mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
1d56411f56
A lot of keys (especially keys not available on US keyboards) just weren't supported for console input with SDL1.2 (SDL2 uses a different mechanism for that). This is fixed now by reordering a few lines in sdl_events.cpp Please note that still only ASCII characters are supported and those keys still can not be used in bindings - only for text input!
1158 lines
22 KiB
C++
1158 lines
22 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2012 dhewg (dhewm3)
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Copyright (C) 2012 Robert Beckebans
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Copyright (C) 2013 Daniel Gibson
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#include <SDL.h>
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#include "renderer/tr_local.h"
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#include "sdl_local.h"
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#include "../posix/posix_public.h"
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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#define SDL_Keycode SDLKey
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#define SDLK_APPLICATION SDLK_COMPOSE
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#define SDLK_SCROLLLOCK SDLK_SCROLLOCK
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#define SDLK_LGUI SDLK_LSUPER
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#define SDLK_RGUI SDLK_RSUPER
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#define SDLK_KP_0 SDLK_KP0
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#define SDLK_KP_1 SDLK_KP1
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#define SDLK_KP_2 SDLK_KP2
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#define SDLK_KP_3 SDLK_KP3
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#define SDLK_KP_4 SDLK_KP4
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#define SDLK_KP_5 SDLK_KP5
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#define SDLK_KP_6 SDLK_KP6
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#define SDLK_KP_7 SDLK_KP7
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#define SDLK_KP_8 SDLK_KP8
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#define SDLK_KP_9 SDLK_KP9
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#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
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#define SDLK_PRINTSCREEN SDLK_PRINT
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// DG: SDL1 doesn't seem to have defines for scancodes.. add the (only) one we need
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#define SDL_SCANCODE_GRAVE 49 // in SDL2 this is 53.. but according to two different systems and keyboards this works for SDL1
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// DG end
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#endif
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// DG: those are needed for moving/resizing windows
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extern idCVar r_windowX;
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extern idCVar r_windowY;
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extern idCVar r_windowWidth;
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extern idCVar r_windowHeight;
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// DG end
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const char* kbdNames[] =
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{
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"english", "french", "german", "italian", "spanish", "turkish", "norwegian", NULL
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};
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idCVar in_kbd( "in_kbd", "english", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT, "keyboard layout", kbdNames, idCmdSystem::ArgCompletion_String<kbdNames> );
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struct kbd_poll_t
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{
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int key;
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bool state;
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kbd_poll_t()
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{
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}
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kbd_poll_t( int k, bool s )
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{
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key = k;
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state = s;
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}
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};
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struct mouse_poll_t
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{
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int action;
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int value;
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mouse_poll_t()
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{
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}
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mouse_poll_t( int a, int v )
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{
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action = a;
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value = v;
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}
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};
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static idList<kbd_poll_t> kbd_polls;
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static idList<mouse_poll_t> mouse_polls;
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// RB begin
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static int SDL_KeyToDoom3Key( SDL_Keycode key, bool& isChar )
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{
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isChar = false;
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if( key >= SDLK_SPACE && key < SDLK_DELETE )
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{
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isChar = true;
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//return key;// & 0xff;
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}
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switch( key )
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{
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case SDLK_ESCAPE:
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return K_ESCAPE;
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case SDLK_SPACE:
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return K_SPACE;
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//case SDLK_EXCLAIM:
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/*
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SDLK_QUOTEDBL:
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SDLK_HASH:
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SDLK_DOLLAR:
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SDLK_AMPERSAND:
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SDLK_QUOTE = 39,
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SDLK_LEFTPAREN = 40,
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SDLK_RIGHTPAREN = 41,
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SDLK_ASTERISK = 42,
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SDLK_PLUS = 43,
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SDLK_COMMA = 44,
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SDLK_MINUS = 45,
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SDLK_PERIOD = 46,
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SDLK_SLASH = 47,
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*/
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case SDLK_0:
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return K_0;
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case SDLK_1:
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return K_1;
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case SDLK_2:
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return K_2;
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case SDLK_3:
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return K_3;
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case SDLK_4:
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return K_4;
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case SDLK_5:
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return K_5;
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case SDLK_6:
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return K_6;
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case SDLK_7:
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return K_7;
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case SDLK_8:
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return K_8;
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case SDLK_9:
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return K_9;
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// DG: add some missing keys..
