mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
259 lines
12 KiB
C++
259 lines
12 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __CMDSYSTEM_H__
|
|
#define __CMDSYSTEM_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Console command execution and command text buffering.
|
|
|
|
Any number of commands can be added in a frame from several different
|
|
sources. Most commands come from either key bindings or console line input,
|
|
but entire text files can be execed.
|
|
|
|
Command execution takes a null terminated string, breaks it into tokens,
|
|
then searches for a command or variable that matches the first token.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// command flags
|
|
typedef enum {
|
|
CMD_FL_ALL = -1,
|
|
CMD_FL_CHEAT = BIT(0), // command is considered a cheat
|
|
CMD_FL_SYSTEM = BIT(1), // system command
|
|
CMD_FL_RENDERER = BIT(2), // renderer command
|
|
CMD_FL_SOUND = BIT(3), // sound command
|
|
CMD_FL_GAME = BIT(4), // game command
|
|
CMD_FL_TOOL = BIT(5) // tool command
|
|
} cmdFlags_t;
|
|
|
|
// parameters for command buffer stuffing
|
|
typedef enum {
|
|
CMD_EXEC_NOW, // don't return until completed
|
|
CMD_EXEC_INSERT, // insert at current position, but don't run yet
|
|
CMD_EXEC_APPEND // add to end of the command buffer (normal case)
|
|
} cmdExecution_t;
|
|
|
|
// command function
|
|
typedef void (*cmdFunction_t)( const idCmdArgs &args );
|
|
|
|
// argument completion function
|
|
typedef void (*argCompletion_t)( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
|
|
/*
|
|
================================================
|
|
idCommandLink is a convenient way to get a function registered as a
|
|
ConsoleCommand without having to add an explicit call to idCmdSystem->AddCommand() in a startup
|
|
function somewhere. Simply declare a static variable with the parameters and it will get
|
|
executed before main(). For example:
|
|
|
|
static idCommandLink sys_dumpMemory( "sys_dumpMemory", Sys_DumpMemory_f, "Walks the heap and reports stats" );
|
|
================================================
|
|
*/
|
|
|
|
class idCommandLink {
|
|
public:
|
|
idCommandLink( const char *cmdName, cmdFunction_t function,
|
|
const char *description, argCompletion_t argCompletion = NULL );
|
|
idCommandLink * next;
|
|
const char * cmdName_;
|
|
cmdFunction_t function_;
|
|
const char * description_;
|
|
argCompletion_t argCompletion_;
|
|
};
|
|
|
|
// The command system will create commands for all the static definitions
|
|
// when it initializes.
|
|
idCommandLink *CommandLinks( idCommandLink *cl = NULL );
|
|
|
|
/*
|
|
================================================
|
|
The CONSOLE_COMMAND macro is an even easier way to create a console command by
|
|
automatically generating the idCommandLink variable, and it also allows all the
|
|
command code to be stripped from a build with a single define. For example:
|
|
|
|
CONSOLE_COMMAND( Sys_DumpMemory, "Walks the heap and reports stats" ) {
|
|
// do stuff
|
|
}
|
|
|
|
NOTE: All CONSOLE_COMMANDs will be stripped with the shipping build unless it's
|
|
created using the CONSOLE_COMMAND_SHIP macro.
|
|
================================================
|
|
*/
|
|
|
|
#if defined ( ID_RETAIL ) && !defined( ID_RETAIL_INTERNAL )
|
|
#define CONSOLE_COMMAND_SHIP CONSOLE_COMMAND_COMPILE
|
|
#define CONSOLE_COMMAND CONSOLE_COMMAND_NO_COMPILE
|
|
// We need to disable this warning to get commands that were made friends
|
|
// of classes to compile as inline.
|
|
// warning C4211: nonstandard extension used : redefined extern to static
|
|
#pragma warning( disable : 4211 )
|
|
// warning C4505: 'xxx' : unreferenced local function has been removed
|
|
#pragma warning( disable : 4505 )
|
|
#else
|
|
#define CONSOLE_COMMAND_SHIP CONSOLE_COMMAND_COMPILE
|
|
#define CONSOLE_COMMAND CONSOLE_COMMAND_COMPILE
|
|
#endif
|
|
|
|
// Turn console commands into static inline code, which will cause them to be
|
|
// removed from the build.
