mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-01 00:12:14 +00:00
745 lines
20 KiB
C++
745 lines
20 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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================================================================================================
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Contains the DxtDecoder implementation.
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================================================================================================
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*/
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#pragma hdrstop
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#include "DXTCodec_local.h"
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#include "DXTCodec.h"
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/*
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========================
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idDxtDecoder::EmitBlock
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========================
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*/
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void idDxtDecoder::EmitBlock( byte *outPtr, int x, int y, const byte *colorBlock ) {
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outPtr += ( y * width + x ) * 4;
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for ( int j = 0; j < 4; j++ ) {
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memcpy( outPtr, &colorBlock[j*4*4], 4*4 );
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outPtr += width * 4;
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}
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}
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/*
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========================
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idDxtDecoder::DecodeAlphaValues
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========================
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*/
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void idDxtDecoder::DecodeAlphaValues( byte *colorBlock, const int offset ) {
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int i;
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unsigned int indexes;
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byte alphas[8];
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alphas[0] = ReadByte();
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alphas[1] = ReadByte();
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if ( alphas[0] > alphas[1] ) {
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alphas[2] = ( 6 * alphas[0] + 1 * alphas[1] ) / 7;
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alphas[3] = ( 5 * alphas[0] + 2 * alphas[1] ) / 7;
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alphas[4] = ( 4 * alphas[0] + 3 * alphas[1] ) / 7;
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alphas[5] = ( 3 * alphas[0] + 4 * alphas[1] ) / 7;
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alphas[6] = ( 2 * alphas[0] + 5 * alphas[1] ) / 7;
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alphas[7] = ( 1 * alphas[0] + 6 * alphas[1] ) / 7;
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} else {
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alphas[2] = ( 4 * alphas[0] + 1 * alphas[1] ) / 5;
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alphas[3] = ( 3 * alphas[0] + 2 * alphas[1] ) / 5;
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alphas[4] = ( 2 * alphas[0] + 3 * alphas[1] ) / 5;
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alphas[5] = ( 1 * alphas[0] + 4 * alphas[1] ) / 5;
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alphas[6] = 0;
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alphas[7] = 255;
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}
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colorBlock += offset;
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indexes = (int)ReadByte() | ( (int)ReadByte() << 8 ) | ( (int)ReadByte() << 16 );
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for ( i = 0; i < 8; i++ ) {
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colorBlock[i*4] = alphas[indexes & 7];
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indexes >>= 3;
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}
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indexes = (int)ReadByte() | ( (int)ReadByte() << 8 ) | ( (int)ReadByte() << 16 );
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for ( i = 8; i < 16; i++ ) {
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colorBlock[i*4] = alphas[indexes & 7];
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indexes >>= 3;
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}
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}
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/*
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========================
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idDxtDecoder::DecodeColorValues
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========================
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*/
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void idDxtDecoder::DecodeColorValues( byte *colorBlock, bool noBlack, bool writeAlpha ) {
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byte colors[4][4];
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unsigned short color0 = ReadUShort();
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unsigned short color1 = ReadUShort();
