doom3-bfg/neo/d3xp/menus/MenuWidget.h
Daniel Gibson d949bc9410 Fix compiler warnings and errors in MinGW
many of the warnings -Wreorder and #includes with invalid path because of
case-errors (windows may not care, but linux does)
2012-12-03 09:29:14 +01:00

1712 lines
40 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __MENU_WIDGET_H__
#define __MENU_WIDGET_H__
class idMenuHandler;
class idMenuWidget;
enum menuOption_t
{
OPTION_INVALID = -1,
OPTION_BUTTON_TEXT,
OPTION_SLIDER_BAR,
OPTION_SLIDER_TEXT,
OPTION_SLIDER_TOGGLE,
OPTION_BUTTON_INFO,
OPTION_BUTTON_FULL_TEXT_SLIDER,
MAX_MENU_OPTION_TYPES
};
enum widgetEvent_t
{
WIDGET_EVENT_PRESS,
WIDGET_EVENT_RELEASE,
WIDGET_EVENT_ROLL_OVER,
WIDGET_EVENT_ROLL_OUT,
WIDGET_EVENT_FOCUS_ON,
WIDGET_EVENT_FOCUS_OFF,
WIDGET_EVENT_SCROLL_UP_LSTICK,
WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE,
WIDGET_EVENT_SCROLL_DOWN_LSTICK,
WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE,
WIDGET_EVENT_SCROLL_LEFT_LSTICK,
WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE,
WIDGET_EVENT_SCROLL_RIGHT_LSTICK,
WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE,
WIDGET_EVENT_SCROLL_UP_RSTICK,
WIDGET_EVENT_SCROLL_UP_RSTICK_RELEASE,
WIDGET_EVENT_SCROLL_DOWN_RSTICK,
WIDGET_EVENT_SCROLL_DOWN_RSTICK_RELEASE,
WIDGET_EVENT_SCROLL_LEFT_RSTICK,
WIDGET_EVENT_SCROLL_LEFT_RSTICK_RELEASE,
WIDGET_EVENT_SCROLL_RIGHT_RSTICK,
WIDGET_EVENT_SCROLL_RIGHT_RSTICK_RELEASE,
WIDGET_EVENT_SCROLL_UP,
WIDGET_EVENT_SCROLL_UP_RELEASE,
WIDGET_EVENT_SCROLL_DOWN,
WIDGET_EVENT_SCROLL_DOWN_RELEASE,
WIDGET_EVENT_SCROLL_LEFT,
WIDGET_EVENT_SCROLL_LEFT_RELEASE,
WIDGET_EVENT_SCROLL_RIGHT,
WIDGET_EVENT_SCROLL_RIGHT_RELEASE,
WIDGET_EVENT_DRAG_START,
WIDGET_EVENT_DRAG_STOP,
WIDGET_EVENT_SCROLL_PAGEDWN,
WIDGET_EVENT_SCROLL_PAGEDWN_RELEASE,
WIDGET_EVENT_SCROLL_PAGEUP,
WIDGET_EVENT_SCROLL_PAGEUP_RELEASE,
WIDGET_EVENT_SCROLL,
WIDGET_EVENT_SCROLL_RELEASE,
WIDGET_EVENT_BACK,
WIDGET_EVENT_COMMAND,
WIDGET_EVENT_TAB_NEXT,
WIDGET_EVENT_TAB_PREV,
MAX_WIDGET_EVENT
};
enum scrollType_t
{
SCROLL_SINGLE, // scroll a single unit
SCROLL_PAGE, // scroll a page
SCROLL_FULL, // scroll all the way to the end
SCROLL_TOP, // scroll to the first selection
SCROLL_END, // scroll to the last selection
};
enum widgetAction_t
{
WIDGET_ACTION_NONE,
WIDGET_ACTION_COMMAND,
WIDGET_ACTION_FUNCTION, // call the SWF function
WIDGET_ACTION_SCROLL_VERTICAL, // scroll something. takes one param = amount to scroll (can be negative)
WIDGET_ACTION_SCROLL_VERTICAL_VARIABLE,
WIDGET_ACTION_SCROLL_PAGE,
WIDGET_ACTION_SCROLL_HORIZONTAL, // scroll something. takes one param = amount to scroll (can be negative)
WIDGET_ACTION_SCROLL_TAB,
WIDGET_ACTION_START_REPEATER,
WIDGET_ACTION_STOP_REPEATER,
WIDGET_ACTION_ADJUST_FIELD,
WIDGET_ACTION_PRESS_FOCUSED,
WIDGET_ACTION_JOY3_ON_PRESS,
WIDGET_ACTION_JOY4_ON_PRESS,
//
WIDGET_ACTION_GOTO_MENU,
WIDGET_ACTION_GO_BACK,
WIDGET_ACTION_EXIT_GAME,
WIDGET_ACTION_LAUNCH_MULTIPLAYER,
WIDGET_ACTION_MENU_BAR_SELECT,
WIDGET_ACTION_EMAIL_HOVER,
// PDA USER DATA ACTIONS
WIDGET_ACTION_PDA_SELECT_USER,
WIDGET_ACTION_SELECT_GAMERTAG,
WIDGET_ACTION_PDA_SELECT_NAV,
WIDGET_ACTION_SELECT_PDA_AUDIO,
WIDGET_ACTION_SELECT_PDA_VIDEO,
WIDGET_ACTION_SELECT_PDA_ITEM,
WIDGET_ACTION_SCROLL_DRAG,
// PDA EMAIL ACTIONS
WIDGET_ACTION_PDA_SELECT_EMAIL,
WIDGET_ACTION_PDA_CLOSE,
WIDGET_ACTION_REFRESH,
WIDGET_ACTION_MUTE_PLAYER,
MAX_WIDGET_ACTION
};
enum actionHandler_t
{
WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER,
WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER_VARIABLE,
WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER,
WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER_VARIABLE,
WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER,
WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER,
WIDGET_ACTION_EVENT_SCROLL_PAGE_DOWN_START_REPEATER,
WIDGET_ACTION_EVENT_SCROLL_PAGE_UP_START_REPEATER,
WIDGET_ACTION_EVENT_STOP_REPEATER,
WIDGET_ACTION_EVENT_TAB_NEXT,
WIDGET_ACTION_EVENT_TAB_PREV,
WIDGET_ACTION_EVENT_DRAG_START,
WIDGET_ACTION_EVENT_DRAG_STOP,
WIDGET_ACTION_EVENT_JOY3_ON_PRESS,
};
struct widgetTransition_t
{
widgetTransition_t() :
animationName( NULL )
{
}
const char* animationName; // name of the animation to run
idStaticList< const char*, 4 > prefixes; // prefixes to try to use for animation
};
/*
================================================
scoreboardInfo_t
================================================
*/
struct scoreboardInfo_t
{
scoreboardInfo_t() :
index( -1 ),
voiceState( VOICECHAT_DISPLAY_NONE )
{
}
idList< idStr, TAG_IDLIB_LIST_MENU> values;
int index;
voiceStateDisplay_t voiceState;
};
/*
================================================
idSort_SavesByDate
================================================
*/
class idSort_SavesByDate : public idSort_Quick< idSaveGameDetails, idSort_SavesByDate >
{
public:
int Compare( const idSaveGameDetails& a, const idSaveGameDetails& b ) const
{
return b.date - a.date;
}
};
/*
================================================
idMenuDataSource
================================================
*/
class idMenuDataSource
{
public:
virtual ~idMenuDataSource() { }
virtual void LoadData() = 0;
virtual void CommitData() = 0;
virtual bool IsDataChanged() const = 0;
virtual idSWFScriptVar GetField( const int fieldIndex ) const = 0;
virtual void AdjustField( const int fieldIndex, const int adjustAmount ) = 0;
};
/*
================================================
idWidgetEvent
================================================
*/
class idWidgetEvent
{
public:
idWidgetEvent() :
type( WIDGET_EVENT_PRESS ),
arg( 0 ),
thisObject( NULL )
{
}
idWidgetEvent( const widgetEvent_t type_, const int arg_, idSWFScriptObject* thisObject_, const idSWFParmList& parms_ ) :
type( type_ ),
arg( arg_ ),
thisObject( thisObject_ ),
parms( parms_ )
{
}
widgetEvent_t type;
int arg;
idSWFScriptObject* thisObject;
idSWFParmList parms;
};
/*
================================================
idWidgetAction
================================================
*/
class idWidgetAction
{
public:
idWidgetAction() :
action( WIDGET_ACTION_NONE ),
scriptFunction( NULL )
{
}
idWidgetAction( const idWidgetAction& src )
{
action = src.action;
parms = src.parms;
scriptFunction = src.scriptFunction;
if( scriptFunction != NULL )
{
scriptFunction->AddRef();
}
}
~idWidgetAction()
{
if( scriptFunction != NULL )
{
scriptFunction->Release();
}
}
void operator=( const idWidgetAction& src )
{
action = src.action;
parms = src.parms;
scriptFunction = src.scriptFunction;
if( scriptFunction != NULL )
{
scriptFunction->AddRef();
}
}
bool operator==( const idWidgetAction& otherAction ) const
{
if( GetType() != otherAction.GetType()
|| GetParms().Num() != otherAction.GetParms().Num() )
{
return false;
}
// everything else is equal, so check all parms. NOTE: this assumes we are only sending
// integral types.
