doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_Stereoscopics.cpp
Daniel Gibson b044526ddb Implement Sys_ReLaunch() for Linux, refactor it
It now works on Linux so executing it doesn't freeze the game
like described in
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/33

Furthermore, this function doesn't have any parameters anymore
(on any platform) because the only thing supplied was the original
program arguments +"+set com_skipIntroVideos 1" anyway - this is now
done in Sys_ReLaunch() (also on Windows).
Having the program arguments as one string is bad on Linux/POSIX
because there it's expected that the program arguments are one
C-string per argument.
2013-01-20 04:32:11 +01:00

477 lines
16 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
const static int NUM_SYSTEM_OPTIONS_OPTIONS = 4;
// TRC requires a maximum interoccular distance of 6.5cm even though human adults can easily have an interoccular distance of over 7.5cm
const static float MAX_INTEROCCULAR_DISTANCE = 6.5f;
// This should line up with stereo3DMode_t
static const char* stereoRender_enable_text[] =
{
"#str_00641",
"#str_swf_stereo_side_by_side",
"#str_swf_stereo_top_and_bottom",
"#str_swf_stereo_side_by_side_full",
"#str_swf_stereo_interlaced",
"#str_swf_stereo_quad"
};
static const int NUM_STEREO_ENABLE = sizeof( stereoRender_enable_text ) / sizeof( stereoRender_enable_text[0] );
/*
========================
idMenuScreen_Shell_Stereoscopics::Initialize
========================
*/
void idMenuScreen_Shell_Stereoscopics::Initialize( idMenuHandler* data )
{
idMenuScreen::Initialize( data );
if( data != NULL )
{
menuGUI = data->GetGUI();
}
SetSpritePath( "menuStereoscopics" );
options = new( TAG_SWF ) idMenuWidget_DynamicList();
options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
options->SetControlList( true );
options->Initialize( data );
AddChild( options );
btnBack = new( TAG_SWF ) idMenuWidget_Button();
btnBack->Initialize( data );
btnBack->SetLabel( "#str_swf_settings" );
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
AddChild( btnBack );
idMenuWidget_ControlButton* control;
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TEXT );
control->SetLabel( "#str_swf_stereoscopic_rendering" ); // Stereoscopics
control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_ENABLE );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_BAR );
control->SetLabel( "#str_swf_stereo_seperation" ); // View Offset
control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_SEPERATION );
control->SetupEvents( 2, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
options->AddChild( control );
control = new( TAG_SWF ) idMenuWidget_ControlButton();
control->SetOptionType( OPTION_SLIDER_TOGGLE );
control->SetLabel( "#str_swf_stereo_eye_swap" ); // Swap Eyes
control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_SWAP_EYES );
control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
options->AddChild( control );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
leftEyeMat = declManager->FindMaterial( "doomLeftEye" );
rightEyeMat = declManager->FindMaterial( "doomRightEye" );
}
/*
========================
idMenuScreen_Shell_Stereoscopics::Update
========================
*/
void idMenuScreen_Shell_Stereoscopics::Update()
{
if( menuData != NULL )
{
idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
}
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( BindSprite( root ) )
{
idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if( heading != NULL )
{
heading->SetText( "#str_swf_stereoscopics_heading" ); // STEREOSCOPIC RENDERING
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if( gradient != NULL && heading != NULL )
{
gradient->SetXPos( heading->GetTextLength() );
}
}
if( btnBack != NULL )
{
btnBack->BindSprite( root );
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_Stereoscopics::ShowScreen
========================
*/
void idMenuScreen_Shell_Stereoscopics::ShowScreen( const mainMenuTransition_t transitionType )
{
stereoData.LoadData();
idMenuScreen::ShowScreen( transitionType );
if( GetSprite() != NULL )
{
idSWFSpriteInstance* leftEye = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "leftEye" );
idSWFSpriteInstance* rightEye = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "rightEye" );
if( leftEye != NULL && leftEyeMat != NULL )
{
leftEye->SetMaterial( leftEyeMat );
}
if( rightEye != NULL && rightEyeMat != NULL )
{
rightEye->SetMaterial( rightEyeMat );
}
}
}
/*
========================
idMenuScreen_Shell_Stereoscopics::HideScreen
========================
*/
void idMenuScreen_Shell_Stereoscopics::HideScreen( const mainMenuTransition_t transitionType )
{
if( stereoData.IsRestartRequired() )
{
class idSWFScriptFunction_Restart : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_Restart( gameDialogMessages_t _msg, bool _restart )
{
msg = _msg;
restart = _restart;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
common->Dialog().ClearDialog( msg );
if( restart )
{
// DG: Sys_ReLaunch() doesn't need any options anymore
// (the old way would have been unnecessarily painful on POSIX systems)
Sys_ReLaunch();
// DG end
}
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
bool restart;
};
idStaticList<idSWFScriptFunction*, 4> callbacks;
idStaticList<idStrId, 4> optionText;
callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, false ) );
callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, true ) );
optionText.Append( idStrId( "#str_00100113" ) ); // Continue
