doom3-bfg/neo/d3xp/menus/MenuScreen_PDA_Inventory.cpp

446 lines
12 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
static const int NUM_INVENTORY_ITEMS_VISIBLE = 9;
/*
========================
idMenuScreen_PDA_Inventory::Initialize
========================
*/
void idMenuScreen_PDA_Inventory::Initialize( idMenuHandler* data )
{
AddEventAction( WIDGET_EVENT_TAB_NEXT ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_NEXT, WIDGET_EVENT_TAB_NEXT ) );
AddEventAction( WIDGET_EVENT_TAB_PREV ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_PREV, WIDGET_EVENT_TAB_PREV ) );
if( data != NULL )
{
menuGUI = data->GetGUI();
}
SetSpritePath( "menuItems" );
if( menuGUI != NULL )
{
idSWFScriptObject& root = menuGUI->GetRootObject();
BindSprite( root );
}
infoBox.SetSpritePath( GetSpritePath(), "info", "details" );
infoBox.Initialize( data );
infoBox.SetNoAutoFree( true );
itemList.SetSpritePath( GetSpritePath(), "info", "options" );
itemList.SetNumVisibleOptions( NUM_INVENTORY_ITEMS_VISIBLE );
itemList.SetNoAutoFree( true );
while( itemList.GetChildren().Num() < NUM_INVENTORY_ITEMS_VISIBLE )
{
idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
buttonWidget->Initialize( data );
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_SELECT_PDA_ITEM, itemList.GetChildren().Num() );
itemList.AddChild( buttonWidget );
}
itemList.Initialize( data );
AddChild( &itemList );
AddChild( &infoBox );
//AddChild( assignment );
AddEventAction( WIDGET_EVENT_SCROLL_LEFT ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT ) );
AddEventAction( WIDGET_EVENT_SCROLL_RIGHT ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT ) );
AddEventAction( WIDGET_EVENT_SCROLL_LEFT_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_RELEASE ) );
AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_RELEASE ) );
AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK ) );
AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK ) );
AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ) );
AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ) );
idMenuScreen::Initialize( data );
}
/*
========================
idMenuScreen_PDA_Inventory::ShowScreen
========================
*/
void idMenuScreen_PDA_Inventory::ShowScreen( const mainMenuTransition_t transitionType )
{
idPlayer* player = gameLocal.GetLocalPlayer();
if( player != NULL )
{
int numItems = player->GetInventory().items.Num();
for( int j = 0; j < numItems; j++ )
{
idDict* item = player->GetInventory().items[j];
if( !item->GetBool( "inv_pda" ) )
{
const char* iname = item->GetString( "inv_name" );
const char* iicon = item->GetString( "inv_icon" );
const char* itext = item->GetString( "inv_text" );
iname = iname;
iicon = iicon;
itext = itext;
const idKeyValue* kv = item->MatchPrefix( "inv_id", NULL );
if( kv )
{
//objectiveSystem->SetStateString( va( "inv_id_%i", j ), kv->GetValue() );
}
}
}
idList<const idMaterial*> weaponIcons;
for( int j = 0; j < MAX_WEAPONS; j++ )
{
const char* weap = GetWeaponName( j );
if( weap == NULL || *weap == '\0' )
{
continue;
}
if( !IsVisibleWeapon( j ) )
{
continue;
}
const idDeclEntityDef* weaponDef = gameLocal.FindEntityDef( weap, false );
if( weaponDef != NULL )
{
weaponIcons.Append( declManager->FindMaterial( weaponDef->dict.GetString( "hudIcon" ), false ) );
}
}
itemList.SetListImages( weaponIcons );
itemList.SetViewIndex( 0 );
itemList.SetMoveToIndex( 0 );
itemList.SetMoveDiff( 0 );
}
idMenuScreen::ShowScreen( transitionType );
}
/*
========================
idMenuScreen_PDA_Inventory::HideScreen
========================
*/
void idMenuScreen_PDA_Inventory::HideScreen( const mainMenuTransition_t transitionType )
{
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_PDA_Inventory::GetWeaponName
========================
*/
const char* idMenuScreen_PDA_Inventory::GetWeaponName( int index )
{
idPlayer* player = gameLocal.GetLocalPlayer();
if( player == NULL )
{
return NULL;
}
const char* weaponDefName = va( "def_weapon%d", index );
if( player->GetInventory().weapons & ( 1 << index ) )
{
return player->spawnArgs.GetString( weaponDefName );
}
return NULL;
}
/*
========================
idMenuScreen_PDA_Inventory::GetWeaponName
========================
*/
