doom3-bfg/neo/renderer/Cinematic.cpp

2442 lines
56 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2013-2014 Robert Beckebans
Copyright (C) 2014 Carl Kenner
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
extern idCVar s_noSound;
#define JPEG_INTERNALS
//extern "C" {
#include "../libs/jpeg-6/jpeglib.h"
//}
#include "tr_local.h"
#define CIN_system 1
#define CIN_loop 2
#define CIN_hold 4
#define CIN_silent 8
#define CIN_shader 16
#if defined(USE_FFMPEG)
// Carl: ffmpg for bink video files
extern "C"
{
//#ifdef WIN32
#ifndef INT64_C
#define INT64_C(c) (c ## LL)
#define UINT64_C(c) (c ## ULL)
#endif
#include <inttypes.h>
//#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
}
#endif
class idCinematicLocal : public idCinematic
{
public:
idCinematicLocal();
virtual ~idCinematicLocal();
virtual bool InitFromFile( const char* qpath, bool looping );
virtual cinData_t ImageForTime( int milliseconds );
virtual int AnimationLength();
virtual void Close();
virtual void ResetTime( int time );
private:
#if defined(USE_FFMPEG)
int video_stream_index;
AVFormatContext* fmt_ctx;
AVFrame* frame;
AVFrame* frame2;
AVCodec* dec;
AVCodecContext* dec_ctx;
SwsContext* img_convert_ctx;
bool hasFrame;
long FramePos;
cinData_t ImageForTimeFFMPEG( int milliseconds );
bool InitFromFFMPEGFile( const char* qpath, bool looping );
void FFMPEGReset();
#endif
idImage* img;
bool isRoQ;
// RB: 64 bit fixes, changed long to int
size_t mcomp[256];
// RB end
byte** qStatus[2];
idStr fileName;
int CIN_WIDTH, CIN_HEIGHT;
idFile* iFile;
cinStatus_t status;
// RB: 64 bit fixes, changed long to int
int tfps;
int RoQPlayed;
int ROQSize;
unsigned int RoQFrameSize;
int onQuad;
int numQuads;
int samplesPerLine;
unsigned int roq_id;
int screenDelta;
byte* buf;
int samplesPerPixel; // defaults to 2
unsigned int xsize, ysize, maxsize, minsize;
int normalBuffer0;
int roq_flags;
int roqF0;
int roqF1;
int t[2];
int roqFPS;
int drawX, drawY;
// RB end
int animationLength;
int startTime;
float frameRate;
byte* image;
bool looping;
bool dirty;
bool half;
bool smootheddouble;
bool inMemory;
void RoQ_init();
void blitVQQuad32fs( byte** status, unsigned char* data );
void RoQShutdown();
void RoQInterrupt();
void move8_32( byte* src, byte* dst, int spl );
void move4_32( byte* src, byte* dst, int spl );
void blit8_32( byte* src, byte* dst, int spl );
void blit4_32( byte* src, byte* dst, int spl );
void blit2_32( byte* src, byte* dst, int spl );
// RB: 64 bit fixes, changed long to int
unsigned short yuv_to_rgb( int y, int u, int v );
unsigned int yuv_to_rgb24( int y, int u, int v );
void decodeCodeBook( byte* input, unsigned short roq_flags );
void recurseQuad( int startX, int startY, int quadSize, int xOff, int yOff );
void setupQuad( int xOff, int yOff );
void readQuadInfo( byte* qData );
void RoQPrepMcomp( int xoff, int yoff );
void RoQReset();
// RB end
};
// Carl: ROQ files from original Doom 3
const int DEFAULT_CIN_WIDTH = 512;
const int DEFAULT_CIN_HEIGHT = 512;
const int MAXSIZE = 8;
const int MINSIZE = 4;
const int ROQ_FILE = 0x1084;
const int ROQ_QUAD = 0x1000;
const int ROQ_QUAD_INFO = 0x1001;
const int ROQ_CODEBOOK = 0x1002;
const int ROQ_QUAD_VQ = 0x1011;
const int ROQ_QUAD_JPEG = 0x1012;
const int ROQ_QUAD_HANG = 0x1013;
const int ROQ_PACKET = 0x1030;
const int ZA_SOUND_MONO = 0x1020;
const int ZA_SOUND_STEREO = 0x1021;
// temporary buffers used by all cinematics
// RB: 64 bit fixes, changed long to int
static int ROQ_YY_tab[256];
static int ROQ_UB_tab[256];
static int ROQ_UG_tab[256];
static int ROQ_VG_tab[256];
static int ROQ_VR_tab[256];
// RB end
static byte* file = NULL;
static unsigned short* vq2 = NULL;
static unsigned short* vq4 = NULL;
static unsigned short* vq8 = NULL;
//===========================================
/*
==============
idCinematicLocal::InitCinematic
==============
*/
// RB: 64 bit fixes, changed long to int
void idCinematic::InitCinematic()
{
#if defined(USE_FFMPEG)
// Carl: ffmpeg for Bink and regular video files
common->Warning( "Loading FFMPEG...\n" );
avcodec_register_all();
av_register_all();
#endif
// Carl: Doom 3 ROQ:
float t_ub, t_vr, t_ug, t_vg;
int i;
// generate YUV tables
t_ub = ( 1.77200f / 2.0f ) * ( float )( 1 << 6 ) + 0.5f;
t_vr = ( 1.40200f / 2.0f ) * ( float )( 1 << 6 ) + 0.5f;
t_ug = ( 0.34414f / 2.0f ) * ( float )( 1 << 6 ) + 0.5f;
t_vg = ( 0.71414f / 2.0f ) * ( float )( 1 << 6 ) + 0.5f;
for( i = 0; i < 256; i++ )
{
float x = ( float )( 2 * i - 255 );
ROQ_UB_tab[i] = ( int )( ( t_ub * x ) + ( 1 << 5 ) );
ROQ_VR_tab[i] = ( int )( ( t_vr * x ) + ( 1 << 5 ) );
ROQ_UG_tab[i] = ( int )( ( -t_ug * x ) );
ROQ_VG_tab[i] = ( int )( ( -t_vg * x ) + ( 1 << 5 ) );
ROQ_YY_tab[i] = ( int )( ( i << 6 ) | ( i >> 2 ) );
}
file = ( byte* )Mem_Alloc( 65536, TAG_CINEMATIC );
vq2 = ( word* )Mem_Alloc( 256 * 16 * 4 * sizeof( word ), TAG_CINEMATIC );
vq4 = ( word* )Mem_Alloc( 256 * 64 * 4 * sizeof( word ), TAG_CINEMATIC );
vq8 = ( word* )Mem_Alloc( 256 * 256 * 4 * sizeof( word ), TAG_CINEMATIC );
}
/*
==============
idCinematicLocal::ShutdownCinematic
==============
*/
void idCinematic::ShutdownCinematic()
{
// Carl: Original Doom 3 RoQ files:
Mem_Free( file );
file = NULL;
Mem_Free( vq2 );
vq2 = NULL;
Mem_Free( vq4 );
vq4 = NULL;
Mem_Free( vq8 );
vq8 = NULL;
}
/*
==============
idCinematic::Alloc
==============
*/
idCinematic* idCinematic::Alloc()
{
return new idCinematicLocal; //Carl: Use the proper class like in Doom 3, not just the unimplemented abstract one.