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case SDLK_UNDERSCORE:
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return K_UNDERLINE;
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case SDLK_MINUS:
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return K_MINUS;
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case SDLK_COMMA:
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return K_COMMA;
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case SDLK_COLON:
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return K_COLON;
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case SDLK_SEMICOLON:
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return K_SEMICOLON;
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case SDLK_PERIOD:
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return K_PERIOD;
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case SDLK_AT:
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return K_AT;
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case SDLK_EQUALS:
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return K_EQUALS;
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// DG end
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/*
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SDLK_COLON = 58,
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SDLK_SEMICOLON = 59,
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SDLK_LESS = 60,
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SDLK_EQUALS = 61,
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SDLK_GREATER = 62,
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SDLK_QUESTION = 63,
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SDLK_AT = 64,
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*/
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/*
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Skip uppercase letters
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*/
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/*
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SDLK_LEFTBRACKET = 91,
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SDLK_BACKSLASH = 92,
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SDLK_RIGHTBRACKET = 93,
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SDLK_CARET = 94,
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SDLK_UNDERSCORE = 95,
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SDLK_BACKQUOTE = 96,
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*/
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case SDLK_a:
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return K_A;
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case SDLK_b:
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return K_B;
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case SDLK_c:
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return K_C;
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case SDLK_d:
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return K_D;
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case SDLK_e:
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return K_E;
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case SDLK_f:
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return K_F;
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case SDLK_g:
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return K_G;
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case SDLK_h:
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return K_H;
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case SDLK_i:
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return K_I;
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case SDLK_j:
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return K_J;
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case SDLK_k:
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return K_K;
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case SDLK_l:
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return K_L;
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case SDLK_m:
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return K_M;
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case SDLK_n:
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return K_N;
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case SDLK_o:
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return K_O;
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case SDLK_p:
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return K_P;
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case SDLK_q:
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return K_Q;
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case SDLK_r:
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return K_R;
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case SDLK_s:
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return K_S;
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case SDLK_t:
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return K_T;
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case SDLK_u:
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return K_U;
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case SDLK_v:
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return K_V;
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case SDLK_w:
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return K_W;
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case SDLK_x:
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return K_X;
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case SDLK_y:
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return K_Y;
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case SDLK_z:
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return K_Z;
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case SDLK_RETURN:
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return K_ENTER;
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case SDLK_BACKSPACE:
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return K_BACKSPACE;
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case SDLK_PAUSE:
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return K_PAUSE;
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// DG: add tab key support
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case SDLK_TAB:
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return K_TAB;
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// DG end
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//case SDLK_APPLICATION:
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// return K_COMMAND;
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case SDLK_CAPSLOCK:
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return K_CAPSLOCK;
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case SDLK_SCROLLLOCK:
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return K_SCROLL;
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case SDLK_POWER:
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return K_POWER;
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case SDLK_UP:
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return K_UPARROW;
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case SDLK_DOWN:
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return K_DOWNARROW;
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case SDLK_LEFT:
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return K_LEFTARROW;
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case SDLK_RIGHT:
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return K_RIGHTARROW;
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case SDLK_LGUI:
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return K_LWIN;
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case SDLK_RGUI:
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return K_RWIN;
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//case SDLK_MENU:
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// return K_MENU;
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case SDLK_LALT:
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return K_LALT;
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case SDLK_RALT:
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return K_RALT;
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case SDLK_RCTRL:
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return K_RCTRL;
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case SDLK_LCTRL:
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return K_LCTRL;
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case SDLK_RSHIFT:
