_dblood_wall01.tga
diffusemap textures/hell/slime_dblood_wall01.tga
specularmap textures/hell/slime_sblood_wall01.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_b05b.tga, 6))
}
textures/hell/slime_dblood_wall02
{
qer_editorimage textures/hell/slime_dblood_wall02.tga
diffusemap textures/hell/slime_dblood_wall02.tga
specularmap textures/hell/slime_sblood_wall01.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_b05b.tga, 6))
}
textures/hell/slime_dblood_wall03
{
qer_editorimage textures/hell/slime_dblood_wall03.tga
diffusemap textures/hell/slime_dblood_wall03.tga
specularmap textures/hell/slime_sblood_wall01.tga
bumpmap addnormals( textures/hell/hellbubbles_local.tga , heightmap( textures/hell/slime_b05b.tga, 6))
}
textures/hell/spectrum_symbol_letters_01
{
qer_editorimage textures/decals/symbol_letters_31d.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol_letters_31d.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol_letters_31d.tga
}
}
textures/hell/spectrum_symbol_letters_02
{
qer_editorimage textures/decals/symbol_letters_32d.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol_letters_32d.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol_letters_32d.tga
}
}
textures/hell/symbol_spawn_d01a
{
qer_editorimage textures/decals/symbol_spawn_d01a.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol_spawn_d01a.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol_spawn_d01a.tga
}
}
textures/hell/symbol_spawn_d02a
{
qer_editorimage textures/decals/symbol_spawn_d02a.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol_spawn_d02a.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol_spawn_d02a.tga
}
}
textures/hell/symbol_spawn_d03a
{
qer_editorimage textures/decals/symbol_spawn_d03a.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol_spawn_d03a.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol_spawn_d03a.tga
}
}
textures/hell/spectrum_symbol03
{
qer_editorimage textures/decals/symbol03.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol03.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol03.tga
}
}
textures/hell/spectrum_symbol04
{
qer_editorimage textures/decals/symbol04.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol04.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol04.tga
}
}
textures/hell/spectrum_symbol05
{
qer_editorimage textures/decals/symbol05.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol05.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol05.tga
}
}
textures/hell/spectrum_symbol06
{
qer_editorimage textures/decals/symbol06.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/decals/symbol06.tga
red (fireballtable[ time * .2]) * parm0
green (fireballtable[ time * .2]) * parm1
blue (fireballtable[ time * .2]) * parm2
}
{
blend specularmap
map textures/decals/symbol06.tga
}
}
textures/hell/hellbones_d02a
{
qer_editorimage textures/hell/hellbones_d02a.tga
stone
diffusemap textures/hell/hellbones_d02a.tga
bumpmap addnormals( textures/hell/hellbones_d02b_local.tga , heightmap( textures/hell/hellbones_b02a.tga, 2))
}
textures/hell/hellbones_d02b
{
qer_editorimage textures/hell/hellbones_d02b.tga
stone
diffusemap textures/hell/hellbones_d02b.tga
bumpmap addnormals( textures/hell/hellbones_d02b_local.tga , heightmap( textures/hell/hellbones_b02b.tga, 2))
}
textures/hell/hellbones_d02d
{
qer_editorimage textures/hell/hellbones_d02d.tga