for( int i = 0; i < GetParms().Num(); ++i )
{
if( GetParms()[ i ].GetType() != otherAction.GetParms()[ i ].GetType()
|| GetParms()[ i ].ToInteger() != otherAction.GetParms()[ i ].ToInteger() )
{
return false;
}
}
return true;
}
void Set( idSWFScriptFunction* function )
{
action = WIDGET_ACTION_FUNCTION;
if( scriptFunction != NULL )
{
scriptFunction->Release();
}
scriptFunction = function;
scriptFunction->AddRef();
}
void Set( widgetAction_t action_ )
{
action = action_;
parms.Clear();
}
void Set( widgetAction_t action_, const idSWFScriptVar& var1 )
{
action = action_;
parms.Clear();
parms.Append( var1 );
}
void Set( widgetAction_t action_, const idSWFScriptVar& var1, const idSWFScriptVar& var2 )
{
action = action_;
parms.Clear();
parms.Append( var1 );
parms.Append( var2 );
}
void Set( widgetAction_t action_, const idSWFScriptVar& var1, const idSWFScriptVar& var2, const idSWFScriptVar& var3 )
{
action = action_;
parms.Clear();
parms.Append( var1 );
parms.Append( var2 );
parms.Append( var3 );
}
void Set( widgetAction_t action_, const idSWFScriptVar& var1, const idSWFScriptVar& var2, const idSWFScriptVar& var3, const idSWFScriptVar& var4 )
{
action = action_;
parms.Clear();
parms.Append( var1 );
parms.Append( var2 );
parms.Append( var3 );
parms.Append( var4 );
}
idSWFScriptFunction* GetScriptFunction()
{
return scriptFunction;
}
const widgetAction_t GetType() const
{
return action;
}
const idSWFParmList& GetParms() const
{
return parms;
}
private:
widgetAction_t action;
idSWFParmList parms;
idSWFScriptFunction* scriptFunction;
};
typedef idList< idMenuWidget*, TAG_IDLIB_LIST_MENU > idMenuWidgetList;
/*
================================================
idMenuWidget
We're using a model/view architecture, so this is the combination of both model and view. The
other part of the view is the SWF itself.
================================================
*/
class idMenuWidget
{
public:
/*
================================================
WrapWidgetSWFEvent
================================================
*/
class WrapWidgetSWFEvent : public idSWFScriptFunction_RefCounted
{
public:
WrapWidgetSWFEvent( idMenuWidget* widget, const widgetEvent_t event, const int eventArg ) :
targetWidget( widget ),
targetEvent( event ),
targetEventArg( eventArg )
{
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
targetWidget->ReceiveEvent( idWidgetEvent( targetEvent, targetEventArg, thisObject, parms ) );
return idSWFScriptVar();
}
private:
idMenuWidget* targetWidget;
widgetEvent_t targetEvent;
int targetEventArg;
};
enum widgetState_t
{
WIDGET_STATE_HIDDEN, // hidden
WIDGET_STATE_NORMAL, // normal
WIDGET_STATE_SELECTING, // going into the selected state
WIDGET_STATE_SELECTED, // fully selected
WIDGET_STATE_DISABLED, // disabled
WIDGET_STATE_MAX
};
idMenuWidget();
virtual ~idMenuWidget();
void Cleanup();
// typically this is where the allocations for a widget will occur: sub widgets, etc.
// Note that SWF sprite objects may not be accessible at this point.
virtual void Initialize( idMenuHandler* data )
{
menuData = data;
}
// takes the information described in this widget and applies it to a given script object.
// the script object should point to the root that you want to run from. Running this will
// also create the sprite binding, if any.
virtual void Update() {}
virtual void Show();
virtual void Hide();
widgetState_t GetState() const
{
return widgetState;
}
void SetState( const widgetState_t state );
// actually binds the sprite. this must be called after setting sprite path!
idSWFSpriteInstance* GetSprite()
{
return boundSprite;
}
idSWF* GetSWFObject();
idMenuHandler* GetMenuData();
bool BindSprite( idSWFScriptObject& root );
void ClearSprite();
void SetSpritePath( const char* arg1, const char* arg2 = NULL, const char* arg3 = NULL, const char* arg4 = NULL, const char* arg5 = NULL );
void SetSpritePath( const idList< idStr >& spritePath_, const char* arg1 = NULL, const char* arg2 = NULL, const char* arg3 = NULL, const char* arg4 = NULL, const char* arg5 = NULL );
idList< idStr, TAG_IDLIB_LIST_MENU >& GetSpritePath()
{
return spritePath;
}
int GetRefCount() const
{
return refCount;
}
void AddRef()
{
refCount++;
}
void Release()
{
assert( refCount > 0 );
if( --refCount == 0 && !noAutoFree )
{
delete this;
}
}
//------------------------
// Event Handling
//------------------------
virtual bool HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled = false );
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event ) { }
void SendEventToObservers( const idWidgetEvent& event );
void RegisterEventObserver( idMenuWidget* observer );
void ReceiveEvent( const idWidgetEvent& event );
// Executes an event in the context of this widget. Only rarely should this be called
// directly. Instead calls should go through ReceiveEvent which will propagate the event
// through the standard focus order.