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ColorFrom565( color0, colors[0] );
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ColorFrom565( color1, colors[1] );
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colors[0][3] = 255;
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colors[1][3] = 255;
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if ( noBlack || color0 > color1 ) {
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colors[2][0] = ( 2 * colors[0][0] + 1 * colors[1][0] ) / 3;
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colors[2][1] = ( 2 * colors[0][1] + 1 * colors[1][1] ) / 3;
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colors[2][2] = ( 2 * colors[0][2] + 1 * colors[1][2] ) / 3;
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colors[2][3] = 255;
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colors[3][0] = ( 1 * colors[0][0] + 2 * colors[1][0] ) / 3;
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colors[3][1] = ( 1 * colors[0][1] + 2 * colors[1][1] ) / 3;
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colors[3][2] = ( 1 * colors[0][2] + 2 * colors[1][2] ) / 3;
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colors[3][3] = 255;
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} else {
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colors[2][0] = ( 1 * colors[0][0] + 1 * colors[1][0] ) / 2;
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colors[2][1] = ( 1 * colors[0][1] + 1 * colors[1][1] ) / 2;
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colors[2][2] = ( 1 * colors[0][2] + 1 * colors[1][2] ) / 2;
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colors[2][3] = 255;
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colors[3][0] = 0;
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colors[3][1] = 0;
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colors[3][2] = 0;
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colors[3][3] = 0;
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}
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unsigned int indexes = ReadUInt();
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for ( int i = 0; i < 16; i++ ) {
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colorBlock[i*4+0] = colors[indexes & 3][0];
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colorBlock[i*4+1] = colors[indexes & 3][1];
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colorBlock[i*4+2] = colors[indexes & 3][2];
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if ( writeAlpha ) {
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colorBlock[i*4+3] = colors[indexes & 3][3];
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}
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indexes >>= 2;
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}
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}
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/*
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========================
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idDxtDecoder::DecodeCTX1Values
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========================
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*/
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void idDxtDecoder::DecodeCTX1Values( byte *colorBlock ) {
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byte colors[4][2];
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colors[0][0] = ReadByte();
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colors[0][1] = ReadByte();
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colors[1][0] = ReadByte();
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colors[1][1] = ReadByte();
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colors[2][0] = ( 2 * colors[0][0] + 1 * colors[1][0] ) / 3;
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colors[2][1] = ( 2 * colors[0][1] + 1 * colors[1][1] ) / 3;
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colors[3][0] = ( 1 * colors[0][0] + 2 * colors[1][0] ) / 3;
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colors[3][1] = ( 1 * colors[0][1] + 2 * colors[1][1] ) / 3;
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unsigned int indexes = ReadUInt();
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for ( int i = 0; i < 16; i++ ) {
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colorBlock[i*4+0] = colors[indexes & 3][0];
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colorBlock[i*4+1] = colors[indexes & 3][1];
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indexes >>= 2;
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}
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}
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/*
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========================
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idDxtDecoder::DecompressImageDXT1
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========================
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*/
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void idDxtDecoder::DecompressImageDXT1( const byte *inBuf, byte *outBuf, int width, int height ) {
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byte block[64];
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this->width = width;
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this->height = height;
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this->inData = inBuf;
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for ( int j = 0; j < height; j += 4 ) {
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for ( int i = 0; i < width; i += 4 ) {