stone
diffusemap textures/hell/hellbones_d02d.tga
bumpmap addnormals( textures/hell/hellbones_d02d_local.tga , heightmap( textures/hell/hellbones_b02d.tga, 2))
}
textures/hell/hellbones_d04d
{
qer_editorimage textures/hell/hellbones_d04d.tga
stone
diffusemap textures/hell/hellbones_d04d.tga
bumpmap addnormals( textures/hell/hellbones_d02d_local.tga , heightmap( textures/hell/hellbones_b04d.tga, 2))
}
textures/hell/hellbones_d04ddarker
{
qer_editorimage textures/hell/hellbones_d04ddarker.tga
stone
diffusemap textures/hell/hellbones_d04ddarker.tga
bumpmap addnormals( textures/hell/hellbones_d02d_local.tga , heightmap( textures/hell/hellbones_b04d.tga, 2))
}
textures/hell/hellbones_d04f
{
qer_editorimage textures/hell/hellbones_d04f.tga
stone
diffusemap textures/hell/hellbones_d04f.tga
bumpmap addnormals( textures/hell/hellbones_d02d_local.tga , heightmap( textures/hell/hellbones_b04f.tga, 2))
}
textures/hell/hellbones_d05b
{
qer_editorimage textures/hell/hellbones_d05b.tga
stone
diffusemap textures/hell/hellbones_d05b.tga
bumpmap addnormals( textures/hell/hellbones_d05b_local.tga , heightmap( textures/hell/hellbones_b05b.tga, 2))
}
textures/hell/hellflesh_d01e
{
qer_editorimage textures/hell/hellflesh_d01e.tga
flesh
diffusemap textures/hell/hellflesh_d01e.tga
bumpmap heightmap( textures/hell/hellflesh_b01e.tga, 6)
specularmap textures/hell/hellflesh_s01e.tga
}
textures/hell/hellflesh_d01edarker
{
qer_editorimage textures/hell/hellflesh_d01edarker.tga
flesh
diffusemap textures/hell/hellflesh_d01edarker.tga
bumpmap heightmap( textures/hell/hellflesh_b01e.tga, 6)
specularmap textures/hell/hellflesh_s01e.tga
}
textures/hell/hellbones_d07a
{
qer_editorimage textures/hell/hellbones_d07a.tga
stone
diffusemap textures/hell/hellbones_d07a.tga
specularmap textures/hell/hellbones_s07a.tga
bumpmap heightmap( textures/hell/hellbones_d07bbump.tga, 8)
}
textures/hell/hellbones_d07adarker
{
qer_editorimage textures/hell/hellbones_d07adarker.tga
stone
diffusemap textures/hell/hellbones_d07adarker.tga
specularmap textures/hell/hellbones_s07adarker.tga
bumpmap heightmap( textures/hell/hellbones_d07bbump.tga, 8)
}
textures/hell/hellbones_d07b
{
qer_editorimage textures/hell/hellbones_d07b.tga
stone
diffusemap textures/hell/hellbones_d07b.tga
specularmap textures/hell/hellbones_s07b.tga
bumpmap addnormals( textures/hell/hellbones_local07b.tga, heightmap( textures/hell/hellbones_d07bbump.tga, 8))
}
textures/hell/hellbones_d07bchg1
{
qer_editorimage textures/hell/hellbones_d07bchg1.tga
stone
diffusemap textures/hell/hellbones_d07bchg1.tga
specularmap textures/hell/hellbones_s07bchg1.tga
bumpmap heightmap( textures/hell/hellbones_b09b.tga, 8)
}
textures/hell/hellbones_d07c
{
qer_editorimage textures/hell/hellbones_d07c.tga
stone
diffusemap textures/hell/hellbones_d07c.tga
specularmap textures/hell/hellbones_s07c.tga
bumpmap heightmap( textures/hell/hellbones_d07bbump.tga, 8)
}
textures/hell/hellbones_d07d
{
qer_editorimage textures/hell/hellbones_d07d.tga
stone
diffusemap textures/hell/hellbones_d07d.tga
specularmap textures/hell/hellbones_s07d.tga
bumpmap heightmap( textures/hell/hellbones_d07bbump.tga, 8)
}
textures/hell/hellbones_d07dchg1
{
qer_editorimage textures/hell/hellbones_d07dchg1.tga
stone
diffusemap textures/hell/hellbones_d07dchg1.tga
specularmap textures/hell/hellbones_s07dchg1.tga