optionText.Append( idStrId( "#str_02487" ) ); // Restart Now
common->Dialog().AddDynamicDialog( GDM_GAME_RESTART_REQUIRED, callbacks, optionText, true, idStr() );
}
if( stereoData.IsDataChanged() )
{
stereoData.CommitData();
}
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Stereoscopics::HandleAction h
========================
*/
bool idMenuScreen_Shell_Stereoscopics::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
if( menuData != NULL )
{
if( menuData->ActiveScreen() != SHELL_AREA_STEREOSCOPICS )
{
return false;
}
}
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_GO_BACK:
{
if( menuData != NULL )
{
menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
}
return true;
}
case WIDGET_ACTION_PRESS_FOCUSED:
{
if( options == NULL )
{
return true;
}
int selectionIndex = options->GetFocusIndex();
if( parms.Num() > 0 )
{
selectionIndex = parms[0].ToInteger();
}
if( selectionIndex != options->GetFocusIndex() )
{
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
}
stereoData.AdjustField( selectionIndex, 1 );
options->Update();
return true;
}
case WIDGET_ACTION_START_REPEATER:
{
if( options == NULL )
{
return true;
}
if( parms.Num() == 4 )
{
int selectionIndex = parms[3].ToInteger();
if( selectionIndex != options->GetFocusIndex() )
{
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
options->SetFocusIndex( selectionIndex );
}
}
break;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}
/////////////////////////////////
// SCREEN SETTINGS
/////////////////////////////////
extern idCVar stereoRender_interOccularCentimeters;
extern idCVar stereoRender_swapEyes;
/*
========================
idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::idMenuDataSource_StereoSettings
========================
*/
idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::idMenuDataSource_StereoSettings()
{
fields.SetNum( MAX_STEREO_FIELDS );
originalFields.SetNum( MAX_STEREO_FIELDS );
}
/*
========================
idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::LoadData
========================
*/
void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::LoadData()
{
fields[ STEREO_FIELD_ENABLE ].SetInteger( renderSystem->GetStereoScopicRenderingMode() );
fields[ STEREO_FIELD_SEPERATION ].SetFloat( 100.0f * ( stereoRender_interOccularCentimeters.GetFloat() / MAX_INTEROCCULAR_DISTANCE ) );
fields[ STEREO_FIELD_SWAP_EYES ].SetBool( stereoRender_swapEyes.GetBool() );
originalFields = fields;
}
/*
========================
idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::CommitData
========================
*/
void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::CommitData()
{
if( IsDataChanged() )
{
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
}
// make the committed fields into the backup fields
originalFields = fields;
}
/*
========================
idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::AdjustField
========================
*/
void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::AdjustField( const int fieldIndex, const int adjustAmount )
{
if( fieldIndex == STEREO_FIELD_ENABLE )
{
int numOptions = NUM_STEREO_ENABLE;
if( !renderSystem->HasQuadBufferSupport() )
{
numOptions--;
}
int adjusted = fields[ fieldIndex ].ToInteger() + adjustAmount;
adjusted += numOptions;
adjusted %= numOptions;
fields[fieldIndex].SetInteger( adjusted );
renderSystem->EnableStereoScopicRendering( ( stereo3DMode_t )adjusted );
gameLocal.Shell_ClearRepeater();
}
else if( fieldIndex == STEREO_FIELD_SWAP_EYES )
{
fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() );
stereoRender_swapEyes.SetBool( fields[ fieldIndex ].ToBool() );
}
else if( fieldIndex == STEREO_FIELD_SEPERATION )
{
float newValue = idMath::ClampFloat( 0.0f, 100.0f, fields[ fieldIndex ].ToFloat() + adjustAmount );
fields[ fieldIndex ].SetFloat( newValue );
stereoRender_interOccularCentimeters.SetFloat( ( fields[ STEREO_FIELD_SEPERATION ].ToFloat() / 100.0f ) * MAX_INTEROCCULAR_DISTANCE );
}
// do this so we don't save every time we modify a setting. Only save once when we leave the screen
cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE );
}
/*
========================
idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged
========================
*/
idSWFScriptVar idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::GetField( const int fieldIndex ) const
{
if( fieldIndex == STEREO_FIELD_ENABLE )
{
return idSWFScriptVar( stereoRender_enable_text[fields[fieldIndex].ToInteger()] );
}
return fields[ fieldIndex ];
}
/*
========================
idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged
========================
*/
bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged() const
{
if( fields[ STEREO_FIELD_SWAP_EYES ].ToBool() != originalFields[ STEREO_FIELD_SWAP_EYES ].ToBool() )
{
return true;
}
if( fields[ STEREO_FIELD_ENABLE ].ToInteger() != originalFields[ STEREO_FIELD_ENABLE ].ToInteger() )
{
return true;
}
if( fields[ STEREO_FIELD_SEPERATION ].ToFloat() != originalFields[ STEREO_FIELD_SEPERATION ].ToFloat() )
{
return true;
}
return false;
}
/*
========================
idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestartRequired
========================
*/
bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestartRequired() const
{
if( fields[ STEREO_FIELD_ENABLE ].ToInteger() != originalFields[ STEREO_FIELD_ENABLE ].ToInteger() )
{
if( fields[ STEREO_FIELD_ENABLE ].ToInteger() == STEREO3D_QUAD_BUFFER || originalFields[ STEREO_FIELD_ENABLE ].ToInteger() == STEREO3D_QUAD_BUFFER )
{
return true;
}
}
return false;
}