doom3-bfg/neo/astyle-code.bat
Robert Beckebans 4e9e15e65a PBR environment BRDF sampling is more correct now.
The implementation is very close to Blender's Eevee output.
2020-04-25 16:46:03 +02:00

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1.1 KiB
Batchfile

astyle.exe -v --formatted --options=astyle-options.ini --exclude="libs" --exclude="extern" --recursive *.h
astyle.exe -v --formatted --options=astyle-options.ini --exclude="libs" --exclude="extern" --exclude="d3xp/gamesys/SysCvar.cpp" --exclude="d3xp/gamesys/Callbacks.cpp" --exclude="sys/win32/win_cpu.cpp" --exclude="sys/win32/win_main.cpp" --recursive *.cpp
astyle.exe -v --formatted --options=astyle-options.ini --recursive libs/imgui/*.h
astyle.exe -v --formatted --options=astyle-options.ini --recursive libs/imgui/*.cpp
astyle.exe -v -Q --options=astyle-options.ini ../base/renderprogs/ambient_lighting_IBL.ps.hlsl
astyle.exe -v -Q --options=astyle-options.ini ../base/renderprogs/postprocess.ps.hlsl
astyle.exe -v -Q --options=astyle-options.ini ../base/renderprogs/AmbientOcclusion_AO.ps.hlsl
astyle.exe -v -Q --options=astyle-options.ini ../base/renderprogs/AmbientOcclusion_blur.ps.hlsl
astyle.exe -v -Q --options=astyle-options.ini ../base/renderprogs/AmbientOcclusion_minify.ps.hlsl
astyle.exe -v -Q --options=astyle-options.ini ../base/renderprogs/DeepGBufferRadiosity_radiosity.ps.hlsl
pause