bumpmap heightmap( textures/hell/hellbones_b09b.tga, 8)
}
textures/hell/hellbones_d07e
{
qer_editorimage textures/hell/hellbones_d07e.tga
stone
diffusemap textures/hell/hellbones_d07e.tga
specularmap textures/hell/hellbones_s07e.tga
bumpmap heightmap( textures/hell/hellbones_d07bbump.tga, 8)
}
textures/hell/hellbones_d07echg1
{
qer_editorimage textures/hell/hellbones_d07echg1.tga
stone
diffusemap textures/hell/hellbones_d07echg1.tga
specularmap textures/hell/hellbones_s07echg1.tga
bumpmap heightmap( textures/hell/hellbones_b09b.tga, 8)
}
textures/hell/hellbones_d07f
{
qer_editorimage textures/hell/hellbones_d07f.tga
stone
diffusemap textures/hell/hellbones_d07f.tga
specularmap textures/hell/hellbones_s07f.tga
bumpmap heightmap( textures/hell/hellbones_d07bbump.tga, 8)
}
textures/hell/hellbones_d07g
{
qer_editorimage textures/hell/hellbones_d07g.tga
stone
diffusemap textures/hell/hellbones_d07g.tga
specularmap textures/hell/hellbones_s07g.tga
bumpmap heightmap( textures/hell/hellbones_d07bbump.tga, 8)
}
textures/hell/hellbones_d07gchg1
{
qer_editorimage textures/hell/hellbones_d07gchg1.tga
stone
diffusemap textures/hell/hellbones_d07gchg1.tga
specularmap textures/hell/hellbones_s07gchg1.tga
bumpmap heightmap( textures/hell/hellbones_b09b.tga, 8)
}
textures/hell/hellbones_d07j
{
qer_editorimage textures/hell/hellbones_d07j.tga
stone
diffusemap textures/hell/hellbones_d07j.tga
specularmap textures/hell/hellbones_s07j.tga
bumpmap heightmap( textures/hell/hellbones_d07jbump.tga, 8)
}
textures/hell/hellbones_d07jchg1
{
qer_editorimage textures/hell/hellbones_d07jchg1.tga
stone
diffusemap textures/hell/hellbones_d07jchg1.tga
specularmap textures/hell/hellbones_s07jchg1.tga
bumpmap heightmap( textures/hell/hellbones_b09b.tga, 8)
}
textures/hell/hellbones_d07k
{
qer_editorimage textures/hell/hellbones_d07k.tga
stone
diffusemap textures/hell/hellbones_d07k.tga
specularmap textures/hell/hellbones_s07k.tga
bumpmap heightmap( textures/hell/hellbones_d07bbump.tga, 8)
}
textures/hell/hellbones_d07kchg1
{
qer_editorimage textures/hell/hellbones_d07kchg1.tga
stone
diffusemap textures/hell/hellbones_d07kchg1.tga
specularmap textures/hell/hellbones_s07kchg1.tga
bumpmap heightmap( textures/hell/hellbones_b09b.tga, 8)
}
textures/hell/hellbones_d08c
{
qer_editorimage textures/hell/hellbones_d08c.tga
stone
diffusemap textures/hell/hellbones_d08c.tga
specularmap textures/hell/hellbones_s08c.tga
bumpmap heightmap( textures/hell/hellbones_b08c.tga, 8)
}
textures/hell/hellbones_d09b
{
qer_editorimage textures/hell/hellbones_d09b.tga
stone
diffusemap textures/hell/hellbones_d09b.tga
specularmap textures/hell/hellbones_s09b.tga
bumpmap heightmap( textures/hell/hellbones_b09b.tga, 8)
}
textures/hell/a_hellmetal_d03
{
qer_editorimage textures/hell/a_hellmetal_d03.tga
diffusemap textures/hell/a_hellmetal_d03.tga
specularmap textures/hell/a_hellmetal_s03.tga
bumpmap heightmap( textures/hell/a_hellmetal_b03.tga, 2)
}
textures/hell/a_hellmetal_d03b
{
qer_editorimage textures/hell/a_hellmetal_d03b.tga
diffusemap textures/hell/a_hellmetal_d03b.tga
specularmap textures/hell/a_hellmetal_s03b.tga
bumpmap heightmap( textures/hell/a_hellmetal_b03b.tga, 3)
}
textures/hell/a_hellmetal_d06a
{
qer_editorimage textures/hell/a_hellmetal_d06a.tga
diffusemap textures/hell/a_hellmetal_d06a.tga
specularmap textures/hell/a_hellmetal_s06a.tga
