doom3-bfg/neo/renderer/DXT/DXTDecoder.cpp
2012-11-26 12:58:24 -06:00

745 lines
20 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
================================================================================================
Contains the DxtDecoder implementation.
================================================================================================
*/
#pragma hdrstop
#include "DXTCodec_local.h"
#include "DXTCodec.h"
/*
========================
idDxtDecoder::EmitBlock
========================
*/
void idDxtDecoder::EmitBlock( byte *outPtr, int x, int y, const byte *colorBlock ) {
outPtr += ( y * width + x ) * 4;
for ( int j = 0; j < 4; j++ ) {
memcpy( outPtr, &colorBlock[j*4*4], 4*4 );
outPtr += width * 4;
}
}
/*
========================
idDxtDecoder::DecodeAlphaValues
========================
*/
void idDxtDecoder::DecodeAlphaValues( byte *colorBlock, const int offset ) {
int i;
unsigned int indexes;
byte alphas[8];
alphas[0] = ReadByte();
alphas[1] = ReadByte();
if ( alphas[0] > alphas[1] ) {
alphas[2] = ( 6 * alphas[0] + 1 * alphas[1] ) / 7;
alphas[3] = ( 5 * alphas[0] + 2 * alphas[1] ) / 7;
alphas[4] = ( 4 * alphas[0] + 3 * alphas[1] ) / 7;
alphas[5] = ( 3 * alphas[0] + 4 * alphas[1] ) / 7;
alphas[6] = ( 2 * alphas[0] + 5 * alphas[1] ) / 7;
alphas[7] = ( 1 * alphas[0] + 6 * alphas[1] ) / 7;
} else {
alphas[2] = ( 4 * alphas[0] + 1 * alphas[1] ) / 5;
alphas[3] = ( 3 * alphas[0] + 2 * alphas[1] ) / 5;
alphas[4] = ( 2 * alphas[0] + 3 * alphas[1] ) / 5;
alphas[5] = ( 1 * alphas[0] + 4 * alphas[1] ) / 5;
alphas[6] = 0;
alphas[7] = 255;
}
colorBlock += offset;
indexes = (int)ReadByte() | ( (int)ReadByte() << 8 ) | ( (int)ReadByte() << 16 );
for ( i = 0; i < 8; i++ ) {
colorBlock[i*4] = alphas[indexes & 7];
indexes >>= 3;
}
indexes = (int)ReadByte() | ( (int)ReadByte() << 8 ) | ( (int)ReadByte() << 16 );
for ( i = 8; i < 16; i++ ) {
colorBlock[i*4] = alphas[indexes & 7];
indexes >>= 3;
}
}
/*
========================
idDxtDecoder::DecodeColorValues
========================
*/
void idDxtDecoder::DecodeColorValues( byte *colorBlock, bool noBlack, bool writeAlpha ) {
byte colors[4][4];
unsigned short color0 = ReadUShort();
unsigned short color1 = ReadUShort();
ColorFrom565( color0, colors[0] );
ColorFrom565( color1, colors[1] );
colors[0][3] = 255;
colors[1][3] = 255;
if ( noBlack || color0 > color1 ) {
colors[2][0] = ( 2 * colors[0][0] + 1 * colors[1][0] ) / 3;
colors[2][1] = ( 2 * colors[0][1] + 1 * colors[1][1] ) / 3;
colors[2][2] = ( 2 * colors[0][2] + 1 * colors[1][2] ) / 3;
colors[2][3] = 255;
colors[3][0] = ( 1 * colors[0][0] + 2 * colors[1][0] ) / 3;
colors[3][1] = ( 1 * colors[0][1] + 2 * colors[1][1] ) / 3;
colors[3][2] = ( 1 * colors[0][2] + 2 * colors[1][2] ) / 3;
colors[3][3] = 255;
} else {
colors[2][0] = ( 1 * colors[0][0] + 1 * colors[1][0] ) / 2;
colors[2][1] = ( 1 * colors[0][1] + 1 * colors[1][1] ) / 2;
colors[2][2] = ( 1 * colors[0][2] + 1 * colors[1][2] ) / 2;
colors[2][3] = 255;
colors[3][0] = 0;
colors[3][1] = 0;
colors[3][2] = 0;
colors[3][3] = 0;
}
unsigned int indexes = ReadUInt();
for ( int i = 0; i < 16; i++ ) {
colorBlock[i*4+0] = colors[indexes & 3][0];
colorBlock[i*4+1] = colors[indexes & 3][1];
colorBlock[i*4+2] = colors[indexes & 3][2];
if ( writeAlpha ) {
colorBlock[i*4+3] = colors[indexes & 3][3];
}
indexes >>= 2;
}
}
/*
========================
idDxtDecoder::DecodeCTX1Values