}
/*
==============
idCinematic::~idCinematic
==============
*/
idCinematic::~idCinematic( )
{
Close();
}
/*
==============
idCinematic::InitFromFile
==============
*/
bool idCinematic::InitFromFile( const char* qpath, bool looping )
{
return false; //Carl: this is just the abstract virtual method
}
/*
==============
idCinematic::AnimationLength
==============
*/
int idCinematic::AnimationLength()
{
return 0;
}
/*
==============
idCinematic::GetStartTime
==============
*/
int idCinematic::GetStartTime()
{
return -1;
}
/*
==============
idCinematic::ResetTime
==============
*/
void idCinematic::ResetTime( int milliseconds )
{
}
/*
==============
idCinematic::ImageForTime
==============
*/
cinData_t idCinematic::ImageForTime( int milliseconds )
{
cinData_t c;
memset( &c, 0, sizeof( c ) );
declManager->FindMaterial( "doom64.tga" );
c.image = globalImages->GetImage( "doom64.tga" );
return c;
}
/*
==============
idCinematic::ExportToTGA
==============
*/
void idCinematic::ExportToTGA( bool skipExisting )
{
}
/*
==============
idCinematic::GetFrameRate
==============
*/
float idCinematic::GetFrameRate() const
{
return 30.0f;
}
/*
==============
idCinematic::Close
==============
*/
void idCinematic::Close()
{
}
//===========================================
/*
==============
idCinematicLocal::idCinematicLocal
==============
*/
idCinematicLocal::idCinematicLocal()
{
qStatus[0] = ( byte** )Mem_Alloc( 32768 * sizeof( byte* ), TAG_CINEMATIC );
qStatus[1] = ( byte** )Mem_Alloc( 32768 * sizeof( byte* ), TAG_CINEMATIC );
#if defined(USE_FFMPEG)
// Carl: ffmpeg stuff, for bink and normal video files:
isRoQ = false;
// fmt_ctx = avformat_alloc_context();
frame = avcodec_alloc_frame();
frame2 = avcodec_alloc_frame();
dec_ctx = NULL;
fmt_ctx = NULL;
video_stream_index = -1;
img_convert_ctx = NULL;
hasFrame = false;
#endif
// Carl: Original Doom 3 RoQ files:
image = NULL;
status = FMV_EOF;
buf = NULL;
iFile = NULL;
img = globalImages->AllocStandaloneImage( "_cinematic" );
if( img != NULL )
{
idImageOpts opts;
opts.format = FMT_RGBA8;
opts.colorFormat = CFM_DEFAULT;
opts.width = 32;
opts.height = 32;
opts.numLevels = 1;
img->AllocImage( opts, TF_LINEAR, TR_REPEAT );
}
}
/*
==============
idCinematicLocal::~idCinematicLocal
==============
*/
idCinematicLocal::~idCinematicLocal()
{
Close();
// Carl: Original Doom 3 RoQ files:
Mem_Free( qStatus[0] );
qStatus[0] = NULL;
Mem_Free( qStatus[1] );
qStatus[1] = NULL;
#if defined(USE_FFMPEG)
// Carl: ffmpeg for bink and other video files:
// RB: TODO double check this. It seems we have different versions of ffmpeg on Kubuntu 13.10 and the win32 development files
#if defined(_WIN32) || defined(_WIN64)
avcodec_free_frame( &frame );
avcodec_free_frame( &frame2 );
#else
av_freep( &frame );
av_freep( &frame2 );
#endif
if( fmt_ctx )
{
avformat_free_context( fmt_ctx );
}
if( img_convert_ctx )
{
sws_freeContext( img_convert_ctx );
}
#endif
delete img;
img = NULL;
}
/*
==============
idCinematicLocal::InitFromFFMPEGFile
==============
*/
#if defined(USE_FFMPEG)
bool idCinematicLocal::InitFromFFMPEGFile( const char* qpath, bool amilooping )
{
int ret;
looping = amilooping;
startTime = 0;
isRoQ = false;
CIN_HEIGHT = DEFAULT_CIN_HEIGHT;
CIN_WIDTH = DEFAULT_CIN_WIDTH;
idStr fullpath = fileSystem->RelativePathToOSPath( qpath, "fs_basepath" );
if( ( ret = avformat_open_input( &fmt_ctx, fullpath, NULL, NULL ) ) < 0 )
{
common->Warning( "idCinematic: Cannot open FFMPEG video file: '%s', %d\n", qpath, looping );
return false;
}
if( ( ret = avformat_find_stream_info( fmt_ctx, NULL ) ) < 0 )
{
common->Warning( "idCinematic: Cannot find stream info: '%s', %d\n", qpath, looping );
return false;
}
/* select the video stream */
ret = av_find_best_stream( fmt_ctx, AVMEDIA_TYPE_VIDEO, -1, -1, &dec, 0 );
if( ret < 0 )
{
common->Warning( "idCinematic: Cannot find a video stream in: '%s', %d\n", qpath, looping );
return false;
}
video_stream_index = ret;
dec_ctx = fmt_ctx->streams[video_stream_index]->codec;
/* init the video decoder */
if( ( ret = avcodec_open2( dec_ctx, dec, NULL ) ) < 0 )
{
common->Warning( "idCinematic: Cannot open video decoder for: '%s', %d\n", qpath, looping );
return false;
}
common->Warning( "Loaded FFMPEG file: '%s', looping=%d\n", qpath, looping );
CIN_WIDTH = dec_ctx->width;
CIN_HEIGHT = dec_ctx->height;
/** Calculate Duration in seconds
* This is the fundamental unit of time (in seconds) in terms
* of which frame timestamps are represented. For fixed-fps content,
* timebase should be 1/framerate and timestamp increments should be
* identically 1.
* - encoding: MUST be set by user.
* - decoding: Set by libavcodec.
*/
AVRational avr = dec_ctx->time_base;
/**
* For some codecs, the time base is closer to the field rate than the frame rate.
* Most notably, H.264 and MPEG-2 specify time_base as half of frame duration
* if no telecine is used ...
*
* Set to time_base ticks per frame. Default 1, e.g., H.264/MPEG-2 set it to 2.
*/
int ticksPerFrame = dec_ctx->ticks_per_frame;
float durationSec = static_cast<double>( fmt_ctx->streams[video_stream_index]->duration ) * static_cast<double>( ticksPerFrame ) / static_cast<double>( avr.den );
animationLength = durationSec * 1000;
frameRate = av_q2d( fmt_ctx->streams[video_stream_index]->r_frame_rate );
startTime = 0;
buf = NULL;
hasFrame = false;
FramePos = -1;
common->Warning( "%dx%d, %f FPS, %f sec", CIN_WIDTH, CIN_HEIGHT, frameRate, durationSec );
image = ( byte* )Mem_Alloc( CIN_WIDTH * CIN_HEIGHT * 4 * 2, TAG_CINEMATIC );
avpicture_fill( ( AVPicture* )frame2, image, PIX_FMT_BGR32, CIN_WIDTH, CIN_HEIGHT );
if( img_convert_ctx )
sws_freeContext( img_convert_ctx );
img_convert_ctx = sws_getContext( dec_ctx->width, dec_ctx->height, dec_ctx->pix_fmt, CIN_WIDTH, CIN_HEIGHT, PIX_FMT_BGR32, SWS_BICUBIC, NULL, NULL, NULL );
status = FMV_PLAY;
ImageForTime( 0 );
status = ( looping ) ? FMV_PLAY : FMV_IDLE;
return true;
}
#endif
/*
==============
idCinematicLocal::FFMPEGReset
==============
*/
#if defined(USE_FFMPEG)
void idCinematicLocal::FFMPEGReset()
{
startTime = 0;
FramePos = -1;
av_seek_frame( fmt_ctx, video_stream_index, 0, 0 );
status = FMV_LOOPED;
}
#endif
/*
==============
idCinematicLocal::InitFromFile
==============
*/
bool idCinematicLocal::InitFromFile( const char* qpath, bool amilooping )
{
unsigned short RoQID;
Close();
inMemory = 0;
animationLength = 100000;
// Carl: if no folder is specified, look in the video folder
if( strstr( qpath, "/" ) == NULL && strstr( qpath, "\\" ) == NULL )
