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ambient_lightgrid_IBL.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
ambient_lightgrid_IBL.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
ambient_lighting_IBL.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
ambient_lighting_IBL.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
interaction.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
interaction.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
interactionAmbient.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
interactionAmbient.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
interactionSM.ps.hlsl
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Blend shadowmaps smoothly in for small distant lights #746
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2023-02-24 15:21:19 +01:00 |
interactionSM.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
shadow.ps.hlsl
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Fixed most stencil shadows related bugs. Still not working
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2023-03-14 22:06:19 +01:00 |
shadow.vs.hlsl
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Fixed most stencil shadows related bugs. Still not working
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2023-03-14 22:06:19 +01:00 |