mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
4671 lines
115 KiB
C++
4671 lines
115 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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===============================================================================
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Trace model vs. polygonal model collision detection.
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It is more important to minimize the number of collision polygons
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than it is to minimize the number of edges used for collision
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detection (total edges - internal edges).
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Stitching the world tends to minimize the number of edges used
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for collision detection (more internal edges). However stitching
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also results in more collision polygons which usually makes a
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stitched world slower.
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In an average map over 30% of all edges is internal.
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===============================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "CollisionModel_local.h"
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#define CMODEL_BINARYFILE_EXT "bcmodel"
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idCollisionModelManagerLocal collisionModelManagerLocal;
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idCollisionModelManager* collisionModelManager = &collisionModelManagerLocal;
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cm_windingList_t* cm_windingList;
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cm_windingList_t* cm_outList;
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cm_windingList_t* cm_tmpList;
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idHashIndex* cm_vertexHash;
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idHashIndex* cm_edgeHash;
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idBounds cm_modelBounds;
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int cm_vertexShift;
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idCVar preLoad_Collision( "preLoad_Collision", "1", CVAR_SYSTEM | CVAR_BOOL, "preload collision beginlevelload" );
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/*
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===============================================================================
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Proc BSP tree for data pruning
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===============================================================================
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*/
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/*
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================
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idCollisionModelManagerLocal::ParseProcNodes
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================
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*/
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void idCollisionModelManagerLocal::ParseProcNodes( idLexer* src )
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{
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int i;
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src->ExpectTokenString( "{" );
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numProcNodes = src->ParseInt();
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if( numProcNodes < 0 )
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{
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src->Error( "ParseProcNodes: bad numProcNodes" );
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}
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procNodes = ( cm_procNode_t* )Mem_ClearedAlloc( numProcNodes * sizeof( cm_procNode_t ), TAG_COLLISION );
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for( i = 0; i < numProcNodes; i++ )
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{
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cm_procNode_t* node;
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node = &procNodes[i];
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src->Parse1DMatrix( 4, node->plane.ToFloatPtr() );
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node->children[0] = src->ParseInt();
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node->children[1] = src->ParseInt();
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}
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src->ExpectTokenString( "}" );
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}
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/*
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================
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idCollisionModelManagerLocal::LoadProcBSP
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FIXME: if the nodes would be at the start of the .proc file it would speed things up considerably
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================
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*/
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void idCollisionModelManagerLocal::LoadProcBSP( const char* name )
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{
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idStr filename;
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idToken token;
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idLexer* src;
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// load it
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filename = name;
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filename.SetFileExtension( PROC_FILE_EXT );
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src = new( TAG_COLLISION ) idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE );
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if( !src->IsLoaded() )
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{
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common->Warning( "idCollisionModelManagerLocal::LoadProcBSP: couldn't load %s", filename.c_str() );
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delete src;
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return;
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}
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if( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) )
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{
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common->Warning( "idCollisionModelManagerLocal::LoadProcBSP: bad id '%s' instead of '%s'", token.c_str(), PROC_FILE_ID );
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delete src;
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return;
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}
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// parse the file
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while( 1 )
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{
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if( !src->ReadToken( &token ) )
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{
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break;
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}
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if( token == "model" )
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{
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src->SkipBracedSection();
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continue;
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}
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if( token == "shadowModel" )
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{
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src->SkipBracedSection();
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continue;
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}
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if( token == "interAreaPortals" )
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{
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src->SkipBracedSection();
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continue;
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}
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if( token == "nodes" )
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{
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ParseProcNodes( src );
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break;
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}
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src->Error( "idCollisionModelManagerLocal::LoadProcBSP: bad token \"%s\"", token.c_str() );
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}
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delete src;
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}
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/*
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===============================================================================
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Free map
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===============================================================================
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*/
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/*
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================
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idCollisionModelManagerLocal::Clear
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================
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*/
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void idCollisionModelManagerLocal::Clear()
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{
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mapName.Clear();
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mapFileTime = 0;
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loaded = 0;
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checkCount = 0;
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maxModels = 0;
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numModels = 0;
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models = NULL;
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memset( trmPolygons, 0, sizeof( trmPolygons ) );
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trmBrushes[0] = NULL;
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trmMaterial = NULL;
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numProcNodes = 0;
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procNodes = NULL;
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getContacts = false;
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contacts = NULL;
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maxContacts = 0;
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numContacts = 0;
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}
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/*
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================
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idCollisionModelManagerLocal::RemovePolygonReferences_r
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================
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*/
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void idCollisionModelManagerLocal::RemovePolygonReferences_r( cm_node_t* node, cm_polygon_t* p )
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{
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cm_polygonRef_t* pref;
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while( node )
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{
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for( pref = node->polygons; pref; pref = pref->next )
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{
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if( pref->p == p )
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{
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pref->p = NULL;
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// cannot return here because we can have links down the tree due to polygon merging
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//return;
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}
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}
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// if leaf node
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if( node->planeType == -1 )
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{
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break;
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}
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if( p->bounds[0][node->planeType] > node->planeDist )
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{
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node = node->children[0];
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}
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else if( p->bounds[1][node->planeType] < node->planeDist )
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{
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node = node->children[1];
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}
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else
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{
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RemovePolygonReferences_r( node->children[1], p );
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node = node->children[0];
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}
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}
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}
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/*
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================
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idCollisionModelManagerLocal::RemoveBrushReferences_r
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================
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*/
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void idCollisionModelManagerLocal::RemoveBrushReferences_r( cm_node_t* node, cm_brush_t* b )
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{
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cm_brushRef_t* bref;
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while( node )
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{
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for( bref = node->brushes; bref; bref = bref->next )
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{
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if( bref->b == b )
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{
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bref->b = NULL;
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return;
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}
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}
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// if leaf node
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if( node->planeType == -1 )
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{
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break;
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}
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if( b->bounds[0][node->planeType] > node->planeDist )
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{
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node = node->children[0];
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}
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else if( b->bounds[1][node->planeType] < node->planeDist )
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{
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node = node->children[1];
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}
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else
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{
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RemoveBrushReferences_r( node->children[1], b );
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node = node->children[0];
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}
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}
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}
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/*
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================
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idCollisionModelManagerLocal::FreeNode
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================
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*/
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void idCollisionModelManagerLocal::FreeNode( cm_node_t* node )
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{
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// don't free the node here
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// the nodes are allocated in blocks which are freed when the model is freed
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}
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/*
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================
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idCollisionModelManagerLocal::FreePolygonReference
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================
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*/
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void idCollisionModelManagerLocal::FreePolygonReference( cm_polygonRef_t* pref )
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{
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// don't free the polygon reference here
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// the polygon references are allocated in blocks which are freed when the model is freed
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}
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/*
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================
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idCollisionModelManagerLocal::FreeBrushReference
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================
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*/
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void idCollisionModelManagerLocal::FreeBrushReference( cm_brushRef_t* bref )
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{
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// don't free the brush reference here
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// the brush references are allocated in blocks which are freed when the model is freed
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}
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/*
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================
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idCollisionModelManagerLocal::FreePolygon
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================
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*/
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void idCollisionModelManagerLocal::FreePolygon( cm_model_t* model, cm_polygon_t* poly )
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{
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model->numPolygons--;
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model->polygonMemory -= sizeof( cm_polygon_t ) + ( poly->numEdges - 1 ) * sizeof( poly->edges[0] );
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if( model->polygonBlock == NULL )
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{
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Mem_Free( poly );
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}
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}
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/*
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================
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idCollisionModelManagerLocal::FreeBrush
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================
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*/
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void idCollisionModelManagerLocal::FreeBrush( cm_model_t* model, cm_brush_t* brush )
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{
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model->numBrushes--;
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model->brushMemory -= sizeof( cm_brush_t ) + ( brush->numPlanes - 1 ) * sizeof( brush->planes[0] );
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if( model->brushBlock == NULL )
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{
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Mem_Free( brush );
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}
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}
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/*
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================
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idCollisionModelManagerLocal::FreeTree_r
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================
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*/
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void idCollisionModelManagerLocal::FreeTree_r( cm_model_t* model, cm_node_t* headNode, cm_node_t* node )
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{
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cm_polygonRef_t* pref;
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cm_polygon_t* p;
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cm_brushRef_t* bref;
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cm_brush_t* b;
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// free all polygons at this node
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for( pref = node->polygons; pref; pref = node->polygons )
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{
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p = pref->p;
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if( p )
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{
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// remove all other references to this polygon
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RemovePolygonReferences_r( headNode, p );
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FreePolygon( model, p );
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}
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node->polygons = pref->next;
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FreePolygonReference( pref );
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}
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// free all brushes at this node
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for( bref = node->brushes; bref; bref = node->brushes )
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{
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b = bref->b;
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if( b )
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{
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// remove all other references to this brush
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RemoveBrushReferences_r( headNode, b );
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FreeBrush( model, b );
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}
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node->brushes = bref->next;
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FreeBrushReference( bref );
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}
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// recurse down the tree
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if( node->planeType != -1 )
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{
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FreeTree_r( model, headNode, node->children[0] );
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node->children[0] = NULL;
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FreeTree_r( model, headNode, node->children[1] );
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node->children[1] = NULL;
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}
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FreeNode( node );
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}
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/*
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================
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idCollisionModelManagerLocal::FreeModel
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================
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*/
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void idCollisionModelManagerLocal::FreeModel( cm_model_t* model )
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{
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cm_polygonRefBlock_t* polygonRefBlock, *nextPolygonRefBlock;
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cm_brushRefBlock_t* brushRefBlock, *nextBrushRefBlock;
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cm_nodeBlock_t* nodeBlock, *nextNodeBlock;
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// free the tree structure
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if( model->node )
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{
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FreeTree_r( model, model->node, model->node );
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}
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// free blocks with polygon references
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for( polygonRefBlock = model->polygonRefBlocks; polygonRefBlock; polygonRefBlock = nextPolygonRefBlock )
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{
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nextPolygonRefBlock = polygonRefBlock->next;
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Mem_Free( polygonRefBlock );
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}
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// free blocks with brush references
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for( brushRefBlock = model->brushRefBlocks; brushRefBlock; brushRefBlock = nextBrushRefBlock )
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{
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nextBrushRefBlock = brushRefBlock->next;
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Mem_Free( brushRefBlock );
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}
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// free blocks with nodes
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for( nodeBlock = model->nodeBlocks; nodeBlock; nodeBlock = nextNodeBlock )
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{
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nextNodeBlock = nodeBlock->next;
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Mem_Free( nodeBlock );
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}
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// free block allocated polygons
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Mem_Free( model->polygonBlock );
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// free block allocated brushes
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Mem_Free( model->brushBlock );
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// free edges
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Mem_Free( model->edges );
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// free vertices
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Mem_Free( model->vertices );
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// free the model
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delete model;
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}