========================
*/
void idDxtDecoder::DecodeCTX1Values( byte *colorBlock ) {
byte colors[4][2];
colors[0][0] = ReadByte();
colors[0][1] = ReadByte();
colors[1][0] = ReadByte();
colors[1][1] = ReadByte();
colors[2][0] = ( 2 * colors[0][0] + 1 * colors[1][0] ) / 3;
colors[2][1] = ( 2 * colors[0][1] + 1 * colors[1][1] ) / 3;
colors[3][0] = ( 1 * colors[0][0] + 2 * colors[1][0] ) / 3;
colors[3][1] = ( 1 * colors[0][1] + 2 * colors[1][1] ) / 3;
unsigned int indexes = ReadUInt();
for ( int i = 0; i < 16; i++ ) {
colorBlock[i*4+0] = colors[indexes & 3][0];
colorBlock[i*4+1] = colors[indexes & 3][1];
indexes >>= 2;
}
}
/*
========================
idDxtDecoder::DecompressImageDXT1
========================
*/
void idDxtDecoder::DecompressImageDXT1( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeColorValues( block, false, true );
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::DecompressImageDXT5
========================
*/
void idDxtDecoder::DecompressImageDXT5( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeAlphaValues( block, 3 );
DecodeColorValues( block, true, false );
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::DecompressImageDXT5_nVidia7x
========================
*/
void idDxtDecoder::DecompressImageDXT5_nVidia7x( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeAlphaValues( block, 3 );
DecodeColorValues( block, false, false );
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::DecompressYCoCgDXT5
========================
*/
void idDxtDecoder::DecompressYCoCgDXT5( const byte *inBuf, byte *outBuf, int width, int height ) {
DecompressImageDXT5_nVidia7x( inBuf, outBuf, width, height );
// descale the CoCg values and set the scale factor effectively to 1
for ( int i = 0; i < width * height; i++ ) {
int scale = ( outBuf[i*4+2] >> 3 ) + 1;
outBuf[i*4+0] = byte( ( outBuf[i*4+0] - 128 ) / scale + 128 );
outBuf[i*4+1] = byte( ( outBuf[i*4+1] - 128 ) / scale + 128 );
outBuf[i*4+2] = 0; // this translates to a scale factor of 1 for uncompressed
}
}
/*
========================
idDxtDecoder::DecompressYCoCgCTX1DXT5A
========================
*/
void idDxtDecoder::DecompressYCoCgCTX1DXT5A( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeAlphaValues( block, 3 );
DecodeCTX1Values( block );
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::DecodeNormalYValues
========================
*/
void idDxtDecoder::DecodeNormalYValues( byte *normalBlock, const int offsetY, byte &c0, byte &c1 ) {
int i;
unsigned int indexes;
unsigned short normal0, normal1;
byte normalsY[4];
normal0 = ReadUShort();
normal1 = ReadUShort();
assert( normal0 >= normal1 );
normalsY[0] = NormalYFrom565( normal0 );
normalsY[1] = NormalYFrom565( normal1 );
normalsY[2] = ( 2 * normalsY[0] + 1 * normalsY[1] ) / 3;
normalsY[3] = ( 1 * normalsY[0] + 2 * normalsY[1] ) / 3;
c0 = NormalBiasFrom565( normal0 );
c1 = NormalScaleFrom565( normal0 );
byte *normalYPtr = normalBlock + offsetY;
indexes = ReadUInt();
for ( i = 0; i < 16; i++ ) {
normalYPtr[i*4] = normalsY[indexes & 3];
indexes >>= 2;
}
}
/*
========================
UShortSqrt
========================
*/
byte UShortSqrt( unsigned short s ) {
#if 1
int t, b, r, x;
r = 0;
for ( b = 0x10000000; b != 0; b >>= 2 ) {
t = r + b;
r >>= 1;
x = -( t <= s );
s = s - (unsigned short)( t & x );
r += b & x;
}
return byte( r );
#else
int t, b, r;
r = 0;
for ( b = 0x10000000; b != 0; b >>= 2 ) {
