doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_SystemOptions.cpp
Daniel Gibson b044526ddb Implement Sys_ReLaunch() for Linux, refactor it
It now works on Linux so executing it doesn't freeze the game
like described in
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/33

Furthermore, this function doesn't have any parameters anymore
(on any platform) because the only thing supplied was the original
program arguments +"+set com_skipIntroVideos 1" anyway - this is now
done in Sys_ReLaunch() (also on Windows).
Having the program arguments as one string is bad on Linux/POSIX
because there it's expected that the program arguments are one
C-string per argument.
2013-01-20 04:32:11 +01:00

630 lines
20 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
const static int NUM_SYSTEM_OPTIONS_OPTIONS = 8;
extern idCVar r_multiSamples;
extern idCVar r_motionBlur;
extern idCVar r_swapInterval;
extern idCVar s_volume_dB;
extern idCVar r_lightScale;
/*
========================
idMenuScreen_Shell_SystemOptions::Initialize
========================
*/
void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
{
idMenuScreen::Initialize( data );
if( data != NULL )
{
menuGUI = data->GetGUI();
}
SetSpritePath( "menuSystemOptions" );
options = new( TAG_SWF ) idMenuWidget_DynamicList();
options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
options->SetControlList( true );
options->Initialize( data );
btnBack = new( TAG_SWF ) idMenuWidget_Button();
btnBack->Initialize( data );
btnBack->SetLabel( "#str_swf_settings" );
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
AddChild( options );
AddChild( btnBack );
idMenuWidget_ControlButton* control;
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_02154" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FULLSCREEN );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FULLSCREEN );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_swf_framerate" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FRAMERATE );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_FRAMERATE );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_04126" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_VSYNC );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_VSYNC );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_04128" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_ANTIALIASING );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_ANTIALIASING );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_swf_motionblur" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_MOTIONBLUR );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_MOTIONBLUR );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_swf_lodbias" );
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_LODBIAS );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_LODBIAS );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_02155" ); // Brightness
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_BRIGHTNESS );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_BRIGHTNESS );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_02163" ); // Volume
control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_VOLUME );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_VOLUME );
options->AddChild( control );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}
/*
========================
idMenuScreen_Shell_SystemOptions::Update
========================
*/
void idMenuScreen_Shell_SystemOptions::Update()
{
if( menuData != NULL )
{
idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
}
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( BindSprite( root ) )
{
idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if( heading != NULL )
{
heading->SetText( "#str_00183" ); // FULLSCREEN
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if( gradient != NULL && heading != NULL )
{
gradient->SetXPos( heading->GetTextLength() );
}
}
if( btnBack != NULL )
{
btnBack->BindSprite( root );
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_SystemOptions::ShowScreen
========================
*/
void idMenuScreen_Shell_SystemOptions::ShowScreen( const mainMenuTransition_t transitionType )
{
systemData.LoadData();
idMenuScreen::ShowScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_SystemOptions::HideScreen
========================
*/
void idMenuScreen_Shell_SystemOptions::HideScreen( const mainMenuTransition_t transitionType )
{
if( systemData.IsRestartRequired() )
{