{
sprintf( fileName, "video/%s", qpath );
}
else
{
sprintf( fileName, "%s", qpath );
}
// Carl: Look for original Doom 3 RoQ files first:
idStr ext;
fileName.ExtractFileExtension( ext );
fileName = fileName.StripFileExtension();
fileName = fileName + ".roq";
//if (fileName == "video\\loadvideo.roq") {
// fileName = "video\\idlogo.roq";
//}
iFile = fileSystem->OpenFileRead( fileName );
// Carl: If the RoQ file doesn't exist, try using ffmpeg instead:
if( !iFile )
{
#if defined(USE_FFMPEG)
idLib::Warning( "Original Doom 3 RoQ Cinematic not found: '%s'\n", fileName.c_str() );
idStr temp = fileName.StripFileExtension() + ".bik";
animationLength = 0;
hasFrame = false;
RoQShutdown();
fileName = temp;
idLib::Warning( "New filename: '%s'\n", fileName.c_str() );
return InitFromFFMPEGFile( fileName.c_str(), amilooping );
#else
animationLength = 0;
return false;
#endif
}
// Carl: The rest of this function is for original Doom 3 RoQ files:
isRoQ = true;
ROQSize = iFile->Length();
looping = amilooping;
CIN_HEIGHT = DEFAULT_CIN_HEIGHT;
CIN_WIDTH = DEFAULT_CIN_WIDTH;
samplesPerPixel = 4;
startTime = 0; //Sys_Milliseconds();
buf = NULL;
iFile->Read( file, 16 );
RoQID = ( unsigned short )( file[0] ) + ( unsigned short )( file[1] ) * 256;
frameRate = file[6];
if( frameRate == 32.0f )
{
frameRate = 1000.0f / 32.0f;
}
if( RoQID == ROQ_FILE )
{
RoQ_init();
status = FMV_PLAY;
ImageForTime( 0 );
status = ( looping ) ? FMV_PLAY : FMV_IDLE;
return true;
}
RoQShutdown();
return false;
}
/*
==============
idCinematicLocal::Close
==============
*/
void idCinematicLocal::Close()
{
if( image )
{
Mem_Free( ( void* )image );
image = NULL;
buf = NULL;
status = FMV_EOF;
}
RoQShutdown();
#if defined(USE_FFMPEG)
hasFrame = false;
if( !isRoQ )
{
if( img_convert_ctx )
{
sws_freeContext( img_convert_ctx );
}
img_convert_ctx = NULL;
if( dec_ctx )
{
avcodec_close( dec_ctx );
}
if( fmt_ctx )
{
avformat_close_input( &fmt_ctx );
}
status = FMV_EOF;
}
#endif
}
/*
==============
idCinematicLocal::AnimationLength
==============
*/
int idCinematicLocal::AnimationLength()
{
return animationLength;
}
/*
==============
idCinematicLocal::ResetTime
==============
*/
void idCinematicLocal::ResetTime( int time )
{
startTime = time; //originally this was: ( backEnd.viewDef ) ? 1000 * backEnd.viewDef->floatTime : -1;
status = FMV_PLAY;
}
/*
==============
idCinematicLocal::ImageForTime
==============
*/
cinData_t idCinematicLocal::ImageForTime( int thisTime )
{
#if defined(USE_FFMPEG)
// Carl: Handle BFG format BINK videos separately
if( !isRoQ )
return ImageForTimeFFMPEG( thisTime );
#endif
// Carl: Handle original Doom 3 RoQ video files
cinData_t cinData;
if( thisTime == 0 )
{
thisTime = Sys_Milliseconds();
}
if( thisTime < 0 )
{
thisTime = 0;
}
memset( &cinData, 0, sizeof( cinData ) );
// if ( r_skipROQ.GetBool() ) {
if( r_skipDynamicTextures.GetBool() )
{
return cinData;
}
if( !iFile )
{
// RB: neither .bik or .roq found
return cinData;
}
if( status == FMV_EOF || status == FMV_IDLE )
{
return cinData;
}
if( buf == NULL || startTime == -1 )
{
if( startTime == -1 )
{
RoQReset();
}
startTime = thisTime;
}
tfps = ( ( thisTime - startTime ) * frameRate ) / 1000;
if( tfps < 0 )
{
tfps = 0;
}
if( tfps < numQuads )
{
RoQReset();
buf = NULL;
status = FMV_PLAY;
}
if( buf == NULL )
{
while( buf == NULL )
{
RoQInterrupt();
}
}
else
{
while( ( tfps != numQuads && status == FMV_PLAY ) )
{
RoQInterrupt();
}
}
if( status == FMV_LOOPED )
{
status = FMV_PLAY;
while( buf == NULL && status == FMV_PLAY )
{
RoQInterrupt();
}
startTime = thisTime;
}
if( status == FMV_EOF )
{
if( looping )
{
RoQReset();
buf = NULL;
if( status == FMV_LOOPED )
{
status = FMV_PLAY;
}
while( buf == NULL && status == FMV_PLAY )
{
RoQInterrupt();
}
startTime = thisTime;
}
else
{
status = FMV_IDLE;
RoQShutdown();
}
}
cinData.imageWidth = CIN_WIDTH;
cinData.imageHeight = CIN_HEIGHT;
cinData.status = status;
img->UploadScratch( image, CIN_WIDTH, CIN_HEIGHT );
cinData.image = img;
return cinData;
}
/*
==============
idCinematicLocal::ImageForTimeFFMPEG
==============
*/
#if defined(USE_FFMPEG)
cinData_t idCinematicLocal::ImageForTimeFFMPEG( int thisTime )
{
cinData_t cinData;
if( thisTime <= 0 )
{
thisTime = Sys_Milliseconds();
}
memset( &cinData, 0, sizeof( cinData ) );
if( r_skipDynamicTextures.GetBool() || status == FMV_EOF || status == FMV_IDLE )
{
return cinData;
}
if( ( !hasFrame ) || startTime == -1 )
{
if( startTime == -1 )
{
FFMPEGReset();
}
startTime = thisTime;
}
long DesiredFrame = ( ( thisTime - startTime ) * frameRate ) / 1000;
if( DesiredFrame < 0 ) DesiredFrame = 0;
if( DesiredFrame < FramePos ) FFMPEGReset();
if( hasFrame && DesiredFrame == FramePos )
{
cinData.imageWidth = CIN_WIDTH;
cinData.imageHeight = CIN_HEIGHT;
cinData.status = status;
cinData.image = img;
return cinData;
}
AVPacket packet;
while( FramePos < DesiredFrame )
{
int frameFinished = 0;
//Do a single frame by getting packets until we have a full frame
while( !frameFinished )
{
//if we got to the end or failed
if( av_read_frame( fmt_ctx, &packet ) < 0 )
{
//can't read any more, set to EOF
status = FMV_EOF;
if( looping )
{
DesiredFrame = 0;
FFMPEGReset();
FramePos = -1;
startTime = thisTime;
if( av_read_frame( fmt_ctx, &packet ) < 0 )
{
status = FMV_IDLE;
return cinData;
}
status = FMV_PLAY;
}
else
{
status = FMV_IDLE;
return cinData;
}
}
// Is this a packet from the video stream?
if( packet.stream_index == video_stream_index )
{
// Decode video frame
avcodec_decode_video2( dec_ctx, frame, &frameFinished, &packet );
}
// Free the packet that was allocated by av_read_frame
av_free_packet( &packet );
}
FramePos++;
}
// We have reached the desired frame
// Convert the image from its native format to RGB
sws_scale( img_convert_ctx, frame->data, frame->linesize, 0, dec_ctx->height, frame2->data, frame2->linesize );
cinData.imageWidth = CIN_WIDTH;
cinData.imageHeight = CIN_HEIGHT;
cinData.status = status;
img->UploadScratch( image, CIN_WIDTH, CIN_HEIGHT );
hasFrame = true;
cinData.image = img;
return cinData;
}
#endif
/*
==============
idCinematicLocal::move8_32
==============
*/
void idCinematicLocal::move8_32( byte* src, byte* dst, int spl )
{
#if 1
int* dsrc, *ddst;
int dspl;
dsrc = ( int* )src;
ddst = ( int* )dst;
dspl = spl >> 2;
ddst[0 * dspl + 0] = dsrc[0 * dspl + 0];
ddst[0 * dspl + 1] = dsrc[0 * dspl + 1];
ddst[0 * dspl + 2] = dsrc[0 * dspl + 2];
ddst[0 * dspl + 3] = dsrc[0 * dspl + 3];
ddst[0 * dspl + 4] = dsrc[0 * dspl + 4];