virtual bool ExecuteEvent( const idWidgetEvent& event );
// returns the list of actions for a given event, or NULL if no actions are registered for
// that event. Events should not be directly added to the returned list. Instead use
// AddEventAction for adding new events.
idList< idWidgetAction, TAG_IDLIB_LIST_MENU >* GetEventActions( const widgetEvent_t eventType );
// allocates an action for the given event
idWidgetAction& AddEventAction( const widgetEvent_t eventType );
void ClearEventActions();
//------------------------
// Data modeling
//------------------------
void SetDataSource( idMenuDataSource* dataSource, const int fieldIndex );
idMenuDataSource* GetDataSource()
{
return dataSource;
}
void SetDataSourceFieldIndex( const int dataSourceFieldIndex_ )
{
dataSourceFieldIndex = dataSourceFieldIndex_;
}
int GetDataSourceFieldIndex() const
{
return dataSourceFieldIndex;
}
idMenuWidget* GetFocus()
{
return ( focusIndex >= 0 && focusIndex < children.Num() ) ? children[ focusIndex ] : NULL;
}
int GetFocusIndex() const
{
return focusIndex;
}
void SetFocusIndex( const int index, bool skipSound = false );
//------------------------
// Hierarchy
//------------------------
idMenuWidgetList& GetChildren()
{
return children;
}
const idMenuWidgetList& GetChildren() const
{
return children;
}
idMenuWidget& GetChildByIndex( const int index ) const
{
return *children[ index ];
}
void AddChild( idMenuWidget* widget );
void RemoveChild( idMenuWidget* widget );
bool HasChild( idMenuWidget* widget );
void RemoveAllChildren();
idMenuWidget* GetParent()
{
return parent;
}
const idMenuWidget* GetParent() const
{
return parent;
}
void SetParent( idMenuWidget* parent_ )
{
parent = parent_;
}
void SetSWFObj( idSWF* obj )
{
swfObj = obj;
}
bool GetHandlerIsParent()
{
return handlerIsParent;
}
void SetHandlerIsParent( bool val )
{
handlerIsParent = val;
}
void SetNoAutoFree( bool b )
{
noAutoFree = b;
}
protected:
void ForceFocusIndex( const int index )
{
focusIndex = index;
}
protected:
bool handlerIsParent;
idMenuHandler* menuData;
idSWF* swfObj;
idSWFSpriteInstance* boundSprite;
idMenuWidget* parent;
idList< idStr, TAG_IDLIB_LIST_MENU > spritePath;
idMenuWidgetList children;
idMenuWidgetList observers;
static const int INVALID_ACTION_INDEX = -1;
idList< idList< idWidgetAction, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > eventActions;
idStaticList< int, MAX_WIDGET_EVENT > eventActionLookup;
idMenuDataSource* dataSource;
int dataSourceFieldIndex;
int focusIndex;
widgetState_t widgetState;
int refCount;
bool noAutoFree;
};
/*
================================================
idMenuWidget_Button
This might be better named "ComboButton", as it contains behavior for several controls along
with standard button behavior.
================================================
*/
class idMenuWidget_Button : public idMenuWidget
{
public:
enum animState_t
{
ANIM_STATE_UP, // standard
ANIM_STATE_DOWN, // pressed down
ANIM_STATE_OVER, // hovered over this
ANIM_STATE_MAX
};
idMenuWidget_Button() :
animState( ANIM_STATE_UP ),
img( NULL ),
ignoreColor( false )
{
}
virtual ~idMenuWidget_Button() {}
virtual bool ExecuteEvent( const idWidgetEvent& event );
virtual void Update();
//---------------
// Model
//---------------
void SetLabel( const idStr& label )
{
btnLabel = label;
}
const idStr& GetLabel() const
{
return btnLabel;
}
void SetValues( idList< idStr >& list );
const idStr& GetValue( int index ) const;
void SetImg( const idMaterial* val )
{
img = val;
}
const idMaterial* GetImg()
{
return img;
}
void SetDescription( const char* desc_ )
{
description = desc_;
}
const idStr& GetDescription() const
{
return description;
}
void SetIgnoreColor( const bool b )
{
ignoreColor = b;
}
animState_t GetAnimState() const
{
return animState;
}
void SetAnimState( const animState_t state )
{
animState = state;
}
void SetOnPressFunction( idSWFScriptFunction* func )