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/*
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================
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idCollisionModelManagerLocal::FreeMap
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================
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*/
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void idCollisionModelManagerLocal::FreeMap()
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{
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int i;
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if( !loaded )
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{
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Clear();
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return;
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}
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for( i = 0; i < maxModels; i++ )
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{
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if( !models[i] )
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{
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continue;
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}
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FreeModel( models[i] );
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}
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FreeTrmModelStructure();
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Mem_Free( models );
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Clear();
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ShutdownHash();
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}
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/*
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================
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idCollisionModelManagerLocal::FreeTrmModelStructure
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================
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*/
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void idCollisionModelManagerLocal::FreeTrmModelStructure()
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{
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int i;
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assert( models );
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if( !models[MAX_SUBMODELS] )
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{
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return;
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}
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for( i = 0; i < MAX_TRACEMODEL_POLYS; i++ )
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{
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FreePolygon( models[MAX_SUBMODELS], trmPolygons[i]->p );
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}
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FreeBrush( models[MAX_SUBMODELS], trmBrushes[0]->b );
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models[MAX_SUBMODELS]->node->polygons = NULL;
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models[MAX_SUBMODELS]->node->brushes = NULL;
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FreeModel( models[MAX_SUBMODELS] );
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}
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/*
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===============================================================================
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Edge normals
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===============================================================================
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*/
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/*
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================
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idCollisionModelManagerLocal::CalculateEdgeNormals
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================
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*/
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#define SHARP_EDGE_DOT -0.7f
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void idCollisionModelManagerLocal::CalculateEdgeNormals( cm_model_t* model, cm_node_t* node )
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{
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cm_polygonRef_t* pref;
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cm_polygon_t* p;
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cm_edge_t* edge;
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float dot, s;
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int i, edgeNum;
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idVec3 dir;
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while( 1 )
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{
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for( pref = node->polygons; pref; pref = pref->next )
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{
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p = pref->p;
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// if we checked this polygon already
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if( p->checkcount == checkCount )
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{
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continue;
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}
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p->checkcount = checkCount;
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for( i = 0; i < p->numEdges; i++ )
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{
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edgeNum = p->edges[i];
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edge = model->edges + abs( edgeNum );
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if( edge->normal[0] == 0.0f && edge->normal[1] == 0.0f && edge->normal[2] == 0.0f )
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{
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// if the edge is only used by this polygon
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if( edge->numUsers == 1 )
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{
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dir = model->vertices[ edge->vertexNum[edgeNum < 0]].p - model->vertices[ edge->vertexNum[edgeNum > 0]].p;
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edge->normal = p->plane.Normal().Cross( dir );
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edge->normal.Normalize();
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}
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else
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{
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// the edge is used by more than one polygon
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edge->normal = p->plane.Normal();
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}
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}
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else
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{
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dot = edge->normal * p->plane.Normal();
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// if the two planes make a very sharp edge
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if( dot < SHARP_EDGE_DOT )
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{
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// max length normal pointing outside both polygons
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dir = model->vertices[ edge->vertexNum[edgeNum > 0]].p - model->vertices[ edge->vertexNum[edgeNum < 0]].p;
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edge->normal = edge->normal.Cross( dir ) + p->plane.Normal().Cross( -dir );
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edge->normal *= ( 0.5f / ( 0.5f + 0.5f * SHARP_EDGE_DOT ) ) / edge->normal.Length();
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model->numSharpEdges++;
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}
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else
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{
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s = 0.5f / ( 0.5f + 0.5f * dot );
|
|
edge->normal = s * ( edge->normal + p->plane.Normal() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// if leaf node
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
CalculateEdgeNormals( model, node->children[1] );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Trace model to general collision model
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AllocModel
|
|
================
|
|
*/
|
|
cm_model_t* idCollisionModelManagerLocal::AllocModel()
|
|
{
|
|
cm_model_t* model;
|
|
|
|
model = new( TAG_COLLISION ) cm_model_t;
|
|
model->contents = 0;
|
|
model->isConvex = false;
|
|
model->maxVertices = 0;
|
|
model->numVertices = 0;
|
|
model->vertices = NULL;
|
|
model->maxEdges = 0;
|
|
model->numEdges = 0;
|
|
model->edges = NULL;
|
|
model->node = NULL;
|
|
model->nodeBlocks = NULL;
|
|
model->polygonRefBlocks = NULL;
|
|
model->brushRefBlocks = NULL;
|
|
model->polygonBlock = NULL;
|
|
model->brushBlock = NULL;
|
|
model->numPolygons = model->polygonMemory =
|
|
model->numBrushes = model->brushMemory =
|
|
model->numNodes = model->numBrushRefs =
|
|
model->numPolygonRefs = model->numInternalEdges =
|
|
model->numSharpEdges = model->numRemovedPolys =
|
|
model->numMergedPolys = model->usedMemory = 0;
|
|
|
|
return model;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AllocNode
|
|
================
|
|
*/
|
|
cm_node_t* idCollisionModelManagerLocal::AllocNode( cm_model_t* model, int blockSize )
|
|
{
|
|
int i;
|
|
cm_node_t* node;
|
|
cm_nodeBlock_t* nodeBlock;
|
|
|
|
if( !model->nodeBlocks || !model->nodeBlocks->nextNode )
|
|
{
|
|
nodeBlock = ( cm_nodeBlock_t* ) Mem_ClearedAlloc( sizeof( cm_nodeBlock_t ) + blockSize * sizeof( cm_node_t ), TAG_COLLISION );
|
|
nodeBlock->nextNode = ( cm_node_t* )( ( ( byte* ) nodeBlock ) + sizeof( cm_nodeBlock_t ) );
|
|
nodeBlock->next = model->nodeBlocks;
|
|
model->nodeBlocks = nodeBlock;
|
|
node = nodeBlock->nextNode;
|
|
for( i = 0; i < blockSize - 1; i++ )
|
|
{
|
|
node->parent = node + 1;
|
|
node = node->parent;
|
|
}
|
|
node->parent = NULL;
|
|
}
|
|
|
|
node = model->nodeBlocks->nextNode;
|
|
model->nodeBlocks->nextNode = node->parent;
|
|
node->parent = NULL;
|
|
|
|
return node;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AllocPolygonReference
|
|
================
|
|
*/
|
|
cm_polygonRef_t* idCollisionModelManagerLocal::AllocPolygonReference( cm_model_t* model, int blockSize )
|
|
{
|
|
int i;
|
|
cm_polygonRef_t* pref;
|
|
cm_polygonRefBlock_t* prefBlock;
|
|
|
|
if( !model->polygonRefBlocks || !model->polygonRefBlocks->nextRef )
|
|
{
|
|
prefBlock = ( cm_polygonRefBlock_t* ) Mem_ClearedAlloc( sizeof( cm_polygonRefBlock_t ) + blockSize * sizeof( cm_polygonRef_t ), TAG_COLLISION );
|
|
prefBlock->nextRef = ( cm_polygonRef_t* )( ( ( byte* ) prefBlock ) + sizeof( cm_polygonRefBlock_t ) );
|
|
prefBlock->next = model->polygonRefBlocks;
|
|
model->polygonRefBlocks = prefBlock;
|
|
pref = prefBlock->nextRef;
|
|
for( i = 0; i < blockSize - 1; i++ )
|
|
{
|
|
pref->next = pref + 1;
|
|
pref = pref->next;
|
|
}
|
|
pref->next = NULL;
|
|
}
|
|
|
|
pref = model->polygonRefBlocks->nextRef;
|
|
model->polygonRefBlocks->nextRef = pref->next;
|
|
|
|
return pref;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AllocBrushReference
|
|
================
|
|
*/
|
|
cm_brushRef_t* idCollisionModelManagerLocal::AllocBrushReference( cm_model_t* model, int blockSize )
|
|
{
|
|
int i;
|
|
cm_brushRef_t* bref;
|
|
cm_brushRefBlock_t* brefBlock;
|
|
|
|
if( !model->brushRefBlocks || !model->brushRefBlocks->nextRef )
|
|
{
|
|
brefBlock = ( cm_brushRefBlock_t* ) Mem_ClearedAlloc( sizeof( cm_brushRefBlock_t ) + blockSize * sizeof( cm_brushRef_t ), TAG_COLLISION );
|
|
brefBlock->nextRef = ( cm_brushRef_t* )( ( ( byte* ) brefBlock ) + sizeof( cm_brushRefBlock_t ) );
|
|
brefBlock->next = model->brushRefBlocks;
|
|
model->brushRefBlocks = brefBlock;
|
|
bref = brefBlock->nextRef;
|
|
for( i = 0; i < blockSize - 1; i++ )
|
|
{
|
|
bref->next = bref + 1;
|
|
bref = bref->next;
|
|
}
|
|
bref->next = NULL;
|
|
}
|
|
|
|
bref = model->brushRefBlocks->nextRef;
|
|
model->brushRefBlocks->nextRef = bref->next;
|
|
|
|
return bref;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AllocPolygon
|
|
================
|
|
*/
|
|
cm_polygon_t* idCollisionModelManagerLocal::AllocPolygon( cm_model_t* model, int numEdges )
|
|
{
|
|
cm_polygon_t* poly;
|
|
int size;
|
|
|
|
size = sizeof( cm_polygon_t ) + ( numEdges - 1 ) * sizeof( poly->edges[0] );
|
|
model->numPolygons++;
|
|
model->polygonMemory += size;
|
|
if( model->polygonBlock && model->polygonBlock->bytesRemaining >= size )
|
|
{
|
|
poly = ( cm_polygon_t* ) model->polygonBlock->next;
|
|
model->polygonBlock->next += size;
|
|
model->polygonBlock->bytesRemaining -= size;
|
|
}
|
|
else
|
|
{
|
|
poly = ( cm_polygon_t* ) Mem_ClearedAlloc( size, TAG_COLLISION );
|
|
}
|
|
return poly;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AllocBrush
|
|
================
|
|
*/
|
|
cm_brush_t* idCollisionModelManagerLocal::AllocBrush( cm_model_t* model, int numPlanes )
|
|
{
|
|
cm_brush_t* brush;
|
|
int size;
|
|
|
|
size = sizeof( cm_brush_t ) + ( numPlanes - 1 ) * sizeof( brush->planes[0] );
|
|
model->numBrushes++;
|
|
model->brushMemory += size;
|
|
if( model->brushBlock && model->brushBlock->bytesRemaining >= size )
|
|
{
|
|
brush = ( cm_brush_t* ) model->brushBlock->next;
|
|
model->brushBlock->next += size;
|
|
model->brushBlock->bytesRemaining -= size;
|
|
}
|
|
else
|
|
{
|
|
brush = ( cm_brush_t* ) Mem_ClearedAlloc( size, TAG_COLLISION );
|
|
}
|
|
return brush;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AddPolygonToNode
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::AddPolygonToNode( cm_model_t* model, cm_node_t* node, cm_polygon_t* p )
|
|
{
|
|
cm_polygonRef_t* pref;
|
|
|
|
pref = AllocPolygonReference( model, model->numPolygonRefs < REFERENCE_BLOCK_SIZE_SMALL ? REFERENCE_BLOCK_SIZE_SMALL : REFERENCE_BLOCK_SIZE_LARGE );
|
|
pref->p = p;
|
|
pref->next = node->polygons;
|
|
node->polygons = pref;
|
|
model->numPolygonRefs++;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AddBrushToNode
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::AddBrushToNode( cm_model_t* model, cm_node_t* node, cm_brush_t* b )
|
|
{
|
|
cm_brushRef_t* bref;
|
|
|
|
bref = AllocBrushReference( model, model->numBrushRefs < REFERENCE_BLOCK_SIZE_SMALL ? REFERENCE_BLOCK_SIZE_SMALL : REFERENCE_BLOCK_SIZE_LARGE );
|
|
bref->b = b;
|
|
bref->next = node->brushes;
|
|
node->brushes = bref;
|
|
model->numBrushRefs++;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::SetupTrmModelStructure
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::SetupTrmModelStructure()
|
|
{
|
|
int i;
|
|
cm_node_t* node;
|
|
cm_model_t* model;
|
|
|
|
// setup model
|
|
model = AllocModel();
|
|
|
|
assert( models );
|
|
models[MAX_SUBMODELS] = model;
|
|
// create node to hold the collision data
|
|
node = ( cm_node_t* ) AllocNode( model, 1 );
|
|
node->planeType = -1;
|
|
model->node = node;
|
|
// allocate vertex and edge arrays
|
|
model->numVertices = 0;
|
|
model->maxVertices = MAX_TRACEMODEL_VERTS;
|
|
model->vertices = ( cm_vertex_t* ) Mem_ClearedAlloc( model->maxVertices * sizeof( cm_vertex_t ), TAG_COLLISION );
|
|
model->numEdges = 0;
|
|
model->maxEdges = MAX_TRACEMODEL_EDGES + 1;
|
|
model->edges = ( cm_edge_t* ) Mem_ClearedAlloc( model->maxEdges * sizeof( cm_edge_t ), TAG_COLLISION );
|
|
// create a material for the trace model polygons
|
|
trmMaterial = declManager->FindMaterial( "_tracemodel", false );
|
|
if( !trmMaterial )
|
|
{
|
|
common->FatalError( "_tracemodel material not found" );
|
|
}
|
|
|
|
// allocate polygons
|
|
for( i = 0; i < MAX_TRACEMODEL_POLYS; i++ )
|
|
{
|
|
trmPolygons[i] = AllocPolygonReference( model, MAX_TRACEMODEL_POLYS );
|
|
trmPolygons[i]->p = AllocPolygon( model, MAX_TRACEMODEL_POLYEDGES );
|
|
trmPolygons[i]->p->bounds.Clear();
|
|
trmPolygons[i]->p->plane.Zero();
|
|
trmPolygons[i]->p->checkcount = 0;
|
|
trmPolygons[i]->p->contents = -1; // all contents
|
|
trmPolygons[i]->p->material = trmMaterial;
|
|
trmPolygons[i]->p->numEdges = 0;
|
|
}
|
|
// allocate brush for position test
|
|
trmBrushes[0] = AllocBrushReference( model, 1 );
|
|
trmBrushes[0]->b = AllocBrush( model, MAX_TRACEMODEL_POLYS );
|
|
trmBrushes[0]->b->primitiveNum = 0;
|
|
trmBrushes[0]->b->bounds.Clear();
|
|
trmBrushes[0]->b->checkcount = 0;
|
|
trmBrushes[0]->b->contents = -1; // all contents
|
|
trmBrushes[ 0 ]->b->material = trmMaterial;
|
|
trmBrushes[0]->b->numPlanes = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::SetupTrmModel
|
|
|
|
Trace models (item boxes, etc) are converted to collision models on the fly, using the last model slot
|
|
as a reusable temporary buffer
|
|
================
|
|
*/
|
|
cmHandle_t idCollisionModelManagerLocal::SetupTrmModel( const idTraceModel& trm, const idMaterial* material )
|
|
{
|
|
int i, j;
|
|
cm_vertex_t* vertex;
|
|
cm_edge_t* edge;
|
|
cm_polygon_t* poly;
|
|
cm_model_t* model;
|
|
const traceModelVert_t* trmVert;
|
|
const traceModelEdge_t* trmEdge;
|
|
const traceModelPoly_t* trmPoly;
|
|
|
|
assert( models );
|
|
|
|
if( material == NULL )
|
|
{
|
|
material = trmMaterial;
|
|
}
|
|
|
|
model = models[MAX_SUBMODELS];
|
|
model->node->brushes = NULL;
|
|
model->node->polygons = NULL;
|
|
// if not a valid trace model
|
|
if( trm.type == TRM_INVALID || !trm.numPolys )
|
|
{
|
|
return TRACE_MODEL_HANDLE;
|
|
}
|
|
// vertices
|
|
model->numVertices = trm.numVerts;
|
|
vertex = model->vertices;
|
|
trmVert = trm.verts;
|
|
for( i = 0; i < trm.numVerts; i++, vertex++, trmVert++ )
|
|
{
|
|
vertex->p = *trmVert;
|
|
vertex->sideSet = 0;
|
|
}
|
|
// edges
|
|
model->numEdges = trm.numEdges;
|
|
edge = model->edges + 1;
|
|
trmEdge = trm.edges + 1;
|
|
for( i = 0; i < trm.numEdges; i++, edge++, trmEdge++ )
|
|
{
|
|
edge->vertexNum[0] = trmEdge->v[0];
|
|
edge->vertexNum[1] = trmEdge->v[1];
|
|
edge->normal = trmEdge->normal;
|
|
edge->internal = false;
|
|
edge->sideSet = 0;
|
|
}
|
|
// polygons
|
|
model->numPolygons = trm.numPolys;
|
|
trmPoly = trm.polys;
|
|
for( i = 0; i < trm.numPolys; i++, trmPoly++ )
|
|
{
|
|
poly = trmPolygons[i]->p;
|
|
poly->numEdges = trmPoly->numEdges;
|
|
for( j = 0; j < trmPoly->numEdges; j++ )
|
|
{
|
|
poly->edges[j] = trmPoly->edges[j];
|
|
}
|
|
poly->plane.SetNormal( trmPoly->normal );
|
|
poly->plane.SetDist( trmPoly->dist );
|
|
poly->bounds = trmPoly->bounds;
|
|
poly->material = material;
|
|
// link polygon at node
|
|
trmPolygons[i]->next = model->node->polygons;
|
|
model->node->polygons = trmPolygons[i];
|
|
}
|
|
// if the trace model is convex
|
|
if( trm.isConvex )
|
|
{
|
|
// setup brush for position test
|
|
trmBrushes[0]->b->numPlanes = trm.numPolys;
|
|
for( i = 0; i < trm.numPolys; i++ )
|
|
{
|
|
trmBrushes[0]->b->planes[i] = trmPolygons[i]->p->plane;
|
|
}
|
|
trmBrushes[0]->b->bounds = trm.bounds;
|
|
// link brush at node
|
|
trmBrushes[0]->next = model->node->brushes;
|
|
trmBrushes[ 0 ]->b->material = material;
|
|
model->node->brushes = trmBrushes[0];
|
|
}
|
|
// model bounds
|
|
model->bounds = trm.bounds;
|
|
// convex
|
|
model->isConvex = trm.isConvex;
|
|
|
|
return TRACE_MODEL_HANDLE;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Optimisation, removal of polygons contained within brushes or solid
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
============
|
|
idCollisionModelManagerLocal::R_ChoppedAwayByProcBSP
|
|
============
|
|
*/
|
|
int idCollisionModelManagerLocal::R_ChoppedAwayByProcBSP( int nodeNum, idFixedWinding* w, const idVec3& normal, const idVec3& origin, const float radius )
|
|
{
|
|
int res;
|
|
idFixedWinding back;
|
|
cm_procNode_t* node;
|
|
float dist;
|
|
|
|
do
|
|
{
|
|
node = procNodes + nodeNum;
|
|
dist = node->plane.Normal() * origin + node->plane[3];
|
|
if( dist > radius )
|
|
{
|
|
res = SIDE_FRONT;
|
|
}
|
|
else if( dist < -radius )
|
|
{
|
|
res = SIDE_BACK;
|
|
}
|
|
else
|
|
{
|
|
res = w->Split( &back, node->plane, CHOP_EPSILON );
|
|
}
|
|
if( res == SIDE_FRONT )
|
|
{
|
|
nodeNum = node->children[0];
|
|
}
|
|
else if( res == SIDE_BACK )
|
|
{
|
|
nodeNum = node->children[1];
|
|
}
|
|
else if( res == SIDE_ON )
|
|
{
|
|
// continue with the side the winding faces
|
|
if( node->plane.Normal() * normal > 0.0f )
|
|
{
|
|
nodeNum = node->children[0];
|
|
}
|
|
else
|
|
{
|
|
nodeNum = node->children[1];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// if either node is not solid
|
|
if( node->children[0] < 0 || node->children[1] < 0 )
|
|
{
|
|
return false;
|
|
}
|
|
// only recurse if the node is not solid
|
|
if( node->children[1] > 0 )
|
|
{
|
|
if( !R_ChoppedAwayByProcBSP( node->children[1], &back, normal, origin, radius ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
nodeNum = node->children[0];
|
|
}
|
|
}
|
|
while( nodeNum > 0 );
|
|
if( nodeNum < 0 )
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCollisionModelManagerLocal::ChoppedAwayByProcBSP
|
|
============
|
|
*/
|
|
int idCollisionModelManagerLocal::ChoppedAwayByProcBSP( const idFixedWinding& w, const idPlane& plane, int contents )
|
|
{
|
|
idFixedWinding neww;
|
|
idBounds bounds;
|
|
float radius;
|
|
idVec3 origin;
|
|
|
|
// if the .proc file has no BSP tree
|
|
if( procNodes == NULL )
|
|
{
|
|
return false;
|
|
}
|
|
// don't chop if the polygon is not solid
|
|
if( !( contents & CONTENTS_SOLID ) )
|
|
{
|
|
return false;
|
|
}
|
|
// make a local copy of the winding
|
|
neww = w;
|
|
neww.GetBounds( bounds );
|
|
origin = ( bounds[1] - bounds[0] ) * 0.5f;
|
|
radius = origin.Length() + CHOP_EPSILON;
|
|
origin = bounds[0] + origin;
|
|
//
|
|
return R_ChoppedAwayByProcBSP( 0, &neww, plane.Normal(), origin, radius );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::ChopWindingWithBrush
|
|
|
|
returns the least number of winding fragments outside the brush
|
|
=============
|
|
*/
|
|
void idCollisionModelManagerLocal::ChopWindingListWithBrush( cm_windingList_t* list, cm_brush_t* b )
|
|
{
|
|
int i, k, res, startPlane, planeNum, bestNumWindings;
|
|
idFixedWinding back, front;
|
|
idPlane plane;
|
|
bool chopped;
|
|
int sidedness[MAX_POINTS_ON_WINDING];
|
|
float dist;
|
|
|
|
if( b->numPlanes > MAX_POINTS_ON_WINDING )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// get sidedness for the list of windings
|
|
for( i = 0; i < b->numPlanes; i++ )
|
|
{
|
|
plane = -b->planes[i];
|
|
|
|
dist = plane.Distance( list->origin );
|
|
if( dist > list->radius )
|
|
{
|
|
sidedness[i] = SIDE_FRONT;
|
|
}
|
|
else if( dist < -list->radius )
|
|
{
|
|
sidedness[i] = SIDE_BACK;
|
|
}
|
|
else
|
|
{
|
|
sidedness[i] = list->bounds.PlaneSide( plane );
|
|
if( sidedness[i] == PLANESIDE_FRONT )
|
|
{
|
|
sidedness[i] = SIDE_FRONT;
|
|
}
|
|
else if( sidedness[i] == PLANESIDE_BACK )
|
|
{
|
|
sidedness[i] = SIDE_BACK;
|
|
}
|
|
else
|
|
{
|
|
sidedness[i] = SIDE_CROSS;
|
|
}
|
|
}
|
|
}
|
|
|
|
cm_outList->numWindings = 0;
|
|
for( k = 0; k < list->numWindings; k++ )
|
|
{
|
|
//
|
|
startPlane = 0;
|
|
bestNumWindings = 1 + b->numPlanes;
|
|
chopped = false;
|
|
do
|
|
{
|
|
front = list->w[k];
|
|
cm_tmpList->numWindings = 0;
|
|
for( planeNum = startPlane, i = 0; i < b->numPlanes; i++, planeNum++ )
|
|
{
|
|
|
|
if( planeNum >= b->numPlanes )
|
|
{
|
|
planeNum = 0;
|
|
}
|
|
|
|
res = sidedness[planeNum];
|
|
|
|
if( res == SIDE_CROSS )
|
|
{
|
|
plane = -b->planes[planeNum];
|
|
res = front.Split( &back, plane, CHOP_EPSILON );
|
|
}
|
|
|
|
// NOTE: disabling this can create gaps at places where Z-fighting occurs
|
|
// Z-fighting should not occur but what if there is a decal brush side
|
|
// with exactly the same size as another brush side ?
|
|
// only leave windings on a brush if the winding plane and brush side plane face the same direction
|
|
if( res == SIDE_ON && list->primitiveNum >= 0 && ( list->normal * b->planes[planeNum].Normal() ) > 0 )
|
|
{
|
|
// return because all windings in the list will be on this brush side plane
|
|
return;
|
|
}
|
|
|
|
if( res == SIDE_BACK )
|
|
{
|
|
if( cm_outList->numWindings >= MAX_WINDING_LIST )
|
|
{
|
|
common->Warning( "idCollisionModelManagerLocal::ChopWindingWithBrush: primitive %d more than %d windings", list->primitiveNum, MAX_WINDING_LIST );
|
|
return;
|
|
}
|
|
// winding and brush didn't intersect, store the original winding
|
|
cm_outList->w[cm_outList->numWindings] = list->w[k];
|
|
cm_outList->numWindings++;
|
|
chopped = false;
|
|
break;
|
|
}
|
|
|
|
if( res == SIDE_CROSS )
|
|
{
|
|
if( cm_tmpList->numWindings >= MAX_WINDING_LIST )
|
|
{
|
|
common->Warning( "idCollisionModelManagerLocal::ChopWindingWithBrush: primitive %d more than %d windings", list->primitiveNum, MAX_WINDING_LIST );
|
|
return;
|
|
}
|
|
// store the front winding in the temporary list
|
|
cm_tmpList->w[cm_tmpList->numWindings] = back;
|
|
cm_tmpList->numWindings++;
|
|
chopped = true;
|
|
}
|
|
|
|
// if already found a start plane which generates less fragments
|
|
if( cm_tmpList->numWindings >= bestNumWindings )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// find the best start plane to get the least number of fragments outside the brush
|
|
if( cm_tmpList->numWindings < bestNumWindings )
|
|
{
|
|
bestNumWindings = cm_tmpList->numWindings;
|
|
// store windings from temporary list in the out list
|
|
for( i = 0; i < cm_tmpList->numWindings; i++ )
|
|
{
|
|
if( cm_outList->numWindings + i >= MAX_WINDING_LIST )
|
|
{
|
|
common->Warning( "idCollisionModelManagerLocal::ChopWindingWithBrush: primitive %d more than %d windings", list->primitiveNum, MAX_WINDING_LIST );
|
|
return;
|
|
}
|
|
cm_outList->w[cm_outList->numWindings + i] = cm_tmpList->w[i];
|
|
}
|
|
// if only one winding left then we can't do any better
|
|
if( bestNumWindings == 1 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// try the next start plane
|
|
startPlane++;
|
|
|
|
}
|
|
while( chopped && startPlane < b->numPlanes );
|
|
//
|
|
if( chopped )
|
|
{
|
|
cm_outList->numWindings += bestNumWindings;
|
|
}
|
|
}
|
|
for( k = 0; k < cm_outList->numWindings; k++ )
|
|
{
|
|
list->w[k] = cm_outList->w[k];
|
|
}
|
|
list->numWindings = cm_outList->numWindings;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCollisionModelManagerLocal::R_ChopWindingListWithTreeBrushes
|
|
============
|
|
*/
|
|
void idCollisionModelManagerLocal::R_ChopWindingListWithTreeBrushes( cm_windingList_t* list, cm_node_t* node )
|
|
{
|
|
int i;
|
|
cm_brushRef_t* bref;
|
|
cm_brush_t* b;
|
|
|
|
while( 1 )
|
|
{
|
|
for( bref = node->brushes; bref; bref = bref->next )
|
|
{
|
|
b = bref->b;
|
|
// if we checked this brush already
|
|
if( b->checkcount == checkCount )
|
|
{
|
|
continue;
|
|
}
|
|
b->checkcount = checkCount;
|
|
// if the windings in the list originate from this brush
|
|
if( b->primitiveNum == list->primitiveNum )
|
|
{
|
|
continue;
|
|
}
|
|
// if brush has a different contents
|
|
if( b->contents != list->contents )
|
|
{
|
|
continue;
|
|
}
|
|
// brush bounds and winding list bounds should overlap
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( list->bounds[0][i] > b->bounds[1][i] )
|
|
{
|
|
break;
|
|
}
|
|
if( list->bounds[1][i] < b->bounds[0][i] )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if( i < 3 )
|
|
{
|
|
continue;
|
|
}
|
|
// chop windings in the list with brush
|
|
ChopWindingListWithBrush( list, b );
|
|
// if all windings are chopped away we're done
|
|
if( !list->numWindings )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
// if leaf node
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
if( list->bounds[0][node->planeType] > node->planeDist )
|
|
{
|
|
node = node->children[0];
|
|
}
|
|
else if( list->bounds[1][node->planeType] < node->planeDist )
|
|
{
|
|
node = node->children[1];
|
|
}
|
|
else
|
|
{
|
|
R_ChopWindingListWithTreeBrushes( list, node->children[1] );
|
|
if( !list->numWindings )
|
|
{
|
|
return;
|
|
}
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCollisionModelManagerLocal::WindingOutsideBrushes
|
|
|
|
Returns one winding which is not fully contained in brushes.