class idSWFScriptFunction_Restart : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_Restart( gameDialogMessages_t _msg, bool _restart )
{
msg = _msg;
restart = _restart;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
common->Dialog().ClearDialog( msg );
if( restart )
{
// DG: Sys_ReLaunch() doesn't need any options anymore
// (the old way would have been unnecessarily painful on POSIX systems)
Sys_ReLaunch();
// DG end
}
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
bool restart;
};
idStaticList<idSWFScriptFunction*, 4> callbacks;
idStaticList<idStrId, 4> optionText;
callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, false ) );
callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, true ) );
optionText.Append( idStrId( "#str_00100113" ) ); // Continue
optionText.Append( idStrId( "#str_02487" ) ); // Restart Now
common->Dialog().AddDynamicDialog( GDM_GAME_RESTART_REQUIRED, callbacks, optionText, true, idStr() );
}
if( systemData.IsDataChanged() )
{
systemData.CommitData();
}
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_SystemOptions::HandleAction h
========================
*/
bool idMenuScreen_Shell_SystemOptions::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
if( menuData == NULL )
{
return true;
}
if( menuData->ActiveScreen() != SHELL_AREA_SYSTEM_OPTIONS )
{
return false;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_GO_BACK:
{
if( menuData != NULL )
{
menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
}
return true;
}
case WIDGET_ACTION_ADJUST_FIELD:
if( widget->GetDataSourceFieldIndex() == idMenuDataSource_SystemSettings::SYSTEM_FIELD_FULLSCREEN )
{
menuData->SetNextScreen( SHELL_AREA_RESOLUTION, MENU_TRANSITION_SIMPLE );
return true;
}
break;
case WIDGET_ACTION_COMMAND:
{
if( options == NULL )
{
return true;
}
int selectionIndex = options->GetFocusIndex();
if( parms.Num() > 0 )
{
selectionIndex = parms[0].ToInteger();
}
if( options && selectionIndex != options->GetFocusIndex() )
{
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
}
switch( parms[0].ToInteger() )
{
case idMenuDataSource_SystemSettings::SYSTEM_FIELD_FULLSCREEN:
{
menuData->SetNextScreen( SHELL_AREA_RESOLUTION, MENU_TRANSITION_SIMPLE );
return true;
}
default:
{
systemData.AdjustField( parms[0].ToInteger(), 1 );
options->Update();
}
}
return true;
}
case WIDGET_ACTION_START_REPEATER:
{
if( options == NULL )
{
return true;
}
if( parms.Num() == 4 )
{
int selectionIndex = parms[3].ToInteger();
if( selectionIndex != options->GetFocusIndex() )
{
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
}
}
break;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}
/////////////////////////////////
// SCREEN SETTINGS
/////////////////////////////////
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::idMenuDataSource_SystemSettings
========================
*/
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::idMenuDataSource_SystemSettings()
{
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::LoadData
========================
*/
void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::LoadData()
{
originalFramerate = com_engineHz.GetInteger();
originalAntialias = r_multiSamples.GetInteger();
originalMotionBlur = r_motionBlur.GetInteger();
originalVsync = r_swapInterval.GetInteger();
originalBrightness = r_lightScale.GetFloat();
originalVolume = s_volume_dB.GetFloat();
const int fullscreen = r_fullscreen.GetInteger();
if( fullscreen > 0 )
{
R_GetModeListForDisplay( fullscreen - 1, modeList );
}
else
{
modeList.Clear();
}
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsRestartRequired
========================
*/
bool idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsRestartRequired() const
{
if( originalAntialias != r_multiSamples.GetInteger() )
{
return true;
}
if( originalFramerate != com_engineHz.GetInteger() )
{
return true;
}
return false;
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::CommitData
========================
*/
void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::CommitData()
{
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
}
/*
========================
AdjustOption
Given a current value in an array of possible values, returns the next n value
========================
*/
int AdjustOption( int currentValue, const int values[], int numValues, int adjustment )
{
int index = 0;
for( int i = 0; i < numValues; i++ )
{
if( currentValue == values[i] )
{
index = i;
break;
}
}
index += adjustment;
while( index < 0 )
{
index += numValues;
}