{
scriptFunction = func;
}
protected:
void SetupTransitionInfo( widgetTransition_t& trans, const widgetState_t buttonState, const animState_t sourceAnimState, const animState_t destAnimState ) const;
void AnimateToState( const animState_t targetState, const bool force = false );
idList< idStr, TAG_IDLIB_LIST_MENU > values;
idStr btnLabel;
idStr description;
animState_t animState;
const idMaterial* img;
idSWFScriptFunction* scriptFunction;
bool ignoreColor;
};
/*
================================================
idMenuWidget_LobbyButton
================================================
*/
class idMenuWidget_LobbyButton : public idMenuWidget_Button
{
public:
idMenuWidget_LobbyButton() :
voiceState( VOICECHAT_DISPLAY_NONE )
{
}
virtual void Update();
void SetButtonInfo( idStr name_, voiceStateDisplay_t voiceState_ );
bool IsValid()
{
return !name.IsEmpty();
}
protected:
idStr name;
voiceStateDisplay_t voiceState;
};
/*
================================================
idMenuWidget_ScoreboardButton
================================================
*/
class idMenuWidget_ScoreboardButton : public idMenuWidget_Button
{
public:
idMenuWidget_ScoreboardButton() :
voiceState( VOICECHAT_DISPLAY_NONE ),
index( -1 )
{
}
virtual void Update();
void SetButtonInfo( int index_, idList< idStr >& list, voiceStateDisplay_t voiceState_ );
protected:
voiceStateDisplay_t voiceState;
int index;
};
/*
================================================
idMenuWidget_ControlButton
================================================
*/
class idMenuWidget_ControlButton : public idMenuWidget_Button
{
public:
idMenuWidget_ControlButton() :
optionType( OPTION_BUTTON_TEXT ),
disabled( false )
{
}
virtual void Update();
void SetOptionType( const menuOption_t type )
{
optionType = type;
}
menuOption_t GetOptionType() const
{
return optionType;
}
void SetupEvents( int delay, int index );
void SetDisabled( bool disable )
{
disabled = disable;
}
protected:
menuOption_t optionType;
bool disabled;
};
/*
================================================
idMenuWidget_ServerButton
================================================
*/
class idMenuWidget_ServerButton : public idMenuWidget_Button
{
public:
idMenuWidget_ServerButton() :
index( 0 ),
players( 0 ),
maxPlayers( 0 ),
joinable( false ),
validMap( false )
{
}
virtual void Update();
void SetButtonInfo( idStr name_, idStrId mapName_, idStr modeName_, int index_ = 0, int players_ = 0, int maxPlayers_ = 0, bool joinable_ = false, bool validMap_ = false );
bool IsValid()
{
return !serverName.IsEmpty();
}
bool CanJoin()
{
return ( joinable && validMap );
}
protected:
idStr serverName;
int index;
int players;
int maxPlayers;
bool joinable;
bool validMap;
idStrId mapName;
idStr modeName;
};
/*
================================================
idMenuWidget_NavButton
================================================
*/
class idMenuWidget_NavButton : public idMenuWidget_Button
{
public:
enum navWidgetState_t
{
NAV_WIDGET_LEFT, // option on left side
NAV_WIDGET_RIGHT, // option on right side
NAV_WIDGET_SELECTED // option is selected
};
idMenuWidget_NavButton() :
navIndex( 0 ),
xPos( 0 )
{
}
virtual bool ExecuteEvent( const idWidgetEvent& event );
virtual void Update();
void SetNavIndex( int i, const navWidgetState_t type )
{
navIndex = i;
navState = type;
}
void SetPosition( float pos )
{
xPos = pos;
}
private:
int navIndex;
float xPos;
navWidgetState_t navState;
};
/*
================================================
idMenuWidget_NavButton
================================================
*/
class idMenuWidget_MenuButton : public idMenuWidget_Button
{
public:
idMenuWidget_MenuButton() :
xPos( 0 )
{
}
virtual void Update();
void SetPosition( float pos )
{
xPos = pos;
}
private:
float xPos;
};
/*
================================================
idMenuWidget_List
Stores a list of widgets but displays only a segment of them at a time.