|
|
We always favor less polygons over a stitched world.
|
|
If the winding is partly contained and the contained pieces can be chopped off
|
|
without creating multiple winding fragments then the chopped winding is returned.
|
|
============
|
|
*/
|
|
idFixedWinding* idCollisionModelManagerLocal::WindingOutsideBrushes( idFixedWinding* w, const idPlane& plane, int contents, int primitiveNum, cm_node_t* headNode )
|
|
{
|
|
int i, windingLeft;
|
|
|
|
cm_windingList->bounds.Clear();
|
|
for( i = 0; i < w->GetNumPoints(); i++ )
|
|
{
|
|
cm_windingList->bounds.AddPoint( ( *w )[i].ToVec3() );
|
|
}
|
|
|
|
cm_windingList->origin = ( cm_windingList->bounds[1] - cm_windingList->bounds[0] ) * 0.5;
|
|
cm_windingList->radius = cm_windingList->origin.Length() + CHOP_EPSILON;
|
|
cm_windingList->origin = cm_windingList->bounds[0] + cm_windingList->origin;
|
|
cm_windingList->bounds[0] -= idVec3( CHOP_EPSILON, CHOP_EPSILON, CHOP_EPSILON );
|
|
cm_windingList->bounds[1] += idVec3( CHOP_EPSILON, CHOP_EPSILON, CHOP_EPSILON );
|
|
|
|
cm_windingList->w[0] = *w;
|
|
cm_windingList->numWindings = 1;
|
|
cm_windingList->normal = plane.Normal();
|
|
cm_windingList->contents = contents;
|
|
cm_windingList->primitiveNum = primitiveNum;
|
|
//
|
|
checkCount++;
|
|
R_ChopWindingListWithTreeBrushes( cm_windingList, headNode );
|
|
//
|
|
if( !cm_windingList->numWindings )
|
|
{
|
|
return NULL;
|
|
}
|
|
if( cm_windingList->numWindings == 1 )
|
|
{
|
|
return &cm_windingList->w[0];
|
|
}
|
|
// if not the world model
|
|
if( numModels != 0 )
|
|
{
|
|
return w;
|
|
}
|
|
// check if winding fragments would be chopped away by the proc BSP tree
|
|
windingLeft = -1;
|
|
for( i = 0; i < cm_windingList->numWindings; i++ )
|
|
{
|
|
if( !ChoppedAwayByProcBSP( cm_windingList->w[i], plane, contents ) )
|
|
{
|
|
if( windingLeft >= 0 )
|
|
{
|
|
return w;
|
|
}
|
|
windingLeft = i;
|
|
}
|
|
}
|
|
if( windingLeft >= 0 )
|
|
{
|
|
return &cm_windingList->w[windingLeft];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Merging polygons
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::ReplacePolygons
|
|
|
|
does not allow for a node to have multiple references to the same polygon
|
|
=============
|
|
*/
|
|
void idCollisionModelManagerLocal::ReplacePolygons( cm_model_t* model, cm_node_t* node, cm_polygon_t* p1, cm_polygon_t* p2, cm_polygon_t* newp )
|
|
{
|
|
cm_polygonRef_t* pref, *lastpref, *nextpref;
|
|
cm_polygon_t* p;
|
|
bool linked;
|
|
|
|
while( 1 )
|
|
{
|
|
linked = false;
|
|
lastpref = NULL;
|
|
for( pref = node->polygons; pref; pref = nextpref )
|
|
{
|
|
nextpref = pref->next;
|
|
//
|
|
p = pref->p;
|
|
// if this polygon reference should change
|
|
if( p == p1 || p == p2 )
|
|
{
|
|
// if the new polygon is already linked at this node
|
|
if( linked )
|
|
{
|
|
if( lastpref )
|
|
{
|
|
lastpref->next = nextpref;
|
|
}
|
|
else
|
|
{
|
|
node->polygons = nextpref;
|
|
}
|
|
FreePolygonReference( pref );
|
|
model->numPolygonRefs--;
|
|
}
|
|
else
|
|
{
|
|
pref->p = newp;
|
|
linked = true;
|
|
lastpref = pref;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lastpref = pref;
|
|
}
|
|
}
|
|
// if leaf node
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
if( p1->bounds[0][node->planeType] > node->planeDist && p2->bounds[0][node->planeType] > node->planeDist )
|
|
{
|
|
node = node->children[0];
|
|
}
|
|
else if( p1->bounds[1][node->planeType] < node->planeDist && p2->bounds[1][node->planeType] < node->planeDist )
|
|
{
|
|
node = node->children[1];
|
|
}
|
|
else
|
|
{
|
|
ReplacePolygons( model, node->children[1], p1, p2, newp );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::TryMergePolygons
|
|
=============
|
|
*/
|
|
#define CONTINUOUS_EPSILON 0.005f
|
|
#define NORMAL_EPSILON 0.01f
|
|
|
|
cm_polygon_t* idCollisionModelManagerLocal::TryMergePolygons( cm_model_t* model, cm_polygon_t* p1, cm_polygon_t* p2 )
|
|
{
|
|
int i, j, nexti, prevj;
|
|
int p1BeforeShare, p1AfterShare, p2BeforeShare, p2AfterShare;
|
|
int newEdges[CM_MAX_POLYGON_EDGES], newNumEdges;
|
|
int edgeNum, edgeNum1, edgeNum2, newEdgeNum1, newEdgeNum2;
|
|
cm_edge_t* edge;
|
|
cm_polygon_t* newp;
|
|
idVec3 delta, normal;
|
|
float dot;
|
|
bool keep1, keep2;
|
|
|
|
if( p1->material != p2->material )
|
|
{
|
|
return NULL;
|
|
}
|
|
if( idMath::Fabs( p1->plane.Dist() - p2->plane.Dist() ) > NORMAL_EPSILON )
|
|
{
|
|
return NULL;
|
|
}
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( idMath::Fabs( p1->plane.Normal()[i] - p2->plane.Normal()[i] ) > NORMAL_EPSILON )
|
|
{
|
|
return NULL;
|
|
}
|
|
if( p1->bounds[0][i] > p2->bounds[1][i] )
|
|
{
|
|
return NULL;
|
|
}
|
|
if( p1->bounds[1][i] < p2->bounds[0][i] )
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
// this allows for merging polygons with multiple shared edges
|
|
// polygons with multiple shared edges probably never occur tho ;)
|
|
p1BeforeShare = p1AfterShare = p2BeforeShare = p2AfterShare = -1;
|
|
for( i = 0; i < p1->numEdges; i++ )
|
|
{
|
|
nexti = ( i + 1 ) % p1->numEdges;
|
|
for( j = 0; j < p2->numEdges; j++ )
|
|
{
|
|
prevj = ( j + p2->numEdges - 1 ) % p2->numEdges;
|
|
//
|
|
if( abs( p1->edges[i] ) != abs( p2->edges[j] ) )
|
|
{
|
|
// if the next edge of p1 and the previous edge of p2 are the same
|
|
if( abs( p1->edges[nexti] ) == abs( p2->edges[prevj] ) )
|
|
{
|
|
// if both polygons don't use the edge in the same direction
|
|
if( p1->edges[nexti] != p2->edges[prevj] )
|
|
{
|
|
p1BeforeShare = i;
|
|
p2AfterShare = j;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// if both polygons don't use the edge in the same direction
|
|
else if( p1->edges[i] != p2->edges[j] )
|
|
{
|
|
// if the next edge of p1 and the previous edge of p2 are not the same
|
|
if( abs( p1->edges[nexti] ) != abs( p2->edges[prevj] ) )
|
|
{
|
|
p1AfterShare = nexti;
|
|
p2BeforeShare = prevj;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( p1BeforeShare < 0 || p1AfterShare < 0 || p2BeforeShare < 0 || p2AfterShare < 0 )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// check if the new polygon would still be convex
|
|
edgeNum = p1->edges[p1BeforeShare];
|
|
edge = model->edges + abs( edgeNum );
|
|
delta = model->vertices[edge->vertexNum[INT32_SIGNBITNOTSET( edgeNum )]].p -
|
|
model->vertices[edge->vertexNum[INT32_SIGNBITSET( edgeNum )]].p;
|
|
normal = p1->plane.Normal().Cross( delta );
|
|
normal.Normalize();
|
|
|
|
edgeNum = p2->edges[p2AfterShare];
|
|
edge = model->edges + abs( edgeNum );
|
|
delta = model->vertices[edge->vertexNum[INT32_SIGNBITNOTSET( edgeNum )]].p -
|
|
model->vertices[edge->vertexNum[INT32_SIGNBITSET( edgeNum )]].p;
|
|
|
|
dot = delta * normal;
|
|
if( dot < -CONTINUOUS_EPSILON )
|
|
return NULL; // not a convex polygon
|
|
keep1 = ( bool )( dot > CONTINUOUS_EPSILON );
|
|
|
|
edgeNum = p2->edges[p2BeforeShare];
|
|
edge = model->edges + abs( edgeNum );
|
|
delta = model->vertices[edge->vertexNum[INT32_SIGNBITNOTSET( edgeNum )]].p -
|
|
model->vertices[edge->vertexNum[INT32_SIGNBITSET( edgeNum )]].p;
|
|
normal = p1->plane.Normal().Cross( delta );
|
|
normal.Normalize();
|
|
|
|
edgeNum = p1->edges[p1AfterShare];
|
|
edge = model->edges + abs( edgeNum );
|
|
delta = model->vertices[edge->vertexNum[INT32_SIGNBITNOTSET( edgeNum )]].p -
|
|
model->vertices[edge->vertexNum[INT32_SIGNBITSET( edgeNum )]].p;
|
|
|
|
dot = delta * normal;
|
|
if( dot < -CONTINUOUS_EPSILON )
|
|
return NULL; // not a convex polygon
|
|
keep2 = ( bool )( dot > CONTINUOUS_EPSILON );
|
|
|
|
newEdgeNum1 = newEdgeNum2 = 0;
|
|
// get new edges if we need to replace colinear ones
|
|
if( !keep1 )
|
|
{
|
|
edgeNum1 = p1->edges[p1BeforeShare];
|
|
edgeNum2 = p2->edges[p2AfterShare];
|
|
GetEdge( model, model->vertices[model->edges[abs( edgeNum1 )].vertexNum[INT32_SIGNBITSET( edgeNum1 )]].p,
|
|
model->vertices[model->edges[abs( edgeNum2 )].vertexNum[INT32_SIGNBITNOTSET( edgeNum2 )]].p,
|
|
&newEdgeNum1, -1 );
|
|
if( newEdgeNum1 == 0 )
|
|
{
|
|
keep1 = true;
|
|
}
|
|
}
|
|
if( !keep2 )
|
|
{
|
|
edgeNum1 = p2->edges[p2BeforeShare];
|
|
edgeNum2 = p1->edges[p1AfterShare];
|
|
GetEdge( model, model->vertices[model->edges[abs( edgeNum1 )].vertexNum[INT32_SIGNBITSET( edgeNum1 )]].p,
|
|
model->vertices[model->edges[abs( edgeNum2 )].vertexNum[INT32_SIGNBITNOTSET( edgeNum2 )]].p,
|
|
&newEdgeNum2, -1 );
|
|
if( newEdgeNum2 == 0 )
|
|
{
|
|
keep2 = true;
|
|
}
|
|
}
|
|
// set edges for new polygon
|
|
newNumEdges = 0;
|
|
if( !keep2 )
|
|
{
|
|
newEdges[newNumEdges++] = newEdgeNum2;
|
|
}
|
|
if( p1AfterShare < p1BeforeShare )
|
|
{
|
|
for( i = p1AfterShare + ( !keep2 ); i <= p1BeforeShare - ( !keep1 ); i++ )
|
|
{
|
|
newEdges[newNumEdges++] = p1->edges[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( i = p1AfterShare + ( !keep2 ); i < p1->numEdges; i++ )
|
|
{
|
|
newEdges[newNumEdges++] = p1->edges[i];
|
|
}
|
|
for( i = 0; i <= p1BeforeShare - ( !keep1 ); i++ )
|
|
{
|
|
newEdges[newNumEdges++] = p1->edges[i];
|
|
}
|
|
}
|
|
if( !keep1 )
|
|
{
|
|
newEdges[newNumEdges++] = newEdgeNum1;
|
|
}
|
|
if( p2AfterShare < p2BeforeShare )
|
|
{
|
|
for( i = p2AfterShare + ( !keep1 ); i <= p2BeforeShare - ( !keep2 ); i++ )
|
|
{
|
|
newEdges[newNumEdges++] = p2->edges[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( i = p2AfterShare + ( !keep1 ); i < p2->numEdges; i++ )
|
|
{
|
|
newEdges[newNumEdges++] = p2->edges[i];
|
|
}
|
|
for( i = 0; i <= p2BeforeShare - ( !keep2 ); i++ )
|
|
{
|
|
newEdges[newNumEdges++] = p2->edges[i];
|
|
}
|
|
}
|
|
|
|
newp = AllocPolygon( model, newNumEdges );
|
|
memcpy( newp, p1, sizeof( cm_polygon_t ) );
|
|
memcpy( newp->edges, newEdges, newNumEdges * sizeof( int ) );
|
|
newp->numEdges = newNumEdges;
|
|
newp->checkcount = 0;
|
|
// increase usage count for the edges of this polygon
|
|
for( i = 0; i < newp->numEdges; i++ )
|
|
{
|
|
if( !keep1 && newp->edges[i] == newEdgeNum1 )
|
|
{
|
|
continue;
|
|
}
|
|
if( !keep2 && newp->edges[i] == newEdgeNum2 )
|
|
{
|
|
continue;
|
|
}
|
|
model->edges[abs( newp->edges[i] )].numUsers++;
|
|
}
|
|
// create new bounds from the merged polygons
|
|
newp->bounds = p1->bounds + p2->bounds;
|
|
|
|
return newp;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::MergePolygonWithTreePolygons
|
|
=============
|
|
*/
|
|
bool idCollisionModelManagerLocal::MergePolygonWithTreePolygons( cm_model_t* model, cm_node_t* node, cm_polygon_t* polygon )
|
|
{
|
|
int i;
|
|
cm_polygonRef_t* pref;
|
|
cm_polygon_t* p, *newp;
|
|
|
|
while( 1 )
|
|
{
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
p = pref->p;
|
|
//
|
|
if( p == polygon )
|
|
{
|
|
continue;
|
|
}
|
|
//
|
|
newp = TryMergePolygons( model, polygon, p );
|
|
// if polygons were merged
|
|
if( newp )
|
|
{
|
|
model->numMergedPolys++;
|
|
// replace links to the merged polygons with links to the new polygon
|
|
ReplacePolygons( model, model->node, polygon, p, newp );
|
|
// decrease usage count for edges of both merged polygons
|
|
for( i = 0; i < polygon->numEdges; i++ )
|
|
{
|
|
model->edges[abs( polygon->edges[i] )].numUsers--;
|
|
}
|
|
for( i = 0; i < p->numEdges; i++ )
|
|
{
|
|
model->edges[abs( p->edges[i] )].numUsers--;
|
|
}
|
|
// free merged polygons
|
|
FreePolygon( model, polygon );
|
|
FreePolygon( model, p );
|
|
|
|
return true;
|
|
}
|
|
}
|
|
// if leaf node
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
if( polygon->bounds[0][node->planeType] > node->planeDist )
|
|
{
|
|
node = node->children[0];
|
|
}
|
|
else if( polygon->bounds[1][node->planeType] < node->planeDist )
|
|
{
|
|
node = node->children[1];
|
|
}
|
|
else
|
|
{
|
|
if( MergePolygonWithTreePolygons( model, node->children[1], polygon ) )
|
|
{
|
|
return true;
|
|
}
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::MergeTreePolygons
|
|
|
|
try to merge any two polygons with the same surface flags and the same contents
|
|
=============
|
|
*/
|
|
void idCollisionModelManagerLocal::MergeTreePolygons( cm_model_t* model, cm_node_t* node )
|
|
{
|
|
cm_polygonRef_t* pref;
|
|
cm_polygon_t* p;
|
|
bool merge;
|
|
|
|
while( 1 )
|
|
{
|
|
do
|
|
{
|
|
merge = false;
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
p = pref->p;
|
|
// if we checked this polygon already
|
|
if( p->checkcount == checkCount )
|
|
{
|
|
continue;
|
|
}
|
|
p->checkcount = checkCount;
|
|
// try to merge this polygon with other polygons in the tree
|
|
if( MergePolygonWithTreePolygons( model, model->node, p ) )
|
|
{
|
|
merge = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while( merge );
|
|
// if leaf node
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
MergeTreePolygons( model, node->children[1] );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Find internal edges
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
|
|
if (two polygons have the same contents)
|
|
if (the normals of the two polygon planes face towards each other)
|
|
if (an edge is shared between the polygons)
|
|
if (the edge is not shared in the same direction)
|
|
then this is an internal edge
|
|
else
|
|
if (this edge is on the plane of the other polygon)
|
|
if (this edge if fully inside the winding of the other polygon)
|
|
then this edge is an internal edge
|
|
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::PointInsidePolygon
|
|
=============
|
|
*/
|
|
bool idCollisionModelManagerLocal::PointInsidePolygon( cm_model_t* model, cm_polygon_t* p, idVec3& v )
|
|
{
|
|
int i, edgeNum;
|
|
idVec3* v1, *v2, dir1, dir2, vec;
|
|
cm_edge_t* edge;
|
|
|
|
for( i = 0; i < p->numEdges; i++ )
|
|
{
|
|
edgeNum = p->edges[i];
|
|
edge = model->edges + abs( edgeNum );
|
|
//
|
|
v1 = &model->vertices[edge->vertexNum[INT32_SIGNBITSET( edgeNum )]].p;
|
|
v2 = &model->vertices[edge->vertexNum[INT32_SIGNBITNOTSET( edgeNum )]].p;
|
|
dir1 = ( *v2 ) - ( *v1 );
|
|
vec = v - ( *v1 );
|
|
dir2 = dir1.Cross( p->plane.Normal() );
|
|
if( vec * dir2 > VERTEX_EPSILON )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::FindInternalEdgesOnPolygon
|
|
=============
|
|
*/
|
|
void idCollisionModelManagerLocal::FindInternalEdgesOnPolygon( cm_model_t* model, cm_polygon_t* p1, cm_polygon_t* p2 )
|
|
{
|
|
int i, j, k, edgeNum;
|
|
cm_edge_t* edge;
|
|
idVec3* v1, *v2, dir1, dir2;
|
|
float d;
|
|
|
|
// bounds of polygons should overlap or touch
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( p1->bounds[0][i] > p2->bounds[1][i] )
|
|
{
|
|
return;
|
|
}
|
|
if( p1->bounds[1][i] < p2->bounds[0][i] )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
//
|
|
// FIXME: doubled geometry causes problems
|
|
//
|
|
for( i = 0; i < p1->numEdges; i++ )
|
|
{
|
|
edgeNum = p1->edges[i];
|
|
edge = model->edges + abs( edgeNum );
|
|
// if already an internal edge
|
|
if( edge->internal )
|
|
{
|
|
continue;
|
|
}
|
|
//
|
|
v1 = &model->vertices[edge->vertexNum[INT32_SIGNBITSET( edgeNum )]].p;
|
|
v2 = &model->vertices[edge->vertexNum[INT32_SIGNBITNOTSET( edgeNum )]].p;
|
|
// if either of the two vertices is outside the bounds of the other polygon
|
|
for( k = 0; k < 3; k++ )
|
|
{
|
|
d = p2->bounds[1][k] + VERTEX_EPSILON;
|
|