bool idMenuScreen_PDA_Inventory::IsVisibleWeapon( int index )
{
idPlayer* player = gameLocal.GetLocalPlayer();
if( player == NULL )
{
return false;
}
if( player->GetInventory().weapons & ( 1 << index ) )
{
return player->spawnArgs.GetBool( va( "weapon%d_visible", index ) );
}
return false;
}
/*
========================
idMenuScreen_PDA_Inventory::Update
========================
*/
void idMenuScreen_PDA_Inventory::Update()
{
idPlayer* player = gameLocal.GetLocalPlayer();
if( player == NULL )
{
idMenuScreen::Update();
return;
}
int validIndex = 0;
for( int j = 0; j < MAX_WEAPONS; j++ )
{
const char* weap = GetWeaponName( j );
if( weap == NULL || *weap == '\0' )
{
continue;
}
if( !IsVisibleWeapon( j ) )
{
return;
}
const idDeclEntityDef* weaponDef = gameLocal.FindEntityDef( weap, false );
if( weaponDef == NULL )
{
continue;
}
if( validIndex == itemList.GetMoveToIndex() )
{
idStr itemName = weaponDef->dict.GetString( "display_name" );
idStr itemDesc = weaponDef->dict.GetString( "inv_desc" );
infoBox.SetHeading( idLocalization::GetString( itemName.c_str() ) );
infoBox.SetBody( idLocalization::GetString( itemDesc.c_str() ) );
break;
}
validIndex++;
}
if( GetSprite() != NULL )
{
idSWFSpriteInstance* dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "dpad" );
if( dpad != NULL )
{
dpad->SetVisible( false );
}
}
if( menuData != NULL )
{
idMenuWidget_CommandBar* cmdBar = dynamic_cast< idMenuWidget_CommandBar* const >( menuData->GetChildFromIndex( PDA_WIDGET_CMD_BAR ) );
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_01345";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
buttonInfo->label = "#str_SWF_EQUIP";
buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_TAB );
buttonInfo->label = "";
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
}
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_PDA_Inventory::EquipWeapon
========================
*/
void idMenuScreen_PDA_Inventory::EquipWeapon()
{
if( itemList.GetViewIndex() != itemList.GetMoveToIndex() )
{
return;
}
idPlayer* player = gameLocal.GetLocalPlayer();
if( player == NULL )
{
return;
}
int validIndex = 0;
for( int j = 0; j < MAX_WEAPONS; j++ )
{
const char* weap = GetWeaponName( j );
if( weap == NULL || *weap == '\0' )
{
continue;
}
if( !IsVisibleWeapon( j ) )
{
continue;
}
if( validIndex == itemList.GetMoveToIndex() )
{
int slot = player->SlotForWeapon( weap );
player->SetPreviousWeapon( slot );
break;
}
validIndex++;
}
player->TogglePDA();
}
/*
========================
idMenuScreen_PDA_Inventory::HandleAction
========================
*/
bool idMenuScreen_PDA_Inventory::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
if( menuData == NULL )
{
return true;
}
if( menuData->ActiveScreen() != PDA_AREA_INVENTORY )
{
return false;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_JOY3_ON_PRESS:
{
EquipWeapon();
return true;
}
case WIDGET_ACTION_GO_BACK:
{
menuData->SetNextScreen( PDA_AREA_INVALID, MENU_TRANSITION_ADVANCE );
return true;
}
case WIDGET_ACTION_START_REPEATER:
{
idWidgetAction repeatAction;
widgetAction_t repeatActionType = static_cast< widgetAction_t >( parms[ 0 ].ToInteger() );
assert( parms.Num() == 2 );
repeatAction.Set( repeatActionType, parms[ 1 ] );
menuData->StartWidgetActionRepeater( widget, repeatAction, event );
return true;
}
case WIDGET_ACTION_SELECT_PDA_ITEM:
{
if( itemList.GetMoveDiff() > 0 )
{
itemList.MoveToIndex( itemList.GetMoveToIndex(), true );
}
int index = parms[0].ToInteger();
if( index != 0 )
{
itemList.MoveToIndex( index );
Update();
}
return true;
}
case WIDGET_ACTION_STOP_REPEATER:
{
menuData->ClearWidgetActionRepeater();
return true;
}
case WIDGET_ACTION_SCROLL_HORIZONTAL:
{
if( itemList.GetTotalNumberOfOptions() <= 1 )
{
return true;
}
if( itemList.GetMoveDiff() > 0 )
{
itemList.MoveToIndex( itemList.GetMoveToIndex(), true );
}
int direction = parms[0].ToInteger();
if( direction == 1 )
{
if( itemList.GetViewIndex() == itemList.GetTotalNumberOfOptions() - 1 )
{
return true;
}
else
{
itemList.MoveToIndex( 1 );
}
}
else
{
if( itemList.GetViewIndex() == 0 )
{
return true;
}
else
{
itemList.MoveToIndex( ( itemList.GetNumVisibleOptions() / 2 ) + 1 );
}
}
Update();
return true;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}