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DecodeColorValues( block, false, true );
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EmitBlock( outBuf, i, j, block );
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}
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}
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}
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/*
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========================
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idDxtDecoder::DecompressImageDXT5
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========================
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*/
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void idDxtDecoder::DecompressImageDXT5( const byte *inBuf, byte *outBuf, int width, int height ) {
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byte block[64];
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this->width = width;
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this->height = height;
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this->inData = inBuf;
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for ( int j = 0; j < height; j += 4 ) {
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for ( int i = 0; i < width; i += 4 ) {
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DecodeAlphaValues( block, 3 );
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DecodeColorValues( block, true, false );
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EmitBlock( outBuf, i, j, block );
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}
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}
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}
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/*
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========================
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idDxtDecoder::DecompressImageDXT5_nVidia7x
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========================
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*/
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void idDxtDecoder::DecompressImageDXT5_nVidia7x( const byte *inBuf, byte *outBuf, int width, int height ) {
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byte block[64];
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this->width = width;
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this->height = height;
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this->inData = inBuf;
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for ( int j = 0; j < height; j += 4 ) {
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for ( int i = 0; i < width; i += 4 ) {
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DecodeAlphaValues( block, 3 );
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DecodeColorValues( block, false, false );
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EmitBlock( outBuf, i, j, block );
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}
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}
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}
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/*
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========================
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idDxtDecoder::DecompressYCoCgDXT5
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========================
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*/
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void idDxtDecoder::DecompressYCoCgDXT5( const byte *inBuf, byte *outBuf, int width, int height ) {
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DecompressImageDXT5_nVidia7x( inBuf, outBuf, width, height );
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// descale the CoCg values and set the scale factor effectively to 1
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for ( int i = 0; i < width * height; i++ ) {
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int scale = ( outBuf[i*4+2] >> 3 ) + 1;
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outBuf[i*4+0] = byte( ( outBuf[i*4+0] - 128 ) / scale + 128 );
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outBuf[i*4+1] = byte( ( outBuf[i*4+1] - 128 ) / scale + 128 );
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outBuf[i*4+2] = 0; // this translates to a scale factor of 1 for uncompressed
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}
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}
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/*
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========================
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idDxtDecoder::DecompressYCoCgCTX1DXT5A
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========================
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*/
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void idDxtDecoder::DecompressYCoCgCTX1DXT5A( const byte *inBuf, byte *outBuf, int width, int height ) {
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byte block[64];
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this->width = width;
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this->height = height;
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this->inData = inBuf;
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for ( int j = 0; j < height; j += 4 ) {
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for ( int i = 0; i < width; i += 4 ) {
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DecodeAlphaValues( block, 3 );