if( ( *v1 )[k] > d || ( *v2 )[k] > d )
|
|
{
|
|
break;
|
|
}
|
|
d = p2->bounds[0][k] - VERTEX_EPSILON;
|
|
if( ( *v1 )[k] < d || ( *v2 )[k] < d )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if( k < 3 )
|
|
{
|
|
continue;
|
|
}
|
|
//
|
|
k = abs( edgeNum );
|
|
for( j = 0; j < p2->numEdges; j++ )
|
|
{
|
|
if( k == abs( p2->edges[j] ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
// if the edge is shared between the two polygons
|
|
if( j < p2->numEdges )
|
|
{
|
|
// if the edge is used by more than 2 polygons
|
|
if( edge->numUsers > 2 )
|
|
{
|
|
// could still be internal but we'd have to test all polygons using the edge
|
|
continue;
|
|
}
|
|
// if the edge goes in the same direction for both polygons
|
|
if( edgeNum == p2->edges[j] )
|
|
{
|
|
// the polygons can lay ontop of each other or one can obscure the other
|
|
continue;
|
|
}
|
|
}
|
|
// the edge was not shared
|
|
else
|
|
{
|
|
// both vertices should be on the plane of the other polygon
|
|
d = p2->plane.Distance( *v1 );
|
|
if( idMath::Fabs( d ) > VERTEX_EPSILON )
|
|
{
|
|
continue;
|
|
}
|
|
d = p2->plane.Distance( *v2 );
|
|
if( idMath::Fabs( d ) > VERTEX_EPSILON )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
// the two polygon plane normals should face towards each other
|
|
dir1 = ( *v2 ) - ( *v1 );
|
|
dir2 = p1->plane.Normal().Cross( dir1 );
|
|
if( p2->plane.Normal() * dir2 < 0 )
|
|
{
|
|
//continue;
|
|
break;
|
|
}
|
|
// if the edge was not shared
|
|
if( j >= p2->numEdges )
|
|
{
|
|
// both vertices of the edge should be inside the winding of the other polygon
|
|
if( !PointInsidePolygon( model, p2, *v1 ) )
|
|
{
|
|
continue;
|
|
}
|
|
if( !PointInsidePolygon( model, p2, *v2 ) )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
// we got another internal edge
|
|
edge->internal = true;
|
|
model->numInternalEdges++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::FindInternalPolygonEdges
|
|
=============
|
|
*/
|
|
void idCollisionModelManagerLocal::FindInternalPolygonEdges( cm_model_t* model, cm_node_t* node, cm_polygon_t* polygon )
|
|
{
|
|
cm_polygonRef_t* pref;
|
|
cm_polygon_t* p;
|
|
|
|
if( polygon->material->GetCullType() == CT_TWO_SIDED || polygon->material->ShouldCreateBackSides() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
while( 1 )
|
|
{
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
p = pref->p;
|
|
//
|
|
// FIXME: use some sort of additional checkcount because currently
|
|
// polygons can be checked multiple times
|
|
//
|
|
// if the polygons don't have the same contents
|
|
if( p->contents != polygon->contents )
|
|
{
|
|
continue;
|
|
}
|
|
if( p == polygon )
|
|
{
|
|
continue;
|
|
}
|
|
FindInternalEdgesOnPolygon( model, polygon, p );
|
|
}
|
|
// if leaf node
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
if( polygon->bounds[0][node->planeType] > node->planeDist )
|
|
{
|
|
node = node->children[0];
|
|
}
|
|
else if( polygon->bounds[1][node->planeType] < node->planeDist )
|
|
{
|
|
node = node->children[1];
|
|
}
|
|
else
|
|
{
|
|
FindInternalPolygonEdges( model, node->children[1], polygon );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::FindContainedEdges
|
|
=============
|
|
*/
|
|
void idCollisionModelManagerLocal::FindContainedEdges( cm_model_t* model, cm_polygon_t* p )
|
|
{
|
|
int i, edgeNum;
|
|
cm_edge_t* edge;
|
|
idFixedWinding w;
|
|
|
|
for( i = 0; i < p->numEdges; i++ )
|
|
{
|
|
edgeNum = p->edges[i];
|
|
edge = model->edges + abs( edgeNum );
|
|
if( edge->internal )
|
|
{
|
|
continue;
|
|
}
|
|
w.Clear();
|
|
w += model->vertices[edge->vertexNum[INT32_SIGNBITSET( edgeNum )]].p;
|
|
w += model->vertices[edge->vertexNum[INT32_SIGNBITNOTSET( edgeNum )]].p;
|
|
if( ChoppedAwayByProcBSP( w, p->plane, p->contents ) )
|
|
{
|
|
edge->internal = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idCollisionModelManagerLocal::FindInternalEdges
|
|
=============
|
|
*/
|
|
void idCollisionModelManagerLocal::FindInternalEdges( cm_model_t* model, cm_node_t* node )
|
|
{
|
|
cm_polygonRef_t* pref;
|
|
cm_polygon_t* p;
|
|
|
|
while( 1 )
|
|
{
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
p = pref->p;
|
|
// if we checked this polygon already
|
|
if( p->checkcount == checkCount )
|
|
{
|
|
continue;
|
|
}
|
|
p->checkcount = checkCount;
|
|
|
|
FindInternalPolygonEdges( model, model->node, p );
|
|
|
|
//FindContainedEdges( model, p );
|
|
}
|
|
// if leaf node
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
FindInternalEdges( model, node->children[1] );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Spatial subdivision
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
CM_FindSplitter
|
|
================
|
|
*/
|
|
static int CM_FindSplitter( const cm_node_t* node, const idBounds& bounds, int* planeType, float* planeDist )
|
|
{
|
|
int i, j, type, axis[3], polyCount;
|
|
float dist, t, bestt, size[3];
|
|
cm_brushRef_t* bref;
|
|
cm_polygonRef_t* pref;
|
|
const cm_node_t* n;
|
|
bool forceSplit = false;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
size[i] = bounds[1][i] - bounds[0][i];
|
|
axis[i] = i;
|
|
}
|
|
// sort on largest axis
|
|
for( i = 0; i < 2; i++ )
|
|
{
|
|
if( size[i] < size[i + 1] )
|
|
{
|
|
t = size[i];
|
|
size[i] = size[i + 1];
|
|
size[i + 1] = t;
|
|
j = axis[i];
|
|
axis[i] = axis[i + 1];
|
|
axis[i + 1] = j;
|
|
i = -1;
|
|
}
|
|
}
|
|
// if the node is too small for further splits
|
|
if( size[0] < MIN_NODE_SIZE )
|
|
{
|
|
polyCount = 0;
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
polyCount++;
|
|
}
|
|
if( polyCount > MAX_NODE_POLYGONS )
|
|
{
|
|
forceSplit = true;
|
|
}
|
|
}
|
|
// find an axial aligned splitter
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
// start with the largest axis first
|
|
type = axis[i];
|
|
bestt = size[i];
|
|
// if the node is small anough in this axis direction
|
|
if( !forceSplit && bestt < MIN_NODE_SIZE )
|
|
{
|
|
break;
|
|
}
|
|
// find an axial splitter from the brush bounding boxes
|
|
// also try brushes from parent nodes
|
|
for( n = node; n; n = n->parent )
|
|
{
|
|
for( bref = n->brushes; bref; bref = bref->next )
|
|
{
|
|
for( j = 0; j < 2; j++ )
|
|
{
|
|
dist = bref->b->bounds[j][type];
|
|
// if the splitter is already used or outside node bounds
|
|
if( dist >= bounds[1][type] || dist <= bounds[0][type] )
|
|
{
|
|
continue;
|
|
}
|
|
// find the most centered splitter
|
|
t = abs( ( bounds[1][type] - dist ) - ( dist - bounds[0][type] ) );
|
|
if( t < bestt )
|
|
{
|
|
bestt = t;
|
|
*planeType = type;
|
|
*planeDist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// find an axial splitter from the polygon bounding boxes
|
|
// also try brushes from parent nodes
|
|
for( n = node; n; n = n->parent )
|
|
{
|
|
for( pref = n->polygons; pref; pref = pref->next )
|
|
{
|
|
for( j = 0; j < 2; j++ )
|
|
{
|
|
dist = pref->p->bounds[j][type];
|
|
// if the splitter is already used or outside node bounds
|
|
if( dist >= bounds[1][type] || dist <= bounds[0][type] )
|
|
{
|
|
continue;
|
|
}
|
|
// find the most centered splitter
|
|
t = abs( ( bounds[1][type] - dist ) - ( dist - bounds[0][type] ) );
|
|
if( t < bestt )
|
|
{
|
|
bestt = t;
|
|
*planeType = type;
|
|
*planeDist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// if we found a splitter on the largest axis
|
|
if( bestt < size[i] )
|
|
{
|
|
// if forced split due to lots of polygons
|
|
if( forceSplit )
|
|
{
|
|
return true;
|
|
}
|
|
// don't create splitters real close to the bounds
|
|
if( bounds[1][type] - *planeDist > ( MIN_NODE_SIZE * 0.5f ) &&
|
|
*planeDist - bounds[0][type] > ( MIN_NODE_SIZE * 0.5f ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CM_R_InsideAllChildren
|
|
================
|
|
*/
|
|
static int CM_R_InsideAllChildren( cm_node_t* node, const idBounds& bounds )
|
|
{
|
|
assert( node != NULL );
|
|
if( node->planeType != -1 )
|
|
{
|
|
if( bounds[0][node->planeType] >= node->planeDist )
|
|
{
|
|
return false;
|
|
}
|
|
if( bounds[1][node->planeType] <= node->planeDist )
|
|
{
|
|
return false;
|
|
}
|
|
if( !CM_R_InsideAllChildren( node->children[0], bounds ) )
|
|
{
|
|
return false;
|
|
}
|
|
if( !CM_R_InsideAllChildren( node->children[1], bounds ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::R_FilterPolygonIntoTree
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::R_FilterPolygonIntoTree( cm_model_t* model, cm_node_t* node, cm_polygonRef_t* pref, cm_polygon_t* p )
|
|
{
|
|
assert( node != NULL );
|
|
while( node->planeType != -1 )
|
|
{
|
|
if( CM_R_InsideAllChildren( node, p->bounds ) )
|
|
{
|
|
break;
|
|
}
|
|
if( p->bounds[0][node->planeType] >= node->planeDist )
|
|
{
|
|
node = node->children[0];
|
|
}
|
|
else if( p->bounds[1][node->planeType] <= node->planeDist )
|
|
{
|
|
node = node->children[1];
|
|
}
|
|
else
|
|
{
|
|
R_FilterPolygonIntoTree( model, node->children[1], NULL, p );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
if( pref )
|
|
{
|
|
pref->next = node->polygons;
|
|
node->polygons = pref;
|
|
}
|
|
else
|
|
{
|
|
AddPolygonToNode( model, node, p );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::R_FilterBrushIntoTree
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::R_FilterBrushIntoTree( cm_model_t* model, cm_node_t* node, cm_brushRef_t* pref, cm_brush_t* b )
|
|
{
|
|
assert( node != NULL );
|
|
while( node->planeType != -1 )
|
|
{
|
|
if( CM_R_InsideAllChildren( node, b->bounds ) )
|
|
{
|
|
break;
|
|
}
|
|
if( b->bounds[0][node->planeType] >= node->planeDist )
|
|
{
|
|
node = node->children[0];
|
|
}
|
|
else if( b->bounds[1][node->planeType] <= node->planeDist )
|
|
{
|
|
node = node->children[1];
|
|
}
|
|
else
|
|
{
|
|
R_FilterBrushIntoTree( model, node->children[1], NULL, b );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
if( pref )
|
|
{
|
|
pref->next = node->brushes;
|
|
node->brushes = pref;
|
|
}
|
|
else
|
|
{
|
|
AddBrushToNode( model, node, b );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::R_CreateAxialBSPTree
|
|
|
|
a brush or polygon is linked in the node closest to the root where
|
|
the brush or polygon is inside all children
|
|
================
|
|
*/
|
|
cm_node_t* idCollisionModelManagerLocal::R_CreateAxialBSPTree( cm_model_t* model, cm_node_t* node, const idBounds& bounds )
|
|
{
|
|
int planeType;
|
|
float planeDist;
|
|
cm_polygonRef_t* pref, *nextpref, *prevpref;
|
|
cm_brushRef_t* bref, *nextbref, *prevbref;
|
|
cm_node_t* frontNode, *backNode, *n;
|
|
idBounds frontBounds, backBounds;
|
|
|
|
if( !CM_FindSplitter( node, bounds, &planeType, &planeDist ) )
|
|
{
|
|
node->planeType = -1;
|
|
return node;
|
|
}
|
|
// create two child nodes
|
|
frontNode = AllocNode( model, NODE_BLOCK_SIZE_LARGE );
|
|
memset( frontNode, 0, sizeof( cm_node_t ) );
|
|
frontNode->parent = node;
|
|
frontNode->planeType = -1;
|
|
//
|
|
backNode = AllocNode( model, NODE_BLOCK_SIZE_LARGE );
|
|
memset( backNode, 0, sizeof( cm_node_t ) );
|
|
backNode->parent = node;
|
|
backNode->planeType = -1;
|
|
//
|
|
model->numNodes += 2;
|
|
// set front node bounds
|
|
frontBounds = bounds;
|
|
frontBounds[0][planeType] = planeDist;
|
|
// set back node bounds
|
|
backBounds = bounds;
|
|
backBounds[1][planeType] = planeDist;
|
|
//
|
|
node->planeType = planeType;
|
|
node->planeDist = planeDist;
|
|
node->children[0] = frontNode;
|
|
node->children[1] = backNode;
|
|
// filter polygons and brushes down the tree if necesary
|
|
for( n = node; n; n = n->parent )
|
|
{
|
|
prevpref = NULL;
|
|
for( pref = n->polygons; pref; pref = nextpref )
|
|
{
|
|
nextpref = pref->next;
|
|
// if polygon is not inside all children
|
|
if( !CM_R_InsideAllChildren( n, pref->p->bounds ) )
|
|
{
|
|
// filter polygon down the tree
|
|
R_FilterPolygonIntoTree( model, n, pref, pref->p );
|
|
if( prevpref )
|
|
{
|
|
prevpref->next = nextpref;
|
|
}
|
|
else
|
|
{
|
|
n->polygons = nextpref;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
prevpref = pref;
|
|
}
|
|
}
|
|
prevbref = NULL;
|
|
for( bref = n->brushes; bref; bref = nextbref )
|
|
{
|
|
nextbref = bref->next;
|
|
// if brush is not inside all children
|
|
if( !CM_R_InsideAllChildren( n, bref->b->bounds ) )
|
|
{
|
|
// filter brush down the tree
|
|
R_FilterBrushIntoTree( model, n, bref, bref->b );
|
|
if( prevbref )
|
|
{
|
|
prevbref->next = nextbref;
|
|
}
|
|
else
|
|
{
|
|
n->brushes = nextbref;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
prevbref = bref;
|
|
}
|
|
}
|
|
}
|
|
R_CreateAxialBSPTree( model, frontNode, frontBounds );
|
|
R_CreateAxialBSPTree( model, backNode, backBounds );
|
|
return node;
|
|
}
|
|
|
|
/*
|
|
int cm_numSavedPolygonLinks;
|
|
int cm_numSavedBrushLinks;
|
|
|
|
int CM_R_CountChildren( cm_node_t *node ) {
|
|
if ( node->planeType == -1 ) {
|
|
return 0;
|
|
}
|
|
return 2 + CM_R_CountChildren(node->children[0]) + CM_R_CountChildren(node->children[1]);
|
|
}
|
|
|
|
void CM_R_TestOptimisation( cm_node_t *node ) {
|
|
int polyCount, brushCount, numChildren;
|
|
cm_polygonRef_t *pref;
|
|
cm_brushRef_t *bref;
|
|
|
|
if ( node->planeType == -1 ) {
|
|
return;
|
|
}
|
|
polyCount = 0;
|
|
for ( pref = node->polygons; pref; pref = pref->next) {
|
|
polyCount++;
|
|
}
|
|
brushCount = 0;
|
|
for ( bref = node->brushes; bref; bref = bref->next) {
|
|
brushCount++;
|
|
}
|
|
if ( polyCount || brushCount ) {
|
|
numChildren = CM_R_CountChildren( node );
|
|
cm_numSavedPolygonLinks += (numChildren - 1) * polyCount;
|
|
cm_numSavedBrushLinks += (numChildren - 1) * brushCount;
|
|
}
|
|
CM_R_TestOptimisation( node->children[0] );
|
|
CM_R_TestOptimisation( node->children[1] );
|
|
}
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::CreateAxialBSPTree
|
|
================
|
|
*/
|
|
cm_node_t* idCollisionModelManagerLocal::CreateAxialBSPTree( cm_model_t* model, cm_node_t* node )
|
|
{
|
|
cm_polygonRef_t* pref;
|
|
cm_brushRef_t* bref;
|
|
idBounds bounds;
|
|
|
|
// get head node bounds
|
|
bounds.Clear();
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
bounds += pref->p->bounds;
|
|
}
|
|
for( bref = node->brushes; bref; bref = bref->next )
|
|
{
|
|
bounds += bref->b->bounds;
|
|
}
|
|
|
|
// create axial BSP tree from head node
|
|
node = R_CreateAxialBSPTree( model, node, bounds );
|
|
|
|
return node;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Raw polygon and brush data
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::SetupHash
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::SetupHash()
|
|
{
|
|
if( !cm_vertexHash )
|
|
{
|
|
cm_vertexHash = new( TAG_COLLISION ) idHashIndex( VERTEX_HASH_SIZE, 1024 );
|
|
}
|
|
if( !cm_edgeHash )
|
|
{
|
|
cm_edgeHash = new( TAG_COLLISION ) idHashIndex( EDGE_HASH_SIZE, 1024 );
|
|
}
|
|
// init variables used during loading and optimization
|
|
if( !cm_windingList )
|
|
{
|
|
cm_windingList = new( TAG_COLLISION ) cm_windingList_t;
|
|
}
|
|
if( !cm_outList )
|
|
{
|
|
cm_outList = new( TAG_COLLISION ) cm_windingList_t;
|
|
}
|
|
if( !cm_tmpList )
|
|
{
|
|
cm_tmpList = new( TAG_COLLISION ) cm_windingList_t;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::ShutdownHash
