mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
277 lines
6.2 KiB
C++
277 lines
6.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __DECLPDA_H__
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#define __DECLPDA_H__
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/*
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===============================================================================
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idDeclPDA
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===============================================================================
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*/
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class idDeclEmail : public idDecl
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{
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public:
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idDeclEmail() {}
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virtual size_t Size() const;
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virtual const char* DefaultDefinition() const;
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virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Print() const;
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virtual void List() const;
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const char* GetFrom() const
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{
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return from;
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}
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const char* GetBody() const
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{
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return text;
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}
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const char* GetSubject() const
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{
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return subject;
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}
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const char* GetDate() const
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{
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return date;
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}
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const char* GetTo() const
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{
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return to;
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}
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private:
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idStr text;
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idStr subject;
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idStr date;
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idStr to;
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idStr from;
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};
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class idDeclVideo : public idDecl
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{
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public:
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idDeclVideo() : preview( NULL ), video( NULL ), audio( NULL ) {};
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virtual size_t Size() const;
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virtual const char* DefaultDefinition() const;
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virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Print() const;
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virtual void List() const;
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const idMaterial* GetRoq() const
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{
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return video;
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}
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const idSoundShader* GetWave() const
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{
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return audio;
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}
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const char* GetVideoName() const
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{
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return videoName;
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}
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const char* GetInfo() const
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{
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return info;
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}
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const idMaterial* GetPreview() const
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{
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return preview;
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}
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private:
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const idMaterial* preview;
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const idMaterial* video;
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idStr videoName;
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idStr info;
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const idSoundShader* audio;
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};
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class idDeclAudio : public idDecl
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{
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public:
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idDeclAudio() : audio( NULL ) {};
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virtual size_t Size() const;
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virtual const char* DefaultDefinition() const;
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virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Print() const;
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virtual void List() const;
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const char* GetAudioName() const
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{
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return audioName;
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}
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const idSoundShader* GetWave() const
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{
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return audio;
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}
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const char* GetInfo() const
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{
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return info;
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}
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private:
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const idSoundShader* audio;
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idStr audioName;
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idStr info;
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};
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class idDeclPDA : public idDecl
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{
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public:
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idDeclPDA()
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{
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originalEmails = originalVideos = 0;
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};
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virtual size_t Size() const;
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virtual const char* DefaultDefinition() const;
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virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Print() const;
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virtual void List() const;
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virtual void AddVideo( const idDeclVideo* video, bool unique = true ) const
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{
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if( unique )
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{
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videos.AddUnique( video );
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}
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else
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{
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videos.Append( video );
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}
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}
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virtual void AddAudio( const idDeclAudio* audio, bool unique = true ) const
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{
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if( unique )
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{
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audios.AddUnique( audio );
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}
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else
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{
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audios.Append( audio );
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}
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}
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virtual void AddEmail( const idDeclEmail* email, bool unique = true ) const
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{
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if( unique )
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{
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emails.AddUnique( email );
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}
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else
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{
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emails.Append( email );
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}
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}
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virtual void RemoveAddedEmailsAndVideos() const;
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virtual const int GetNumVideos() const
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{
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return videos.Num();
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}
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virtual const int GetNumAudios() const
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{
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return audios.Num();
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}
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virtual const int GetNumEmails() const
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{
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return emails.Num();
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}
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virtual const idDeclVideo* GetVideoByIndex( int index ) const
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{
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return ( index < 0 || index > videos.Num() ? NULL : videos[index] );
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}
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virtual const idDeclAudio* GetAudioByIndex( int index ) const
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{
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return ( index < 0 || index > audios.Num() ? NULL : audios[index] );
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}
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virtual const idDeclEmail* GetEmailByIndex( int index ) const
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{
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return ( index < 0 || index > emails.Num() ? NULL : emails[index] );
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}
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virtual void SetSecurity( const char* sec ) const;
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const char* GetPdaName() const
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{
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return pdaName;
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}
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const char* GetSecurity() const
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{
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return security;
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}
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const char* GetFullName() const
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{
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return fullName;
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}
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const char* GetIcon() const
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{
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return icon;
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}
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const char* GetPost() const
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{
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return post;
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}
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const char* GetID() const
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{
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return id;
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}
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const char* GetTitle() const
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{
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return title;
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}
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private:
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mutable idList<const idDeclVideo*> videos;
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mutable idList<const idDeclAudio*> audios;
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mutable idList<const idDeclEmail*> emails;
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idStr pdaName;
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idStr fullName;
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idStr icon;
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idStr id;
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idStr post;
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idStr title;
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mutable idStr security;
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mutable int originalEmails;
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mutable int originalVideos;
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};
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#endif /* !__DECLPDA_H__ */
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