t = r + b;
r >>= 1;
if ( t <= s ) {
s -= t;
r += b;
}
}
return r;
#endif
}
/*
========================
idDxtDecoder::DeriveNormalZValues
========================
*/
void idDxtDecoder::DeriveNormalZValues( byte *normalBlock ) {
int i;
for ( i = 0; i < 16; i++ ) {
int x = normalBlock[i*4+0] - 127;
int y = normalBlock[i*4+1] - 127;
normalBlock[i*4+2] = 128 + UShortSqrt( (unsigned short)( 16383 - x * x - y * y ) );
}
}
/*
========================
idDxtDecoder::UnRotateNormals
========================
*/
void UnRotateNormals( const byte *block, float *normals, byte c0, byte c1 ) {
int rotation = c0;
float angle = -( rotation / 255.0f ) * idMath::PI;
float s = sin( angle );
float c = cos( angle );
int scale = ( c1 >> 3 ) + 1;
for ( int i = 0; i < 16; i++ ) {
float x = block[i*4+0] / 255.0f * 2.0f - 1.0f;
float y = ( ( block[i*4+1] - 128 ) / scale + 128 ) / 255.0f * 2.0f - 1.0f;
float rx = c * x - s * y;
float ry = s * x + c * y;
normals[i*4+0] = rx;
normals[i*4+1] = ry;
}
}
/*
========================
idDxtDecoder::DecompressNormalMapDXT1
========================
*/
void idDxtDecoder::DecompressNormalMapDXT1( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeColorValues( block, false, true );
#if 1
float normals[16*4];
/*
for ( int k = 0; k < 16; k++ ) {
normals[k*4+0] = block[k*4+0] / 255.0f * 2.0f - 1.0f;
normals[k*4+1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
}
*/
UnRotateNormals( block, normals, block[0*4+2], 0 );
for ( int k = 0; k < 16; k++ ) {
float x = normals[k*4+0];
float y = normals[k*4+1];
float z = 1.0f - x * x - y * y;
if ( z < 0.0f ) z = 0.0f;
normals[k*4+2] = sqrt( z );
}
for ( int k = 0; k < 16; k++ ) {
block[k*4+0] = idMath::Ftob( ( normals[k*4+0] + 1.0f ) / 2.0f * 255.0f );
block[k*4+1] = idMath::Ftob( ( normals[k*4+1] + 1.0f ) / 2.0f * 255.0f );
block[k*4+2] = idMath::Ftob( ( normals[k*4+2] + 1.0f ) / 2.0f * 255.0f );
}
#else
DeriveNormalZValues( block );
#endif
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::DecompressNormalMapDXT1Renormalize
========================
*/
void idDxtDecoder::DecompressNormalMapDXT1Renormalize( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeColorValues( block, false, true );
for ( int k = 0; k < 16; k++ ) {
float normal[3];
normal[0] = block[k*4+0] / 255.0f * 2.0f - 1.0f;
normal[1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
normal[2] = block[k*4+2] / 255.0f * 2.0f - 1.0f;
float rsq = idMath::InvSqrt( normal[0] * normal[0] + normal[1] * normal[1] + normal[2] * normal[2] );
normal[0] *= rsq;
normal[1] *= rsq;
normal[2] *= rsq;
block[k*4+0] = idMath::Ftob( ( normal[0] + 1.0f ) / 2.0f * 255.0f + 0.5f );
block[k*4+1] = idMath::Ftob( ( normal[1] + 1.0f ) / 2.0f * 255.0f + 0.5f );
block[k*4+2] = idMath::Ftob( ( normal[2] + 1.0f ) / 2.0f * 255.0f + 0.5f );
}
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::DecompressNormalMapDXT5Renormalize
========================
*/
void idDxtDecoder::DecompressNormalMapDXT5Renormalize( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeAlphaValues( block, 3 );
DecodeColorValues( block, false, false );
for ( int k = 0; k < 16; k++ ) {
float normal[3];
#if 0 // object-space
normal[0] = block[k*4+0] / 255.0f * 2.0f - 1.0f;
normal[1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
normal[2] = block[k*4+3] / 255.0f * 2.0f - 1.0f;
#else
normal[0] = block[k*4+3] / 255.0f * 2.0f - 1.0f;
