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doom3-bfg/base/def/d3le-monster_demon_pinky_pipes.def
2022-08-27 13:19:29 +02:00

104 lines
3.4 KiB
Modula-2

/***********************************************************************
monster_demon_pinky_pipes.def
***********************************************************************/
export fred {
options -prefix PINKY_ -rename Waist Waist1 -rename LoNeck Waist -parent drool Mouth_Piece
anim maps/fred/caverns2/pinkywake.mb -rotate -90 -range 1 1 -dest models/md5/cinematics/caverns2/pinkywakeidle
anim maps/fred/caverns2/pinkywake.mb -rotate -90 -dest models/md5/cinematics/caverns2/pinkywake
anim maps/fred/intro/intro.mb -range 1 1220 -dest models/md5/cinematics/intro/pinky_intro
options -prefix PINKY_ -align ALL -rename Waist Waist1 -rename LoNeck Waist -parent drool Mouth_Piece -sourcedir models/monsters/pinky/animation/cycles -destdir models/md5/monsters/pinky
mesh pinky_mesh.mb -dest pinky
anim teleportin.ma
anim initial.ma
anim idle1.ma
anim roar.ma
anim roar2.ma
anim roar3.ma
anim walk.ma
anim run.ma -cycleStart 26
anim evade_left.ma
anim evade_right.ma
anim leap_attack.ma
anim attack.ma -range 1 17
anim attack2.ma -range 1 17
anim attack3.ma
anim attack4.ma
anim pain_head3.ma
anim pain_luparm3.ma
anim pain_ruparm3.ma
anim misc1.ma -dest delta2a_awake
anim stand.ma
anim pipes_bust2.mb -range 1 151 -dest pipepinkanim -sourcedir maps/fred/wall
anim pipes_bust2.mb -range 1 3 -dest pipepinkidle -sourcedir maps/fred/wall
anim glassbreak.mb -rotate 90 -range 1 1 -dest glassbreak_idle -sourcedir models/monsters/pinky/animation/cinematics
anim glassbreak.mb -rotate 90 -range 1 85 -dest glassbreak -sourcedir models/monsters/pinky/animation/cinematics
}
entityDef monster_demon_pinky_pipes {
"editor_mins" "-48 -48 0"
"editor_maxs" "48 48 96"
"inherit" "monster_default"
"scriptobject" "monster_demon_pinky"
"model" "monster_demon_pinky"
"ragdoll" "monster_demon_pink"
"size" "74 74 78"
"use_aas" "aas96"
"team" "1"
"rank" "1"
"health" "220"
"melee_range" "60"
"mass" "300"
"look_min" "-90 -125 0"
"look_max" "25 125 0"
"look_joint Head" "0.4 0.4 0"
"look_joint Waist" "0.1 0.1 0"
"bone_focus" "Forehead_Flesh"
"smoke_wound_metal" "bulletricochet.prt"
"smoke_wound_ricochet" "bulletricochet.prt"
"smoke_particleSystem" "pinkysmoke.prt"
"smoke_pain" "pinkysmokepain.smoke"
"particleBone" "Waist3"
"burnaway" "0.50"
"smoke_burnParticleSystem" "burn_imp_large.prt-waist"
"offsetModel" "-20 0 0"
"damage_zone head" "*Chest"
"damage_zone chest" "*Chest -*Rshldr -*Lshldr -*Waist"
"damage_zone left_arm" "*Lshldr"
"damage_zone right_arm" "*Rshldr"
"damage_zone legs" "*Waist1"
"damage_scale head" "1"
"snd_footstep" "monster_demon_pinky_foot"
"snd_handstep" "pinky_hand"
"snd_admin_handstep" "admin_monster_demon_pinky_hand"
"snd_melee_1" "monster_demon_pinky_attackmelee_1"
"snd_melee_4" "monster_demon_pinky_attackmelee_4"
"snd_sight1" "monster_demon_pinky_sight1"
"snd_sight2" "monster_demon_pinky_sight2"
"snd_sight3" "monster_demon_pinky_sight3"
"snd_idle" "monster_demon_pinky_idle"
"snd_chatter" "monster_demon_pinky_chatter"
"snd_chatter_combat" "monster_demon_pinky_chatter_combat"
"snd_pain" "monster_demon_pinky_pain"
"snd_death" "monster_demon_pinky_die"
"snd_gear" "pinky_gears"
"snd_breath" "monster_demon_pinky_breath"
"snd_burn" "monster_demon_tick_burn"
}