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::ShutdownHash()
|
|
{
|
|
delete cm_vertexHash;
|
|
cm_vertexHash = NULL;
|
|
delete cm_edgeHash;
|
|
cm_edgeHash = NULL;
|
|
delete cm_tmpList;
|
|
cm_tmpList = NULL;
|
|
delete cm_outList;
|
|
cm_outList = NULL;
|
|
delete cm_windingList;
|
|
cm_windingList = NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::ClearHash
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::ClearHash( idBounds& bounds )
|
|
{
|
|
int i;
|
|
float f, max;
|
|
|
|
cm_vertexHash->Clear();
|
|
cm_edgeHash->Clear();
|
|
|
|
cm_modelBounds = bounds;
|
|
max = bounds[1].x - bounds[0].x;
|
|
f = bounds[1].y - bounds[0].y;
|
|
if( f > max )
|
|
{
|
|
max = f;
|
|
}
|
|
cm_vertexShift = ( float ) max / VERTEX_HASH_BOXSIZE;
|
|
for( i = 0; ( 1 << i ) < cm_vertexShift; i++ )
|
|
{
|
|
}
|
|
if( i == 0 )
|
|
{
|
|
cm_vertexShift = 1;
|
|
}
|
|
else
|
|
{
|
|
cm_vertexShift = i;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::HashVec
|
|
================
|
|
*/
|
|
ID_INLINE int idCollisionModelManagerLocal::HashVec( const idVec3& vec )
|
|
{
|
|
/*
|
|
int x, y;
|
|
|
|
x = (((int)(vec[0] - cm_modelBounds[0].x + 0.5 )) >> cm_vertexShift) & (VERTEX_HASH_BOXSIZE-1);
|
|
y = (((int)(vec[1] - cm_modelBounds[0].y + 0.5 )) >> cm_vertexShift) & (VERTEX_HASH_BOXSIZE-1);
|
|
|
|
assert (x >= 0 && x < VERTEX_HASH_BOXSIZE && y >= 0 && y < VERTEX_HASH_BOXSIZE);
|
|
|
|
return y * VERTEX_HASH_BOXSIZE + x;
|
|
*/
|
|
int x, y, z;
|
|
|
|
x = ( ( ( int )( vec[0] - cm_modelBounds[0].x + 0.5 ) ) + 2 ) >> 2;
|
|
y = ( ( ( int )( vec[1] - cm_modelBounds[0].y + 0.5 ) ) + 2 ) >> 2;
|
|
z = ( ( ( int )( vec[2] - cm_modelBounds[0].z + 0.5 ) ) + 2 ) >> 2;
|
|
return ( x + y * VERTEX_HASH_BOXSIZE + z ) & ( VERTEX_HASH_SIZE - 1 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::GetVertex
|
|
================
|
|
*/
|
|
int idCollisionModelManagerLocal::GetVertex( cm_model_t* model, const idVec3& v, int* vertexNum )
|
|
{
|
|
int i, hashKey, vn;
|
|
idVec3 vert, *p;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( idMath::Fabs( v[i] - idMath::Rint( v[i] ) ) < INTEGRAL_EPSILON )
|
|
vert[i] = idMath::Rint( v[i] );
|
|
else
|
|
vert[i] = v[i];
|
|
}
|
|
|
|
hashKey = HashVec( vert );
|
|
|
|
for( vn = cm_vertexHash->First( hashKey ); vn >= 0; vn = cm_vertexHash->Next( vn ) )
|
|
{
|
|
p = &model->vertices[vn].p;
|
|
// first compare z-axis because hash is based on x-y plane
|
|
if( idMath::Fabs( vert[2] - ( *p )[2] ) < VERTEX_EPSILON &&
|
|
idMath::Fabs( vert[0] - ( *p )[0] ) < VERTEX_EPSILON &&
|
|
idMath::Fabs( vert[1] - ( *p )[1] ) < VERTEX_EPSILON )
|
|
{
|
|
*vertexNum = vn;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if( model->numVertices >= model->maxVertices )
|
|
{
|
|
cm_vertex_t* oldVertices;
|
|
|
|
// resize vertex array
|
|
model->maxVertices = ( float ) model->maxVertices * 1.5f + 1;
|
|
oldVertices = model->vertices;
|
|
model->vertices = ( cm_vertex_t* ) Mem_ClearedAlloc( model->maxVertices * sizeof( cm_vertex_t ), TAG_COLLISION );
|
|
memcpy( model->vertices, oldVertices, model->numVertices * sizeof( cm_vertex_t ) );
|
|
Mem_Free( oldVertices );
|
|
|
|
cm_vertexHash->ResizeIndex( model->maxVertices );
|
|
}
|
|
model->vertices[model->numVertices].p = vert;
|
|
model->vertices[model->numVertices].checkcount = 0;
|
|
*vertexNum = model->numVertices;
|
|
// add vertice to hash
|
|
cm_vertexHash->Add( hashKey, model->numVertices );
|
|
//
|
|
model->numVertices++;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::GetEdge
|
|
================
|
|
*/
|
|
int idCollisionModelManagerLocal::GetEdge( cm_model_t* model, const idVec3& v1, const idVec3& v2, int* edgeNum, int v1num )
|
|
{
|
|
int v2num, hashKey, e;
|
|
int found, *vertexNum;
|
|
|
|
// the first edge is a dummy
|
|
if( model->numEdges == 0 )
|
|
{
|
|
model->numEdges = 1;
|
|
}
|
|
|
|
if( v1num != -1 )
|
|
{
|
|
found = 1;
|
|
}
|
|
else
|
|
{
|
|
found = GetVertex( model, v1, &v1num );
|
|
}
|
|
found &= GetVertex( model, v2, &v2num );
|
|
// if both vertices are the same or snapped onto each other
|
|
if( v1num == v2num )
|
|
{
|
|
*edgeNum = 0;
|
|
return true;
|
|
}
|
|
hashKey = cm_edgeHash->GenerateKey( v1num, v2num );
|
|
// if both vertices where already stored
|
|
if( found )
|
|
{
|
|
for( e = cm_edgeHash->First( hashKey ); e >= 0; e = cm_edgeHash->Next( e ) )
|
|
{
|
|
// NOTE: only allow at most two users that use the edge in opposite direction
|
|
if( model->edges[e].numUsers != 1 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
vertexNum = model->edges[e].vertexNum;
|
|
if( vertexNum[0] == v2num )
|
|
{
|
|
if( vertexNum[1] == v1num )
|
|
{
|
|
// negative for a reversed edge
|
|
*edgeNum = -e;
|
|
break;
|
|
}
|
|
}
|
|
/*
|
|
else if ( vertexNum[0] == v1num ) {
|
|
if ( vertexNum[1] == v2num ) {
|
|
*edgeNum = e;
|
|
break;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
// if edge found in hash
|
|
if( e >= 0 )
|
|
{
|
|
model->edges[e].numUsers++;
|
|
return true;
|
|
}
|
|
}
|
|
if( model->numEdges >= model->maxEdges )
|
|
{
|
|
cm_edge_t* oldEdges;
|
|
|
|
// resize edge array
|
|
model->maxEdges = ( float ) model->maxEdges * 1.5f + 1;
|
|
oldEdges = model->edges;
|
|
model->edges = ( cm_edge_t* ) Mem_ClearedAlloc( model->maxEdges * sizeof( cm_edge_t ), TAG_COLLISION );
|
|
memcpy( model->edges, oldEdges, model->numEdges * sizeof( cm_edge_t ) );
|
|
Mem_Free( oldEdges );
|
|
|
|
cm_edgeHash->ResizeIndex( model->maxEdges );
|
|
}
|
|
// setup edge
|
|
model->edges[model->numEdges].vertexNum[0] = v1num;
|
|
model->edges[model->numEdges].vertexNum[1] = v2num;
|
|
model->edges[model->numEdges].internal = false;
|
|
model->edges[model->numEdges].checkcount = 0;
|
|
model->edges[model->numEdges].numUsers = 1; // used by one polygon atm
|
|
model->edges[model->numEdges].normal.Zero();
|
|
//
|
|
*edgeNum = model->numEdges;
|
|
// add edge to hash
|
|
cm_edgeHash->Add( hashKey, model->numEdges );
|
|
|
|
model->numEdges++;
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::CreatePolygon
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::CreatePolygon( cm_model_t* model, idFixedWinding* w, const idPlane& plane, const idMaterial* material, int primitiveNum )
|
|
{
|
|
int i, j, edgeNum, v1num;
|
|
int numPolyEdges, polyEdges[MAX_POINTS_ON_WINDING];
|
|
idBounds bounds;
|
|
cm_polygon_t* p;
|
|
|
|
// turn the winding into a sequence of edges
|
|
numPolyEdges = 0;
|
|
v1num = -1; // first vertex unknown
|
|
for( i = 0, j = 1; i < w->GetNumPoints(); i++, j++ )
|
|
{
|
|
if( j >= w->GetNumPoints() )
|
|
{
|
|
j = 0;
|
|
}
|
|
GetEdge( model, ( *w )[i].ToVec3(), ( *w )[j].ToVec3(), &polyEdges[numPolyEdges], v1num );
|
|
if( polyEdges[numPolyEdges] )
|
|
{
|
|
// last vertex of this edge is the first vertex of the next edge
|
|
v1num = model->edges[ abs( polyEdges[numPolyEdges] ) ].vertexNum[ INT32_SIGNBITNOTSET( polyEdges[numPolyEdges] ) ];
|
|
// this edge is valid so keep it
|
|
numPolyEdges++;
|
|
}
|
|
}
|
|
// should have at least 3 edges
|
|
if( numPolyEdges < 3 )
|
|
{
|
|
return;
|
|
}
|
|
// the polygon is invalid if some edge is found twice
|
|
for( i = 0; i < numPolyEdges; i++ )
|
|
{
|
|
for( j = i + 1; j < numPolyEdges; j++ )
|
|
{
|
|
if( abs( polyEdges[i] ) == abs( polyEdges[j] ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// don't overflow max edges
|
|
if( numPolyEdges > CM_MAX_POLYGON_EDGES )
|
|
{
|
|
common->Warning( "idCollisionModelManagerLocal::CreatePolygon: polygon has more than %d edges", numPolyEdges );
|
|
numPolyEdges = CM_MAX_POLYGON_EDGES;
|
|
}
|
|
|
|
w->GetBounds( bounds );
|
|
|
|
p = AllocPolygon( model, numPolyEdges );
|
|
p->numEdges = numPolyEdges;
|
|
p->contents = material->GetContentFlags();
|
|
p->material = material;
|
|
p->checkcount = 0;
|
|
p->plane = plane;
|
|
p->bounds = bounds;
|
|
for( i = 0; i < numPolyEdges; i++ )
|
|
{
|
|
edgeNum = polyEdges[i];
|
|
p->edges[i] = edgeNum;
|
|
}
|
|
R_FilterPolygonIntoTree( model, model->node, NULL, p );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::PolygonFromWinding
|
|
|
|
NOTE: for patches primitiveNum < 0 and abs(primitiveNum) is the real number
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::PolygonFromWinding( cm_model_t* model, idFixedWinding* w, const idPlane& plane, const idMaterial* material, int primitiveNum )
|
|
{
|
|
int contents;
|
|
|
|
contents = material->GetContentFlags();
|
|
|
|
// if this polygon is part of the world model
|
|
if( numModels == 0 )
|
|
{
|
|
// if the polygon is fully chopped away by the proc bsp tree
|
|
if( ChoppedAwayByProcBSP( *w, plane, contents ) )
|
|
{
|
|
model->numRemovedPolys++;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// get one winding that is not or only partly contained in brushes
|
|
w = WindingOutsideBrushes( w, plane, contents, primitiveNum, model->node );
|
|
|
|
// if the polygon is fully contained within a brush
|
|
if( !w )
|
|
{
|
|
model->numRemovedPolys++;
|
|
return;
|
|
}
|
|
|
|
if( w->IsHuge() )
|
|
{
|
|
common->Warning( "idCollisionModelManagerLocal::PolygonFromWinding: model %s primitive %d is degenerate", model->name.c_str(), abs( primitiveNum ) );
|
|
return;
|
|
}
|
|
|
|
CreatePolygon( model, w, plane, material, primitiveNum );
|
|
|
|
if( material->GetCullType() == CT_TWO_SIDED || material->ShouldCreateBackSides() )
|
|
{
|
|
w->ReverseSelf();
|
|
CreatePolygon( model, w, -plane, material, primitiveNum );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idCollisionModelManagerLocal::CreatePatchPolygons
|
|
=================
|
|
*/
|
|
void idCollisionModelManagerLocal::CreatePatchPolygons( cm_model_t* model, idSurface_Patch& mesh, const idMaterial* material, int primitiveNum )
|
|
{
|
|
int i, j;
|
|
float dot;
|
|
int v1, v2, v3, v4;
|
|
idFixedWinding w;
|
|
idPlane plane;
|
|
idVec3 d1, d2;
|
|
|
|
for( i = 0; i < mesh.GetWidth() - 1; i++ )
|
|
{
|
|
for( j = 0; j < mesh.GetHeight() - 1; j++ )
|
|
{
|
|
|
|
v1 = j * mesh.GetWidth() + i;
|
|
v2 = v1 + 1;
|
|
v3 = v1 + mesh.GetWidth() + 1;
|
|
v4 = v1 + mesh.GetWidth();
|
|
|
|
d1 = mesh[v2].xyz - mesh[v1].xyz;
|
|
d2 = mesh[v3].xyz - mesh[v1].xyz;
|
|
plane.SetNormal( d1.Cross( d2 ) );
|
|
if( plane.Normalize() != 0.0f )
|
|
{
|
|
plane.FitThroughPoint( mesh[v1].xyz );
|
|
dot = plane.Distance( mesh[v4].xyz );
|
|
// if we can turn it into a quad
|
|
if( idMath::Fabs( dot ) < 0.1f )
|
|
{
|
|
w.Clear();
|
|
w += mesh[v1].xyz;
|
|
w += mesh[v2].xyz;
|
|
w += mesh[v3].xyz;
|
|
w += mesh[v4].xyz;
|
|
|
|
PolygonFromWinding( model, &w, plane, material, -primitiveNum );
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// create one of the triangles
|
|
w.Clear();
|
|
w += mesh[v1].xyz;
|
|
w += mesh[v2].xyz;
|
|
w += mesh[v3].xyz;
|
|
|
|
PolygonFromWinding( model, &w, plane, material, -primitiveNum );
|
|
}
|
|
}
|
|
// create the other triangle
|
|
d1 = mesh[v3].xyz - mesh[v1].xyz;
|
|
d2 = mesh[v4].xyz - mesh[v1].xyz;
|
|
plane.SetNormal( d1.Cross( d2 ) );
|
|
if( plane.Normalize() != 0.0f )
|
|
{
|
|
plane.FitThroughPoint( mesh[v1].xyz );
|
|
|
|
w.Clear();
|
|
w += mesh[v1].xyz;
|
|
w += mesh[v3].xyz;
|
|
w += mesh[v4].xyz;
|
|
|
|
PolygonFromWinding( model, &w, plane, material, -primitiveNum );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CM_EstimateVertsAndEdges
|
|
=================
|
|
*/
|
|
static void CM_EstimateVertsAndEdges( const idMapEntity* mapEnt, int* numVerts, int* numEdges )
|
|
{
|
|
int j, width, height;
|
|
|
|
*numVerts = *numEdges = 0;
|
|
for( j = 0; j < mapEnt->GetNumPrimitives(); j++ )
|
|
{
|
|
const idMapPrimitive* mapPrim;
|
|
mapPrim = mapEnt->GetPrimitive( j );
|
|
if( mapPrim->GetType() == idMapPrimitive::TYPE_PATCH )
|
|
{
|
|
// assume maximum tesselation without adding verts
|
|
width = static_cast<const idMapPatch*>( mapPrim )->GetWidth();
|
|
height = static_cast<const idMapPatch*>( mapPrim )->GetHeight();
|
|
*numVerts += width * height;
|
|
*numEdges += ( width - 1 ) * height + width * ( height - 1 ) + ( width - 1 ) * ( height - 1 );
|
|
continue;
|
|
}
|
|
if( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH )
|
|
{
|
|
// assume cylinder with a polygon with (numSides - 2) edges ontop and on the bottom
|
|
*numVerts += ( static_cast<const idMapBrush*>( mapPrim )->GetNumSides() - 2 ) * 2;
|
|
*numEdges += ( static_cast<const idMapBrush*>( mapPrim )->GetNumSides() - 2 ) * 3;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idCollisionModelManagerLocal::ConverPatch
|
|
=================
|
|
*/
|
|
void idCollisionModelManagerLocal::ConvertPatch( cm_model_t* model, const idMapPatch* patch, int primitiveNum )
|
|
{
|
|
const idMaterial* material;
|
|
idSurface_Patch* cp;
|
|
|
|
material = declManager->FindMaterial( patch->GetMaterial() );
|
|
if( !( material->GetContentFlags() & CONTENTS_REMOVE_UTIL ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// copy the patch
|
|
cp = new( TAG_COLLISION ) idSurface_Patch( *patch );
|
|
|
|
// if the patch has an explicit number of subdivisions use it to avoid cracks
|
|
if( patch->GetExplicitlySubdivided() )
|
|
{
|
|
cp->SubdivideExplicit( patch->GetHorzSubdivisions(), patch->GetVertSubdivisions(), false, true );
|
|
}
|
|
else
|
|
{
|
|
cp->Subdivide( DEFAULT_CURVE_MAX_ERROR_CD, DEFAULT_CURVE_MAX_ERROR_CD, DEFAULT_CURVE_MAX_LENGTH_CD, false );
|
|
}
|
|
|
|
// create collision polygons for the patch
|
|
CreatePatchPolygons( model, *cp, material, primitiveNum );
|
|
|
|
delete cp;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::ConvertBrushSides
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::ConvertBrushSides( cm_model_t* model, const idMapBrush* mapBrush, int primitiveNum )
|
|
{
|
|
int i, j;
|
|
idMapBrushSide* mapSide;
|
|
idFixedWinding w;
|
|
idPlane* planes;
|
|
const idMaterial* material;
|
|
|
|
// fix degenerate planes
|
|
planes = ( idPlane* ) _alloca16( mapBrush->GetNumSides() * sizeof( planes[0] ) );
|
|
for( i = 0; i < mapBrush->GetNumSides(); i++ )
|
|
{
|
|
planes[i] = mapBrush->GetSide( i )->GetPlane();
|
|
planes[i].FixDegeneracies( DEGENERATE_DIST_EPSILON );
|
|
}
|
|
|
|
// create a collision polygon for each brush side
|
|
for( i = 0; i < mapBrush->GetNumSides(); i++ )
|
|
{
|
|
mapSide = mapBrush->GetSide( i );
|
|
material = declManager->FindMaterial( mapSide->GetMaterial() );
|
|
if( !( material->GetContentFlags() & CONTENTS_REMOVE_UTIL ) )
|
|
{
|
|
continue;
|
|
}
|
|
w.BaseForPlane( -planes[i] );
|
|
for( j = 0; j < mapBrush->GetNumSides() && w.GetNumPoints(); j++ )
|
|
{
|
|
if( i == j )
|
|
{
|
|
continue;
|
|
}
|
|
w.ClipInPlace( -planes[j], 0 );
|
|
}
|
|
|
|
if( w.GetNumPoints() )
|
|
{
|
|
PolygonFromWinding( model, &w, planes[i], material, primitiveNum );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::ConvertBrush
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::ConvertBrush( cm_model_t* model, const idMapBrush* mapBrush, int primitiveNum )
|
|
{
|
|
int i, j, contents;
|
|
idBounds bounds;
|
|
idMapBrushSide* mapSide;
|
|
cm_brush_t* brush;
|
|
idPlane* planes;
|
|
idFixedWinding w;
|
|
const idMaterial* material = NULL;