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return K_RSHIFT;
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case SDLK_LSHIFT:
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return K_LSHIFT;
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case SDLK_INSERT:
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return K_INS;
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case SDLK_DELETE:
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return K_DEL;
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case SDLK_PAGEDOWN:
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return K_PGDN;
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case SDLK_PAGEUP:
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return K_PGUP;
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case SDLK_HOME:
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return K_HOME;
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case SDLK_END:
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return K_END;
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case SDLK_F1:
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return K_F1;
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case SDLK_F2:
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return K_F2;
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case SDLK_F3:
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return K_F3;
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case SDLK_F4:
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return K_F4;
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case SDLK_F5:
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return K_F5;
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case SDLK_F6:
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return K_F6;
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case SDLK_F7:
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return K_F7;
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case SDLK_F8:
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return K_F8;
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case SDLK_F9:
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return K_F9;
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case SDLK_F10:
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return K_F10;
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case SDLK_F11:
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return K_F11;
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case SDLK_F12:
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return K_F12;
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// K_INVERTED_EXCLAMATION;
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case SDLK_F13:
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return K_F13;
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case SDLK_F14:
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return K_F14;
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case SDLK_F15:
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return K_F15;
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case SDLK_KP_7:
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return K_KP_7;
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case SDLK_KP_8:
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return K_KP_8;
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case SDLK_KP_9:
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return K_KP_9;
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case SDLK_KP_4:
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return K_KP_4;
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case SDLK_KP_5:
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return K_KP_5;
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case SDLK_KP_6:
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return K_KP_6;
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case SDLK_KP_1:
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return K_KP_1;
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case SDLK_KP_2:
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return K_KP_2;
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case SDLK_KP_3:
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return K_KP_3;
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case SDLK_KP_ENTER:
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return K_KP_ENTER;
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case SDLK_KP_0:
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return K_KP_0;
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case SDLK_KP_PERIOD:
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return K_KP_DOT;
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case SDLK_KP_DIVIDE:
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return K_KP_SLASH;
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// K_SUPERSCRIPT_TWO;
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case SDLK_KP_MINUS:
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return K_KP_MINUS;
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// K_ACUTE_ACCENT;
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case SDLK_KP_PLUS:
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return K_KP_PLUS;
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case SDLK_NUMLOCKCLEAR:
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return K_NUMLOCK;
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case SDLK_KP_MULTIPLY:
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return K_KP_STAR;
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case SDLK_KP_EQUALS:
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return K_KP_EQUALS;
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// K_MASCULINE_ORDINATOR;
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// K_GRAVE_A;
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// K_AUX1;
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// K_CEDILLA_C;
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// K_GRAVE_E;
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// K_AUX2;
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// K_AUX3;
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// K_AUX4;
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// K_GRAVE_I;
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// K_AUX5;
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// K_AUX6;
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// K_AUX7;
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// K_AUX8;
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// K_TILDE_N;
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// K_GRAVE_O;
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// K_AUX9;
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// K_AUX10;
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// K_AUX11;
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// K_AUX12;
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// K_AUX13;
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// K_AUX14;
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// K_GRAVE_U;
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// K_AUX15;
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// K_AUX16;
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case SDLK_PRINTSCREEN:
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return K_PRINTSCREEN;
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case SDLK_MODE:
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return K_RALT;
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}
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return 0;
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}
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// RB end
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static void PushConsoleEvent( const char* s )
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{
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char* b;
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size_t len;
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len = strlen( s ) + 1;
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b = ( char* )Mem_Alloc( len, TAG_EVENTS );
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strcpy( b, s );
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SDL_Event event;
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event.type = SDL_USEREVENT;
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event.user.code = SE_CONSOLE;
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event.user.data1 = ( void* )len;
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event.user.data2 = b;
