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doom3-bfg/base/def/monster_zombie_jumpsuit.def
2022-08-27 13:19:29 +02:00

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5.9 KiB
Modula-2

/***********************************************************************
monster_zombie_jumpsuit.def
***********************************************************************/
export fred {
options -prefix ZJUMP_ -align ALL -parent Loneck Shoulders -parent chainsaw Rhand
anim models/monsters/zombie/jumpsuit/cycles/melee3.mb -dest models/md5/monsters/zjump/melee3
anim models/monsters/zombie/jumpsuit/cycles/sight3.mb -dest models/md5/monsters/zjump/sight3
// anim models/monsters/zombie/jumpsuit/cycles/getup_from_bench.mb -dest models/md5/monsters/zjump/getup_from_bench
// anim models/monsters/zombie/jumpsuit/cycles/getup_from_bench.mb -range 1 1 -dest models/md5/monsters/zjump/getup_from_bench_idle
anim models/monsters/zombie/jumpsuit/cycles/influence_eats_arm.mb -dest models/md5/monsters/zjump/influence_eats_arm
anim models/monsters/zombie/jumpsuit/cycles/influence_shake.mb -dest models/md5/monsters/zjump/influence_shake
anim models/monsters/zombie/jumpsuit/cycles/influence_shake_random.mb -dest models/md5/monsters/zjump/influence_shake_random
options -prefix ZJUMP_ -parent Loneck Shoulders -parent chainsaw Rhand
// anim models/monsters/combos/zjump_eats_zfat_loop.mb -dest models/md5/combos/zjump_eats_zfat_loop
// anim models/monsters/combos/zjump_eats_zfat_getup.mb -dest models/md5/combos/zjump_eats_zfat_getup
// anim models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zjump_eats_zsci_loop
// anim models/monsters/combos/zjump_eats_zsci_getup.mb -dest models/md5/combos/zjump_eats_zsci_getup
}
model monster_zombie_jumpsuit_old {
mesh models/md5/monsters/zjump/zjump.md5mesh
channel torso ( *Waist )
channel legs ( *Hips origin Body2 )
anim af_pose models/md5/monsters/zjump/af_pose.md5anim
anim ik_pose models/md5/monsters/zjump/af_pose.md5anim
anim sight models/md5/monsters/zjump/sight3.md5anim {
frame 1 sound_voice snd_sight1
}
anim idle1 models/md5/monsters/zjump/idle1.md5anim
anim walk1 models/md5/monsters/zjump/walk1.md5anim {
frame 15 sound_body snd_footstep
frame 31 sound_body snd_footstep
frame 47 sound_body snd_footstep
frame 63 sound_body snd_footstep
}
anim melee_attack1 models/md5/monsters/zjump/melee3.md5anim {
frame 1 call overrideLegs
frame 14 melee melee_zombie_maint_Right
frame 28 melee melee_zombie_maint_Left
}
anim pain models/md5/monsters/zjump/pain1_chest.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_head models/md5/monsters/zjump/pain1_head.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_chest models/md5/monsters/zjump/pain1_chest.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_left_arm models/md5/monsters/zjump/pain1_luparm.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_right_arm models/md5/monsters/zjump/pain1_ruparm.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_legs models/md5/monsters/zjump/pain1_legs.md5anim {
frame 1 sound_voice snd_pain
}
anim zjump_eats_zsci_loop models/md5/combos/zjump_eats_zsci_loop.md5anim {
ai_no_turn
frame 1 disableWalkIK
}
anim zjump_eats_zsci_getup models/md5/combos/zjump_eats_zsci_getup.md5anim {
ai_no_turn
}
anim zjump_eats_zfat_loop models/md5/combos/zjump_eats_zfat_loop.md5anim {
frame 1 disableWalkIK
ai_no_turn
}
anim zjump_eats_zfat_getup models/md5/combos/zjump_eats_zfat_getup.md5anim {
ai_no_turn
frame 1 disableWalkIK
frame 80 enableWalkIK
}
anim benchgetup models/md5/monsters/zjump/getup_from_bench.md5anim {
ai_no_turn
frame 1 sound_voice snd_sight1
}
anim benchidle models/md5/monsters/zjump/getup_from_bench_idle.md5anim {
ai_no_turn
}
}
entityDef monster_zombie_jumpsuit_old {
"inherit" "zombie_default"
"scriptobject" "monster_zombie"
"size" "48 48 68"
"use_aas" "aas48"
"team" "1"
"rank" "0"
"health" "100"
"melee_range" "32"
"skin" "skins/models/monsters/zjump.skin"
"anim" "idle1"
"mass" "150"
"bleed" "1"
"blockedRadius" "15"
"blockedMoveTime" "500"
"blockedAttackTime" "500"
"dropGibItem9Joint" "Head"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_waist" "Body2"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle_r"
"ik_ankle2" "Rankle_r"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Lball_r"
"ik_foot2" "Rball_r"
"ragdoll" "monster_zombie_chainsaw"
"model" "monster_zombie_jumpsuit_old"
"damage_zone head" "*Neck"
"damage_zone chest" "*Waist -*Neck"
"damage_zone left_arm" "*Luparm"
"damage_zone right_arm" "*Ruparm"
"damage_zone legs" "*Hips origin Body2"
"damage_scale head" "2"
"snd_sight1" "monster_zombie_fat_sight1"
"snd_idle" "monster_zombie_chainsaw_idle"
"snd_footstep" "monster_zombie_commando_footstep"
"snd_chatter" "monster_zombie_fat_chatter"
"snd_chatter_combat" "monster_zombie_fat_chatter_combat"
"snd_pain" "monster_zombie_fat_pain"
"snd_melee_attack" "monster_zombie_fat_attackmelee_1"
"snd_melee_attack_1" "monster_zombie_fat_attackmelee_1"
"snd_melee_attack_2" "monster_zombie_fat_attackmelee_2"
"snd_melee_attack_3" "monster_zombie_fat_attackmelee_3"
"snd_thud" "monster_zombie_fat_thud"
"skin_dropGib" "skins/models/monsters/zjumpgib.skin"
}
model monster_zombie_jumpsuit_influence {
mesh models/md5/monsters/zjump/zjump.md5mesh
anim eating_arm models/md5/monsters/zjump/influence_eats_arm.md5anim
anim shake models/md5/monsters/zjump/influence_shake.md5anim
anim shake_random models/md5/monsters/zjump/influence_shake_random.md5anim
}
entityDef monster_zombie_jumpsuit_influence {
"inherit" "cin_base"
"model" "monster_zombie_jumpsuit_influence"
"anim" "eating_arm"
"skin" "skins/models/monsters/zjump.skin"
}