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DecodeCTX1Values( block );
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EmitBlock( outBuf, i, j, block );
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}
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}
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}
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/*
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========================
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idDxtDecoder::DecodeNormalYValues
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========================
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*/
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void idDxtDecoder::DecodeNormalYValues( byte *normalBlock, const int offsetY, byte &c0, byte &c1 ) {
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int i;
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unsigned int indexes;
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unsigned short normal0, normal1;
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byte normalsY[4];
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normal0 = ReadUShort();
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normal1 = ReadUShort();
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assert( normal0 >= normal1 );
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normalsY[0] = NormalYFrom565( normal0 );
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normalsY[1] = NormalYFrom565( normal1 );
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normalsY[2] = ( 2 * normalsY[0] + 1 * normalsY[1] ) / 3;
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normalsY[3] = ( 1 * normalsY[0] + 2 * normalsY[1] ) / 3;
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c0 = NormalBiasFrom565( normal0 );
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c1 = NormalScaleFrom565( normal0 );
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byte *normalYPtr = normalBlock + offsetY;
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indexes = ReadUInt();
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for ( i = 0; i < 16; i++ ) {
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normalYPtr[i*4] = normalsY[indexes & 3];
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indexes >>= 2;
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}
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}
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/*
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========================
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UShortSqrt
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========================
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*/
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byte UShortSqrt( unsigned short s ) {
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#if 1
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int t, b, r, x;
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r = 0;
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for ( b = 0x10000000; b != 0; b >>= 2 ) {
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t = r + b;
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r >>= 1;
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x = -( t <= s );
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s = s - (unsigned short)( t & x );
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r += b & x;
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}
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return byte( r );
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#else
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int t, b, r;
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r = 0;
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for ( b = 0x10000000; b != 0; b >>= 2 ) {
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t = r + b;
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r >>= 1;
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if ( t <= s ) {
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s -= t;
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r += b;
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}
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}
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return r;
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#endif
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}
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/*
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========================
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idDxtDecoder::DeriveNormalZValues
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========================
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*/
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void idDxtDecoder::DeriveNormalZValues( byte *normalBlock ) {
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int i;
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for ( i = 0; i < 16; i++ ) {
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int x = normalBlock[i*4+0] - 127;
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int y = normalBlock[i*4+1] - 127;
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normalBlock[i*4+2] = 128 + UShortSqrt( (unsigned short)( 16383 - x * x - y * y ) );
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}
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}
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/*
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========================