ddst[0 * dspl + 5] = dsrc[0 * dspl + 5];
ddst[0 * dspl + 6] = dsrc[0 * dspl + 6];
ddst[0 * dspl + 7] = dsrc[0 * dspl + 7];
ddst[1 * dspl + 0] = dsrc[1 * dspl + 0];
ddst[1 * dspl + 1] = dsrc[1 * dspl + 1];
ddst[1 * dspl + 2] = dsrc[1 * dspl + 2];
ddst[1 * dspl + 3] = dsrc[1 * dspl + 3];
ddst[1 * dspl + 4] = dsrc[1 * dspl + 4];
ddst[1 * dspl + 5] = dsrc[1 * dspl + 5];
ddst[1 * dspl + 6] = dsrc[1 * dspl + 6];
ddst[1 * dspl + 7] = dsrc[1 * dspl + 7];
ddst[2 * dspl + 0] = dsrc[2 * dspl + 0];
ddst[2 * dspl + 1] = dsrc[2 * dspl + 1];
ddst[2 * dspl + 2] = dsrc[2 * dspl + 2];
ddst[2 * dspl + 3] = dsrc[2 * dspl + 3];
ddst[2 * dspl + 4] = dsrc[2 * dspl + 4];
ddst[2 * dspl + 5] = dsrc[2 * dspl + 5];
ddst[2 * dspl + 6] = dsrc[2 * dspl + 6];
ddst[2 * dspl + 7] = dsrc[2 * dspl + 7];
ddst[3 * dspl + 0] = dsrc[3 * dspl + 0];
ddst[3 * dspl + 1] = dsrc[3 * dspl + 1];
ddst[3 * dspl + 2] = dsrc[3 * dspl + 2];
ddst[3 * dspl + 3] = dsrc[3 * dspl + 3];
ddst[3 * dspl + 4] = dsrc[3 * dspl + 4];
ddst[3 * dspl + 5] = dsrc[3 * dspl + 5];
ddst[3 * dspl + 6] = dsrc[3 * dspl + 6];
ddst[3 * dspl + 7] = dsrc[3 * dspl + 7];
ddst[4 * dspl + 0] = dsrc[4 * dspl + 0];
ddst[4 * dspl + 1] = dsrc[4 * dspl + 1];
ddst[4 * dspl + 2] = dsrc[4 * dspl + 2];
ddst[4 * dspl + 3] = dsrc[4 * dspl + 3];
ddst[4 * dspl + 4] = dsrc[4 * dspl + 4];
ddst[4 * dspl + 5] = dsrc[4 * dspl + 5];
ddst[4 * dspl + 6] = dsrc[4 * dspl + 6];
ddst[4 * dspl + 7] = dsrc[4 * dspl + 7];
ddst[5 * dspl + 0] = dsrc[5 * dspl + 0];
ddst[5 * dspl + 1] = dsrc[5 * dspl + 1];
ddst[5 * dspl + 2] = dsrc[5 * dspl + 2];
ddst[5 * dspl + 3] = dsrc[5 * dspl + 3];
ddst[5 * dspl + 4] = dsrc[5 * dspl + 4];
ddst[5 * dspl + 5] = dsrc[5 * dspl + 5];
ddst[5 * dspl + 6] = dsrc[5 * dspl + 6];
ddst[5 * dspl + 7] = dsrc[5 * dspl + 7];
ddst[6 * dspl + 0] = dsrc[6 * dspl + 0];
ddst[6 * dspl + 1] = dsrc[6 * dspl + 1];
ddst[6 * dspl + 2] = dsrc[6 * dspl + 2];
ddst[6 * dspl + 3] = dsrc[6 * dspl + 3];
ddst[6 * dspl + 4] = dsrc[6 * dspl + 4];
ddst[6 * dspl + 5] = dsrc[6 * dspl + 5];
ddst[6 * dspl + 6] = dsrc[6 * dspl + 6];
ddst[6 * dspl + 7] = dsrc[6 * dspl + 7];
ddst[7 * dspl + 0] = dsrc[7 * dspl + 0];
ddst[7 * dspl + 1] = dsrc[7 * dspl + 1];
ddst[7 * dspl + 2] = dsrc[7 * dspl + 2];
ddst[7 * dspl + 3] = dsrc[7 * dspl + 3];
ddst[7 * dspl + 4] = dsrc[7 * dspl + 4];
ddst[7 * dspl + 5] = dsrc[7 * dspl + 5];
ddst[7 * dspl + 6] = dsrc[7 * dspl + 6];
ddst[7 * dspl + 7] = dsrc[7 * dspl + 7];
#else
double* dsrc, *ddst;
int dspl;
dsrc = ( double* )src;
ddst = ( double* )dst;
dspl = spl >> 3;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
#endif
}
/*
==============
idCinematicLocal::move4_32
==============
*/
void idCinematicLocal::move4_32( byte* src, byte* dst, int spl )
{
#if 1
int* dsrc, *ddst;
int dspl;
dsrc = ( int* )src;
ddst = ( int* )dst;
dspl = spl >> 2;
ddst[0 * dspl + 0] = dsrc[0 * dspl + 0];
ddst[0 * dspl + 1] = dsrc[0 * dspl + 1];
ddst[0 * dspl + 2] = dsrc[0 * dspl + 2];
ddst[0 * dspl + 3] = dsrc[0 * dspl + 3];
ddst[1 * dspl + 0] = dsrc[1 * dspl + 0];
ddst[1 * dspl + 1] = dsrc[1 * dspl + 1];
ddst[1 * dspl + 2] = dsrc[1 * dspl + 2];
ddst[1 * dspl + 3] = dsrc[1 * dspl + 3];
ddst[2 * dspl + 0] = dsrc[2 * dspl + 0];
ddst[2 * dspl + 1] = dsrc[2 * dspl + 1];
ddst[2 * dspl + 2] = dsrc[2 * dspl + 2];
ddst[2 * dspl + 3] = dsrc[2 * dspl + 3];
ddst[3 * dspl + 0] = dsrc[3 * dspl + 0];
ddst[3 * dspl + 1] = dsrc[3 * dspl + 1];
ddst[3 * dspl + 2] = dsrc[3 * dspl + 2];
ddst[3 * dspl + 3] = dsrc[3 * dspl + 3];
#else
double* dsrc, *ddst;
int dspl;
dsrc = ( double* )src;
ddst = ( double* )dst;
dspl = spl >> 3;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
dsrc += dspl;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
#endif
}
/*
==============
idCinematicLocal::blit8_32
==============
*/
void idCinematicLocal::blit8_32( byte* src, byte* dst, int spl )
{
#if 1
int* dsrc, *ddst;
int dspl;
dsrc = ( int* )src;
ddst = ( int* )dst;
dspl = spl >> 2;
ddst[0 * dspl + 0] = dsrc[ 0];
ddst[0 * dspl + 1] = dsrc[ 1];
ddst[0 * dspl + 2] = dsrc[ 2];
ddst[0 * dspl + 3] = dsrc[ 3];
ddst[0 * dspl + 4] = dsrc[ 4];
ddst[0 * dspl + 5] = dsrc[ 5];
ddst[0 * dspl + 6] = dsrc[ 6];
ddst[0 * dspl + 7] = dsrc[ 7];
ddst[1 * dspl + 0] = dsrc[ 8];
ddst[1 * dspl + 1] = dsrc[ 9];
ddst[1 * dspl + 2] = dsrc[10];
ddst[1 * dspl + 3] = dsrc[11];
ddst[1 * dspl + 4] = dsrc[12];
ddst[1 * dspl + 5] = dsrc[13];
ddst[1 * dspl + 6] = dsrc[14];
ddst[1 * dspl + 7] = dsrc[15];
ddst[2 * dspl + 0] = dsrc[16];
ddst[2 * dspl + 1] = dsrc[17];
ddst[2 * dspl + 2] = dsrc[18];
ddst[2 * dspl + 3] = dsrc[19];
ddst[2 * dspl + 4] = dsrc[20];
ddst[2 * dspl + 5] = dsrc[21];
ddst[2 * dspl + 6] = dsrc[22];
ddst[2 * dspl + 7] = dsrc[23];
ddst[3 * dspl + 0] = dsrc[24];
ddst[3 * dspl + 1] = dsrc[25];
ddst[3 * dspl + 2] = dsrc[26];
ddst[3 * dspl + 3] = dsrc[27];
ddst[3 * dspl + 4] = dsrc[28];
ddst[3 * dspl + 5] = dsrc[29];
ddst[3 * dspl + 6] = dsrc[30];
ddst[3 * dspl + 7] = dsrc[31];
ddst[4 * dspl + 0] = dsrc[32];
ddst[4 * dspl + 1] = dsrc[33];
ddst[4 * dspl + 2] = dsrc[34];
ddst[4 * dspl + 3] = dsrc[35];
ddst[4 * dspl + 4] = dsrc[36];
ddst[4 * dspl + 5] = dsrc[37];
ddst[4 * dspl + 6] = dsrc[38];
ddst[4 * dspl + 7] = dsrc[39];
ddst[5 * dspl + 0] = dsrc[40];
ddst[5 * dspl + 1] = dsrc[41];
ddst[5 * dspl + 2] = dsrc[42];
ddst[5 * dspl + 3] = dsrc[43];
ddst[5 * dspl + 4] = dsrc[44];
ddst[5 * dspl + 5] = dsrc[45];
ddst[5 * dspl + 6] = dsrc[46];
ddst[5 * dspl + 7] = dsrc[47];
ddst[6 * dspl + 0] = dsrc[48];
ddst[6 * dspl + 1] = dsrc[49];
ddst[6 * dspl + 2] = dsrc[50];
ddst[6 * dspl + 3] = dsrc[51];
ddst[6 * dspl + 4] = dsrc[52];
ddst[6 * dspl + 5] = dsrc[53];
ddst[6 * dspl + 6] = dsrc[54];
ddst[6 * dspl + 7] = dsrc[55];
ddst[7 * dspl + 0] = dsrc[56];
ddst[7 * dspl + 1] = dsrc[57];
ddst[7 * dspl + 2] = dsrc[58];
ddst[7 * dspl + 3] = dsrc[59];
ddst[7 * dspl + 4] = dsrc[60];
ddst[7 * dspl + 5] = dsrc[61];
ddst[7 * dspl + 6] = dsrc[62];
ddst[7 * dspl + 7] = dsrc[63];
#else
double* dsrc, *ddst;
int dspl;
dsrc = ( double* )src;
ddst = ( double* )dst;
dspl = spl >> 3;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += 4;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += 4;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += 4;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += 4;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += 4;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += 4;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
dsrc += 4;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
