mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 23:21:35 +00:00
171 lines
No EOL
5.9 KiB
Modula-2
171 lines
No EOL
5.9 KiB
Modula-2
/***********************************************************************
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monster_zombie_jumpsuit.def
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***********************************************************************/
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export fred {
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options -prefix ZJUMP_ -align ALL -parent Loneck Shoulders -parent chainsaw Rhand
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anim models/monsters/zombie/jumpsuit/cycles/melee3.mb -dest models/md5/monsters/zjump/melee3
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anim models/monsters/zombie/jumpsuit/cycles/sight3.mb -dest models/md5/monsters/zjump/sight3
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// anim models/monsters/zombie/jumpsuit/cycles/getup_from_bench.mb -dest models/md5/monsters/zjump/getup_from_bench
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// anim models/monsters/zombie/jumpsuit/cycles/getup_from_bench.mb -range 1 1 -dest models/md5/monsters/zjump/getup_from_bench_idle
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anim models/monsters/zombie/jumpsuit/cycles/influence_eats_arm.mb -dest models/md5/monsters/zjump/influence_eats_arm
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anim models/monsters/zombie/jumpsuit/cycles/influence_shake.mb -dest models/md5/monsters/zjump/influence_shake
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anim models/monsters/zombie/jumpsuit/cycles/influence_shake_random.mb -dest models/md5/monsters/zjump/influence_shake_random
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options -prefix ZJUMP_ -parent Loneck Shoulders -parent chainsaw Rhand
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// anim models/monsters/combos/zjump_eats_zfat_loop.mb -dest models/md5/combos/zjump_eats_zfat_loop
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// anim models/monsters/combos/zjump_eats_zfat_getup.mb -dest models/md5/combos/zjump_eats_zfat_getup
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// anim models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zjump_eats_zsci_loop
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// anim models/monsters/combos/zjump_eats_zsci_getup.mb -dest models/md5/combos/zjump_eats_zsci_getup
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}
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model monster_zombie_jumpsuit_old {
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mesh models/md5/monsters/zjump/zjump.md5mesh
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channel torso ( *Waist )
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channel legs ( *Hips origin Body2 )
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anim af_pose models/md5/monsters/zjump/af_pose.md5anim
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anim ik_pose models/md5/monsters/zjump/af_pose.md5anim
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anim sight models/md5/monsters/zjump/sight3.md5anim {
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frame 1 sound_voice snd_sight1
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}
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anim idle1 models/md5/monsters/zjump/idle1.md5anim
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anim walk1 models/md5/monsters/zjump/walk1.md5anim {
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frame 15 sound_body snd_footstep
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frame 31 sound_body snd_footstep
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frame 47 sound_body snd_footstep
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frame 63 sound_body snd_footstep
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}
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anim melee_attack1 models/md5/monsters/zjump/melee3.md5anim {
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frame 1 call overrideLegs
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frame 14 melee melee_zombie_maint_Right
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frame 28 melee melee_zombie_maint_Left
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}
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anim pain models/md5/monsters/zjump/pain1_chest.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_head models/md5/monsters/zjump/pain1_head.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_chest models/md5/monsters/zjump/pain1_chest.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_left_arm models/md5/monsters/zjump/pain1_luparm.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_right_arm models/md5/monsters/zjump/pain1_ruparm.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_legs models/md5/monsters/zjump/pain1_legs.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim zjump_eats_zsci_loop models/md5/combos/zjump_eats_zsci_loop.md5anim {
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ai_no_turn
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frame 1 disableWalkIK
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}
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anim zjump_eats_zsci_getup models/md5/combos/zjump_eats_zsci_getup.md5anim {
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ai_no_turn
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}
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anim zjump_eats_zfat_loop models/md5/combos/zjump_eats_zfat_loop.md5anim {
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frame 1 disableWalkIK
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ai_no_turn
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}
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anim zjump_eats_zfat_getup models/md5/combos/zjump_eats_zfat_getup.md5anim {
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ai_no_turn
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frame 1 disableWalkIK
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frame 80 enableWalkIK
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}
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anim benchgetup models/md5/monsters/zjump/getup_from_bench.md5anim {
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ai_no_turn
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frame 1 sound_voice snd_sight1
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}
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anim benchidle models/md5/monsters/zjump/getup_from_bench_idle.md5anim {
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ai_no_turn
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}
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}
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entityDef monster_zombie_jumpsuit_old {
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"inherit" "zombie_default"
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"scriptobject" "monster_zombie"
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"size" "48 48 68"
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"use_aas" "aas48"
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"team" "1"
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"rank" "0"
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"health" "100"
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"melee_range" "32"
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"skin" "skins/models/monsters/zjump.skin"
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"anim" "idle1"
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"mass" "150"
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"bleed" "1"
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"blockedRadius" "15"
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"blockedMoveTime" "500"
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"blockedAttackTime" "500"
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"dropGibItem9Joint" "Head"
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"ik_numLegs" "2"
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"ik_footSize" "4"
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"ik_waist" "Body2"
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"ik_hip1" "Lupleg"
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"ik_hip2" "Rupleg"
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"ik_knee1" "Lloleg"
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"ik_knee2" "Rloleg"
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"ik_ankle1" "Lankle_r"
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"ik_ankle2" "Rankle_r"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "Lball_r"
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"ik_foot2" "Rball_r"
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"ragdoll" "monster_zombie_chainsaw"
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"model" "monster_zombie_jumpsuit_old"
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"damage_zone head" "*Neck"
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"damage_zone chest" "*Waist -*Neck"
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"damage_zone left_arm" "*Luparm"
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"damage_zone right_arm" "*Ruparm"
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"damage_zone legs" "*Hips origin Body2"
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"damage_scale head" "2"
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"snd_sight1" "monster_zombie_fat_sight1"
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"snd_idle" "monster_zombie_chainsaw_idle"
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"snd_footstep" "monster_zombie_commando_footstep"
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"snd_chatter" "monster_zombie_fat_chatter"
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"snd_chatter_combat" "monster_zombie_fat_chatter_combat"
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"snd_pain" "monster_zombie_fat_pain"
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"snd_melee_attack" "monster_zombie_fat_attackmelee_1"
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"snd_melee_attack_1" "monster_zombie_fat_attackmelee_1"
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"snd_melee_attack_2" "monster_zombie_fat_attackmelee_2"
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"snd_melee_attack_3" "monster_zombie_fat_attackmelee_3"
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"snd_thud" "monster_zombie_fat_thud"
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"skin_dropGib" "skins/models/monsters/zjumpgib.skin"
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}
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model monster_zombie_jumpsuit_influence {
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mesh models/md5/monsters/zjump/zjump.md5mesh
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anim eating_arm models/md5/monsters/zjump/influence_eats_arm.md5anim
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anim shake models/md5/monsters/zjump/influence_shake.md5anim
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anim shake_random models/md5/monsters/zjump/influence_shake_random.md5anim
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}
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entityDef monster_zombie_jumpsuit_influence {
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"inherit" "cin_base"
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"model" "monster_zombie_jumpsuit_influence"
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"anim" "eating_arm"
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"skin" "skins/models/monsters/zjump.skin"
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} |