normal[1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
normal[2] = block[k*4+2] / 255.0f * 2.0f - 1.0f;
#endif
float rsq = idMath::InvSqrt( normal[0] * normal[0] + normal[1] * normal[1] + normal[2] * normal[2] );
normal[0] *= rsq;
normal[1] *= rsq;
normal[2] *= rsq;
block[k*4+0] = idMath::Ftob( ( normal[0] + 1.0f ) / 2.0f * 255.0f + 0.5f );
block[k*4+1] = idMath::Ftob( ( normal[1] + 1.0f ) / 2.0f * 255.0f + 0.5f );
block[k*4+2] = idMath::Ftob( ( normal[2] + 1.0f ) / 2.0f * 255.0f + 0.5f );
}
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::BiasScaleNormalY
========================
*/
void BiasScaleNormalY( byte *normals, const int offsetY, const byte c0, const byte c1 ) {
int bias = c0 - 4;
int scale = ( c1 >> 3 ) + 1;
for ( int i = 0; i < 16; i++ ) {
normals[i*4+offsetY] = byte( ( normals[i*4+offsetY] - 128 ) / scale + bias );
}
}
/*
========================
idDxtDecoder::BiasScaleNormals
========================
*/
void BiasScaleNormals( const byte *block, float *normals, const byte c0, const byte c1 ) {
int bias = c0 - 4;
int scale = ( c1 >> 3 ) + 1;
for ( int i = 0; i < 16; i++ ) {
normals[i*4+0] = block[i*4+0] / 255.0f * 2.0f - 1.0f;
normals[i*4+1] = ( ( block[i*4+1] - 128.0f ) / scale + bias ) / 255.0f * 2.0f - 1.0f;
}
}
/*
========================
idDxtDecoder::DecompressNormalMapDXT5
========================
*/
void idDxtDecoder::DecompressNormalMapDXT5( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
byte c0, c1;
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeAlphaValues( block, 0 );
DecodeNormalYValues( block, 1, c0, c1 );
#if 1
float normals[16*4];
//BiasScaleNormals( block, normals, c0, c1 );
UnRotateNormals( block, normals, c0, c1 );
for ( int k = 0; k < 16; k++ ) {
float x = normals[k*4+0];
float y = normals[k*4+1];
float z = 1.0f - x * x - y * y;
if ( z < 0.0f ) z = 0.0f;
normals[k*4+2] = sqrt( z );
}
for ( int k = 0; k < 16; k++ ) {
block[k*4+0] = idMath::Ftob( ( normals[k*4+0] + 1.0f ) / 2.0f * 255.0f );
block[k*4+1] = idMath::Ftob( ( normals[k*4+1] + 1.0f ) / 2.0f * 255.0f );
block[k*4+2] = idMath::Ftob( ( normals[k*4+2] + 1.0f ) / 2.0f * 255.0f );
}
#else
BiasScaleNormalY( block, 1, c0, c1 );
DeriveNormalZValues( block );
#endif
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::DecompressNormalMapDXN2
========================
*/
void idDxtDecoder::DecompressNormalMapDXN2( const byte *inBuf, byte *outBuf, int width, int height ) {
byte block[64];
this->width = width;
this->height = height;
this->inData = inBuf;
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecodeAlphaValues( block, 0 );
DecodeAlphaValues( block, 1 );
#if 1
float normals[16*4];
for ( int k = 0; k < 16; k++ ) {
normals[k*4+0] = block[k*4+0] / 255.0f * 2.0f - 1.0f;
normals[k*4+1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
}
for ( int k = 0; k < 16; k++ ) {
float x = normals[k*4+0];
float y = normals[k*4+1];
float z = 1.0f - x * x - y * y;
if ( z < 0.0f ) z = 0.0f;
normals[k*4+2] = sqrt( z );
}
for ( int k = 0; k < 16; k++ ) {
block[k*4+0] = idMath::Ftob( ( normals[k*4+0] + 1.0f ) / 2.0f * 255.0f );
block[k*4+1] = idMath::Ftob( ( normals[k*4+1] + 1.0f ) / 2.0f * 255.0f );
block[k*4+2] = idMath::Ftob( ( normals[k*4+2] + 1.0f ) / 2.0f * 255.0f );
}
#else
DeriveNormalZValues( block );
#endif
EmitBlock( outBuf, i, j, block );
}
}
}
/*
========================
idDxtDecoder::DecomposeColorBlock
