doom3-bfg/neo/d3xp/menus/MenuWidget_PDA_AudioFiles.cpp

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C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
static const int MAX_AUDIO_ITEMS = 3;
/*
========================
idMenuWidget_PDA_AudioFiles::~idMenuWidget_PDA_AudioFiles
========================
*/
idMenuWidget_PDA_AudioFiles::~idMenuWidget_PDA_AudioFiles()
{
}
/*
========================
idMenuWidget_PDA_AudioFiles::Initialize
========================
*/
void idMenuWidget_PDA_AudioFiles::Initialize( idMenuHandler* data )
{
idMenuWidget_DynamicList* pdaAudioList = new( TAG_SWF ) idMenuWidget_DynamicList();
pdaAudioList->SetSpritePath( GetSpritePath(), "info", "options" );
pdaAudioList->SetNumVisibleOptions( MAX_AUDIO_ITEMS );
pdaAudioList->SetWrappingAllowed( true );
while( pdaAudioList->GetChildren().Num() < MAX_AUDIO_ITEMS )
{
idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_SELECT_PDA_AUDIO, pdaAudioList->GetChildren().Num() );
buttonWidget->Initialize( data );
pdaAudioList->AddChild( buttonWidget );
}
pdaAudioList->Initialize( data );
AddChild( pdaAudioList );
}
/*
========================
idMenuWidget_PDA_AudioFiles::Update
========================
*/
void idMenuWidget_PDA_AudioFiles::Update()
{
if( GetSWFObject() == NULL )
{
return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) || GetSprite() == NULL )
{
return;
}
idPlayer* player = gameLocal.GetLocalPlayer();
if( player == NULL )
{
return;
}
if( pdaIndex > player->GetInventory().pdas.Num() )
{
return;
}
const idDeclPDA* pda = player->GetInventory().pdas[ pdaIndex ];
idSWFScriptObject* dataObj = GetSprite()->GetScriptObject()->GetNestedObj( "info" );
if( dataObj != NULL && pda != NULL )
{
idSWFTextInstance* txtOwner = dataObj->GetNestedText( "txtOwner" );
if( txtOwner != NULL )
{
idStr ownerText = idLocalization::GetString( "#str_04203" );
ownerText.Append( ": " );
ownerText.Append( pda->GetFullName() );
txtOwner->SetText( ownerText.c_str() );
}
idMenuWidget_DynamicList* const audioList = dynamic_cast< idMenuWidget_DynamicList* >( &GetChildByIndex( 0 ) );
if( audioList != NULL )
{
audioFileNames.Clear();
if( pda->GetNumAudios() == 0 )
{
idList< idStr > audioName;
audioName.Append( idLocalization::GetString( "#str_04168" ) );
audioList->GetChildByIndex( 0 ).SetState( WIDGET_STATE_DISABLED );
audioFileNames.Append( audioName );
}
else
{
audioList->GetChildByIndex( 0 ).SetState( WIDGET_STATE_NORMAL );
const idDeclAudio* aud = NULL;
for( int index = 0; index < pda->GetNumAudios(); ++index )
{
idList< idStr > audioName;
aud = pda->GetAudioByIndex( index );
if( aud != NULL )
{
audioName.Append( aud->GetAudioName() );
}
else
{
audioName.Append( "" );
}
audioFileNames.Append( audioName );
}
}
audioList->SetListData( audioFileNames );
if( audioList->BindSprite( root ) )
{
audioList->Update();
}
}
}
//idSWFSpriteInstance * dataSprite = dataObj->GetSprite();
}
/*
========================
idMenuWidget_PDA_AudioFiles::ObserveEvent
========================
*/
void idMenuWidget_PDA_AudioFiles::ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event )
{
const idMenuWidget_Button* const button = dynamic_cast< const idMenuWidget_Button* >( &widget );
if( button == NULL )
{
return;
}
const idMenuWidget* const listWidget = button->GetParent();
if( listWidget == NULL )
{
return;
}
switch( event.type )
{
case WIDGET_EVENT_FOCUS_ON:
{
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
if( GetSprite() != NULL )
{
if( list->GetViewIndex() == 0 )
{
GetSprite()->PlayFrame( "rollOff" );
}
else if( ( pdaIndex == 0 || GetSprite()->GetCurrentFrame() <= 2 || GetSprite()->GetCurrentFrame() > GetSprite()->FindFrame( "idle" ) ) && list->GetViewIndex() != 0 )
{
GetSprite()->PlayFrame( "rollOn" );
}
}
pdaIndex = list->GetViewIndex();
if( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA )
{
GetParent()->Update();
}
else
{
Update();
}
idMenuWidget_DynamicList* const audioList = dynamic_cast< idMenuWidget_DynamicList* >( &GetChildByIndex( 0 ) );
if( audioList != NULL )
{
audioList->SetFocusIndex( 0 );
audioList->SetViewIndex( 0 );
}
break;
}
case WIDGET_EVENT_FOCUS_OFF:
{
idMenuWidget_DynamicList* const audioList = dynamic_cast< idMenuWidget_DynamicList* >( &GetChildByIndex( 0 ) );
if( audioList != NULL )
{
audioList->SetFocusIndex( 0 );
audioList->SetViewIndex( 0 );
}
Update();
break;
}
}
}