mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
e42a886b29
it's only for fixed function opengl, thus it's not needed and deprecated in OpenGL 3.2 AMD's driver complains about this.
554 lines
34 KiB
C
554 lines
34 KiB
C
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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** QGL.H
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*/
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#ifndef __QGL_H__
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#define __QGL_H__
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#include <GL/gl.h>
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef WINAPI
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#define WINAPI
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#endif
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// only use local glext.h if we are not using the system one already
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// http://oss.sgi.com/projects/ogl-sample/ABI/
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#ifndef GL_GLEXT_VERSION
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#include "glext.h"
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#endif
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typedef void ( *GLExtension_t )( void );
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#ifdef __cplusplus
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extern "C" {
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#endif
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GLExtension_t GLimp_ExtensionPointer( const char* name );
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#ifdef __cplusplus
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}
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#endif
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// GL_EXT_direct_state_access
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extern PFNGLBINDMULTITEXTUREEXTPROC qglBindMultiTextureEXT;
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// GL_ARB_texture_compression
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extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB;
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extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC qglCompressedTexSubImage2DARB;
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extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB;
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// GL_ARB_vertex_buffer_object
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extern PFNGLBINDBUFFERARBPROC qglBindBufferARB;
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extern PFNGLBINDBUFFERRANGEPROC qglBindBufferRange;
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extern PFNGLDELETEBUFFERSARBPROC qglDeleteBuffersARB;
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extern PFNGLGENBUFFERSARBPROC qglGenBuffersARB;
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extern PFNGLISBUFFERARBPROC qglIsBufferARB;
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extern PFNGLBUFFERDATAARBPROC qglBufferDataARB;
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extern PFNGLBUFFERSUBDATAARBPROC qglBufferSubDataARB;
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extern PFNGLGETBUFFERSUBDATAARBPROC qglGetBufferSubDataARB;
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extern PFNGLMAPBUFFERARBPROC qglMapBufferARB;
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extern PFNGLUNMAPBUFFERARBPROC qglUnmapBufferARB;
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extern PFNGLGETBUFFERPARAMETERIVARBPROC qglGetBufferParameterivARB;
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extern PFNGLGETBUFFERPOINTERVARBPROC qglGetBufferPointervARB;
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// GL_ARB_map_buffer_Range
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extern PFNGLMAPBUFFERRANGEPROC qglMapBufferRange;
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// GL_ARB_draw_elements_base_vertex
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extern PFNGLDRAWELEMENTSBASEVERTEXPROC qglDrawElementsBaseVertex;
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// GL_ARB_vertex_array_object
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extern PFNGLGENVERTEXARRAYSPROC qglGenVertexArrays;
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extern PFNGLBINDVERTEXARRAYPROC qglBindVertexArray;
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extern PFNGLDELETEVERTEXARRAYSPROC qglDeleteVertexArrays;
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// GL_ARB_vertex_program / GL_ARB_fragment_program
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extern PFNGLVERTEXATTRIBPOINTERARBPROC qglVertexAttribPointerARB;
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extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC qglEnableVertexAttribArrayARB;
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extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC qglDisableVertexAttribArrayARB;
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extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB;
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extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB;
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extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB;
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extern PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB;
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extern PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB;
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extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB;
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// GLSL / OpenGL 2.0
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extern PFNGLCREATESHADERPROC qglCreateShader;
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extern PFNGLDELETESHADERPROC qglDeleteShader;
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extern PFNGLSHADERSOURCEPROC qglShaderSource;
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extern PFNGLCOMPILESHADERPROC qglCompileShader;
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extern PFNGLGETSHADERIVPROC qglGetShaderiv;
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extern PFNGLGETSHADERINFOLOGPROC qglGetShaderInfoLog;
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extern PFNGLCREATEPROGRAMPROC qglCreateProgram;
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extern PFNGLDELETEPROGRAMPROC qglDeleteProgram;
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extern PFNGLATTACHSHADERPROC qglAttachShader;
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extern PFNGLDETACHSHADERPROC qglDetachShader;
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extern PFNGLLINKPROGRAMPROC qglLinkProgram;
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extern PFNGLUSEPROGRAMPROC qglUseProgram;
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extern PFNGLGETPROGRAMIVPROC qglGetProgramiv;
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extern PFNGLGETPROGRAMINFOLOGPROC qglGetProgramInfoLog;
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extern PFNGLPROGRAMPARAMETERIPROC qglProgramParameteri;
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extern PFNGLBINDATTRIBLOCATIONPROC qglBindAttribLocation;
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extern PFNGLGETUNIFORMLOCATIONPROC qglGetUniformLocation;