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idDxtDecoder::UnRotateNormals
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========================
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*/
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void UnRotateNormals( const byte *block, float *normals, byte c0, byte c1 ) {
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int rotation = c0;
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float angle = -( rotation / 255.0f ) * idMath::PI;
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float s = sin( angle );
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float c = cos( angle );
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int scale = ( c1 >> 3 ) + 1;
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for ( int i = 0; i < 16; i++ ) {
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float x = block[i*4+0] / 255.0f * 2.0f - 1.0f;
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float y = ( ( block[i*4+1] - 128 ) / scale + 128 ) / 255.0f * 2.0f - 1.0f;
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float rx = c * x - s * y;
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float ry = s * x + c * y;
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normals[i*4+0] = rx;
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normals[i*4+1] = ry;
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}
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}
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/*
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========================
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idDxtDecoder::DecompressNormalMapDXT1
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========================
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*/
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void idDxtDecoder::DecompressNormalMapDXT1( const byte *inBuf, byte *outBuf, int width, int height ) {
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byte block[64];
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this->width = width;
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this->height = height;
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this->inData = inBuf;
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for ( int j = 0; j < height; j += 4 ) {
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for ( int i = 0; i < width; i += 4 ) {
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DecodeColorValues( block, false, true );
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#if 1
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float normals[16*4];
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/*
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for ( int k = 0; k < 16; k++ ) {
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normals[k*4+0] = block[k*4+0] / 255.0f * 2.0f - 1.0f;
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normals[k*4+1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
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}
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*/
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UnRotateNormals( block, normals, block[0*4+2], 0 );
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for ( int k = 0; k < 16; k++ ) {
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float x = normals[k*4+0];
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float y = normals[k*4+1];
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float z = 1.0f - x * x - y * y;
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if ( z < 0.0f ) z = 0.0f;
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normals[k*4+2] = sqrt( z );
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}
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for ( int k = 0; k < 16; k++ ) {
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block[k*4+0] = idMath::Ftob( ( normals[k*4+0] + 1.0f ) / 2.0f * 255.0f );
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block[k*4+1] = idMath::Ftob( ( normals[k*4+1] + 1.0f ) / 2.0f * 255.0f );
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block[k*4+2] = idMath::Ftob( ( normals[k*4+2] + 1.0f ) / 2.0f * 255.0f );
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}
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#else
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DeriveNormalZValues( block );
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#endif
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EmitBlock( outBuf, i, j, block );
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}
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}
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}
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/*
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========================
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idDxtDecoder::DecompressNormalMapDXT1Renormalize
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========================
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*/
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void idDxtDecoder::DecompressNormalMapDXT1Renormalize( const byte *inBuf, byte *outBuf, int width, int height ) {
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byte block[64];
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this->width = width;
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this->height = height;
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this->inData = inBuf;
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for ( int j = 0; j < height; j += 4 ) {