index %= numValues;
return values[index];
}
/*
========================
LinearAdjust
Linearly converts a float from one scale to another
========================
*/
float LinearAdjust( float input, float currentMin, float currentMax, float desiredMin, float desiredMax )
{
return ( ( input - currentMin ) / ( currentMax - currentMin ) ) * ( desiredMax - desiredMin ) + desiredMin;
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustField
========================
*/
void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustField( const int fieldIndex, const int adjustAmount )
{
switch( fieldIndex )
{
case SYSTEM_FIELD_FRAMERATE:
{
static const int numValues = 2;
static const int values[numValues] = { 60, 120 };
com_engineHz.SetInteger( AdjustOption( com_engineHz.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_VSYNC:
{
static const int numValues = 3;
static const int values[numValues] = { 0, 1, 2 };
r_swapInterval.SetInteger( AdjustOption( r_swapInterval.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_ANTIALIASING:
{
static const int numValues = 5;
static const int values[numValues] = { 0, 2, 4, 8, 16 };
r_multiSamples.SetInteger( AdjustOption( r_multiSamples.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_MOTIONBLUR:
{
static const int numValues = 5;
static const int values[numValues] = { 0, 2, 3, 4, 5 };
r_motionBlur.SetInteger( AdjustOption( r_motionBlur.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_LODBIAS:
{
const float percent = LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
const float adjusted = percent + ( float )adjustAmount * 5.0f;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_lodBias.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, -1.0f, 1.0f ) );
break;
}
case SYSTEM_FIELD_BRIGHTNESS:
{
const float percent = LinearAdjust( r_lightScale.GetFloat(), 2.0f, 4.0f, 0.0f, 100.0f );
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_lightScale.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 2.0f, 4.0f ) );
break;
}
case SYSTEM_FIELD_VOLUME:
{
const float percent = 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
s_volume_dB.SetFloat( DB_SILENCE - ( idMath::Sqrt( clamped / 100.0f ) * DB_SILENCE ) );
break;
}
}
cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE );
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::GetField
========================
*/
idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::GetField( const int fieldIndex ) const
{
switch( fieldIndex )
{
case SYSTEM_FIELD_FULLSCREEN:
{
const int fullscreen = r_fullscreen.GetInteger();
const int vidmode = r_vidMode.GetInteger();
if( fullscreen == 0 )
{
return "#str_swf_disabled";
}
if( fullscreen < 0 || vidmode < 0 || vidmode >= modeList.Num() )
{
return "???";
}
if( modeList[vidmode].displayHz == 60 )
{
return va( "%4i x %4i", modeList[vidmode].width, modeList[vidmode].height );
}
else
{
return va( "%4i x %4i @ %dhz", modeList[vidmode].width, modeList[vidmode].height, modeList[vidmode].displayHz );
}
}
case SYSTEM_FIELD_FRAMERATE:
return va( "%d FPS", com_engineHz.GetInteger() );
case SYSTEM_FIELD_VSYNC:
if( r_swapInterval.GetInteger() == 1 )
{
return "#str_swf_smart";
}
else if( r_swapInterval.GetInteger() == 2 )
{
return "#str_swf_enabled";
}
else
{
return "#str_swf_disabled";
}
case SYSTEM_FIELD_ANTIALIASING:
if( r_multiSamples.GetInteger() == 0 )
{
return "#str_swf_disabled";
}
return va( "%dx", r_multiSamples.GetInteger() );
case SYSTEM_FIELD_MOTIONBLUR:
if( r_motionBlur.GetInteger() == 0 )
{
return "#str_swf_disabled";
}
return va( "%dx", idMath::IPow( 2, r_motionBlur.GetInteger() ) );
case SYSTEM_FIELD_LODBIAS:
return LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
case SYSTEM_FIELD_BRIGHTNESS:
return LinearAdjust( r_lightScale.GetFloat(), 2.0f, 4.0f, 0.0f, 100.0f );
case SYSTEM_FIELD_VOLUME:
{
return 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
}
}
return false;
}
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsDataChanged
========================
*/
bool idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsDataChanged() const
{
if( originalFramerate != com_engineHz.GetInteger() )
{
return true;
}
if( originalAntialias != r_multiSamples.GetInteger() )
{
return true;
}
if( originalMotionBlur != r_motionBlur.GetInteger() )
{
return true;
}
if( originalVsync != r_swapInterval.GetInteger() )
{
return true;
}
if( originalBrightness != r_lightScale.GetFloat() )
{
return true;
}
if( originalVolume != s_volume_dB.GetFloat() )
{
return true;
}
return false;
}