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extern PFNGLUNIFORM1IPROC qglUniform1i;
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extern PFNGLUNIFORM4FVPROC qglUniform4fv;
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// GL_ARB_uniform_buffer_object
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extern PFNGLGETUNIFORMBLOCKINDEXPROC qglGetUniformBlockIndex;
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extern PFNGLUNIFORMBLOCKBINDINGPROC qglUniformBlockBinding;
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// GL_ATI_separate_stencil / OpenGL 2.0 separate stencil
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extern PFNGLSTENCILOPSEPARATEATIPROC qglStencilOpSeparate;
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extern PFNGLSTENCILFUNCSEPARATEATIPROC qglStencilFuncSeparate;
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// GL_EXT_depth_bounds_test
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extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT;
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// GL_ARB_sync
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extern PFNGLFENCESYNCPROC qglFenceSync;
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extern PFNGLISSYNCPROC qglIsSync;
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extern PFNGLCLIENTWAITSYNCPROC qglClientWaitSync;
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extern PFNGLDELETESYNCPROC qglDeleteSync;
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// GL_ARB_occlusion_query
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extern PFNGLGENQUERIESARBPROC qglGenQueriesARB;
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extern PFNGLDELETEQUERIESARBPROC qglDeleteQueriesARB;
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extern PFNGLISQUERYARBPROC qglIsQueryARB;
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extern PFNGLBEGINQUERYARBPROC qglBeginQueryARB;
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extern PFNGLENDQUERYARBPROC qglEndQueryARB;
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extern PFNGLGETQUERYIVARBPROC qglGetQueryivARB;
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extern PFNGLGETQUERYOBJECTIVARBPROC qglGetQueryObjectivARB;
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extern PFNGLGETQUERYOBJECTUIVARBPROC qglGetQueryObjectuivARB;
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// GL_ARB_timer_query / GL_EXT_timer_query
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extern PFNGLGETQUERYOBJECTUI64VEXTPROC qglGetQueryObjectui64vEXT;
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// GL_ARB_debug_output
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extern PFNGLDEBUGMESSAGECONTROLARBPROC qglDebugMessageControlARB;
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extern PFNGLDEBUGMESSAGEINSERTARBPROC qglDebugMessageInsertARB;
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extern PFNGLDEBUGMESSAGECALLBACKARBPROC qglDebugMessageCallbackARB;
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extern PFNGLGETDEBUGMESSAGELOGARBPROC qglGetDebugMessageLogARB;
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//===========================================================================
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// non-windows systems will just redefine qgl* to gl*
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#if defined( __APPLE__ ) || defined( ID_GL_HARDLINK )
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#include "qgl_linked.h"
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#else
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// windows systems use a function pointer for each call so we can do our log file intercepts
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extern void ( APIENTRY* qglAccum )( GLenum op, GLfloat value );
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extern void ( APIENTRY* qglAlphaFunc )( GLenum func, GLclampf ref );
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extern GLboolean( APIENTRY* qglAreTexturesResident )( GLsizei n, const GLuint* textures, GLboolean* residences );
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extern void ( APIENTRY* qglArrayElement )( GLint i );
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extern void ( APIENTRY* qglBegin )( GLenum mode );
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extern void ( APIENTRY* qglBindTexture )( GLenum target, GLuint texture );
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extern void ( APIENTRY* qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap );
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extern void ( APIENTRY* qglBlendFunc )( GLenum sfactor, GLenum dfactor );
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extern void ( APIENTRY* qglCallList )( GLuint list );
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extern void ( APIENTRY* qglCallLists )( GLsizei n, GLenum type, const GLvoid* lists );
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extern void ( APIENTRY* qglClear )( GLbitfield mask );
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extern void ( APIENTRY* qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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extern void ( APIENTRY* qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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extern void ( APIENTRY* qglClearDepth )( GLclampd depth );
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extern void ( APIENTRY* qglClearIndex )( GLfloat c );
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extern void ( APIENTRY* qglClearStencil )( GLint s );
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extern void ( APIENTRY* qglClipPlane )( GLenum plane, const GLdouble* equation );
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extern void ( APIENTRY* qglColor3b )( GLbyte red, GLbyte green, GLbyte blue );
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extern void ( APIENTRY* qglColor3bv )( const GLbyte* v );
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extern void ( APIENTRY* qglColor3d )( GLdouble red, GLdouble green, GLdouble blue );
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extern void ( APIENTRY* qglColor3dv )( const GLdouble* v );
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extern void ( APIENTRY* qglColor3f )( GLfloat red, GLfloat green, GLfloat blue );
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extern void ( APIENTRY* qglColor3fv )( const GLfloat* v );
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extern void ( APIENTRY* qglColor3i )( GLint red, GLint green, GLint blue );
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extern void ( APIENTRY* qglColor3iv )( const GLint* v );
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extern void ( APIENTRY* qglColor3s )( GLshort red, GLshort green, GLshort blue );
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extern void ( APIENTRY* qglColor3sv )( const GLshort* v );
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extern void ( APIENTRY* qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
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extern void ( APIENTRY* qglColor3ubv )( const GLubyte* v );
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extern void ( APIENTRY* qglColor3ui )( GLuint red, GLuint green, GLuint blue );
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extern void ( APIENTRY* qglColor3uiv )( const GLuint* v );