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for ( int i = 0; i < width; i += 4 ) {
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DecodeColorValues( block, false, true );
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for ( int k = 0; k < 16; k++ ) {
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float normal[3];
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normal[0] = block[k*4+0] / 255.0f * 2.0f - 1.0f;
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normal[1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
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normal[2] = block[k*4+2] / 255.0f * 2.0f - 1.0f;
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float rsq = idMath::InvSqrt( normal[0] * normal[0] + normal[1] * normal[1] + normal[2] * normal[2] );
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normal[0] *= rsq;
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normal[1] *= rsq;
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normal[2] *= rsq;
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block[k*4+0] = idMath::Ftob( ( normal[0] + 1.0f ) / 2.0f * 255.0f + 0.5f );
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block[k*4+1] = idMath::Ftob( ( normal[1] + 1.0f ) / 2.0f * 255.0f + 0.5f );
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block[k*4+2] = idMath::Ftob( ( normal[2] + 1.0f ) / 2.0f * 255.0f + 0.5f );
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}
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EmitBlock( outBuf, i, j, block );
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}
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}
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}
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/*
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========================
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idDxtDecoder::DecompressNormalMapDXT5Renormalize
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========================
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*/
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void idDxtDecoder::DecompressNormalMapDXT5Renormalize( const byte *inBuf, byte *outBuf, int width, int height ) {
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byte block[64];
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this->width = width;
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this->height = height;
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this->inData = inBuf;
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for ( int j = 0; j < height; j += 4 ) {
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for ( int i = 0; i < width; i += 4 ) {
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DecodeAlphaValues( block, 3 );
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DecodeColorValues( block, false, false );
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for ( int k = 0; k < 16; k++ ) {
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float normal[3];
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#if 0 // object-space
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normal[0] = block[k*4+0] / 255.0f * 2.0f - 1.0f;
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normal[1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
|
|
normal[2] = block[k*4+3] / 255.0f * 2.0f - 1.0f;
|
|
#else
|
|
normal[0] = block[k*4+3] / 255.0f * 2.0f - 1.0f;
|
|
normal[1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
|
|
normal[2] = block[k*4+2] / 255.0f * 2.0f - 1.0f;
|
|
#endif
|
|
float rsq = idMath::InvSqrt( normal[0] * normal[0] + normal[1] * normal[1] + normal[2] * normal[2] );
|
|
normal[0] *= rsq;
|
|
normal[1] *= rsq;
|
|
normal[2] *= rsq;
|
|
block[k*4+0] = idMath::Ftob( ( normal[0] + 1.0f ) / 2.0f * 255.0f + 0.5f );
|
|
block[k*4+1] = idMath::Ftob( ( normal[1] + 1.0f ) / 2.0f * 255.0f + 0.5f );
|
|
block[k*4+2] = idMath::Ftob( ( normal[2] + 1.0f ) / 2.0f * 255.0f + 0.5f );
|
|
}
|
|
|
|
EmitBlock( outBuf, i, j, block );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idDxtDecoder::BiasScaleNormalY
|
|
========================
|
|
*/
|
|
void BiasScaleNormalY( byte *normals, const int offsetY, const byte c0, const byte c1 ) {
|
|
int bias = c0 - 4;
|
|
int scale = ( c1 >> 3 ) + 1;
|
|
for ( int i = 0; i < 16; i++ ) {
|
|
normals[i*4+offsetY] = byte( ( normals[i*4+offsetY] - 128 ) / scale + bias );
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idDxtDecoder::BiasScaleNormals
|
|
========================
|
|
*/
|
|
void BiasScaleNormals( const byte *block, float *normals, const byte c0, const byte c1 ) {
|
|
int bias = c0 - 4;
|
|
int scale = ( c1 >> 3 ) + 1;
|
|
for ( int i = 0; i < 16; i++ ) {
|
|
normals[i*4+0] = block[i*4+0] / 255.0f * 2.0f - 1.0f;
|
|
normals[i*4+1] = ( ( block[i*4+1] - 128.0f ) / scale + bias ) / 255.0f * 2.0f - 1.0f;
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idDxtDecoder::DecompressNormalMapDXT5
|
|
========================
|
|
*/
|
|
void idDxtDecoder::DecompressNormalMapDXT5( const byte *inBuf, byte *outBuf, int width, int height ) {
|
|
byte block[64];
|
|
byte c0, c1;
|
|
|
|
this->width = width;
|
|
this->height = height;
|
|
this->inData = inBuf;
|
|
|
|
for ( int j = 0; j < height; j += 4 ) {
|
|
for ( int i = 0; i < width; i += 4 ) {
|
|
DecodeAlphaValues( block, 0 );
|
|
DecodeNormalYValues( block, 1, c0, c1 );
|
|
#if 1
|
|
float normals[16*4];
|
|
//BiasScaleNormals( block, normals, c0, c1 );
|
|
UnRotateNormals( block, normals, c0, c1 );
|
|
for ( int k = 0; k < 16; k++ ) {
|
|
float x = normals[k*4+0];
|
|
float y = normals[k*4+1];
|
|
float z = 1.0f - x * x - y * y;
|
|
if ( z < 0.0f ) z = 0.0f;