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SDL_PushEvent( &event );
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}
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/*
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=================
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Sys_InitInput
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=================
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*/
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void Sys_InitInput()
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{
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kbd_polls.SetGranularity( 64 );
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mouse_polls.SetGranularity( 64 );
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_EnableUNICODE( 1 );
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SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
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#endif
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in_kbd.SetModified();
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}
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/*
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=================
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Sys_ShutdownInput
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=================
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*/
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void Sys_ShutdownInput()
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{
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kbd_polls.Clear();
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mouse_polls.Clear();
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}
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/*
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===========
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Sys_InitScanTable
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===========
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*/
|
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// Windows has its own version due to the tools
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#ifndef _WIN32
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void Sys_InitScanTable()
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{
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}
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#endif
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|
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/*
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===============
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Sys_GetConsoleKey
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===============
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*/
|
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unsigned char Sys_GetConsoleKey( bool shifted )
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{
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static unsigned char keys[2] = { '`', '~' };
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|
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if( in_kbd.IsModified() )
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{
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idStr lang = in_kbd.GetString();
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if( lang.Length() )
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{
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if( !lang.Icmp( "french" ) )
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{
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keys[0] = '<';
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keys[1] = '>';
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}
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else if( !lang.Icmp( "german" ) )
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{
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keys[0] = '^';
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keys[1] = 176; // °
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}
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else if( !lang.Icmp( "italian" ) )
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{
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keys[0] = '\\';
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keys[1] = '|';
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}
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else if( !lang.Icmp( "spanish" ) )
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{
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keys[0] = 186; // º
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keys[1] = 170; // ª
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}
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|
else if( !lang.Icmp( "turkish" ) )
|
|
{
|
|
keys[0] = '"';
|
|
keys[1] = 233; // é
|
|
}
|
|
else if( !lang.Icmp( "norwegian" ) )
|
|
{
|
|
keys[0] = 124; // |
|
|
keys[1] = 167; // §
|
|
}
|
|
}
|
|
|
|
in_kbd.ClearModified();
|
|
}
|
|
|
|
return shifted ? keys[1] : keys[0];
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_MapCharForKey
|
|
===============
|
|
*/
|
|
unsigned char Sys_MapCharForKey( int key )
|
|
{
|
|
return key & 0xff;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_GrabMouseCursor
|
|
===============
|
|
*/
|
|
void Sys_GrabMouseCursor( bool grabIt )
|
|
{
|
|
int flags;
|
|
|
|
if( grabIt )
|
|
{
|
|
// DG: disabling the cursor is now done once in GLimp_Init() because it should always be disabled
|
|
flags = GRAB_ENABLE | GRAB_SETSTATE;
|
|
// DG end
|
|
}
|
|
else
|
|
{
|
|
flags = GRAB_SETSTATE;
|
|
}
|
|
|
|
GLimp_GrabInput( flags );
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_GetEvent
|
|
================
|
|
*/
|
|
sysEvent_t Sys_GetEvent()
|
|
{
|
|
SDL_Event ev;
|
|
sysEvent_t res = { };
|
|
int key;
|
|
|
|
static const sysEvent_t res_none = { SE_NONE, 0, 0, 0, NULL };
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
static char* s = NULL;
|
|
static size_t s_pos = 0;
|
|
|
|
if( s )
|
|
{
|
|
res.evType = SE_CHAR;
|
|
res.evValue = s[s_pos];
|
|
|
|
s_pos++;
|
|
if( !s[s_pos] )
|
|
{
|
|
free( s );
|
|
s = NULL;
|
|
s_pos = 0;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
// DG: fake a "mousewheel not pressed anymore" event for SDL2
|
|
// so scrolling in menus stops after one step
|
|
static int mwheelRel = 0;
|
|
if( mwheelRel )
|
|
{
|
|
res.evType = SE_KEY;
|
|
res.evValue = mwheelRel;
|
|
res.evValue2 = 0; // "not pressed anymore"
|
|
mwheelRel = 0;
|
|
return res;
|
|
}
|
|
// DG end
|
|
#endif
|
|
|
|
static byte c = 0;
|
|
|
|
if( c )
|
|
{
|
|
res.evType = SE_CHAR;
|
|
res.evValue = c;
|
|
|
|
c = 0;
|
|
|
|
return res;
|
|
}
|
|
|
|
if( SDL_PollEvent( &ev ) )
|
|
{
|
|
switch( ev.type )
|
|
{
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_WINDOWEVENT:
|
|
switch( ev.window.event )
|
|
{
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
{
|
|
// unset modifier, in case alt-tab was used to leave window and ALT is still set
|
|
// as that can cause fullscreen-toggling when pressing enter...
|
|
SDL_Keymod currentmod = SDL_GetModState();
|
|
int newmod = KMOD_NONE;
|
|
if( currentmod & KMOD_CAPS ) // preserve capslock
|
|
newmod |= KMOD_CAPS;
|
|
|
|
SDL_SetModState( ( SDL_Keymod )newmod );
|
|
|
|
// DG: un-pause the game when focus is gained, that also re-grabs the input
|
|
// disabling the cursor is now done once in GLimp_Init() because it should always be disabled
|
|
cvarSystem->SetCVarBool( "com_pause", false );
|
|
// DG end
|
|
break;
|
|
}
|
|
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
// DG: pause the game when focus is lost, that also un-grabs the input
|
|
cvarSystem->SetCVarBool( "com_pause", true );
|
|
// DG end
|
|
break;
|
|
|
|
// DG: handle resizing and moving of window
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
{
|
|
int w = ev.window.data1;
|
|
int h = ev.window.data2;
|
|
r_windowWidth.SetInteger( w );
|
|
r_windowHeight.SetInteger( h );
|
|
|
|
glConfig.nativeScreenWidth = w;
|
|
glConfig.nativeScreenHeight = h;
|
|
break;
|
|
}
|
|
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
{
|
|
int x = ev.window.data1;
|
|
int y = ev.window.data2;
|
|
r_windowX.SetInteger( x );
|
|
r_windowY.SetInteger( y );
|
|
break;
|
|
}
|
|
// DG end
|
|
}
|
|
|
|
return res_none;
|
|
#else
|
|
case SDL_ACTIVEEVENT:
|
|
{
|
|
// DG: (un-)pause the game when focus is gained, that also (un-)grabs the input
|
|
bool pause = true;
|
|
|
|
if( ev.active.gain )
|
|
{
|
|
|
|
pause = false;
|
|
|
|
// unset modifier, in case alt-tab was used to leave window and ALT is still set
|
|
// as that can cause fullscreen-toggling when pressing enter...