|
|
#define CONSOLE_COMMAND_NO_COMPILE( name, comment, completion ) \
|
|
static inline void name ## _f( const idCmdArgs &args )
|
|
|
|
// lint incorrectly gives this for all console commands: Issue 1568: (Warning -- Variable 'TestAtomicString_v' accesses variable 'atomicStringManager' before the latter is initialized through calls: 'TestAtomicString_f() => idAtomicString::FreeDynamic()')
|
|
// I can't figure out how to disable this just around CONSOLE_COMMAND, so it must stay disabled everywhere,
|
|
// which is a shame.
|
|
//lint -e1568
|
|
#define CONSOLE_COMMAND_COMPILE( name, comment, completion ) \
|
|
void name ## _f( const idCmdArgs &args ); \
|
|
idCommandLink name ## _v( #name, name ## _f, comment, completion ); \
|
|
void name ## _f( const idCmdArgs &args )
|
|
|
|
class idCmdSystem {
|
|
public:
|
|
virtual ~idCmdSystem() {}
|
|
|
|
virtual void Init() = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
// Registers a command and the function to call for it.
|
|
virtual void AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t argCompletion = NULL ) = 0;
|
|
// Removes a command.
|
|
virtual void RemoveCommand( const char *cmdName ) = 0;
|
|
// Remove all commands with one of the flags set.
|
|
virtual void RemoveFlaggedCommands( int flags ) = 0;
|
|
|
|
// Command and argument completion using callback for each valid string.
|
|
virtual void CommandCompletion( void(*callback)( const char *s ) ) = 0;
|
|
virtual void ArgCompletion( const char *cmdString, void(*callback)( const char *s ) ) = 0;
|
|
|
|
virtual void ExecuteCommandText( const char * text ) = 0;
|
|
virtual void AppendCommandText( const char * text ) = 0;
|
|
|
|
// Adds command text to the command buffer, does not add a final \n
|
|
virtual void BufferCommandText( cmdExecution_t exec, const char *text ) = 0;
|
|
// Pulls off \n \r or ; terminated lines of text from the command buffer and
|
|
// executes the commands. Stops when the buffer is empty.
|
|
// Normally called once per frame, but may be explicitly invoked.
|
|
virtual void ExecuteCommandBuffer() = 0;
|
|
|
|
// Base for path/file auto-completion.
|
|
virtual void ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) = 0;
|
|
// Base for decl name auto-completion.
|
|
virtual void ArgCompletion_DeclName( const idCmdArgs &args, void(*callback)( const char *s ), int type ) = 0;
|
|
|
|
// Adds to the command buffer in tokenized form ( CMD_EXEC_NOW or CMD_EXEC_APPEND only )
|
|
virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) = 0;
|
|
|
|
// Setup a reloadEngine to happen on next command run, and give a command to execute after reload
|
|
virtual void SetupReloadEngine( const idCmdArgs &args ) = 0;
|
|
virtual bool PostReloadEngine() = 0;
|
|
|
|
// Default argument completion functions.
|
|
static void ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
template<int min,int max>
|
|
static void ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
template<const char **strings>
|
|
static void ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
template<int type>
|
|
static void ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
static void ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
};
|
|
|
|
extern idCmdSystem * cmdSystem;
|
|
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
callback( va( "%s 0", args.Argv( 0 ) ) );
|
|
callback( va( "%s 1", args.Argv( 0 ) ) );
|
|
}
|
|
|
|
template<int min,int max> ID_INLINE void idCmdSystem::ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
for ( int i = min; i <= max; i++ ) {
|
|
callback( va( "%s %d", args.Argv( 0 ), i ) );
|
|
}
|
|
}
|
|
|
|
template<const char **strings> ID_INLINE void idCmdSystem::ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
for ( int i = 0; strings[i]; i++ ) {
|
|
callback( va( "%s %s", args.Argv( 0 ), strings[i] ) );
|
|
}
|
|
}
|
|
|
|
template<int type> ID_INLINE void idCmdSystem::ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_DeclName( args, callback, type );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, "", NULL );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".map", NULL );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "models/", false, ".lwo", ".ase", ".md5mesh", ".ma", NULL );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "sound/", false, ".wav", NULL );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".tga", ".dds", ".jpg", ".pcx", NULL );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".bik", NULL );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, ".cfg", NULL );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "SaveGames/", true, ".save", NULL );
|
|
}
|
|
|
|
ID_INLINE void idCmdSystem::ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
|
|
cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".demo", NULL );
|
|
}
|
|
|
|
#endif /* !__CMDSYSTEM_H__ */
|