================================================
*/
class idMenuWidget_List : public idMenuWidget
{
public:
idMenuWidget_List() :
numVisibleOptions( 0 ),
viewOffset( 0 ),
viewIndex( 0 ),
allowWrapping( false )
{
}
virtual void Update();
virtual bool HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled = false );
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
virtual void Scroll( const int scrollIndexAmount, const bool wrapAround = false );
virtual void ScrollOffset( const int scrollIndexAmount );
virtual int GetTotalNumberOfOptions() const
{
return GetChildren().Num();
}
virtual bool PrepareListElement( idMenuWidget& widget, const int childIndex )
{
return true;
}
bool IsWrappingAllowed() const
{
return allowWrapping;
}
void SetWrappingAllowed( const bool allow )
{
allowWrapping = allow;
}
void SetNumVisibleOptions( const int numVisibleOptions_ )
{
numVisibleOptions = numVisibleOptions_;
}
int GetNumVisibleOptions() const
{
return numVisibleOptions;
}
int GetViewOffset() const
{
return viewOffset;
}
void SetViewOffset( const int offset )
{
viewOffset = offset;
}
int GetViewIndex() const
{
return viewIndex;
}
void SetViewIndex( const int index )
{
viewIndex = index;
}
void CalculatePositionFromIndexDelta( int& outIndex, int& outOffset, const int currentIndex, const int currentOffset, const int windowSize, const int maxSize, const int indexDelta, const bool allowWrapping, const bool wrapAround = false ) const;
void CalculatePositionFromOffsetDelta( int& outIndex, int& outOffset, const int currentIndex, const int currentOffset, const int windowSize, const int maxSize, const int offsetDelta ) const;
private:
int numVisibleOptions;
int viewOffset;
int viewIndex;
bool allowWrapping;
};
class idBrowserEntry_t
{
public:
idStr serverName;
int index;
int players;
int maxPlayers;
bool joinable;
bool validMap;
idStrId mapName;
idStr modeName;
};
/*
================================================
idMenuWidget_GameBrowserList
================================================
*/
class idMenuWidget_GameBrowserList : public idMenuWidget_List
{
public:
virtual void Update();
virtual bool PrepareListElement( idMenuWidget& widget, const int childIndex );
virtual int GetTotalNumberOfOptions() const;
void ClearGames();
void AddGame( idStr name_, idStrId mapName_, idStr modeName_, int index_ = 0, int players_ = 0, int maxPlayers_ = 0, bool joinable_ = false, bool validMap_ = false );
int GetServerIndex();
private:
idList< idBrowserEntry_t > games;
};
/*
================================================
idMenuWidget_Carousel
Displays a list of items in a looping carousel pattern
================================================
*/
class idMenuWidget_Carousel : public idMenuWidget
{
public:
idMenuWidget_Carousel() :
numVisibleOptions( 0 ),
viewIndex( 0 ),
moveToIndex( 0 ),
moveDiff( 0 ),
fastScroll( false ),
scrollLeft( false )
{
}
virtual void Initialize( idMenuHandler* data );
virtual void Update();
virtual bool HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled = false );
virtual int GetTotalNumberOfOptions() const
{
return imgList.Num();
}
virtual bool PrepareListElement( idMenuWidget& widget, const int childIndex )
{
return true;
}
void SetNumVisibleOptions( const int numVisibleOptions_ )
{
numVisibleOptions = numVisibleOptions_;
}
int GetNumVisibleOptions() const
{
return numVisibleOptions;
}
void MoveToIndex( int index, bool instant = false );
void MoveToFirstItem( bool instant = true );
void MoveToLastItem( bool instant = true );
int GetMoveToIndex()
{
return moveToIndex;
}
void SetMoveToIndex( int index )
{
moveToIndex = index;
}
void SetViewIndex( int index )
{
viewIndex = index;
}
int GetViewIndex() const
{
return viewIndex;
}
void SetListImages( idList<const idMaterial*>& list );
void SetMoveDiff( int val )
{
moveDiff = val;
}
int GetMoveDiff()
{
return moveDiff;
}
bool GetScrollLeft()
{
return scrollLeft;
}
private:
int numVisibleOptions;
int viewIndex;
int moveToIndex;
int moveDiff;
bool fastScroll;
bool scrollLeft;
idList<const idMaterial*> imgList;
};
/*
================================================
idMenuWidget_Help
Knows how to display help tooltips by observing events from other widgets
================================================
*/
class idMenuWidget_Help : public idMenuWidget
{
public:
virtual void Update();
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
private:
idStr lastFocusedMessage; // message from last widget that had focus
idStr lastHoveredMessage; // message from last widget that was hovered over
bool hideMessage;
};
/*
================================================
idMenuWidget_CommandBar
================================================
*/
class idMenuWidget_CommandBar : public idMenuWidget
{
public:
enum button_t
{
BUTTON_JOY1,
BUTTON_JOY2,
BUTTON_JOY3,
BUTTON_JOY4,
BUTTON_JOY10,
BUTTON_TAB,
MAX_BUTTONS
};
enum alignment_t
{
LEFT,
RIGHT
};
struct buttonInfo_t
{
idStr label; // empty labels are treated as hidden buttons
idWidgetAction action;
};
idMenuWidget_CommandBar() :
alignment( LEFT )
{
buttons.SetNum( MAX_BUTTONS );
}
virtual void Update();
virtual bool ExecuteEvent( const idWidgetEvent& event );
buttonInfo_t* GetButton( const button_t button )
{
return &buttons[ button ];
}
void ClearAllButtons();
alignment_t GetAlignment() const
{
return alignment;
}
void SetAlignment( const alignment_t alignment_ )
{