ddst[2] = dsrc[2];
ddst[3] = dsrc[3];
#endif
}
/*
==============
idCinematicLocal::blit4_32
==============
*/
void idCinematicLocal::blit4_32( byte* src, byte* dst, int spl )
{
#if 1
int* dsrc, *ddst;
int dspl;
dsrc = ( int* )src;
ddst = ( int* )dst;
dspl = spl >> 2;
ddst[0 * dspl + 0] = dsrc[ 0];
ddst[0 * dspl + 1] = dsrc[ 1];
ddst[0 * dspl + 2] = dsrc[ 2];
ddst[0 * dspl + 3] = dsrc[ 3];
ddst[1 * dspl + 0] = dsrc[ 4];
ddst[1 * dspl + 1] = dsrc[ 5];
ddst[1 * dspl + 2] = dsrc[ 6];
ddst[1 * dspl + 3] = dsrc[ 7];
ddst[2 * dspl + 0] = dsrc[ 8];
ddst[2 * dspl + 1] = dsrc[ 9];
ddst[2 * dspl + 2] = dsrc[10];
ddst[2 * dspl + 3] = dsrc[11];
ddst[3 * dspl + 0] = dsrc[12];
ddst[3 * dspl + 1] = dsrc[13];
ddst[3 * dspl + 2] = dsrc[14];
ddst[3 * dspl + 3] = dsrc[15];
#else
double* dsrc, *ddst;
int dspl;
dsrc = ( double* )src;
ddst = ( double* )dst;
dspl = spl >> 3;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
dsrc += 2;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
dsrc += 2;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
dsrc += 2;
ddst += dspl;
ddst[0] = dsrc[0];
ddst[1] = dsrc[1];
#endif
}
/*
==============
idCinematicLocal::blit2_32
==============
*/
void idCinematicLocal::blit2_32( byte* src, byte* dst, int spl )
{
#if 1
int* dsrc, *ddst;
int dspl;
dsrc = ( int* )src;
ddst = ( int* )dst;
dspl = spl >> 2;
ddst[0 * dspl + 0] = dsrc[0];
ddst[0 * dspl + 1] = dsrc[1];
ddst[1 * dspl + 0] = dsrc[2];
ddst[1 * dspl + 1] = dsrc[3];
#else
double* dsrc, *ddst;
int dspl;
dsrc = ( double* )src;
ddst = ( double* )dst;
dspl = spl >> 3;
ddst[0] = dsrc[0];
ddst[dspl] = dsrc[1];
#endif
}
/*
==============
idCinematicLocal::blitVQQuad32fs
==============
*/
void idCinematicLocal::blitVQQuad32fs( byte** status, unsigned char* data )
{
unsigned short newd, celdata, code;
unsigned int index, i;
newd = 0;
celdata = 0;
index = 0;
do
{
if( !newd )
{
newd = 7;
celdata = data[0] + data[1] * 256;
data += 2;
}
else
{
newd--;
}
code = ( unsigned short )( celdata & 0xc000 );
celdata <<= 2;
switch( code )
{
case 0x8000: // vq code
blit8_32( ( byte* )&vq8[( *data ) * 128], status[index], samplesPerLine );
data++;
index += 5;
break;
case 0xc000: // drop
index++; // skip 8x8
for( i = 0; i < 4; i++ )
{
if( !newd )
{
newd = 7;
celdata = data[0] + data[1] * 256;
data += 2;
}
else
{
newd--;
}
code = ( unsigned short )( celdata & 0xc000 );
celdata <<= 2;
switch( code ) // code in top two bits of code
{
case 0x8000: // 4x4 vq code
blit4_32( ( byte* )&vq4[( *data ) * 32], status[index], samplesPerLine );
data++;
break;
case 0xc000: // 2x2 vq code
blit2_32( ( byte* )&vq2[( *data ) * 8], status[index], samplesPerLine );
data++;
blit2_32( ( byte* )&vq2[( *data ) * 8], status[index] + 8, samplesPerLine );
data++;
blit2_32( ( byte* )&vq2[( *data ) * 8], status[index] + samplesPerLine * 2, samplesPerLine );
data++;
blit2_32( ( byte* )&vq2[( *data ) * 8], status[index] + samplesPerLine * 2 + 8, samplesPerLine );
data++;
break;
case 0x4000: // motion compensation
move4_32( status[index] + mcomp[( *data )], status[index], samplesPerLine );
data++;
break;
}
index++;
}
break;
case 0x4000: // motion compensation
move8_32( status[index] + mcomp[( *data )], status[index], samplesPerLine );
data++;
index += 5;
break;
case 0x0000:
index += 5;
break;
}
}
while( status[index] != NULL );
}
#define VQ2TO4(a,b,c,d) { \
*c++ = a[0]; \
*d++ = a[0]; \
*d++ = a[0]; \
*c++ = a[1]; \
*d++ = a[1]; \
*d++ = a[1]; \
*c++ = b[0]; \
*d++ = b[0]; \
*d++ = b[0]; \
*c++ = b[1]; \
*d++ = b[1]; \
*d++ = b[1]; \
*d++ = a[0]; \
*d++ = a[0]; \
*d++ = a[1]; \
*d++ = a[1]; \
*d++ = b[0]; \
*d++ = b[0]; \
*d++ = b[1]; \
*d++ = b[1]; \
a += 2; b += 2; }
#define VQ2TO2(a,b,c,d) { \
*c++ = *a; \
*d++ = *a; \
*d++ = *a; \
*c++ = *b; \
*d++ = *b; \
*d++ = *b; \
*d++ = *a; \
*d++ = *a; \
*d++ = *b; \
*d++ = *b; \
a++; b++; }
/*
==============
idCinematicLocal::yuv_to_rgb
==============
*/
// RB: 64 bit fixes, changed long to int
unsigned short idCinematicLocal::yuv_to_rgb( int y, int u, int v )
{
int r, g, b, YY = ( int )( ROQ_YY_tab[( y )] );
r = ( YY + ROQ_VR_tab[v] ) >> 9;
g = ( YY + ROQ_UG_tab[u] + ROQ_VG_tab[v] ) >> 8;
b = ( YY + ROQ_UB_tab[u] ) >> 9;
if( r < 0 ) r = 0;
if( g < 0 ) g = 0;
if( b < 0 ) b = 0;
if( r > 31 ) r = 31;
if( g > 63 ) g = 63;
if( b > 31 ) b = 31;
return ( unsigned short )( ( r << 11 ) + ( g << 5 ) + ( b ) );
}
// RB end
/*
==============
idCinematicLocal::yuv_to_rgb24
==============
*/
// RB: 64 bit fixes, changed long to int
unsigned int idCinematicLocal::yuv_to_rgb24( int y, int u, int v )
{
int r, g, b, YY = ( int )( ROQ_YY_tab[( y )] );
r = ( YY + ROQ_VR_tab[v] ) >> 6;
g = ( YY + ROQ_UG_tab[u] + ROQ_VG_tab[v] ) >> 6;
b = ( YY + ROQ_UB_tab[u] ) >> 6;
if( r < 0 ) r = 0;
if( g < 0 ) g = 0;
if( b < 0 ) b = 0;
if( r > 255 ) r = 255;
if( g > 255 ) g = 255;
if( b > 255 ) b = 255;
return LittleLong( ( r ) + ( g << 8 ) + ( b << 16 ) );
}
// RB end
/*
==============
idCinematicLocal::decodeCodeBook
==============
*/
// RB: 64 bit fixes, changed long to int
void idCinematicLocal::decodeCodeBook( byte* input, unsigned short roq_flags )
{
int i, j, two, four;
unsigned short* aptr, *bptr, *cptr, *dptr;
int y0, y1, y2, y3, cr, cb;
unsigned int* iaptr, *ibptr, *icptr, *idptr;
if( !roq_flags )
{
two = four = 256;
}
else
{
two = roq_flags >> 8;
if( !two ) two = 256;
four = roq_flags & 0xff;
}
four *= 2;
bptr = ( unsigned short* )vq2;
if( !half )
{
if( !smootheddouble )
{
//
// normal height
//
if( samplesPerPixel == 2 )
{
for( i = 0; i < two; i++ )
{
y0 = ( int ) * input++;
y1 = ( int ) * input++;
y2 = ( int ) * input++;
y3 = ( int ) * input++;
cr = ( int ) * input++;
cb = ( int ) * input++;
*bptr++ = yuv_to_rgb( y0, cr, cb );
*bptr++ = yuv_to_rgb( y1, cr, cb );
*bptr++ = yuv_to_rgb( y2, cr, cb );
*bptr++ = yuv_to_rgb( y3, cr, cb );
}
cptr = ( unsigned short* )vq4;
dptr = ( unsigned short* )vq8;
for( i = 0; i < four; i++ )
{
aptr = ( unsigned short* )vq2 + ( *input++ ) * 4;
bptr = ( unsigned short* )vq2 + ( *input++ ) * 4;
for( j = 0; j < 2; j++ )
VQ2TO4( aptr, bptr, cptr, dptr );
}
}
else if( samplesPerPixel == 4 )
{
ibptr = ( unsigned int* )bptr;
for( i = 0; i < two; i++ )
{
y0 = ( int ) * input++;
y1 = ( int ) * input++;
y2 = ( int ) * input++;
y3 = ( int ) * input++;
cr = ( int ) * input++;
cb = ( int ) * input++;
*ibptr++ = yuv_to_rgb24( y0, cr, cb );
*ibptr++ = yuv_to_rgb24( y1, cr, cb );
*ibptr++ = yuv_to_rgb24( y2, cr, cb );
*ibptr++ = yuv_to_rgb24( y3, cr, cb );
}