|
|
normals[k*4+2] = sqrt( z );
|
|
}
|
|
for ( int k = 0; k < 16; k++ ) {
|
|
block[k*4+0] = idMath::Ftob( ( normals[k*4+0] + 1.0f ) / 2.0f * 255.0f );
|
|
block[k*4+1] = idMath::Ftob( ( normals[k*4+1] + 1.0f ) / 2.0f * 255.0f );
|
|
block[k*4+2] = idMath::Ftob( ( normals[k*4+2] + 1.0f ) / 2.0f * 255.0f );
|
|
}
|
|
#else
|
|
BiasScaleNormalY( block, 1, c0, c1 );
|
|
DeriveNormalZValues( block );
|
|
#endif
|
|
|
|
EmitBlock( outBuf, i, j, block );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idDxtDecoder::DecompressNormalMapDXN2
|
|
========================
|
|
*/
|
|
void idDxtDecoder::DecompressNormalMapDXN2( const byte *inBuf, byte *outBuf, int width, int height ) {
|
|
byte block[64];
|
|
|
|
this->width = width;
|
|
this->height = height;
|
|
this->inData = inBuf;
|
|
|
|
for ( int j = 0; j < height; j += 4 ) {
|
|
for ( int i = 0; i < width; i += 4 ) {
|
|
DecodeAlphaValues( block, 0 );
|
|
DecodeAlphaValues( block, 1 );
|
|
#if 1
|
|
float normals[16*4];
|
|
for ( int k = 0; k < 16; k++ ) {
|
|
normals[k*4+0] = block[k*4+0] / 255.0f * 2.0f - 1.0f;
|
|
normals[k*4+1] = block[k*4+1] / 255.0f * 2.0f - 1.0f;
|
|
}
|
|
for ( int k = 0; k < 16; k++ ) {
|
|
float x = normals[k*4+0];
|
|
float y = normals[k*4+1];
|
|
float z = 1.0f - x * x - y * y;
|
|
if ( z < 0.0f ) z = 0.0f;
|
|
normals[k*4+2] = sqrt( z );
|
|
}
|
|
for ( int k = 0; k < 16; k++ ) {
|
|
block[k*4+0] = idMath::Ftob( ( normals[k*4+0] + 1.0f ) / 2.0f * 255.0f );
|
|
block[k*4+1] = idMath::Ftob( ( normals[k*4+1] + 1.0f ) / 2.0f * 255.0f );
|
|
block[k*4+2] = idMath::Ftob( ( normals[k*4+2] + 1.0f ) / 2.0f * 255.0f );
|
|
}
|
|
#else
|
|
DeriveNormalZValues( block );
|
|
#endif
|
|
EmitBlock( outBuf, i, j, block );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idDxtDecoder::DecomposeColorBlock
|
|
========================
|
|
*/
|
|
void idDxtDecoder::DecomposeColorBlock( byte colors[2][4], byte colorIndices[16], bool noBlack ) {
|
|
int i;
|
|
unsigned int indices;
|
|
unsigned short color0, color1;
|
|
int colorRemap1[] = { 3, 0, 2, 1 };
|
|
int colorRemap2[] = { 1, 3, 2, 0 };
|
|
int *crm;
|
|
|
|
color0 = ReadUShort();
|
|
color1 = ReadUShort();
|
|
|
|
ColorFrom565( color0, colors[0] );
|
|
ColorFrom565( color1, colors[1] );
|
|
|
|
if ( noBlack || color0 > color1 ) {
|
|
crm = colorRemap1;
|
|
} else {
|
|
crm = colorRemap2;
|
|
}
|
|
|
|
indices = ReadUInt();
|
|
for ( i = 0; i < 16; i++ ) {
|
|
colorIndices[i] = (byte)crm[ indices & 3 ];
|
|
indices >>= 2;
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idDxtDecoder::DecomposeAlphaBlock
|
|
========================
|
|
*/
|
|
void idDxtDecoder::DecomposeAlphaBlock( byte colors[2][4], byte alphaIndices[16] ) {
|
|
int i;
|
|
unsigned char alpha0, alpha1;
|
|
unsigned int indices;
|
|
int alphaRemap1[] = { 7, 0, 6, 5, 4, 3, 2, 1 };
|
|
int alphaRemap2[] = { 1, 6, 2, 3, 4, 5, 0, 7 };
|
|
int *arm;
|
|
|
|
alpha0 = ReadByte();
|
|
alpha1 = ReadByte();
|
|
|
|
colors[0][3] = alpha0;
|
|
colors[1][3] = alpha1;
|
|
|
|
if ( alpha0 > alpha1 ) {
|
|
arm = alphaRemap1;
|
|
} else {
|
|
arm = alphaRemap2;
|
|
}
|
|
|
|
indices = (int)ReadByte() | ( (int)ReadByte() << 8 ) | ( (int)ReadByte() << 16 );
|
|
for ( i = 0; i < 8; i++ ) {
|
|
alphaIndices[i] = (byte)arm[ indices & 7 ];
|
|
indices >>= 3;
|
|
}
|
|
|
|
indices = (int)ReadByte() | ( (int)ReadByte() << 8 ) | ( (int)ReadByte() << 16 );
|
|
for ( i = 8; i < 16; i++ ) {
|
|
alphaIndices[i] = (byte)arm[ indices & 7 ];
|
|
indices >>= 3;
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idDxtDecoder::DecomposeImageDXT1
|
|
========================
|
|
*/
|
|
void idDxtDecoder::DecomposeImageDXT1( const byte *inBuf, byte *colorIndices, byte *pic1, byte *pic2, int width, int height ) {
|
|
byte colors[2][4];
|
|
byte indices[16];
|
|
|
|
this->width = width;
|
|
this->height = height;
|
|
this->inData = inBuf;
|
|
|
|
// extract the colors from the DXT
|
|
for ( int j = 0; j < height; j += 4 ) {
|
|
for ( int i = 0; i < width; i += 4 ) {
|
|
DecomposeColorBlock( colors, indices, false );
|
|
|
|
memcpy( colorIndices + (j+0) * width + i, indices+ 0, 4 );
|
|
memcpy( colorIndices + (j+1) * width + i, indices+ 4, 4 );
|
|
memcpy( colorIndices + (j+2) * width + i, indices+ 8, 4 );
|
|
memcpy( colorIndices + (j+3) * width + i, indices+12, 4 );
|
|
|
|
memcpy( pic1 + j * width / 4 + i, colors[0], 4 );
|
|
|
|
memcpy( pic2 + j * width / 4 + i, colors[1], 4 );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idDxtDecoder::DecomposeImageDXT5
|
|
========================
|
|
*/
|
|
void idDxtDecoder::DecomposeImageDXT5( const byte *inBuf, byte *colorIndices, byte *alphaIndices, byte *pic1, byte *pic2, int width, int height ) {
|
|
byte colors[2][4];
|
|
byte colorInd[16];
|
|
byte alphaInd[16];
|
|
|
|
this->width = width;
|
|
this->height = height;
|
|
this->inData = inBuf;
|
|
|
|
// extract the colors from the DXT
|
|
for ( int j = 0; j < height; j += 4 ) {
|
|
for ( int i = 0; i < width; i += 4 ) {
|
|
DecomposeAlphaBlock( colors, alphaInd );
|
|
DecomposeColorBlock( colors, colorInd, true );
|
|
|
|
memcpy( colorIndices + (j+0) * width + i, colorInd+ 0, 4 );
|
|
memcpy( colorIndices + (j+1) * width + i, colorInd+ 4, 4 );
|
|
memcpy( colorIndices + (j+2) * width + i, colorInd+ 8, 4 );
|
|
memcpy( colorIndices + (j+3) * width + i, colorInd+12, 4 );
|
|
|
|
memcpy( colorIndices + (j+0) * width + i, alphaInd+ 0, 4 );
|
|
memcpy( colorIndices + (j+1) * width + i, alphaInd+ 4, 4 );
|
|
memcpy( colorIndices + (j+2) * width + i, alphaInd+ 8, 4 );
|
|
memcpy( colorIndices + (j+3) * width + i, alphaInd+12, 4 );
|
|
|
|
memcpy( pic1 + j * width / 4 + i, colors[0], 4 );
|
|
|
|
memcpy( pic2 + j * width / 4 + i, colors[1], 4 );
|
|
}
|
|
}
|
|
}
|
|
|