bumpmap textures/hell/a_hellmetal_local06a.tga
}
textures/hell/a_hellmetal_d06b
{
qer_editorimage textures/hell/a_hellmetal_d06b.tga
diffusemap textures/hell/a_hellmetal_d06b.tga
specularmap textures/hell/a_hellmetal_s06b.tga
bumpmap addnormals( textures/hell/a_hellmetal_local06a.tga , heightmap( textures/hell/a_hellmetal_d06b.tga, 3))
}
textures/hell/a_circles_d01b
{
qer_editorimage textures/hell/a_circles_d01b.tga
diffusemap textures/hell/a_circles_d01b.tga
specularmap textures/hell/a_circles_s01b.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_circles_d01c
{
qer_editorimage textures/hell/a_circles_d01c.tga
diffusemap textures/hell/a_circles_d01c.tga
specularmap textures/hell/a_circles_s01c.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_circles_d01d
{
qer_editorimage textures/hell/a_circles_d01d.tga
diffusemap textures/hell/a_circles_d01d.tga
specularmap textures/hell/a_circles_s01d.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_circles_d01e
{
qer_editorimage textures/hell/a_circles_d01e.tga
diffusemap textures/hell/a_circles_d01e.tga
specularmap textures/hell/a_circles_s01e.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_circles_d04a
{
qer_editorimage textures/hell/a_circles_d04a.tga
diffusemap textures/hell/a_circles_d04a.tga
specularmap textures/hell/a_circles_s01b.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_circles_d04b
{
qer_editorimage textures/hell/a_circles_d04b.tga
diffusemap textures/hell/a_circles_d04b.tga
specularmap textures/hell/a_circles_s01b.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_circles_d04c
{
qer_editorimage textures/hell/a_circles_d04c.tga
diffusemap textures/hell/a_circles_d04c.tga
specularmap textures/hell/a_circles_s01c.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_circles_d04d
{
qer_editorimage textures/hell/a_circles_d04d.tga
diffusemap textures/hell/a_circles_d04d.tga
specularmap textures/hell/a_circles_s01d.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_circles_d04e
{
qer_editorimage textures/hell/a_circles_d04e.tga
diffusemap textures/hell/a_circles_d04e.tga
specularmap textures/hell/a_circles_s01e.tga
bumpmap textures/hell/a_circles_local01a.tga
}
textures/hell/a_helldoor_d01d
{
qer_editorimage textures/hell/a_helldoor_d01d.tga
diffusemap textures/hell/a_helldoor_d01d.tga
bumpmap heightmap( textures/hell/a_helldoor_b01d.tga, 6)
specularmap textures/hell/a_helldoor_s01d.tga
}
textures/hell/a_helldoor_d02d
{
qer_editorimage textures/hell/a_helldoor_d02d.tga
stone
diffusemap textures/hell/a_helldoor_d02d.tga
bumpmap heightmap( textures/hell/a_helldoor_b01d.tga, 8)
specularmap textures/hell/a_helldoor_s02d.tga
}
textures/hell/a_helldoor_d03d
{
qer_editorimage textures/hell/a_helldoor_d03d.tga
stone
diffusemap textures/hell/a_helldoor_d03d.tga
bumpmap heightmap( textures/hell/a_helldoor_b01d.tga, 8)
specularmap textures/hell/a_helldoor_s02d.tga
}
textures/hell/a_helldoor_d03e
{
qer_editorimage textures/hell/a_helldoor_d03e.tga
stone
diffusemap textures/hell/a_helldoor_d03e.tga
bumpmap heightmap( textures/hell/a_helldoor_b01d.tga, 8)
specularmap textures/hell/a_helldoor_s02d.tga
}
textures/hell/a_hellwall_d01a
{
qer_editorimage textures/hell/a_hellwall_d01a.tga
stone
diffusemap textures/hell/a_hellwall_d01a.tga
bumpmap heightmap( textures/hell/a_hellwall_b01a.tga, 8)
specularmap textures/hell/a_hellwall_s01a.tga
}