icptr = ( unsigned int* )vq4;
idptr = ( unsigned int* )vq8;
for( i = 0; i < four; i++ )
{
iaptr = ( unsigned int* )vq2 + ( *input++ ) * 4;
ibptr = ( unsigned int* )vq2 + ( *input++ ) * 4;
for( j = 0; j < 2; j++ )
VQ2TO4( iaptr, ibptr, icptr, idptr );
}
}
}
else
{
//
// double height, smoothed
//
if( samplesPerPixel == 2 )
{
for( i = 0; i < two; i++ )
{
y0 = ( int ) * input++;
y1 = ( int ) * input++;
y2 = ( int ) * input++;
y3 = ( int ) * input++;
cr = ( int ) * input++;
cb = ( int ) * input++;
*bptr++ = yuv_to_rgb( y0, cr, cb );
*bptr++ = yuv_to_rgb( y1, cr, cb );
*bptr++ = yuv_to_rgb( ( ( y0 * 3 ) + y2 ) / 4, cr, cb );
*bptr++ = yuv_to_rgb( ( ( y1 * 3 ) + y3 ) / 4, cr, cb );
*bptr++ = yuv_to_rgb( ( y0 + ( y2 * 3 ) ) / 4, cr, cb );
*bptr++ = yuv_to_rgb( ( y1 + ( y3 * 3 ) ) / 4, cr, cb );
*bptr++ = yuv_to_rgb( y2, cr, cb );
*bptr++ = yuv_to_rgb( y3, cr, cb );
}
cptr = ( unsigned short* )vq4;
dptr = ( unsigned short* )vq8;
for( i = 0; i < four; i++ )
{
aptr = ( unsigned short* )vq2 + ( *input++ ) * 8;
bptr = ( unsigned short* )vq2 + ( *input++ ) * 8;
for( j = 0; j < 2; j++ )
{
VQ2TO4( aptr, bptr, cptr, dptr );
VQ2TO4( aptr, bptr, cptr, dptr );
}
}
}
else if( samplesPerPixel == 4 )
{
ibptr = ( unsigned int* )bptr;
for( i = 0; i < two; i++ )
{
y0 = ( int ) * input++;
y1 = ( int ) * input++;
y2 = ( int ) * input++;
y3 = ( int ) * input++;
cr = ( int ) * input++;
cb = ( int ) * input++;
*ibptr++ = yuv_to_rgb24( y0, cr, cb );
*ibptr++ = yuv_to_rgb24( y1, cr, cb );
*ibptr++ = yuv_to_rgb24( ( ( y0 * 3 ) + y2 ) / 4, cr, cb );
*ibptr++ = yuv_to_rgb24( ( ( y1 * 3 ) + y3 ) / 4, cr, cb );
*ibptr++ = yuv_to_rgb24( ( y0 + ( y2 * 3 ) ) / 4, cr, cb );
*ibptr++ = yuv_to_rgb24( ( y1 + ( y3 * 3 ) ) / 4, cr, cb );
*ibptr++ = yuv_to_rgb24( y2, cr, cb );
*ibptr++ = yuv_to_rgb24( y3, cr, cb );
}
icptr = ( unsigned int* )vq4;
idptr = ( unsigned int* )vq8;
for( i = 0; i < four; i++ )
{
iaptr = ( unsigned int* )vq2 + ( *input++ ) * 8;
ibptr = ( unsigned int* )vq2 + ( *input++ ) * 8;
for( j = 0; j < 2; j++ )
{
VQ2TO4( iaptr, ibptr, icptr, idptr );
VQ2TO4( iaptr, ibptr, icptr, idptr );
}
}
}
}
}
else
{
//
// 1/4 screen
//
if( samplesPerPixel == 2 )
{
for( i = 0; i < two; i++ )
{
y0 = ( int ) * input;
input += 2;
y2 = ( int ) * input;
input += 2;
cr = ( int ) * input++;
cb = ( int ) * input++;
*bptr++ = yuv_to_rgb( y0, cr, cb );
*bptr++ = yuv_to_rgb( y2, cr, cb );
}
cptr = ( unsigned short* )vq4;
dptr = ( unsigned short* )vq8;
for( i = 0; i < four; i++ )
{
aptr = ( unsigned short* )vq2 + ( *input++ ) * 2;
bptr = ( unsigned short* )vq2 + ( *input++ ) * 2;
for( j = 0; j < 2; j++ )
{
VQ2TO2( aptr, bptr, cptr, dptr );
}
}
}
else if( samplesPerPixel == 4 )
{
ibptr = ( unsigned int* ) bptr;
for( i = 0; i < two; i++ )
{
y0 = ( int ) * input;
input += 2;
y2 = ( int ) * input;
input += 2;
cr = ( int ) * input++;
cb = ( int ) * input++;
*ibptr++ = yuv_to_rgb24( y0, cr, cb );
*ibptr++ = yuv_to_rgb24( y2, cr, cb );
}
icptr = ( unsigned int* )vq4;
idptr = ( unsigned int* )vq8;
for( i = 0; i < four; i++ )
{
iaptr = ( unsigned int* )vq2 + ( *input++ ) * 2;
ibptr = ( unsigned int* )vq2 + ( *input++ ) * 2;
for( j = 0; j < 2; j++ )
{
VQ2TO2( iaptr, ibptr, icptr, idptr );
}
}
}
}
}
// RB end
/*
==============
idCinematicLocal::recurseQuad
==============
*/
// RB: 64 bit fixes, changed long to int
void idCinematicLocal::recurseQuad( int startX, int startY, int quadSize, int xOff, int yOff )
{
byte* scroff;
int bigx, bigy, lowx, lowy, useY;
int offset;
offset = screenDelta;
lowx = lowy = 0;
bigx = xsize;
bigy = ysize;
if( bigx > CIN_WIDTH ) bigx = CIN_WIDTH;
if( bigy > CIN_HEIGHT ) bigy = CIN_HEIGHT;
if( ( startX >= lowx ) && ( startX + quadSize ) <= ( bigx ) && ( startY + quadSize ) <= ( bigy ) && ( startY >= lowy ) && quadSize <= MAXSIZE )
{
useY = startY;
scroff = image + ( useY + ( ( CIN_HEIGHT - bigy ) >> 1 ) + yOff ) * ( samplesPerLine ) + ( ( ( startX + xOff ) ) * samplesPerPixel );
qStatus[0][onQuad ] = scroff;
qStatus[1][onQuad++] = scroff + offset;
}
if( quadSize != MINSIZE )
{
quadSize >>= 1;
recurseQuad( startX, startY , quadSize, xOff, yOff );
recurseQuad( startX + quadSize, startY , quadSize, xOff, yOff );
recurseQuad( startX, startY + quadSize , quadSize, xOff, yOff );
recurseQuad( startX + quadSize, startY + quadSize , quadSize, xOff, yOff );
}
}
// RB end
/*
==============
idCinematicLocal::setupQuad
==============
*/
// RB: 64 bit fixes, changed long to int
void idCinematicLocal::setupQuad( int xOff, int yOff )
{
int numQuadCels, i, x, y;
byte* temp;
numQuadCels = ( CIN_WIDTH * CIN_HEIGHT ) / ( 16 );
numQuadCels += numQuadCels / 4 + numQuadCels / 16;
numQuadCels += 64; // for overflow
numQuadCels = ( xsize * ysize ) / ( 16 );
numQuadCels += numQuadCels / 4;
numQuadCels += 64; // for overflow
onQuad = 0;
for( y = 0; y < ( int )ysize; y += 16 )
for( x = 0; x < ( int )xsize; x += 16 )
recurseQuad( x, y, 16, xOff, yOff );
temp = NULL;
for( i = ( numQuadCels - 64 ); i < numQuadCels; i++ )
{
qStatus[0][i] = temp; // eoq
qStatus[1][i] = temp; // eoq
}
}
// RB end
/*
==============
idCinematicLocal::readQuadInfo
==============
*/
void idCinematicLocal::readQuadInfo( byte* qData )
{
xsize = qData[0] + qData[1] * 256;
ysize = qData[2] + qData[3] * 256;
maxsize = qData[4] + qData[5] * 256;
minsize = qData[6] + qData[7] * 256;
CIN_HEIGHT = ysize;
CIN_WIDTH = xsize;
samplesPerLine = CIN_WIDTH * samplesPerPixel;
screenDelta = CIN_HEIGHT * samplesPerLine;
if( !image )
{
image = ( byte* )Mem_Alloc( CIN_WIDTH * CIN_HEIGHT * samplesPerPixel * 2, TAG_CINEMATIC );
}
half = false;
smootheddouble = false;
// RB: 64 bit fixes, changed unsigned int to ptrdiff_t
t[0] = ( 0 - ( ptrdiff_t )image ) + ( ptrdiff_t )image + screenDelta;
t[1] = ( 0 - ( ( ptrdiff_t )image + screenDelta ) ) + ( ptrdiff_t )image;
// RB end
drawX = CIN_WIDTH;
drawY = CIN_HEIGHT;
}
/*
==============
idCinematicLocal::RoQPrepMcomp
==============
*/
// RB: 64 bit fixes, changed long to int
void idCinematicLocal::RoQPrepMcomp( int xoff, int yoff )
{
int i, j, x, y, temp, temp2;
i = samplesPerLine;
j = samplesPerPixel;
if( xsize == ( ysize * 4 ) && !half )
{
j = j + j;
i = i + i;
}
for( y = 0; y < 16; y++ )
{
temp2 = ( y + yoff - 8 ) * i;
for( x = 0; x < 16; x++ )
{
temp = ( x + xoff - 8 ) * j;
mcomp[( x * 16 ) + y] = normalBuffer0 - ( temp2 + temp );
}
}
}
// RB end
/*
==============
idCinematicLocal::RoQReset
==============
*/
void idCinematicLocal::RoQReset()
{
iFile->Seek( 0, FS_SEEK_SET );
iFile->Read( file, 16 );
RoQ_init();