|
|
SDLMod currentmod = SDL_GetModState();
|
|
int newmod = KMOD_NONE;
|
|
if( currentmod & KMOD_CAPS ) // preserve capslock
|
|
newmod |= KMOD_CAPS;
|
|
|
|
SDL_SetModState( ( SDLMod )newmod );
|
|
}
|
|
|
|
cvarSystem->SetCVarBool( "com_pause", pause );
|
|
}
|
|
|
|
return res_none;
|
|
|
|
case SDL_VIDEOEXPOSE:
|
|
return res_none;
|
|
|
|
// DG: handle resizing and moving of window
|
|
case SDL_VIDEORESIZE:
|
|
{
|
|
int w = ev.resize.w;
|
|
int h = ev.resize.h;
|
|
r_windowWidth.SetInteger( w );
|
|
r_windowHeight.SetInteger( h );
|
|
|
|
glConfig.nativeScreenWidth = w;
|
|
glConfig.nativeScreenHeight = h;
|
|
// for some reason this needs a vid_restart in SDL1 but not SDL2 so GLimp_SetScreenParms() is called
|
|
PushConsoleEvent( "vid_restart" );
|
|
return res_none;
|
|
}
|
|
// DG end
|
|
#endif
|
|
|
|
case SDL_KEYDOWN:
|
|
if( ev.key.keysym.sym == SDLK_RETURN && ( ev.key.keysym.mod & KMOD_ALT ) > 0 )
|
|
{
|
|
// DG: go to fullscreen on current display, instead of always first display
|
|
int fullscreen = 0;
|
|
if( ! renderSystem->IsFullScreen() )
|
|
{
|
|
// this will be handled as "fullscreen on current window"
|
|
// r_fullscreen 1 means "fullscreen on first window" in d3 bfg
|
|
fullscreen = -2;
|
|
}
|
|
cvarSystem->SetCVarInteger( "r_fullscreen", fullscreen );
|
|
// DG end
|
|
PushConsoleEvent( "vid_restart" );
|
|
return res_none;
|
|
}
|
|
|
|
// DG: ctrl-g to un-grab mouse - yeah, left ctrl shoots, then just use right ctrl :)
|
|
if( ev.key.keysym.sym == SDLK_g && ( ev.key.keysym.mod & KMOD_CTRL ) > 0 )
|
|
{
|
|
bool grab = cvarSystem->GetCVarBool( "in_nograb" );
|
|
grab = !grab;
|
|
cvarSystem->SetCVarBool( "in_nograb", grab );
|
|
return res_none;
|
|
}
|
|
// DG end
|
|
|
|
#if ! SDL_VERSION_ATLEAST(2, 0, 0)
|
|
// DG: only do this for key-down, don't care about isChar from SDL_KeyToDoom3Key.
|
|
// if unicode is not 0 and is translatable to ASCII it should work..
|
|
if( ev.key.state == SDL_PRESSED && ( ev.key.keysym.unicode & 0xff80 ) == 0 )
|
|
{
|
|
c = ev.key.keysym.unicode & 0x7f;
|
|
}
|
|
// DG end
|
|
#endif
|
|
|
|
// fall through
|
|
case SDL_KEYUP:
|
|
{
|
|
bool isChar;
|
|
|
|
// DG: special case for SDL_SCANCODE_GRAVE - the console key under Esc
|
|
if( ev.key.keysym.scancode == SDL_SCANCODE_GRAVE )
|
|
{
|
|
key = K_GRAVE;
|
|
c = K_BACKSPACE; // bad hack to get empty console inputline..