alignment = alignment_;
}
private:
idStaticList< buttonInfo_t, MAX_BUTTONS > buttons;
alignment_t alignment;
};
/*
================================================
idMenuWidget_DynamicList
================================================
*/
class idMenuWidget_LobbyList : public idMenuWidget_List
{
public:
idMenuWidget_LobbyList() :
numEntries( 0 )
{
}
virtual void Update();
virtual bool PrepareListElement( idMenuWidget& widget, const int childIndex );
virtual int GetTotalNumberOfOptions() const
{
return numEntries;
}
void SetEntryData( int index, idStr name, voiceStateDisplay_t voiceState );
void SetHeadingInfo( idList< idStr >& list );
void SetNumEntries( int num )
{
numEntries = num;
}
int GetNumEntries()
{
return numEntries;
}
void SetRefreshFunction( const char* func );
private:
idList< idStr, TAG_IDLIB_LIST_MENU > headings;
int numEntries;
};
/*
================================================
idMenuWidget_DynamicList
================================================
*/
class idMenuWidget_DynamicList : public idMenuWidget_List
{
public:
idMenuWidget_DynamicList() :
controlList( false ),
ignoreColor( false )
{
}
virtual void Update();
virtual void Initialize( idMenuHandler* data );
virtual int GetTotalNumberOfOptions() const;
virtual bool PrepareListElement( idMenuWidget& widget, const int childIndex );
virtual void Recalculate();
virtual void SetListData( idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU >& list );
void SetControlList( bool val )
{
controlList = val;
}
void SetIgnoreColor( bool val )
{
ignoreColor = val;
}
protected:
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > listItemInfo;
bool controlList;
bool ignoreColor;
};
/*
================================================
idMenuWidget_ScoreboardList
================================================
*/
class idMenuWidget_ScoreboardList : public idMenuWidget_DynamicList
{
public:
virtual void Update();
virtual int GetTotalNumberOfOptions() const;
};
/*
================================================
idMenuWidget_NavBar
The nav bar is set up with the main option being at the safe frame line.
================================================
*/
class idMenuWidget_NavBar : public idMenuWidget_DynamicList
{
public:
idMenuWidget_NavBar() :
initialPos( 0.0f ),
buttonPos( 0.0f ),
leftSpacer( 0.0f ),
rightSpacer( 0.0f ),
selectedSpacer( 0.0f )
{
}
virtual void Update();
virtual void Initialize( idMenuHandler* data );
virtual void SetInitialXPos( float pos )
{
initialPos = pos;
}
virtual void SetButtonSpacing( float lSpace, float rSpace, float sSpace )
{
leftSpacer = lSpace;
rightSpacer = rSpace;
selectedSpacer = sSpace;
}
virtual bool PrepareListElement( idMenuWidget& widget, const int navIndex );
virtual void SetListHeadings( idList< idStr >& list );
virtual int GetTotalNumberOfOptions() const;
private:
idList< idStr, TAG_IDLIB_LIST_MENU > headings;
float initialPos;
float buttonPos;
float leftSpacer;
float rightSpacer;
float selectedSpacer;
};
/*
================================================
idMenuWidget_NavBar
The nav bar is set up with the main option being at the safe frame line.
================================================
*/
class idMenuWidget_MenuBar : public idMenuWidget_DynamicList
{
public:
idMenuWidget_MenuBar() :
totalWidth( 0.0f ),
buttonPos( 0.0f ),
rightSpacer( 0.0f )
{
}
virtual void Update();
virtual void Initialize( idMenuHandler* data );
virtual void SetButtonSpacing( float rSpace )
{
rightSpacer = rSpace;
}
virtual bool PrepareListElement( idMenuWidget& widget, const int navIndex );
virtual void SetListHeadings( idList< idStr >& list );
virtual int GetTotalNumberOfOptions() const;
private:
idList< idStr, TAG_IDLIB_LIST_MENU > headings;
float totalWidth;
float buttonPos;
float rightSpacer;
};
/*
================================================
idMenuWidget_PDA_UserData
================================================
*/
class idMenuWidget_PDA_UserData : public idMenuWidget
{
public:
idMenuWidget_PDA_UserData() :
pdaIndex( 0 )
{
}
virtual ~idMenuWidget_PDA_UserData() {}
virtual void Update();
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
private:
int pdaIndex;
};
/*
================================================
idMenuWidget_DynamicList
================================================
*/
class idMenuWidget_ScrollBar : public idMenuWidget
{
public:
idMenuWidget_ScrollBar() :
yTop( 0.0f ),
yBot( 0.0f ),
dragging( false )
{
}
virtual void Initialize( idMenuHandler* data );
virtual void Update();
virtual bool HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled = false );
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
void CalcTopAndBottom();
void CalculatePosition( float x, float y );
float yTop;
float yBot;
bool dragging;
};
/*
================================================
idMenuWidget_InfoBox
================================================
*/
class idMenuWidget_InfoBox: public idMenuWidget
{
public:
idMenuWidget_InfoBox() :
scrollbar( NULL )
{
}
virtual void Initialize( idMenuHandler* data );
virtual void Update();
virtual bool HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled = false );
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
void SetHeading( idStr val )
{
heading = val;
}
void SetBody( idStr val )
{
info = val;
}
void ResetInfoScroll();
void Scroll( int d );
int GetScroll();
int GetMaxScroll();
void SetScroll( int scroll );
