doom3-bfg/neo/ui/EditWindow.h

99 lines
3.2 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __EDITWINDOW_H__
#define __EDITWINDOW_H__
#include "Window.h"
const int MAX_EDITFIELD = 4096;
class idUserInterfaceLocal;
class idSliderWindow;
class idEditWindow : public idWindow
{
public:
idEditWindow( idUserInterfaceLocal* gui );
virtual ~idEditWindow();
virtual void Draw( int time, float x, float y );
virtual const char* HandleEvent( const sysEvent_t* event, bool* updateVisuals );
virtual void PostParse();
virtual void GainFocus();
virtual size_t Allocated()
{
return idWindow::Allocated();
};
virtual idWinVar* GetWinVarByName( const char* _name, bool winLookup = false, drawWin_t** owner = NULL );
virtual void HandleBuddyUpdate( idWindow* buddy );
virtual void Activate( bool activate, idStr& act );
void RunNamedEvent( const char* eventName );
private:
virtual bool ParseInternalVar( const char* name, idTokenParser* src );
void InitCvar();
// true: read the updated cvar from cvar system
// false: write to the cvar system
// force == true overrides liveUpdate 0
void UpdateCvar( bool read, bool force = false );
void CommonInit();
void EnsureCursorVisible();
void InitScroller( bool horizontal );
int maxChars;
int paintOffset;
int cursorPos;
int cursorLine;
int cvarMax;
bool wrap;
bool readonly;
bool numeric;
idStr sourceFile;
idSliderWindow* scroller;
idList<int> breaks;
float sizeBias;
int textIndex;
int lastTextLength;
bool forceScroll;
idWinBool password;
idWinStr cvarStr;
idCVar* cvar;
idWinBool liveUpdate;
idWinStr cvarGroup;
};
#endif /* !__EDITWINDOW_H__ */