|
|
|
|
contents = 0;
|
|
bounds.Clear();
|
|
|
|
// fix degenerate planes
|
|
planes = ( idPlane* ) _alloca16( mapBrush->GetNumSides() * sizeof( planes[0] ) );
|
|
for( i = 0; i < mapBrush->GetNumSides(); i++ )
|
|
{
|
|
planes[i] = mapBrush->GetSide( i )->GetPlane();
|
|
planes[i].FixDegeneracies( DEGENERATE_DIST_EPSILON );
|
|
}
|
|
|
|
// we are only getting the bounds for the brush so there's no need
|
|
// to create a winding for the last brush side
|
|
for( i = 0; i < mapBrush->GetNumSides() - 1; i++ )
|
|
{
|
|
mapSide = mapBrush->GetSide( i );
|
|
material = declManager->FindMaterial( mapSide->GetMaterial() );
|
|
contents |= ( material->GetContentFlags() & CONTENTS_REMOVE_UTIL );
|
|
w.BaseForPlane( -planes[i] );
|
|
for( j = 0; j < mapBrush->GetNumSides() && w.GetNumPoints(); j++ )
|
|
{
|
|
if( i == j )
|
|
{
|
|
continue;
|
|
}
|
|
w.ClipInPlace( -planes[j], 0 );
|
|
}
|
|
|
|
for( j = 0; j < w.GetNumPoints(); j++ )
|
|
{
|
|
bounds.AddPoint( w[j].ToVec3() );
|
|
}
|
|
}
|
|
if( !contents )
|
|
{
|
|
return;
|
|
}
|
|
// create brush for position test
|
|
brush = AllocBrush( model, mapBrush->GetNumSides() );
|
|
brush->checkcount = 0;
|
|
brush->contents = contents;
|
|
brush->material = material;
|
|
brush->primitiveNum = primitiveNum;
|
|
brush->bounds = bounds;
|
|
brush->numPlanes = mapBrush->GetNumSides();
|
|
for( i = 0; i < mapBrush->GetNumSides(); i++ )
|
|
{
|
|
brush->planes[i] = planes[i];
|
|
}
|
|
AddBrushToNode( model, model->node, brush );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CM_CountNodeBrushes
|
|
================
|
|
*/
|
|
static int CM_CountNodeBrushes( const cm_node_t* node )
|
|
{
|
|
int count;
|
|
cm_brushRef_t* bref;
|
|
|
|
count = 0;
|
|
for( bref = node->brushes; bref; bref = bref->next )
|
|
{
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CM_R_GetModelBounds
|
|
================
|
|
*/
|
|
static void CM_R_GetNodeBounds( idBounds* bounds, cm_node_t* node )
|
|
{
|
|
cm_polygonRef_t* pref;
|
|
cm_brushRef_t* bref;
|
|
|
|
while( 1 )
|
|
{
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
bounds->AddPoint( pref->p->bounds[0] );
|
|
bounds->AddPoint( pref->p->bounds[1] );
|
|
}
|
|
for( bref = node->brushes; bref; bref = bref->next )
|
|
{
|
|
bounds->AddPoint( bref->b->bounds[0] );
|
|
bounds->AddPoint( bref->b->bounds[1] );
|
|
}
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
CM_R_GetNodeBounds( bounds, node->children[1] );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
CM_GetNodeBounds
|
|
================
|
|
*/
|
|
void CM_GetNodeBounds( idBounds* bounds, cm_node_t* node )
|
|
{
|
|
bounds->Clear();
|
|
CM_R_GetNodeBounds( bounds, node );
|
|
if( bounds->IsCleared() )
|
|
{
|
|
bounds->Zero();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
CM_GetNodeContents
|
|
================
|
|
*/
|
|
int CM_GetNodeContents( cm_node_t* node )
|
|
{
|
|
int contents;
|
|
cm_polygonRef_t* pref;
|
|
cm_brushRef_t* bref;
|
|
|
|
contents = 0;
|
|
while( 1 )
|
|
{
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
contents |= pref->p->contents;
|
|
}
|
|
for( bref = node->brushes; bref; bref = bref->next )
|
|
{
|
|
contents |= bref->b->contents;
|
|
}
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
contents |= CM_GetNodeContents( node->children[1] );
|
|
node = node->children[0];
|
|
}
|
|
return contents;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idCollisionModelManagerLocal::RemapEdges
|
|
==================
|
|
*/
|
|
void idCollisionModelManagerLocal::RemapEdges( cm_node_t* node, int* edgeRemap )
|
|
{
|
|
cm_polygonRef_t* pref;
|
|
cm_polygon_t* p;
|
|
int i;
|
|
|
|
while( 1 )
|
|
{
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
p = pref->p;
|
|
// if we checked this polygon already
|
|
if( p->checkcount == checkCount )
|
|
{
|
|
continue;
|
|
}
|
|
p->checkcount = checkCount;
|
|
for( i = 0; i < p->numEdges; i++ )
|
|
{
|
|
if( p->edges[i] < 0 )
|
|
{
|
|
p->edges[i] = -edgeRemap[ abs( p->edges[i] ) ];
|
|
}
|
|
else
|
|
{
|
|
p->edges[i] = edgeRemap[ p->edges[i] ];
|
|
}
|
|
}
|
|
}
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
RemapEdges( node->children[1], edgeRemap );
|
|
node = node->children[0];
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idCollisionModelManagerLocal::OptimizeArrays
|
|
|
|
due to polygon merging and polygon removal the vertex and edge array
|
|
can have a lot of unused entries.
|
|
==================
|
|
*/
|
|
void idCollisionModelManagerLocal::OptimizeArrays( cm_model_t* model )
|
|
{
|
|
int i, newNumVertices, newNumEdges, *v;
|
|
int* remap;
|
|
cm_edge_t* oldEdges;
|
|
cm_vertex_t* oldVertices;
|
|
|
|
remap = ( int* ) Mem_ClearedAlloc( Max( model->numVertices, model->numEdges ) * sizeof( int ), TAG_COLLISION );
|
|
// get all used vertices
|
|
for( i = 0; i < model->numEdges; i++ )
|
|
{
|
|
remap[ model->edges[i].vertexNum[0] ] = true;
|
|
remap[ model->edges[i].vertexNum[1] ] = true;
|
|
}
|
|
// create remap index and move vertices
|
|
newNumVertices = 0;
|
|
for( i = 0; i < model->numVertices; i++ )
|
|
{
|
|
if( remap[ i ] )
|
|
{
|
|
remap[ i ] = newNumVertices;
|
|
model->vertices[ newNumVertices ] = model->vertices[ i ];
|
|
newNumVertices++;
|
|
}
|
|
}
|
|
model->numVertices = newNumVertices;
|
|
// change edge vertex indexes
|
|
for( i = 1; i < model->numEdges; i++ )
|
|
{
|
|
v = model->edges[i].vertexNum;
|
|
v[0] = remap[ v[0] ];
|
|
v[1] = remap[ v[1] ];
|
|
}
|
|
|
|
// create remap index and move edges
|
|
newNumEdges = 1;
|
|
for( i = 1; i < model->numEdges; i++ )
|
|
{
|
|
// if the edge is used
|
|
if( model->edges[ i ].numUsers )
|
|
{
|
|
remap[ i ] = newNumEdges;
|
|
model->edges[ newNumEdges ] = model->edges[ i ];
|
|
newNumEdges++;
|
|
}
|
|
}
|
|
// change polygon edge indexes
|
|
checkCount++;
|
|
RemapEdges( model->node, remap );
|
|
model->numEdges = newNumEdges;
|
|
|
|
Mem_Free( remap );
|
|
|
|
// realloc vertices
|
|
oldVertices = model->vertices;
|
|
model->maxVertices = model->numVertices;
|
|
model->vertices = ( cm_vertex_t* ) Mem_ClearedAlloc( model->numVertices * sizeof( cm_vertex_t ), TAG_COLLISION );
|
|
if( oldVertices )
|
|
{
|
|
memcpy( model->vertices, oldVertices, model->numVertices * sizeof( cm_vertex_t ) );
|
|
Mem_Free( oldVertices );
|
|
}
|
|
|
|
// realloc edges
|
|
oldEdges = model->edges;
|
|
model->maxEdges = model->numEdges;
|
|
model->edges = ( cm_edge_t* ) Mem_ClearedAlloc( model->numEdges * sizeof( cm_edge_t ), TAG_COLLISION );
|
|
if( oldEdges )
|
|
{
|
|
memcpy( model->edges, oldEdges, model->numEdges * sizeof( cm_edge_t ) );
|
|
Mem_Free( oldEdges );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::FinishModel
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::FinishModel( cm_model_t* model )
|
|
{
|
|
// try to merge polygons
|
|
checkCount++;
|
|
MergeTreePolygons( model, model->node );
|
|
// find internal edges (no mesh can ever collide with internal edges)
|
|
checkCount++;
|
|
FindInternalEdges( model, model->node );
|
|
// calculate edge normals
|
|
checkCount++;
|
|
CalculateEdgeNormals( model, model->node );
|
|
|
|
//common->Printf( "%s vertex hash spread is %d\n", model->name.c_str(), cm_vertexHash->GetSpread() );
|
|
//common->Printf( "%s edge hash spread is %d\n", model->name.c_str(), cm_edgeHash->GetSpread() );
|
|
|
|
// remove all unused vertices and edges
|
|
OptimizeArrays( model );
|
|
// get model bounds from brush and polygon bounds
|
|
CM_GetNodeBounds( &model->bounds, model->node );
|
|
// get model contents
|
|
model->contents = CM_GetNodeContents( model->node );
|
|
// total memory used by this model
|
|
model->usedMemory = model->numVertices * sizeof( cm_vertex_t ) +
|
|
model->numEdges * sizeof( cm_edge_t ) +
|
|
model->polygonMemory +
|
|
model->brushMemory +
|
|
model->numNodes * sizeof( cm_node_t ) +
|
|
model->numPolygonRefs * sizeof( cm_polygonRef_t ) +
|
|
model->numBrushRefs * sizeof( cm_brushRef_t );
|
|
}
|
|
|
|
static const byte BCM_VERSION = 100;
|
|
static const unsigned int BCM_MAGIC = ( 'B' << 24 ) | ( 'C' << 16 ) | ( 'M' << 16 ) | BCM_VERSION;
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::LoadBinaryModel
|
|
================
|
|
*/
|
|
cm_model_t* idCollisionModelManagerLocal::LoadBinaryModelFromFile( idFile* file, ID_TIME_T sourceTimeStamp )
|
|
{
|
|
|
|
unsigned int magic = 0;
|
|
file->ReadBig( magic );
|
|
if( magic != BCM_MAGIC )
|
|
{
|
|
return NULL;
|
|
}
|
|
ID_TIME_T storedTimeStamp = FILE_NOT_FOUND_TIMESTAMP;
|
|
file->ReadBig( storedTimeStamp );
|
|
if( !fileSystem->InProductionMode() && storedTimeStamp != sourceTimeStamp )
|
|
{
|
|
return NULL;
|
|
}
|
|
cm_model_t* model = AllocModel();
|
|
file->ReadString( model->name );
|
|
file->ReadBig( model->bounds );
|
|
file->ReadBig( model->contents );
|
|
file->ReadBig( model->isConvex );
|
|
file->ReadBig( model->numVertices );
|
|
file->ReadBig( model->numEdges );
|
|
file->ReadBig( model->numPolygons );
|
|
file->ReadBig( model->numBrushes );
|
|
file->ReadBig( model->numNodes );
|
|
file->ReadBig( model->numBrushRefs );
|
|
file->ReadBig( model->numPolygonRefs );
|
|
file->ReadBig( model->numInternalEdges );
|
|
file->ReadBig( model->numSharpEdges );
|
|
file->ReadBig( model->numRemovedPolys );
|
|
file->ReadBig( model->numMergedPolys );
|
|
|
|
model->maxVertices = model->numVertices;
|
|
model->vertices = ( cm_vertex_t* ) Mem_ClearedAlloc( model->maxVertices * sizeof( cm_vertex_t ), TAG_COLLISION );
|
|
for( int i = 0; i < model->numVertices; i++ )
|
|
{
|
|
file->ReadBig( model->vertices[i].p );
|
|
file->ReadBig( model->vertices[i].checkcount );
|
|
file->ReadBig( model->vertices[i].side );
|
|
file->ReadBig( model->vertices[i].sideSet );
|
|
}
|
|
|
|
model->maxEdges = model->numEdges;
|
|
model->edges = ( cm_edge_t* ) Mem_ClearedAlloc( model->maxEdges * sizeof( cm_edge_t ), TAG_COLLISION );
|
|
for( int i = 0; i < model->numEdges; i++ )
|
|
{
|
|
file->ReadBig( model->edges[i].checkcount );
|
|
file->ReadBig( model->edges[i].internal );
|
|
file->ReadBig( model->edges[i].numUsers );
|
|
file->ReadBig( model->edges[i].side );
|
|
file->ReadBig( model->edges[i].sideSet );
|
|
file->ReadBig( model->edges[i].vertexNum[0] );
|
|
file->ReadBig( model->edges[i].vertexNum[1] );
|
|
file->ReadBig( model->edges[i].normal );
|
|
}
|
|
|
|
file->ReadBig( model->polygonMemory );
|
|
model->polygonBlock = ( cm_polygonBlock_t* ) Mem_ClearedAlloc( sizeof( cm_polygonBlock_t ) + model->polygonMemory, TAG_COLLISION );
|
|
model->polygonBlock->bytesRemaining = model->polygonMemory;
|
|
model->polygonBlock->next = ( ( byte* ) model->polygonBlock ) + sizeof( cm_polygonBlock_t );
|
|
|
|
file->ReadBig( model->brushMemory );
|
|
model->brushBlock = ( cm_brushBlock_t* ) Mem_ClearedAlloc( sizeof( cm_brushBlock_t ) + model->brushMemory, TAG_COLLISION );
|
|
model->brushBlock->bytesRemaining = model->brushMemory;
|
|
model->brushBlock->next = ( ( byte* ) model->brushBlock ) + sizeof( cm_brushBlock_t );
|
|
|
|
int numMaterials = 0;
|
|
file->ReadBig( numMaterials );
|
|
|
|
idList< const idMaterial* > materials;
|
|
materials.SetNum( numMaterials );
|
|
idStr materialName;
|
|
for( int i = 0; i < materials.Num(); i++ )
|
|
{
|
|
file->ReadString( materialName );
|
|
if( materialName.IsEmpty() )
|
|
{
|
|
materials[i] = NULL;
|
|
}
|
|
else
|
|
{
|
|
materials[i] = declManager->FindMaterial( materialName );
|
|
}
|
|
}
|
|
idList< cm_polygon_t* > polys;
|
|
idList< cm_brush_t* > brushes;
|
|
polys.SetNum( model->numPolygons );
|
|
brushes.SetNum( model->numBrushes );
|
|
for( int i = 0; i < polys.Num(); i++ )
|
|
{
|
|
int materialIndex = 0;
|
|
file->ReadBig( materialIndex );
|
|
int numEdges = 0;
|
|
file->ReadBig( numEdges );
|
|
polys[i] = AllocPolygon( model, numEdges );
|
|
polys[i]->numEdges = numEdges;
|
|
polys[i]->material = materials[materialIndex];
|
|
file->ReadBig( polys[i]->bounds );
|
|
file->ReadBig( polys[i]->checkcount );
|
|
file->ReadBig( polys[i]->contents );
|
|
file->ReadBig( polys[i]->plane );
|
|
file->ReadBigArray( polys[i]->edges, polys[i]->numEdges );
|
|
}
|
|
for( int i = 0; i < brushes.Num(); i++ )
|
|
{
|
|
int materialIndex = 0;
|
|
file->ReadBig( materialIndex );
|
|
int numPlanes = 0;
|
|
file->ReadBig( numPlanes );
|
|
brushes[i] = AllocBrush( model, numPlanes );
|
|
brushes[i]->numPlanes = numPlanes;
|
|
brushes[i]->material = materials[materialIndex];
|
|
file->ReadBig( brushes[i]->checkcount );
|
|
file->ReadBig( brushes[i]->bounds );
|
|
file->ReadBig( brushes[i]->contents );
|
|
file->ReadBig( brushes[i]->primitiveNum );
|
|
file->ReadBigArray( brushes[i]->planes, brushes[i]->numPlanes );
|
|
}
|
|
struct local
|
|
{
|
|
static void ReadNodeTree( idFile* file, cm_model_t* model, cm_node_t* node, idList< cm_polygon_t* >& polys, idList< cm_brush_t* >& brushes )
|
|
{
|
|
file->ReadBig( node->planeType );
|
|
file->ReadBig( node->planeDist );
|
|
int i = 0;
|
|
while( file->ReadBig( i ) == sizeof( i ) && ( i >= 0 ) )
|
|
{
|
|
cm_polygonRef_t* pref = collisionModelManagerLocal.AllocPolygonReference( model, model->numPolygonRefs );
|
|
pref->p = polys[i];
|
|
pref->next = node->polygons;
|
|
node->polygons = pref;
|
|
}
|
|
while( file->ReadBig( i ) == sizeof( i ) && ( i >= 0 ) )
|
|
{
|
|
cm_brushRef_t* bref = collisionModelManagerLocal.AllocBrushReference( model, model->numBrushRefs );
|
|
bref->b = brushes[i];
|
|
bref->next = node->brushes;
|
|
node->brushes = bref;
|
|
}
|
|
if( node->planeType != -1 )
|
|
{
|
|
node->children[0] = collisionModelManagerLocal.AllocNode( model, model->numNodes );
|
|
node->children[1] = collisionModelManagerLocal.AllocNode( model, model->numNodes );
|
|
node->children[0]->parent = node;
|
|
node->children[1]->parent = node;
|
|
ReadNodeTree( file, model, node->children[0], polys, brushes );
|
|
ReadNodeTree( file, model, node->children[1], polys, brushes );
|
|
}
|
|
}
|
|
};
|
|
model->node = AllocNode( model, model->numNodes + 1 );
|
|
local::ReadNodeTree( file, model, model->node, polys, brushes );
|
|
|
|
// We should have only allocated a single block, and used every entry in the block
|
|
// assert( model->nodeBlocks != NULL && model->nodeBlocks->next == NULL && model->nodeBlocks->nextNode == NULL );
|
|
assert( model->brushRefBlocks == NULL || ( model->brushRefBlocks->next == NULL && model->brushRefBlocks->nextRef == NULL ) );
|
|
assert( model->polygonRefBlocks == NULL || ( model->polygonRefBlocks->next == NULL && model->polygonRefBlocks->nextRef == NULL ) );
|
|
|
|
// RB: FIXME
|
|
#if !defined(__x86_64__) && !defined(_WIN64)
|
|
assert( model->polygonBlock->bytesRemaining == 0 );
|
|
assert( model->brushBlock->bytesRemaining == 0 );
|
|
#endif
|
|
// RB end
|
|
|
|
model->usedMemory = model->numVertices * sizeof( cm_vertex_t ) +
|
|
model->numEdges * sizeof( cm_edge_t ) +
|
|
model->polygonMemory +
|
|
model->brushMemory +
|
|
model->numNodes * sizeof( cm_node_t ) +
|
|
model->numPolygonRefs * sizeof( cm_polygonRef_t ) +
|
|
model->numBrushRefs * sizeof( cm_brushRef_t );
|
|
return model;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::LoadBinaryModel
|
|