========================
*/
void idDxtDecoder::DecomposeColorBlock( byte colors[2][4], byte colorIndices[16], bool noBlack ) {
int i;
unsigned int indices;
unsigned short color0, color1;
int colorRemap1[] = { 3, 0, 2, 1 };
int colorRemap2[] = { 1, 3, 2, 0 };
int *crm;
color0 = ReadUShort();
color1 = ReadUShort();
ColorFrom565( color0, colors[0] );
ColorFrom565( color1, colors[1] );
if ( noBlack || color0 > color1 ) {
crm = colorRemap1;
} else {
crm = colorRemap2;
}
indices = ReadUInt();
for ( i = 0; i < 16; i++ ) {
colorIndices[i] = (byte)crm[ indices & 3 ];
indices >>= 2;
}
}
/*
========================
idDxtDecoder::DecomposeAlphaBlock
========================
*/
void idDxtDecoder::DecomposeAlphaBlock( byte colors[2][4], byte alphaIndices[16] ) {
int i;
unsigned char alpha0, alpha1;
unsigned int indices;
int alphaRemap1[] = { 7, 0, 6, 5, 4, 3, 2, 1 };
int alphaRemap2[] = { 1, 6, 2, 3, 4, 5, 0, 7 };
int *arm;
alpha0 = ReadByte();
alpha1 = ReadByte();
colors[0][3] = alpha0;
colors[1][3] = alpha1;
if ( alpha0 > alpha1 ) {
arm = alphaRemap1;
} else {
arm = alphaRemap2;
}
indices = (int)ReadByte() | ( (int)ReadByte() << 8 ) | ( (int)ReadByte() << 16 );
for ( i = 0; i < 8; i++ ) {
alphaIndices[i] = (byte)arm[ indices & 7 ];
indices >>= 3;
}
indices = (int)ReadByte() | ( (int)ReadByte() << 8 ) | ( (int)ReadByte() << 16 );
for ( i = 8; i < 16; i++ ) {
alphaIndices[i] = (byte)arm[ indices & 7 ];
indices >>= 3;
}
}
/*
========================
idDxtDecoder::DecomposeImageDXT1
========================
*/
void idDxtDecoder::DecomposeImageDXT1( const byte *inBuf, byte *colorIndices, byte *pic1, byte *pic2, int width, int height ) {
byte colors[2][4];
byte indices[16];
this->width = width;
this->height = height;
this->inData = inBuf;
// extract the colors from the DXT
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecomposeColorBlock( colors, indices, false );
memcpy( colorIndices + (j+0) * width + i, indices+ 0, 4 );
memcpy( colorIndices + (j+1) * width + i, indices+ 4, 4 );
memcpy( colorIndices + (j+2) * width + i, indices+ 8, 4 );
memcpy( colorIndices + (j+3) * width + i, indices+12, 4 );
memcpy( pic1 + j * width / 4 + i, colors[0], 4 );
memcpy( pic2 + j * width / 4 + i, colors[1], 4 );
}
}
}
/*
========================
idDxtDecoder::DecomposeImageDXT5
========================
*/
void idDxtDecoder::DecomposeImageDXT5( const byte *inBuf, byte *colorIndices, byte *alphaIndices, byte *pic1, byte *pic2, int width, int height ) {
byte colors[2][4];
byte colorInd[16];
byte alphaInd[16];
this->width = width;
this->height = height;
this->inData = inBuf;
// extract the colors from the DXT
for ( int j = 0; j < height; j += 4 ) {
for ( int i = 0; i < width; i += 4 ) {
DecomposeAlphaBlock( colors, alphaInd );
DecomposeColorBlock( colors, colorInd, true );
memcpy( colorIndices + (j+0) * width + i, colorInd+ 0, 4 );
memcpy( colorIndices + (j+1) * width + i, colorInd+ 4, 4 );
memcpy( colorIndices + (j+2) * width + i, colorInd+ 8, 4 );
memcpy( colorIndices + (j+3) * width + i, colorInd+12, 4 );
memcpy( colorIndices + (j+0) * width + i, alphaInd+ 0, 4 );
memcpy( colorIndices + (j+1) * width + i, alphaInd+ 4, 4 );
memcpy( colorIndices + (j+2) * width + i, alphaInd+ 8, 4 );
memcpy( colorIndices + (j+3) * width + i, alphaInd+12, 4 );
memcpy( pic1 + j * width / 4 + i, colors[0], 4 );
memcpy( pic2 + j * width / 4 + i, colors[1], 4 );
}
}
}