status = FMV_LOOPED;
}
typedef struct
{
struct jpeg_source_mgr pub; /* public fields */
byte* infile; /* source stream */
JOCTET* buffer; /* start of buffer */
boolean start_of_file; /* have we gotten any data yet? */
int memsize;
} my_source_mgr;
typedef my_source_mgr* my_src_ptr;
#define INPUT_BUF_SIZE 32768 /* choose an efficiently fread'able size */
/* jpeg error handling */
struct jpeg_error_mgr jerr;
/*
* Fill the input buffer --- called whenever buffer is emptied.
*
* In typical applications, this should read fresh data into the buffer
* (ignoring the current state of next_input_byte & bytes_in_buffer),
* reset the pointer & count to the start of the buffer, and return TRUE
* indicating that the buffer has been reloaded. It is not necessary to
* fill the buffer entirely, only to obtain at least one more byte.
*
* There is no such thing as an EOF return. If the end of the file has been
* reached, the routine has a choice of ERREXIT() or inserting fake data into
* the buffer. In most cases, generating a warning message and inserting a
* fake EOI marker is the best course of action --- this will allow the
* decompressor to output however much of the image is there. However,
* the resulting error message is misleading if the real problem is an empty
* input file, so we handle that case specially.
*
* In applications that need to be able to suspend compression due to input
* not being available yet, a FALSE return indicates that no more data can be
* obtained right now, but more may be forthcoming later. In this situation,
* the decompressor will return to its caller (with an indication of the
* number of scanlines it has read, if any). The application should resume
* decompression after it has loaded more data into the input buffer. Note
* that there are substantial restrictions on the use of suspension --- see
* the documentation.
*
* When suspending, the decompressor will back up to a convenient restart point
* (typically the start of the current MCU). next_input_byte & bytes_in_buffer
* indicate where the restart point will be if the current call returns FALSE.
* Data beyond this point must be rescanned after resumption, so move it to
* the front of the buffer rather than discarding it.
*/
METHODDEF boolean fill_input_buffer( j_decompress_ptr cinfo )
{
my_src_ptr src = ( my_src_ptr ) cinfo->src;
int nbytes;
nbytes = INPUT_BUF_SIZE;
if( nbytes > src->memsize ) nbytes = src->memsize;
if( nbytes == 0 )
{
/* Insert a fake EOI marker */
src->buffer[0] = ( JOCTET ) 0xFF;
src->buffer[1] = ( JOCTET ) JPEG_EOI;
nbytes = 2;
}
else
{
memcpy( src->buffer, src->infile, INPUT_BUF_SIZE );
src->infile = src->infile + nbytes;
src->memsize = src->memsize - INPUT_BUF_SIZE;
}
src->pub.next_input_byte = src->buffer;
src->pub.bytes_in_buffer = nbytes;
src->start_of_file = FALSE;
return TRUE;
}
/*
* Initialize source --- called by jpeg_read_header
* before any data is actually read.
*/
METHODDEF void init_source( j_decompress_ptr cinfo )
{
my_src_ptr src = ( my_src_ptr ) cinfo->src;
/* We reset the empty-input-file flag for each image,
* but we don't clear the input buffer.
* This is correct behavior for reading a series of images from one source.
*/
src->start_of_file = TRUE;
}
/*
* Skip data --- used to skip over a potentially large amount of
* uninteresting data (such as an APPn marker).
*
* Writers of suspendable-input applications must note that skip_input_data
* is not granted the right to give a suspension return. If the skip extends
* beyond the data currently in the buffer, the buffer can be marked empty so
* that the next read will cause a fill_input_buffer call that can suspend.
* Arranging for additional bytes to be discarded before reloading the input
* buffer is the application writer's problem.
*/
METHODDEF void
skip_input_data( j_decompress_ptr cinfo, long num_bytes )
{
my_src_ptr src = ( my_src_ptr ) cinfo->src;
/* Just a dumb implementation for now. Could use fseek() except
* it doesn't work on pipes. Not clear that being smart is worth
* any trouble anyway --- large skips are infrequent.
*/
if( num_bytes > 0 )
{
src->infile = src->infile + num_bytes;
src->pub.next_input_byte += ( size_t ) num_bytes;
src->pub.bytes_in_buffer -= ( size_t ) num_bytes;
}
}
/*
* An additional method that can be provided by data source modules is the
* resync_to_restart method for error recovery in the presence of RST markers.
* For the moment, this source module just uses the default resync method
* provided by the JPEG library. That method assumes that no backtracking
* is possible.
*/
/*
* Terminate source --- called by jpeg_finish_decompress
* after all data has been read. Often a no-op.
*
* NB: *not* called by jpeg_abort or jpeg_destroy; surrounding
* application must deal with any cleanup that should happen even
* for error exit.
*/
METHODDEF void
term_source( j_decompress_ptr cinfo )
{
cinfo = cinfo;
/* no work necessary here */
}
GLOBAL void
jpeg_memory_src( j_decompress_ptr cinfo, byte* infile, int size )
{
my_src_ptr src;
/* The source object and input buffer are made permanent so that a series
* of JPEG images can be read from the same file by calling jpeg_stdio_src
* only before the first one. (If we discarded the buffer at the end of
* one image, we'd likely lose the start of the next one.)
* This makes it unsafe to use this manager and a different source
* manager serially with the same JPEG object. Caveat programmer.
*/
if( cinfo->src == NULL ) /* first time for this JPEG object? */
{
cinfo->src = ( struct jpeg_source_mgr* )
( *cinfo->mem->alloc_small )( ( j_common_ptr ) cinfo, JPOOL_PERMANENT,
sizeof( my_source_mgr ) );
src = ( my_src_ptr ) cinfo->src;
src->buffer = ( JOCTET* )
( *cinfo->mem->alloc_small )( ( j_common_ptr ) cinfo, JPOOL_PERMANENT,
INPUT_BUF_SIZE * sizeof( JOCTET ) );
}
src = ( my_src_ptr ) cinfo->src;
src->pub.init_source = init_source;
src->pub.fill_input_buffer = fill_input_buffer;
src->pub.skip_input_data = skip_input_data;
src->pub.resync_to_restart = jpeg_resync_to_restart; /* use default method */
src->pub.term_source = term_source;
src->infile = infile;
src->memsize = size;
src->pub.bytes_in_buffer = 0; /* forces fill_input_buffer on first read */
src->pub.next_input_byte = NULL; /* until buffer loaded */
}
int JPEGBlit( byte* wStatus, byte* data, int datasize )
{
/* This struct contains the JPEG decompression parameters and pointers to
* working space (which is allocated as needed by the JPEG library).