================
|
|
*/
|
|
cm_model_t* idCollisionModelManagerLocal::LoadBinaryModel( const char* fileName, ID_TIME_T sourceTimeStamp )
|
|
{
|
|
idFileLocal file( fileSystem->OpenFileReadMemory( fileName ) );
|
|
if( file == NULL )
|
|
{
|
|
return NULL;
|
|
}
|
|
return LoadBinaryModelFromFile( file, sourceTimeStamp );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::WriteBinaryModel
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::WriteBinaryModelToFile( cm_model_t* model, idFile* file, ID_TIME_T sourceTimeStamp )
|
|
{
|
|
|
|
file->WriteBig( BCM_MAGIC );
|
|
file->WriteBig( sourceTimeStamp );
|
|
file->WriteString( model->name );
|
|
file->WriteBig( model->bounds );
|
|
file->WriteBig( model->contents );
|
|
file->WriteBig( model->isConvex );
|
|
file->WriteBig( model->numVertices );
|
|
file->WriteBig( model->numEdges );
|
|
file->WriteBig( model->numPolygons );
|
|
file->WriteBig( model->numBrushes );
|
|
file->WriteBig( model->numNodes );
|
|
file->WriteBig( model->numBrushRefs );
|
|
file->WriteBig( model->numPolygonRefs );
|
|
file->WriteBig( model->numInternalEdges );
|
|
file->WriteBig( model->numSharpEdges );
|
|
file->WriteBig( model->numRemovedPolys );
|
|
file->WriteBig( model->numMergedPolys );
|
|
for( int i = 0; i < model->numVertices; i++ )
|
|
{
|
|
file->WriteBig( model->vertices[i].p );
|
|
file->WriteBig( model->vertices[i].checkcount );
|
|
file->WriteBig( model->vertices[i].side );
|
|
file->WriteBig( model->vertices[i].sideSet );
|
|
}
|
|
for( int i = 0; i < model->numEdges; i++ )
|
|
{
|
|
file->WriteBig( model->edges[i].checkcount );
|
|
file->WriteBig( model->edges[i].internal );
|
|
file->WriteBig( model->edges[i].numUsers );
|
|
file->WriteBig( model->edges[i].side );
|
|
file->WriteBig( model->edges[i].sideSet );
|
|
file->WriteBig( model->edges[i].vertexNum[0] );
|
|
file->WriteBig( model->edges[i].vertexNum[1] );
|
|
file->WriteBig( model->edges[i].normal );
|
|
}
|
|
file->WriteBig( model->polygonMemory );
|
|
file->WriteBig( model->brushMemory );
|
|
struct local
|
|
{
|
|
static void BuildUniqueLists( cm_node_t* node, idList< cm_polygon_t* >& polys, idList< cm_brush_t* >& brushes )
|
|
{
|
|
for( cm_polygonRef_t* pr = node->polygons; pr != NULL; pr = pr->next )
|
|
{
|
|
polys.AddUnique( pr->p );
|
|
}
|
|
for( cm_brushRef_t* br = node->brushes; br != NULL; br = br->next )
|
|
{
|
|
brushes.AddUnique( br->b );
|
|
}
|
|
if( node->planeType != -1 )
|
|
{
|
|
BuildUniqueLists( node->children[0], polys, brushes );
|
|
BuildUniqueLists( node->children[1], polys, brushes );
|
|
}
|
|
}
|
|
static void WriteNodeTree( idFile* file, cm_node_t* node, idList< cm_polygon_t* >& polys, idList< cm_brush_t* >& brushes )
|
|
{
|
|
file->WriteBig( node->planeType );
|
|
file->WriteBig( node->planeDist );
|
|
for( cm_polygonRef_t* pr = node->polygons; pr != NULL; pr = pr->next )
|
|
{
|
|
file->WriteBig( polys.FindIndex( pr->p ) );
|
|
}
|
|
file->WriteBig( -1 );
|
|
for( cm_brushRef_t* br = node->brushes; br != NULL; br = br->next )
|
|
{
|
|
file->WriteBig( brushes.FindIndex( br->b ) );
|
|
}
|
|
file->WriteBig( -1 );
|
|
if( node->planeType != -1 )
|
|
{
|
|
WriteNodeTree( file, node->children[0], polys, brushes );
|
|
WriteNodeTree( file, node->children[1], polys, brushes );
|
|
}
|
|
}
|
|
};
|
|
idList< cm_polygon_t* > polys;
|
|
idList< cm_brush_t* > brushes;
|
|
local::BuildUniqueLists( model->node, polys, brushes );
|
|
assert( polys.Num() == model->numPolygons );
|
|
assert( brushes.Num() == model->numBrushes );
|
|
|
|
idList< const idMaterial* > materials;
|
|
for( int i = 0; i < polys.Num(); i++ )
|
|
{
|
|
materials.AddUnique( polys[i]->material );
|
|
}
|
|
for( int i = 0; i < brushes.Num(); i++ )
|
|
{
|
|
materials.AddUnique( brushes[i]->material );
|
|
}
|
|
file->WriteBig( materials.Num() );
|
|
for( int i = 0; i < materials.Num(); i++ )
|
|
{
|
|
if( materials[i] == NULL )
|
|
{
|
|
file->WriteString( "" );
|
|
}
|
|
else
|
|
{
|
|
file->WriteString( materials[i]->GetName() );
|
|
}
|
|
}
|
|
for( int i = 0; i < polys.Num(); i++ )
|
|
{
|
|
file->WriteBig( ( int )materials.FindIndex( polys[i]->material ) );
|
|
file->WriteBig( polys[i]->numEdges );
|
|
file->WriteBig( polys[i]->bounds );
|
|
file->WriteBig( polys[i]->checkcount );
|
|
file->WriteBig( polys[i]->contents );
|
|
file->WriteBig( polys[i]->plane );
|
|
file->WriteBigArray( polys[i]->edges, polys[i]->numEdges );
|
|
}
|
|
for( int i = 0; i < brushes.Num(); i++ )
|
|
{
|
|
file->WriteBig( ( int )materials.FindIndex( brushes[i]->material ) );
|
|
file->WriteBig( brushes[i]->numPlanes );
|
|
file->WriteBig( brushes[i]->checkcount );
|
|
file->WriteBig( brushes[i]->bounds );
|
|
file->WriteBig( brushes[i]->contents );
|
|
file->WriteBig( brushes[i]->primitiveNum );
|
|
file->WriteBigArray( brushes[i]->planes, brushes[i]->numPlanes );
|
|
}
|
|
local::WriteNodeTree( file, model->node, polys, brushes );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::WriteBinaryModel
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::WriteBinaryModel( cm_model_t* model, const char* fileName, ID_TIME_T sourceTimeStamp )
|
|
{
|
|
idFileLocal file( fileSystem->OpenFileWrite( fileName, "fs_basepath" ) );
|
|
if( file == NULL )
|
|
{
|
|
common->Printf( "Failed to open %s\n", fileName );
|
|
return;
|
|
}
|
|
WriteBinaryModelToFile( model, file, sourceTimeStamp );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::LoadRenderModel
|
|
================
|
|
*/
|
|
cm_model_t* idCollisionModelManagerLocal::LoadRenderModel( const char* fileName )
|
|
{
|
|
int i, j;
|
|
idRenderModel* renderModel;
|
|
const modelSurface_t* surf;
|
|
idFixedWinding w;
|
|
cm_node_t* node;
|
|
cm_model_t* model;
|
|
idPlane plane;
|
|
idBounds bounds;
|
|
bool collisionSurface;
|
|
idStr extension;
|
|
|
|
// only load ASE and LWO models
|
|
idStr( fileName ).ExtractFileExtension( extension );
|
|
if( ( extension.Icmp( "ase" ) != 0 ) && ( extension.Icmp( "lwo" ) != 0 ) && ( extension.Icmp( "ma" ) != 0 ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
renderModel = renderModelManager->CheckModel( fileName );
|
|
if( !renderModel )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
idStrStatic< MAX_OSPATH > generatedFileName = "generated/collision/";
|
|
generatedFileName.AppendPath( fileName );
|
|
generatedFileName.SetFileExtension( CMODEL_BINARYFILE_EXT );
|
|
|
|
ID_TIME_T sourceTimeStamp = renderModel->Timestamp();
|
|
model = LoadBinaryModel( generatedFileName, sourceTimeStamp );
|
|
if( model != NULL )
|
|
{
|
|
return model;
|
|
}
|
|
idLib::Printf( "Writing %s\n", generatedFileName.c_str() );
|
|
|
|
model = AllocModel();
|
|
model->name = fileName;
|
|
node = AllocNode( model, NODE_BLOCK_SIZE_SMALL );
|
|
node->planeType = -1;
|
|
model->node = node;
|
|
|
|
model->maxVertices = 0;
|
|
model->numVertices = 0;
|
|
model->maxEdges = 0;
|
|
model->numEdges = 0;
|
|
|
|
bounds = renderModel->Bounds( NULL );
|
|
|
|
collisionSurface = false;
|
|
for( i = 0; i < renderModel->NumSurfaces(); i++ )
|
|
{
|
|
surf = renderModel->Surface( i );
|
|
if( surf->shader->GetSurfaceFlags() & SURF_COLLISION )
|
|
{
|
|
collisionSurface = true;
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < renderModel->NumSurfaces(); i++ )
|
|
{
|
|
surf = renderModel->Surface( i );
|
|
// if this surface has no contents
|
|
if( !( surf->shader->GetContentFlags() & CONTENTS_REMOVE_UTIL ) )
|
|
{
|
|
continue;
|
|
}
|
|
// if the model has a collision surface and this surface is not a collision surface
|
|
if( collisionSurface && !( surf->shader->GetSurfaceFlags() & SURF_COLLISION ) )
|
|
{
|
|
continue;
|
|
}
|
|
// get max verts and edges
|
|
model->maxVertices += surf->geometry->numVerts;
|
|
model->maxEdges += surf->geometry->numIndexes;
|
|
}
|
|
|
|
model->vertices = ( cm_vertex_t* ) Mem_ClearedAlloc( model->maxVertices * sizeof( cm_vertex_t ), TAG_COLLISION );
|
|
model->edges = ( cm_edge_t* ) Mem_ClearedAlloc( model->maxEdges * sizeof( cm_edge_t ), TAG_COLLISION );
|
|
|
|
// setup hash to speed up finding shared vertices and edges
|
|
SetupHash();
|
|
|
|
cm_vertexHash->ResizeIndex( model->maxVertices );
|
|
cm_edgeHash->ResizeIndex( model->maxEdges );
|
|
|
|
ClearHash( bounds );
|
|
|
|
for( i = 0; i < renderModel->NumSurfaces(); i++ )
|
|
{
|
|
surf = renderModel->Surface( i );
|
|
// if this surface has no contents
|
|
if( !( surf->shader->GetContentFlags() & CONTENTS_REMOVE_UTIL ) )
|
|
{
|
|
continue;
|
|
}
|
|
// if the model has a collision surface and this surface is not a collision surface
|
|
if( collisionSurface && !( surf->shader->GetSurfaceFlags() & SURF_COLLISION ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for( j = 0; j < surf->geometry->numIndexes; j += 3 )
|
|
{
|
|
w.Clear();
|
|
w += surf->geometry->verts[ surf->geometry->indexes[ j + 2 ] ].xyz;
|
|
w += surf->geometry->verts[ surf->geometry->indexes[ j + 1 ] ].xyz;
|
|
w += surf->geometry->verts[ surf->geometry->indexes[ j + 0 ] ].xyz;
|
|
w.GetPlane( plane );
|
|
plane = -plane;
|
|
PolygonFromWinding( model, &w, plane, surf->shader, 1 );
|
|
}
|
|
}
|
|
|
|
// create a BSP tree for the model
|
|
model->node = CreateAxialBSPTree( model, model->node );
|
|
|
|
model->isConvex = false;
|
|
|
|
FinishModel( model );
|
|
|
|
// shutdown the hash
|
|
ShutdownHash();
|
|
|
|
WriteBinaryModel( model, generatedFileName, sourceTimeStamp );
|
|
|
|
return model;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::CollisionModelForMapEntity
|
|
================
|
|
*/
|
|
cm_model_t* idCollisionModelManagerLocal::CollisionModelForMapEntity( const idMapEntity* mapEnt )
|
|
{
|
|
|
|
cm_model_t* model;
|
|
idBounds bounds;
|
|
const char* name;
|
|
int i, brushCount;
|
|
|
|
// if the entity has no primitives
|
|
if( mapEnt->GetNumPrimitives() < 1 )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// get a name for the collision model
|
|
mapEnt->epairs.GetString( "model", "", &name );
|
|
if( !name[0] )
|
|
{
|
|
mapEnt->epairs.GetString( "name", "", &name );
|
|
if( !name[0] )
|
|
{
|
|
if( !numModels )
|
|
{
|
|
// first model is always the world
|
|
name = "worldMap";
|
|
}
|
|
else
|
|
{
|
|
name = "unnamed inline model";
|
|
}
|
|
}
|
|
}
|
|
|
|
model = AllocModel();
|
|
model->node = AllocNode( model, NODE_BLOCK_SIZE_SMALL );
|
|
|
|
CM_EstimateVertsAndEdges( mapEnt, &model->maxVertices, &model->maxEdges );
|
|
model->numVertices = 0;
|
|
model->numEdges = 0;
|
|
model->vertices = ( cm_vertex_t* ) Mem_ClearedAlloc( model->maxVertices * sizeof( cm_vertex_t ), TAG_COLLISION );
|
|
model->edges = ( cm_edge_t* ) Mem_ClearedAlloc( model->maxEdges * sizeof( cm_edge_t ), TAG_COLLISION );
|
|
|
|
cm_vertexHash->ResizeIndex( model->maxVertices );
|
|
cm_edgeHash->ResizeIndex( model->maxEdges );
|
|
|
|
model->name = name;
|
|
model->isConvex = false;
|
|
|
|
// convert brushes
|
|
for( i = 0; i < mapEnt->GetNumPrimitives(); i++ )
|
|
{
|
|
idMapPrimitive* mapPrim;
|
|
|
|
mapPrim = mapEnt->GetPrimitive( i );
|
|
if( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH )
|
|
{
|
|
ConvertBrush( model, static_cast<idMapBrush*>( mapPrim ), i );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// create an axial bsp tree for the model if it has more than just a bunch brushes
|
|
brushCount = CM_CountNodeBrushes( model->node );
|
|
if( brushCount > 4 )
|
|
{
|
|
model->node = CreateAxialBSPTree( model, model->node );
|
|
}
|
|
else
|
|
{
|
|
model->node->planeType = -1;
|
|
}
|
|
|
|
// get bounds for hash
|
|
if( brushCount )
|
|
{
|
|
CM_GetNodeBounds( &bounds, model->node );
|
|
}
|
|
else
|
|
{
|
|
bounds[0].Set( -256, -256, -256 );
|
|
bounds[1].Set( 256, 256, 256 );
|
|
}
|
|
|
|
// different models do not share edges and vertices with each other, so clear the hash
|
|
ClearHash( bounds );
|
|
|
|
// create polygons from patches and brushes
|
|
for( i = 0; i < mapEnt->GetNumPrimitives(); i++ )
|
|
{
|
|
idMapPrimitive* mapPrim;
|
|
|
|
mapPrim = mapEnt->GetPrimitive( i );
|
|
if( mapPrim->GetType() == idMapPrimitive::TYPE_PATCH )
|
|
{
|
|
ConvertPatch( model, static_cast<idMapPatch*>( mapPrim ), i );
|
|
continue;
|
|
}
|
|
if( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH )
|
|
{
|
|
ConvertBrushSides( model, static_cast<idMapBrush*>( mapPrim ), i );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
FinishModel( model );
|
|
|
|
return model;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::FindModel
|
|
================
|
|
*/
|
|
cmHandle_t idCollisionModelManagerLocal::FindModel( const char* name )
|
|
{
|
|
int i;
|
|
|
|
// check if this model is already loaded
|
|
for( i = 0; i < numModels; i++ )
|
|
{
|
|
if( !models[i]->name.Icmp( name ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
// if the model is already loaded
|
|
if( i < numModels )
|
|
{
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idCollisionModelManagerLocal::PrintModelInfo
|
|
==================
|
|
*/
|
|
void idCollisionModelManagerLocal::PrintModelInfo( const cm_model_t* model )
|
|
{
|
|
common->Printf( "%6i vertices (%i KB)\n", model->numVertices, ( model->numVertices * sizeof( cm_vertex_t ) ) >> 10 );
|
|
common->Printf( "%6i edges (%i KB)\n", model->numEdges, ( model->numEdges * sizeof( cm_edge_t ) ) >> 10 );
|
|
common->Printf( "%6i polygons (%i KB)\n", model->numPolygons, model->polygonMemory >> 10 );
|
|
common->Printf( "%6i brushes (%i KB)\n", model->numBrushes, model->brushMemory >> 10 );
|
|
common->Printf( "%6i nodes (%i KB)\n", model->numNodes, ( model->numNodes * sizeof( cm_node_t ) ) >> 10 );
|
|
common->Printf( "%6i polygon refs (%i KB)\n", model->numPolygonRefs, ( model->numPolygonRefs * sizeof( cm_polygonRef_t ) ) >> 10 );
|
|
common->Printf( "%6i brush refs (%i KB)\n", model->numBrushRefs, ( model->numBrushRefs * sizeof( cm_brushRef_t ) ) >> 10 );
|
|
common->Printf( "%6i internal edges\n", model->numInternalEdges );
|
|
common->Printf( "%6i sharp edges\n", model->numSharpEdges );
|
|
common->Printf( "%6i contained polygons removed\n", model->numRemovedPolys );
|
|
common->Printf( "%6i polygons merged\n", model->numMergedPolys );
|
|
common->Printf( "%6i KB total memory used\n", model->usedMemory >> 10 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::AccumulateModelInfo
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::AccumulateModelInfo( cm_model_t* model )
|
|
{
|
|
int i;
|
|
|
|
memset( model, 0, sizeof( *model ) );
|
|
// accumulate statistics of all loaded models
|
|
for( i = 0; i < numModels; i++ )
|
|
{
|
|
model->numVertices += models[i]->numVertices;
|
|
model->numEdges += models[i]->numEdges;
|
|
model->numPolygons += models[i]->numPolygons;
|
|
model->polygonMemory += models[i]->polygonMemory;
|
|
model->numBrushes += models[i]->numBrushes;
|
|
model->brushMemory += models[i]->brushMemory;
|
|
model->numNodes += models[i]->numNodes;
|
|
model->numBrushRefs += models[i]->numBrushRefs;
|
|
model->numPolygonRefs += models[i]->numPolygonRefs;
|
|
model->numInternalEdges += models[i]->numInternalEdges;
|
|
model->numSharpEdges += models[i]->numSharpEdges;
|
|
model->numRemovedPolys += models[i]->numRemovedPolys;
