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61 lines
2.6 KiB
C++
61 lines
2.6 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LISTGUI_H__
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#define __LISTGUI_H__
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/*
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===============================================================================
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feed data to a listDef
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each item has an id and a display string
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===============================================================================
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*/
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class idListGUI {
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public:
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virtual ~idListGUI() { }
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virtual void Config( idUserInterface *pGUI, const char *name ) = 0;
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virtual void Add( int id, const idStr& s ) = 0;
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// use the element count as index for the ids
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virtual void Push( const idStr& s ) = 0;
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virtual bool Del( int id ) = 0;
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virtual void Clear() = 0;
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virtual int Num() = 0;
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virtual int GetSelection( char *s, int size, int sel = 0 ) const = 0; // returns the id, not the list index (or -1)
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virtual void SetSelection( int sel ) = 0;
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virtual int GetNumSelections() = 0;
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virtual bool IsConfigured() const = 0;
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// by default, any modification to the list will trigger a full GUI refresh immediately
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virtual void SetStateChanges( bool enable ) = 0;
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virtual void Shutdown() = 0;
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};
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#endif /* !__LISTGUI_H__ */
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