|
|
} // DG end, the original code is in the else case
|
|
else
|
|
{
|
|
key = SDL_KeyToDoom3Key( ev.key.keysym.sym, isChar );
|
|
|
|
if( key == 0 )
|
|
{
|
|
unsigned char c;
|
|
|
|
// check if its an unmapped console key
|
|
if( ev.key.keysym.unicode == ( c = Sys_GetConsoleKey( false ) ) )
|
|
{
|
|
key = c;
|
|
}
|
|
else if( ev.key.keysym.unicode == ( c = Sys_GetConsoleKey( true ) ) )
|
|
{
|
|
key = c;
|
|
}
|
|
else
|
|
{
|
|
if( ev.type == SDL_KEYDOWN ) // FIXME: don't complain if this was an ASCII char and the console is open?
|
|
common->Warning( "unmapped SDL key %d (0x%x) scancode %d", ev.key.keysym.sym, ev.key.keysym.unicode, ev.key.keysym.scancode );
|
|
return res_none;
|
|
}
|
|
}
|
|
}
|
|
|
|
res.evType = SE_KEY;
|
|
res.evValue = key;
|
|
res.evValue2 = ev.key.state == SDL_PRESSED ? 1 : 0;
|
|
|
|
kbd_polls.Append( kbd_poll_t( key, ev.key.state == SDL_PRESSED ) );
|
|
|
|
if( key == K_BACKSPACE && ev.key.state == SDL_PRESSED )
|
|
c = key;
|
|
|
|
return res;
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_TEXTINPUT:
|
|
if( ev.text.text && *ev.text.text )
|
|
{
|
|
if( !ev.text.text[1] )
|
|
c = *ev.text.text;
|
|
else
|
|
s = strdup( ev.text.text );
|
|
}
|
|
|
|
return res_none;
|
|
#endif
|
|
|
|
case SDL_MOUSEMOTION:
|
|
// DG: return event with absolute mouse-coordinates when in menu
|
|
// to fix cursor problems in windowed mode
|
|
if( game && game->Shell_IsActive() )
|
|
{
|
|
res.evType = SE_MOUSE_ABSOLUTE;
|
|
res.evValue = ev.motion.x;
|
|
res.evValue2 = ev.motion.y;
|
|
}
|
|
else // this is the old, default behavior
|
|
{
|
|
res.evType = SE_MOUSE;
|
|
res.evValue = ev.motion.xrel;
|
|
res.evValue2 = ev.motion.yrel;
|
|
}
|
|
// DG end
|
|
|
|
mouse_polls.Append( mouse_poll_t( M_DELTAX, ev.motion.xrel ) );
|
|
mouse_polls.Append( mouse_poll_t( M_DELTAY, ev.motion.yrel ) );
|
|
|
|
return res;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_MOUSEWHEEL:
|
|
res.evType = SE_KEY;
|
|
|
|
if( ev.wheel.y > 0 )
|
|
{
|
|
res.evValue = K_MWHEELUP;
|
|
mouse_polls.Append( mouse_poll_t( M_DELTAZ, 1 ) );
|
|
}
|
|
else
|
|
{
|
|
res.evValue = K_MWHEELDOWN;
|
|
mouse_polls.Append( mouse_poll_t( M_DELTAZ, -1 ) );
|
|
}
|
|
|
|
// DG: remember mousewheel direction to issue a "not pressed anymore" event
|
|
mwheelRel = res.evValue;
|
|
// DG end
|
|
|
|
res.evValue2 = 1;
|
|
|
|
return res;
|
|
#endif
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
res.evType = SE_KEY;
|
|
|
|
switch( ev.button.button )
|
|
{
|
|
case SDL_BUTTON_LEFT:
|
|
res.evValue = K_MOUSE1;
|
|
mouse_polls.Append( mouse_poll_t( M_ACTION1, ev.button.state == SDL_PRESSED ? 1 : 0 ) );
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
res.evValue = K_MOUSE3;
|
|
mouse_polls.Append( mouse_poll_t( M_ACTION3, ev.button.state == SDL_PRESSED ? 1 : 0 ) );
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
res.evValue = K_MOUSE2;
|
|
mouse_polls.Append( mouse_poll_t( M_ACTION2, ev.button.state == SDL_PRESSED ? 1 : 0 ) );
|
|
break;
|
|
|
|
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_BUTTON_WHEELUP:
|
|
res.evValue = K_MWHEELUP;
|
|
if( ev.button.state == SDL_PRESSED )