|
|
model->numMergedPolys += models[i]->numMergedPolys;
|
|
model->usedMemory += models[i]->usedMemory;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::ModelInfo
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::ModelInfo( cmHandle_t model )
|
|
{
|
|
cm_model_t modelInfo;
|
|
|
|
if( model == -1 )
|
|
{
|
|
AccumulateModelInfo( &modelInfo );
|
|
PrintModelInfo( &modelInfo );
|
|
return;
|
|
}
|
|
if( model < 0 || model > MAX_SUBMODELS || model > maxModels )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::ModelInfo: invalid model handle\n" );
|
|
return;
|
|
}
|
|
if( !models[model] )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::ModelInfo: invalid model\n" );
|
|
return;
|
|
}
|
|
|
|
PrintModelInfo( models[model] );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::ListModels
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::ListModels()
|
|
{
|
|
int i, totalMemory;
|
|
|
|
totalMemory = 0;
|
|
for( i = 0; i < numModels; i++ )
|
|
{
|
|
common->Printf( "%4d: %5d KB %s\n", i, ( models[i]->usedMemory >> 10 ), models[i]->name.c_str() );
|
|
totalMemory += models[i]->usedMemory;
|
|
}
|
|
common->Printf( "%4d KB in %d models\n", ( totalMemory >> 10 ), numModels );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::BuildModels
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::BuildModels( const idMapFile* mapFile )
|
|
{
|
|
int i;
|
|
const idMapEntity* mapEnt;
|
|
|
|
idTimer timer;
|
|
timer.Start();
|
|
|
|
if( !LoadCollisionModelFile( mapFile->GetName(), mapFile->GetGeometryCRC() ) )
|
|
{
|
|
|
|
if( !mapFile->GetNumEntities() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// load the .proc file bsp for data optimisation
|
|
LoadProcBSP( mapFile->GetName() );
|
|
|
|
// convert brushes and patches to collision data
|
|
for( i = 0; i < mapFile->GetNumEntities(); i++ )
|
|
{
|
|
mapEnt = mapFile->GetEntity( i );
|
|
|
|
if( numModels >= MAX_SUBMODELS )
|
|
{
|
|
common->Error( "idCollisionModelManagerLocal::BuildModels: more than %d collision models", MAX_SUBMODELS );
|
|
break;
|
|
}
|
|
models[numModels] = CollisionModelForMapEntity( mapEnt );
|
|
if( models[ numModels] )
|
|
{
|
|
numModels++;
|
|
}
|
|
}
|
|
|
|
// free the proc bsp which is only used for data optimization
|
|
Mem_Free( procNodes );
|
|
procNodes = NULL;
|
|
|
|
// write the collision models to a file
|
|
WriteCollisionModelsToFile( mapFile->GetName(), 0, numModels, mapFile->GetGeometryCRC() );
|
|
}
|
|
|
|
timer.Stop();
|
|
|
|
// print statistics on collision data
|
|
cm_model_t model;
|
|
AccumulateModelInfo( &model );
|
|
common->Printf( "collision data:\n" );
|
|
common->Printf( "%6i models\n", numModels );
|
|
PrintModelInfo( &model );
|
|
common->Printf( "%.0f msec to load collision data.\n", timer.Milliseconds() );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::Preload
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::Preload( const char* mapName )
|
|
{
|
|
|
|
if( !preLoad_Collision.GetBool() )
|
|
{
|
|
return;
|
|
}
|
|
idStrStatic< MAX_OSPATH > manifestName = mapName;
|
|
manifestName.Replace( "game/", "maps/" );
|
|
manifestName.Replace( "maps/maps/", "maps/" );
|
|
manifestName.SetFileExtension( ".preload" );
|
|
idPreloadManifest manifest;
|
|
manifest.LoadManifest( manifestName );
|
|
if( manifest.NumResources() >= 0 )
|
|
{
|
|
common->Printf( "Preloading collision models...\n" );
|
|
int start = Sys_Milliseconds();
|
|
int numLoaded = 0;
|
|
for( int i = 0; i < manifest.NumResources(); i++ )
|
|
{
|
|
const preloadEntry_s& p = manifest.GetPreloadByIndex( i );
|
|
if( p.resType == PRELOAD_COLLISION )
|
|
{
|
|
LoadModel( p.resourceName );
|
|
numLoaded++;
|
|
}
|
|
}
|
|
int end = Sys_Milliseconds();
|
|
common->Printf( "%05d collision models preloaded ( or were already loaded ) in %5.1f seconds\n", numLoaded, ( end - start ) * 0.001 );
|
|
common->Printf( "----------------------------------------\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::LoadMap
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::LoadMap( const idMapFile* mapFile )
|
|
{
|
|
|
|
if( mapFile == NULL )
|
|
{
|
|
common->Error( "idCollisionModelManagerLocal::LoadMap: NULL mapFile" );
|
|
return;
|
|
}
|
|
|
|
// check whether we can keep the current collision map based on the mapName and mapFileTime
|
|
if( loaded )
|
|
{
|
|
if( mapName.Icmp( mapFile->GetName() ) == 0 )
|
|
{
|
|
if( mapFile->GetFileTime() == mapFileTime )
|
|
{
|
|
common->DPrintf( "Using loaded version\n" );
|
|
return;
|
|
}
|
|
common->DPrintf( "Reloading modified map\n" );
|
|
}
|
|
FreeMap();
|
|
}
|
|
|
|
// clear the collision map
|
|
Clear();
|
|
|
|
// models
|
|
maxModels = MAX_SUBMODELS;
|
|
numModels = 0;
|
|
models = ( cm_model_t** ) Mem_ClearedAlloc( ( maxModels + 1 ) * sizeof( cm_model_t* ), TAG_COLLISION );
|
|
|
|
// setup hash to speed up finding shared vertices and edges
|
|
SetupHash();
|
|
|
|
common->UpdateLevelLoadPacifier();
|
|
|
|
// setup trace model structure
|
|
SetupTrmModelStructure();
|
|
|
|
common->UpdateLevelLoadPacifier();
|
|
|
|
// build collision models
|
|
BuildModels( mapFile );
|
|
|
|
common->UpdateLevelLoadPacifier();
|
|
|
|
// save name and time stamp
|
|
mapName = mapFile->GetName();
|
|
mapFileTime = mapFile->GetFileTime();
|
|
loaded = true;
|
|
|
|
// shutdown the hash
|
|
ShutdownHash();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idCollisionModelManagerLocal::GetModelName
|
|
===================
|
|
*/
|
|
const char* idCollisionModelManagerLocal::GetModelName( cmHandle_t model ) const
|
|
{
|
|
if( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::GetModelBounds: invalid model handle\n" );
|
|
return "";
|
|
}
|
|
return models[model]->name.c_str();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idCollisionModelManagerLocal::GetModelBounds
|
|
===================
|
|
*/
|
|
bool idCollisionModelManagerLocal::GetModelBounds( cmHandle_t model, idBounds& bounds ) const
|
|
{
|
|
|
|
if( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::GetModelBounds: invalid model handle\n" );
|
|
return false;
|
|
}
|
|
|
|
bounds = models[model]->bounds;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idCollisionModelManagerLocal::GetModelContents
|
|
===================
|
|
*/
|
|
bool idCollisionModelManagerLocal::GetModelContents( cmHandle_t model, int& contents ) const
|
|
{
|
|
if( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::GetModelContents: invalid model handle\n" );
|
|
return false;
|
|
}
|
|
|
|
contents = models[model]->contents;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idCollisionModelManagerLocal::GetModelVertex
|
|
===================
|
|
*/
|
|
bool idCollisionModelManagerLocal::GetModelVertex( cmHandle_t model, int vertexNum, idVec3& vertex ) const
|
|
{
|
|
if( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::GetModelVertex: invalid model handle\n" );
|
|
return false;
|
|
}
|
|
|
|
if( vertexNum < 0 || vertexNum >= models[model]->numVertices )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::GetModelVertex: invalid vertex number\n" );
|
|
return false;
|
|
}
|
|
|
|
vertex = models[model]->vertices[vertexNum].p;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idCollisionModelManagerLocal::GetModelEdge
|
|
===================
|
|
*/
|
|
bool idCollisionModelManagerLocal::GetModelEdge( cmHandle_t model, int edgeNum, idVec3& start, idVec3& end ) const
|
|
{
|
|
if( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::GetModelEdge: invalid model handle\n" );
|
|
return false;
|
|
}
|
|
|
|
edgeNum = abs( edgeNum );
|
|
if( edgeNum >= models[model]->numEdges )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::GetModelEdge: invalid edge number\n" );
|
|
return false;
|
|
}
|
|
|
|
start = models[model]->vertices[models[model]->edges[edgeNum].vertexNum[0]].p;
|
|
end = models[model]->vertices[models[model]->edges[edgeNum].vertexNum[1]].p;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idCollisionModelManagerLocal::GetModelPolygon
|
|
===================
|
|
*/
|
|
bool idCollisionModelManagerLocal::GetModelPolygon( cmHandle_t model, int polygonNum, idFixedWinding& winding ) const
|
|
{
|
|
int i, edgeNum;
|
|
cm_polygon_t* poly;
|
|
|
|
if( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::GetModelPolygon: invalid model handle\n" );
|
|
return false;
|
|
}
|
|
|
|
poly = *reinterpret_cast<cm_polygon_t**>( &polygonNum );
|
|
winding.Clear();
|
|
for( i = 0; i < poly->numEdges; i++ )
|
|
{
|
|
edgeNum = poly->edges[i];
|
|
winding += models[model]->vertices[ models[model]->edges[abs( edgeNum )].vertexNum[INT32_SIGNBITSET( edgeNum )] ].p;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idCollisionModelManagerLocal::LoadModel
|
|
==================
|
|
*/
|
|
cmHandle_t idCollisionModelManagerLocal::LoadModel( const char* modelName )
|
|
{
|
|
int handle;
|
|
|
|
handle = FindModel( modelName );
|
|
if( handle >= 0 )
|
|
{
|
|
return handle;
|
|
}
|
|
|
|
if( numModels >= MAX_SUBMODELS )
|
|
{
|
|
common->Error( "idCollisionModelManagerLocal::LoadModel: no free slots\n" );
|
|
return 0;
|
|
}
|
|
|
|
idStrStatic< MAX_OSPATH > generatedFileName = "generated/collision/";
|
|
generatedFileName.AppendPath( modelName );
|
|
generatedFileName.SetFileExtension( CMODEL_BINARYFILE_EXT );
|
|
|
|
ID_TIME_T sourceTimeStamp = fileSystem->GetTimestamp( modelName );
|
|
|
|
models[ numModels ] = LoadBinaryModel( generatedFileName, sourceTimeStamp );
|
|
if( models[ numModels ] != NULL )
|
|
{
|
|
numModels++;
|
|
if( cvarSystem->GetCVarBool( "fs_buildresources" ) )
|
|
{
|
|
// for resource gathering write this model to the preload file for this map
|
|
fileSystem->AddCollisionPreload( modelName );
|
|
}
|
|
return ( numModels - 1 );
|
|
}
|
|
|
|
// try to load a .cm file
|
|
if( LoadCollisionModelFile( modelName, 0 ) )
|
|
{
|
|
handle = FindModel( modelName );
|
|
if( handle >= 0 && handle < numModels )
|
|
{
|
|
cm_model_t* cm = models[ handle ];
|
|
WriteBinaryModel( cm, generatedFileName, sourceTimeStamp );
|
|
return handle;
|
|
}
|
|
else
|
|
{
|
|
common->Warning( "idCollisionModelManagerLocal::LoadModel: collision file for '%s' contains different model", modelName );
|
|
}
|
|
}
|
|
|
|
// try to load a .ASE or .LWO model and convert it to a collision model
|
|
models[ numModels ] = LoadRenderModel( modelName );
|
|
if( models[ numModels ] != NULL )
|
|
{
|
|
numModels++;
|
|
return ( numModels - 1 );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idCollisionModelManagerLocal::TrmFromModel_r
|
|
==================
|
|
*/
|
|
bool idCollisionModelManagerLocal::TrmFromModel_r( idTraceModel& trm, cm_node_t* node )
|
|
{
|
|
cm_polygonRef_t* pref;
|
|
cm_polygon_t* p;
|
|
int i;
|
|
|
|
while( 1 )
|
|
{
|
|
for( pref = node->polygons; pref; pref = pref->next )
|
|
{
|
|
p = pref->p;
|
|
|
|
if( p->checkcount == checkCount )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
p->checkcount = checkCount;
|
|
|
|
if( trm.numPolys >= MAX_TRACEMODEL_POLYS )
|
|
{
|
|
return false;
|
|
}
|
|
// copy polygon properties
|
|
trm.polys[ trm.numPolys ].bounds = p->bounds;
|
|
trm.polys[ trm.numPolys ].normal = p->plane.Normal();
|
|
trm.polys[ trm.numPolys ].dist = p->plane.Dist();
|
|
trm.polys[ trm.numPolys ].numEdges = p->numEdges;
|
|
// copy edge index
|
|
for( i = 0; i < p->numEdges; i++ )
|
|
{
|
|
trm.polys[ trm.numPolys ].edges[ i ] = p->edges[ i ];
|
|
}
|
|
trm.numPolys++;
|
|
}
|
|
if( node->planeType == -1 )
|
|
{
|
|
break;
|
|
}
|
|
if( !TrmFromModel_r( trm, node->children[1] ) )
|
|
{
|
|
return false;
|
|
}
|
|
node = node->children[0];
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idCollisionModelManagerLocal::TrmFromModel
|
|
|
|
NOTE: polygon merging can merge colinear edges and as such might cause dangling edges.
|
|
==================
|
|
*/
|
|
bool idCollisionModelManagerLocal::TrmFromModel( const cm_model_t* model, idTraceModel& trm )
|
|
{
|
|
int i, j, numEdgeUsers[MAX_TRACEMODEL_EDGES + 1];
|
|
|
|
// if the model has too many vertices to fit in a trace model
|
|
if( model->numVertices > MAX_TRACEMODEL_VERTS )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s has too many vertices.\n", model->name.c_str() );
|
|
PrintModelInfo( model );
|
|
return false;
|
|
}
|
|
|
|
// plus one because the collision model accounts for the first unused edge
|
|
if( model->numEdges > MAX_TRACEMODEL_EDGES + 1 )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s has too many edges.\n", model->name.c_str() );
|
|
PrintModelInfo( model );
|
|
return false;
|
|
}
|
|
|
|
trm.type = TRM_CUSTOM;
|
|
trm.numVerts = 0;
|
|
trm.numEdges = 1;
|
|
trm.numPolys = 0;
|
|
trm.bounds.Clear();
|
|
|
|
// copy polygons
|
|
checkCount++;
|
|
if( !TrmFromModel_r( trm, model->node ) )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s has too many polygons.\n", model->name.c_str() );
|
|
PrintModelInfo( model );
|
|
return false;
|
|
}
|
|
|
|
// copy vertices
|
|
for( i = 0; i < model->numVertices; i++ )
|
|
{
|
|
trm.verts[ i ] = model->vertices[ i ].p;
|
|
trm.bounds.AddPoint( trm.verts[ i ] );
|
|
}
|
|
trm.numVerts = model->numVertices;
|
|
|
|
// copy edges
|
|
for( i = 0; i < model->numEdges; i++ )
|
|
{
|
|
trm.edges[ i ].v[0] = model->edges[ i ].vertexNum[0];
|
|
trm.edges[ i ].v[1] = model->edges[ i ].vertexNum[1];
|
|
}
|
|
// minus one because the collision model accounts for the first unused edge
|
|
trm.numEdges = model->numEdges - 1;
|
|
|
|
// each edge should be used exactly twice
|
|
memset( numEdgeUsers, 0, sizeof( numEdgeUsers ) );
|
|
for( i = 0; i < trm.numPolys; i++ )
|
|
{
|
|
for( j = 0; j < trm.polys[i].numEdges; j++ )
|
|
{
|
|
numEdgeUsers[ abs( trm.polys[i].edges[j] ) ]++;
|
|
}
|
|
}
|
|
for( i = 1; i <= trm.numEdges; i++ )
|
|
{
|
|
if( numEdgeUsers[i] != 2 )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s has dangling edges, the model has to be an enclosed hull.\n", model->name.c_str() );
|
|
PrintModelInfo( model );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// assume convex
|
|
trm.isConvex = true;
|
|
// check if really convex
|
|
for( i = 0; i < trm.numPolys; i++ )
|
|
{
|
|
// to be convex no vertices should be in front of any polygon plane
|
|
for( j = 0; j < trm.numVerts; j++ )
|
|
{
|
|
if( trm.polys[ i ].normal * trm.verts[ j ] - trm.polys[ i ].dist > 0.01f )
|
|
{
|
|
trm.isConvex = false;
|
|
break;
|
|
}
|
|
}
|
|
if( j < trm.numVerts )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// offset to center of model
|
|
trm.offset = trm.bounds.GetCenter();
|
|
|
|
trm.GenerateEdgeNormals();
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idCollisionModelManagerLocal::TrmFromModel
|
|
==================
|
|
*/
|
|
bool idCollisionModelManagerLocal::TrmFromModel( const char* modelName, idTraceModel& trm )
|
|
{
|
|
cmHandle_t handle;
|
|
|
|
handle = LoadModel( modelName );
|
|
if( !handle )
|
|
{
|
|
common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s not found.\n", modelName );
|
|
return false;
|
|
}
|
|
|
|
return TrmFromModel( models[ handle ], trm );
|
|
}
|