void SetScrollbar( idMenuWidget_ScrollBar* bar );
private:
idMenuWidget_ScrollBar* scrollbar;
idStr heading;
idStr info;
};
/*
================================================
idMenuWidget_PDA_Objective
================================================
*/
class idMenuWidget_PDA_Objective: public idMenuWidget
{
public:
idMenuWidget_PDA_Objective() :
pdaIndex( 0 )
{
}
virtual void Update();
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
private:
int pdaIndex;
};
/*
================================================
idMenuWidget_Shell_SaveInfo
================================================
*/
class idMenuWidget_Shell_SaveInfo: public idMenuWidget
{
public:
idMenuWidget_Shell_SaveInfo() :
loadIndex( 0 ),
forSaveScreen( false )
{
}
virtual void Update();
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
void SetForSaveScreen( bool val )
{
forSaveScreen = val;
}
private:
int loadIndex;
bool forSaveScreen;
};
/*
================================================
idMenuWidget_PDA_AudioFiles
================================================
*/
class idMenuWidget_PDA_AudioFiles: public idMenuWidget
{
public:
idMenuWidget_PDA_AudioFiles() :
pdaIndex( 0 )
{
}
virtual ~idMenuWidget_PDA_AudioFiles();
virtual void Update();
virtual void Initialize( idMenuHandler* data );
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
private:
int pdaIndex;
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > audioFileNames;
};
/*
================================================
idMenuWidget_PDA_AudioFiles
================================================
*/
class idMenuWidget_PDA_EmailInbox: public idMenuWidget
{
public:
idMenuWidget_PDA_EmailInbox() :
emailList( NULL ),
scrollbar( NULL ),
pdaIndex( 0 )
{
}
virtual void Update();
virtual void Initialize( idMenuHandler* data );
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
idMenuWidget_DynamicList* GetEmailList()
{
return emailList;
}
idMenuWidget_ScrollBar* GetScrollbar()
{
return scrollbar;
}
private:
idMenuWidget_DynamicList* emailList;
idMenuWidget_ScrollBar* scrollbar;
int pdaIndex;
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > emailInfo;
};
/*
================================================
idMenuWidget_PDA_AudioFiles
================================================
*/
class idMenuWidget_ItemAssignment: public idMenuWidget
{
public:
idMenuWidget_ItemAssignment() :
slotIndex( 0 )
{
}
virtual void Update();
void SetIcon( int index, const idMaterial* icon );
void FindFreeSpot();
int GetSlotIndex()
{
return slotIndex;
}
void SetSlotIndex( int num )
{
slotIndex = num;
}
private:
const idMaterial* images[ NUM_QUICK_SLOTS ];
int slotIndex;
};
/*
================================================
idMenuWidget_PDA_AudioFiles
================================================
*/
class idMenuWidget_PDA_VideoInfo: public idMenuWidget
{
public:
virtual void Update();
virtual void ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event );
private:
int videoIndex;
};
/*
================================================
idWidgetActionHandler
================================================
*/
class idWidgetActionHandler : public idSWFScriptFunction_RefCounted
{
public:
idWidgetActionHandler( idMenuWidget* widget, actionHandler_t actionEventType, widgetEvent_t _event ) :
targetWidget( widget ),
type( actionEventType ),
targetEvent( _event )
{
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
idWidgetAction action;
bool handled = false;
switch( type )
{
case WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, 1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, -1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER_VARIABLE:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL_VARIABLE, 1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER_VARIABLE:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL_VARIABLE, -1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_SCROLL_PAGE_DOWN_START_REPEATER:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_PAGE, 1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_SCROLL_PAGE_UP_START_REPEATER:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_PAGE, -1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_STOP_REPEATER:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_STOP_REPEATER );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_TAB_NEXT:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_SCROLL_TAB, 1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_TAB_PREV:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_SCROLL_TAB, -1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_JOY3_ON_PRESS:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_JOY3_ON_PRESS );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_HORIZONTAL, -1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_HORIZONTAL, 1 );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_DRAG_START:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_SCROLL_DRAG );
handled = true;
break;
}
case WIDGET_ACTION_EVENT_DRAG_STOP:
{
action.Set( ( widgetAction_t )WIDGET_ACTION_EVENT_DRAG_STOP );
handled = true;
break;
}
}
if( handled )
{
targetWidget->HandleAction( action, idWidgetEvent( targetEvent, 0, thisObject, parms ), targetWidget );
}
return idSWFScriptVar();
}
private:
idMenuWidget* targetWidget;
actionHandler_t type;
widgetEvent_t targetEvent;
};
#endif