mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
136 lines
3.9 KiB
C++
136 lines
3.9 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __GAME_CAMERA_H__
|
|
#define __GAME_CAMERA_H__
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Camera providing an alternative view of the level.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idCamera : public idEntity
|
|
{
|
|
public:
|
|
ABSTRACT_PROTOTYPE( idCamera );
|
|
|
|
void Spawn();
|
|
virtual void GetViewParms( renderView_t* view ) = 0;
|
|
virtual renderView_t* GetRenderView();
|
|
virtual void Stop() {} ;
|
|
};
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idCameraView
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idCameraView : public idCamera
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( idCameraView );
|
|
idCameraView();
|
|
|
|
// save games
|
|
void Save( idSaveGame* savefile ) const; // archives object for save game file
|
|
void Restore( idRestoreGame* savefile ); // unarchives object from save game file
|
|
|
|
void Spawn( );
|
|
virtual void GetViewParms( renderView_t* view );
|
|
virtual void Stop();
|
|
|
|
protected:
|
|
void Event_Activate( idEntity* activator );
|
|
void Event_SetAttachments();
|
|
void SetAttachment( idEntity** e, const char* p );
|
|
float fov;
|
|
idEntity* attachedTo;
|
|
idEntity* attachedView;
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
A camera which follows a path defined by an animation.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
idCQuat q;
|
|
idVec3 t;
|
|
float fov;
|
|
} cameraFrame_t;
|
|
|
|
class idCameraAnim : public idCamera
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( idCameraAnim );
|
|
|
|
idCameraAnim();
|
|
~idCameraAnim();
|
|
|
|
// save games
|
|
void Save( idSaveGame* savefile ) const; // archives object for save game file
|
|
void Restore( idRestoreGame* savefile ); // unarchives object from save game file
|
|
|
|
void Spawn();
|
|
virtual void GetViewParms( renderView_t* view );
|
|
|
|
private:
|
|
int threadNum;
|
|
idVec3 offset;
|
|
int frameRate;
|
|
int starttime;
|
|
int cycle;
|
|
idList<int> cameraCuts;
|
|
idList<cameraFrame_t> camera;
|
|
idEntityPtr<idEntity> activator;
|
|
|
|
void Start();
|
|
void Stop();
|
|
void Think();
|
|
|
|
void LoadAnim();
|
|
void Event_Start();
|
|
void Event_Stop();
|
|
void Event_SetCallback();
|
|
void Event_Activate( idEntity* activator );
|
|
};
|
|
|
|
#endif /* !__GAME_CAMERA_H__ */
|