doom3-bfg/neo/aas/AASFileManager.cpp
2012-11-26 12:58:24 -06:00

77 lines
2.6 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
#include "AASFile.h"
#include "AASFile_local.h"
/*
===============================================================================
AAS File Manager
===============================================================================
*/
class idAASFileManagerLocal : public idAASFileManager {
public:
virtual ~idAASFileManagerLocal() {}
virtual idAASFile * LoadAAS( const char *fileName, unsigned int mapFileCRC );
virtual void FreeAAS( idAASFile *file );
};
idAASFileManagerLocal AASFileManagerLocal;
idAASFileManager * AASFileManager = &AASFileManagerLocal;
/*
================
idAASFileManagerLocal::LoadAAS
================
*/
idAASFile *idAASFileManagerLocal::LoadAAS( const char *fileName, unsigned int mapFileCRC ) {
idAASFileLocal *file = new (TAG_AAS) idAASFileLocal();
if ( !file->Load( fileName, mapFileCRC ) ) {
delete file;
return NULL;
}
return file;
}
/*
================
idAASFileManagerLocal::FreeAAS
================
*/
void idAASFileManagerLocal::FreeAAS( idAASFile *file ) {
delete file;
}