*/
struct jpeg_decompress_struct cinfo;
/* We use our private extension JPEG error handler.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
/* More stuff */
JSAMPARRAY buffer; /* Output row buffer */
int row_stride; /* physical row width in output buffer */
/* Step 1: allocate and initialize JPEG decompression object */
/* We set up the normal JPEG error routines, then override error_exit. */
cinfo.err = jpeg_std_error( &jerr );
/* Now we can initialize the JPEG decompression object. */
jpeg_create_decompress( &cinfo );
/* Step 2: specify data source (eg, a file) */
jpeg_memory_src( &cinfo, data, datasize );
/* Step 3: read file parameters with jpeg_read_header() */
jpeg_read_header( &cinfo, TRUE );
/* We can ignore the return value from jpeg_read_header since
* (a) suspension is not possible with the stdio data source, and
* (b) we passed TRUE to reject a tables-only JPEG file as an error.
* See libjpeg.doc for more info.
*/
/* Step 4: set parameters for decompression */
/* In this example, we don't need to change any of the defaults set by
* jpeg_read_header(), so we do nothing here.
*/
/* Step 5: Start decompressor */
cinfo.dct_method = JDCT_IFAST;
cinfo.dct_method = JDCT_FASTEST;
cinfo.dither_mode = JDITHER_NONE;
cinfo.do_fancy_upsampling = FALSE;
// cinfo.out_color_space = JCS_GRAYSCALE;
jpeg_start_decompress( &cinfo );
/* We can ignore the return value since suspension is not possible
* with the stdio data source.
*/
/* We may need to do some setup of our own at this point before reading
* the data. After jpeg_start_decompress() we have the correct scaled
* output image dimensions available, as well as the output colormap
* if we asked for color quantization.
* In this example, we need to make an output work buffer of the right size.
*/
/* JSAMPLEs per row in output buffer */
row_stride = cinfo.output_width * cinfo.output_components;
/* Make a one-row-high sample array that will go away when done with image */
buffer = ( *cinfo.mem->alloc_sarray )
( ( j_common_ptr ) &cinfo, JPOOL_IMAGE, row_stride, 1 );
/* Step 6: while (scan lines remain to be read) */
/* jpeg_read_scanlines(...); */
/* Here we use the library's state variable cinfo.output_scanline as the
* loop counter, so that we don't have to keep track ourselves.
*/
wStatus += ( cinfo.output_height - 1 ) * row_stride;
while( cinfo.output_scanline < cinfo.output_height )
{
/* jpeg_read_scanlines expects an array of pointers to scanlines.
* Here the array is only one element long, but you could ask for
* more than one scanline at a time if that's more convenient.
*/
jpeg_read_scanlines( &cinfo, &buffer[0], 1 );
/* Assume put_scanline_someplace wants a pointer and sample count. */
memcpy( wStatus, &buffer[0][0], row_stride );
/*
int x;
unsigned int *buf = (unsigned int *)&buffer[0][0];
unsigned int *out = (unsigned int *)wStatus;
for(x=0;x<cinfo.output_width;x++) {
unsigned int pixel = buf[x];
byte *roof = (byte *)&pixel;
byte temp = roof[0];
roof[0] = roof[2];
roof[2] = temp;
out[x] = pixel;
}
*/
wStatus -= row_stride;
}
/* Step 7: Finish decompression */
jpeg_finish_decompress( &cinfo );
/* We can ignore the return value since suspension is not possible
* with the stdio data source.
*/
/* Step 8: Release JPEG decompression object */
/* This is an important step since it will release a good deal of memory. */
jpeg_destroy_decompress( &cinfo );
/* At this point you may want to check to see whether any corrupt-data
* warnings occurred (test whether jerr.pub.num_warnings is nonzero).
*/
/* And we're done! */
return 1;
}
/*
==============
idCinematicLocal::RoQInterrupt
==============
*/
void idCinematicLocal::RoQInterrupt()
{
byte* framedata;
iFile->Read( file, RoQFrameSize + 8 );
if( RoQPlayed >= ROQSize )
{
if( looping )
{
RoQReset();
}
else
{
status = FMV_EOF;
}
return;
}
framedata = file;
//
// new frame is ready
//
redump:
switch( roq_id )
{
case ROQ_QUAD_VQ:
if( ( numQuads & 1 ) )
{
normalBuffer0 = t[1];
RoQPrepMcomp( roqF0, roqF1 );
blitVQQuad32fs( qStatus[1], framedata );
buf = image + screenDelta;
}
else
{
normalBuffer0 = t[0];
RoQPrepMcomp( roqF0, roqF1 );
blitVQQuad32fs( qStatus[0], framedata );
buf = image;
}
if( numQuads == 0 ) // first frame
{
memcpy( image + screenDelta, image, samplesPerLine * ysize );
}
numQuads++;
dirty = true;
break;
case ROQ_CODEBOOK:
decodeCodeBook( framedata, ( unsigned short )roq_flags );
break;
case ZA_SOUND_MONO:
break;
case ZA_SOUND_STEREO:
break;
case ROQ_QUAD_INFO:
if( numQuads == -1 )
{
readQuadInfo( framedata );
setupQuad( 0, 0 );
}
if( numQuads != 1 ) numQuads = 0;
break;
case ROQ_PACKET:
inMemory = ( roq_flags != 0 );
RoQFrameSize = 0; // for header
break;
case ROQ_QUAD_HANG:
RoQFrameSize = 0;
break;
case ROQ_QUAD_JPEG:
if( !numQuads )
{
normalBuffer0 = t[0];
JPEGBlit( image, framedata, RoQFrameSize );
memcpy( image + screenDelta, image, samplesPerLine * ysize );
numQuads++;
}
break;
default:
status = FMV_EOF;
break;
}
//
// read in next frame data
//
if( RoQPlayed >= ROQSize )
{
if( looping )
{
RoQReset();
}
else
{
status = FMV_EOF;
}
return;
}
framedata += RoQFrameSize;
roq_id = framedata[0] + framedata[1] * 256;
RoQFrameSize = framedata[2] + framedata[3] * 256 + framedata[4] * 65536;
roq_flags = framedata[6] + framedata[7] * 256;
roqF0 = ( char )framedata[7];
roqF1 = ( char )framedata[6];
if( RoQFrameSize > 65536 || roq_id == 0x1084 )
{
common->DPrintf( "roq_size>65536||roq_id==0x1084\n" );
status = FMV_EOF;
if( looping )
{
RoQReset();
}
return;
}
if( inMemory && ( status != FMV_EOF ) )
{
inMemory = false;
framedata += 8;
goto redump;
}
//
// one more frame hits the dust
//
// assert(RoQFrameSize <= 65536);
// r = Sys_StreamedRead( file, RoQFrameSize+8, 1, iFile );
RoQPlayed += RoQFrameSize + 8;
}
/*
==============
idCinematicLocal::RoQ_init
==============
*/
void idCinematicLocal::RoQ_init()
{
RoQPlayed = 24;
/* get frame rate */
roqFPS = file[ 6] + file[ 7] * 256;
if( !roqFPS ) roqFPS = 30;
numQuads = -1;
roq_id = file[ 8] + file[ 9] * 256;
RoQFrameSize = file[10] + file[11] * 256 + file[12] * 65536;
roq_flags = file[14] + file[15] * 256;
}
/*
==============
idCinematicLocal::RoQShutdown
==============
*/
void idCinematicLocal::RoQShutdown()
{
if( status == FMV_IDLE )
{
return;
}
status = FMV_IDLE;
if( iFile )
{
fileSystem->CloseFile( iFile );
iFile = NULL;
}
fileName = "";
}
//===========================================
/*
==============
idSndWindow::InitFromFile
==============
*/
bool idSndWindow::InitFromFile( const char* qpath, bool looping )
{
idStr fname = qpath;
fname.ToLower();
if( !fname.Icmp( "waveform" ) )
{
showWaveform = true;
}
else
{
showWaveform = false;
}
return true;
}
/*
==============
idSndWindow::ImageForTime
==============
*/
cinData_t idSndWindow::ImageForTime( int milliseconds )
{
return soundSystem->ImageForTime( milliseconds, showWaveform );
}
/*
==============
idSndWindow::AnimationLength
==============
*/
int idSndWindow::AnimationLength()
{
return -1;
}