doom3-bfg/doomclassic/doom/m_misc.cpp
2013-11-01 08:27:00 +01:00

372 lines
6.9 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <stdlib.h>
#include <ctype.h>
#include "doomdef.h"
#include "g_game.h"
#include "z_zone.h"
#include "m_swap.h"
#include "m_argv.h"
#include "w_wad.h"
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
#include "hu_stuff.h"
// State.
#include "doomstat.h"
// Data.
#include "dstrings.h"
#include "m_misc.h"
#include "d3xp/Game_local.h"
//
// M_DrawText
// Returns the final X coordinate
// HU_Init must have been called to init the font
//
int
M_DrawText
( int x,
int y,
qboolean direct,
char* string )
{
int c;
int w;
while (*string)
{
c = toupper(*string) - HU_FONTSTART;
string++;
if (c < 0 || c> HU_FONTSIZE)
{
x += 4;
continue;
}
w = SHORT (::g->hu_font[c]->width);
if (x+w > SCREENWIDTH)
break;
if (direct)
V_DrawPatchDirect(x, y, 0, ::g->hu_font[c]);
else
V_DrawPatch(x, y, 0, ::g->hu_font[c]);
x+=w;
}
return x;
}
//
// M_WriteFile
//
bool M_WriteFile ( char const* name, void* source, int length ) {
idFile * handle = NULL;
int count;
handle = fileSystem->OpenFileWrite( name, "fs_savepath" );
if (handle == NULL )
return false;
count = handle->Write( source, length );
fileSystem->CloseFile( handle );
if (count < length)
return false;
return true;
}
//
// M_ReadFile
//
int M_ReadFile ( char const* name, byte** buffer ) {
int count, length;
idFile * handle = NULL;
byte *buf;
handle = fileSystem->OpenFileRead( name, false );
if (handle == NULL ) {
I_Error ("Couldn't read file %s", name);
}
length = handle->Length();
buf = ( byte* )Z_Malloc ( handle->Length(), PU_STATIC, NULL);
count = handle->Read( buf, length );
if (count < length ) {
I_Error ("Couldn't read file %s", name);
}
fileSystem->CloseFile( handle );
*buffer = buf;
return length;
}
//
// Write a save game to the specified device using the specified game name.
//
static qboolean SaveGame( void* source, int length )
{
return false;
}
qboolean M_WriteSaveGame( void* source, int length )
{
return SaveGame( source, length );
}
int M_ReadSaveGame( byte** buffer )
{
return 0;
}
//
// DEFAULTS
//
// machine-independent sound params
// UNIX hack, to be removed.
#ifdef SNDSERV
#endif
#ifdef LINUX
#endif
extern const char* const temp_chat_macros[];
//
// M_SaveDefaults
//
void M_SaveDefaults (void)
{
/*
int i;
int v;
FILE* f;
f = f o pen (::g->defaultfile, "w");
if (!f)
return; // can't write the file, but don't complain
for (i=0 ; i<::g->numdefaults ; i++)
{
if (::g->defaults[i].defaultvalue > -0xfff
&& ::g->defaults[i].defaultvalue < 0xfff)
{
v = *::g->defaults[i].location;
fprintf (f,"%s\t\t%i\n",::g->defaults[i].name,v);
} else {
fprintf (f,"%s\t\t\"%s\"\n",::g->defaults[i].name,
* (char **) (::g->defaults[i].location));
}
}
fclose (f);
*/
}
//
// M_LoadDefaults
//
void M_LoadDefaults (void)
{
int i;
//int len;
//FILE* f;
//char def[80];
//char strparm[100];
//char* newstring;
//int parm;
//qboolean isstring;
// set everything to base values
::g->numdefaults = sizeof(::g->defaults)/sizeof(::g->defaults[0]);
for (i=0 ; i < ::g->numdefaults ; i++)
*::g->defaults[i].location = ::g->defaults[i].defaultvalue;
// check for a custom default file
i = M_CheckParm ("-config");
if (i && i < ::g->myargc-1)
{
::g->defaultfile = ::g->myargv[i+1];
I_Printf (" default file: %s\n",::g->defaultfile);
}
else
::g->defaultfile = ::g->basedefault;
/*
// read the file in, overriding any set ::g->defaults
f = f o pen (::g->defaultfile, "r");
if (f)
{
while (!feof(f))
{
isstring = false;
if (fscanf (f, "%79s %[^\n]\n", def, strparm) == 2)
{
if (strparm[0] == '"')
{
// get a string default
isstring = true;
len = strlen(strparm);
newstring = (char *)DoomLib::Z_Malloc(len, PU_STATIC, 0);
strparm[len-1] = 0;
strcpy(newstring, strparm+1);
}
else if (strparm[0] == '0' && strparm[1] == 'x')
sscanf(strparm+2, "%x", &parm);
else
sscanf(strparm, "%i", &parm);
for (i=0 ; i<::g->numdefaults ; i++)
if (!strcmp(def, ::g->defaults[i].name))
{
if (!isstring)
*::g->defaults[i].location = parm;
else
*::g->defaults[i].location = (int) newstring;
break;
}
}
}
fclose (f);
}
*/
}
//
// SCREEN SHOTS
//
//
// WritePCXfile
//
void
WritePCXfile
( char* filename,
byte* data,
int width,
int height,
byte* palette )
{
I_Error( "depreciated" );
}
//
// M_ScreenShot
//
void M_ScreenShot (void)
{
/*
int i;
byte* linear;
char lbmname[12];
// munge planar buffer to linear
linear = ::g->screens[2];
I_ReadScreen (linear);
// find a file name to save it to
strcpy(lbmname,"DOOM00.pcx");
for (i=0 ; i<=99 ; i++)
{
lbmname[4] = i/10 + '0';
lbmname[5] = i%10 + '0';
if (_access(lbmname,0) == -1)
break; // file doesn't exist
}
if (i==100)
I_Error ("M_ScreenShot: Couldn't create a PCX");
// save the pcx file
WritePCXfile (lbmname, linear,
SCREENWIDTH, SCREENHEIGHT,
(byte*)W_CacheLumpName ("PLAYPAL",PU_CACHE_SHARED));
::g->players[::g->consoleplayer].message = "screen shot";
*/
}