|
|
mouse_polls.Append( mouse_poll_t( M_DELTAZ, 1 ) );
|
|
break;
|
|
case SDL_BUTTON_WHEELDOWN:
|
|
res.evValue = K_MWHEELDOWN;
|
|
if( ev.button.state == SDL_PRESSED )
|
|
mouse_polls.Append( mouse_poll_t( M_DELTAZ, -1 ) );
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
res.evValue2 = ev.button.state == SDL_PRESSED ? 1 : 0;
|
|
|
|
return res;
|
|
|
|
case SDL_QUIT:
|
|
PushConsoleEvent( "quit" );
|
|
return res_none;
|
|
|
|
case SDL_USEREVENT:
|
|
switch( ev.user.code )
|
|
{
|
|
case SE_CONSOLE:
|
|
res.evType = SE_CONSOLE;
|
|
res.evPtrLength = ( intptr_t )ev.user.data1;
|
|
res.evPtr = ev.user.data2;
|
|
return res;
|
|
default:
|
|
common->Warning( "unknown user event %u", ev.user.code );
|
|
return res_none;
|
|
}
|
|
default:
|
|
common->Warning( "unknown event %u", ev.type );
|
|
return res_none;
|
|
}
|
|
}
|
|
|
|
return res_none;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_ClearEvents
|
|
================
|
|
*/
|
|
void Sys_ClearEvents()
|
|
{
|
|
SDL_Event ev;
|
|
|
|
while( SDL_PollEvent( &ev ) )
|
|
;
|
|
|
|
kbd_polls.SetNum( 0 );
|
|
mouse_polls.SetNum( 0 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_GenerateEvents
|
|
================
|
|
*/
|
|
void Sys_GenerateEvents()
|
|
{
|
|
char* s = Posix_ConsoleInput();
|
|
|
|
if( s )
|
|
PushConsoleEvent( s );
|
|
|
|
SDL_PumpEvents();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_PollKeyboardInputEvents
|
|
================
|
|
*/
|
|
int Sys_PollKeyboardInputEvents()
|
|
{
|
|
return kbd_polls.Num();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_ReturnKeyboardInputEvent
|
|
================
|
|
*/
|
|
int Sys_ReturnKeyboardInputEvent( const int n, int& key, bool& state )
|
|
{
|
|
if( n >= kbd_polls.Num() )
|
|
return 0;
|
|
|
|
key = kbd_polls[n].key;
|
|
state = kbd_polls[n].state;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_EndKeyboardInputEvents
|
|
================
|
|
*/
|
|
void Sys_EndKeyboardInputEvents()
|
|
{
|
|
kbd_polls.SetNum( 0 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_PollMouseInputEvents
|
|
================
|
|
*/
|
|
int Sys_PollMouseInputEvents( int mouseEvents[MAX_MOUSE_EVENTS][2] )
|
|
{
|
|
int numEvents = mouse_polls.Num();
|
|
|
|
if( numEvents > MAX_MOUSE_EVENTS )
|
|
{
|
|
numEvents = MAX_MOUSE_EVENTS;
|
|
}
|
|
|
|
for( int i = 0; i < numEvents; i++ )
|
|
{
|
|
const mouse_poll_t& mp = mouse_polls[i];
|
|
|
|
mouseEvents[i][0] = mp.action;
|
|
mouseEvents[i][1] = mp.value;
|
|
}
|
|
|
|
mouse_polls.SetNum( 0 );
|
|
|
|
return numEvents;
|
|
}
|
|
|
|
|
|
//=====================================================================================
|
|
// Joystick Input Handling
|
|
//=====================================================================================
|
|
|
|
void Sys_SetRumble( int device, int low, int hi )
|
|
{
|
|
// TODO;
|
|
}
|
|
|
|
int Sys_PollJoystickInputEvents( int deviceNum )
|
|
{
|
|
// TODO;
|
|
return 0;
|
|
}
|
|
|
|
|
|
int Sys_ReturnJoystickInputEvent( const int n, int& action, int& value )
|
|
{
|
|
// TODO;
|
|
return 0;
|
|
}
|
|
|
|
|
|
void Sys_EndJoystickInputEvents()
|
|
{
|
|
}
|
|
|
|
|
|
|