doom3-bfg/neo/idlib/CmdArgs.h
Christoph Korn 264ffcb6f7 Fix typos
Just fix some typos.
2013-12-31 02:23:16 +01:00

89 lines
3.2 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __CMDARGS_H__
#define __CMDARGS_H__
/*
===============================================================================
Command arguments.
===============================================================================
*/
class idCmdArgs
{
public:
idCmdArgs()
{
argc = 0;
}
idCmdArgs( const char* text, bool keepAsStrings )
{
TokenizeString( text, keepAsStrings );
}
void operator=( const idCmdArgs& args );
// The functions that execute commands get their parameters with these functions.
int Argc() const
{
return argc;
}
// Argv() will return an empty string, not NULL if arg >= argc.
const char* Argv( int arg ) const
{
return ( arg >= 0 && arg < argc ) ? argv[arg] : "";
}
// Returns a single string containing argv(start) to argv(end)
// escapeArgs is a fugly way to put the string back into a state ready to tokenize again
const char* Args( int start = 1, int end = -1, bool escapeArgs = false ) const;
// Takes a null terminated string and breaks the string up into arg tokens.
// Does not need to be /n terminated.
// Set keepAsStrings to true to only separate tokens from whitespace and comments, ignoring punctuation
void TokenizeString( const char* text, bool keepAsStrings );
void AppendArg( const char* text );
void Clear()
{
argc = 0;
}
const char* const* GetArgs( int* argc );
private:
static const int MAX_COMMAND_ARGS = 64;
static const int MAX_COMMAND_STRING = 2 * MAX_STRING_CHARS;
int argc; // number of arguments
char* argv[MAX_COMMAND_ARGS]; // points into tokenized
char tokenized[MAX_COMMAND_STRING]; // will have 0 bytes inserted
};
#endif /* !__CMDARGS_H__ */