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extern void ( APIENTRY* qglColor3us )( GLushort red, GLushort green, GLushort blue );
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extern void ( APIENTRY* qglColor3usv )( const GLushort* v );
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extern void ( APIENTRY* qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
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extern void ( APIENTRY* qglColor4bv )( const GLbyte* v );
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extern void ( APIENTRY* qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
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extern void ( APIENTRY* qglColor4dv )( const GLdouble* v );
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extern void ( APIENTRY* qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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extern void ( APIENTRY* qglColor4fv )( const GLfloat* v );
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extern void ( APIENTRY* qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
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extern void ( APIENTRY* qglColor4iv )( const GLint* v );
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extern void ( APIENTRY* qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
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extern void ( APIENTRY* qglColor4sv )( const GLshort* v );
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extern void ( APIENTRY* qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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extern void ( APIENTRY* qglColor4ubv )( const GLubyte* v );
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extern void ( APIENTRY* qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
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extern void ( APIENTRY* qglColor4uiv )( const GLuint* v );
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extern void ( APIENTRY* qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
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extern void ( APIENTRY* qglColor4usv )( const GLushort* v );
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extern void ( APIENTRY* qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
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extern void ( APIENTRY* qglColorMaterial )( GLenum face, GLenum mode );
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extern void ( APIENTRY* qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
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extern void ( APIENTRY* qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
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extern void ( APIENTRY* qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
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extern void ( APIENTRY* qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
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extern void ( APIENTRY* qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
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extern void ( APIENTRY* qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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extern void ( APIENTRY* qglCullFace )( GLenum mode );
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extern void ( APIENTRY* qglDeleteLists )( GLuint list, GLsizei range );
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extern void ( APIENTRY* qglDeleteTextures )( GLsizei n, const GLuint* textures );
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extern void ( APIENTRY* qglDepthFunc )( GLenum func );
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extern void ( APIENTRY* qglDepthMask )( GLboolean flag );
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extern void ( APIENTRY* qglDepthRange )( GLclampd zNear, GLclampd zFar );
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extern void ( APIENTRY* qglDisable )( GLenum cap );
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extern void ( APIENTRY* qglDisableClientState )( GLenum array );
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extern void ( APIENTRY* qglDrawArrays )( GLenum mode, GLint first, GLsizei count );
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extern void ( APIENTRY* qglDrawBuffer )( GLenum mode );
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extern void ( APIENTRY* qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices );
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extern void ( APIENTRY* qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels );
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extern void ( APIENTRY* qglEdgeFlag )( GLboolean flag );
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extern void ( APIENTRY* qglEdgeFlagPointer )( GLsizei stride, const GLvoid* pointer );
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extern void ( APIENTRY* qglEdgeFlagv )( const GLboolean* flag );
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extern void ( APIENTRY* qglEnable )( GLenum cap );
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extern void ( APIENTRY* qglEnableClientState )( GLenum array );
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extern void ( APIENTRY* qglEnd )( void );
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extern void ( APIENTRY* qglEndList )( void );
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extern void ( APIENTRY* qglEvalCoord1d )( GLdouble u );
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extern void ( APIENTRY* qglEvalCoord1dv )( const GLdouble* u );
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extern void ( APIENTRY* qglEvalCoord1f )( GLfloat u );
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extern void ( APIENTRY* qglEvalCoord1fv )( const GLfloat* u );
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extern void ( APIENTRY* qglEvalCoord2d )( GLdouble u, GLdouble v );
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extern void ( APIENTRY* qglEvalCoord2dv )( const GLdouble* u );
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extern void ( APIENTRY* qglEvalCoord2f )( GLfloat u, GLfloat v );
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extern void ( APIENTRY* qglEvalCoord2fv )( const GLfloat* u );
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extern void ( APIENTRY* qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
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extern void ( APIENTRY* qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
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extern void ( APIENTRY* qglEvalPoint1 )( GLint i );
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extern void ( APIENTRY* qglEvalPoint2 )( GLint i, GLint j );
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extern void ( APIENTRY* qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat* buffer );
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extern void ( APIENTRY* qglFinish )( void );
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extern void ( APIENTRY* qglFlush )( void );
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extern void ( APIENTRY* qglFogf )( GLenum pname, GLfloat param );
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extern void ( APIENTRY* qglFogfv )( GLenum pname, const GLfloat* params );
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extern void ( APIENTRY* qglFogi )( GLenum pname, GLint param );
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extern void ( APIENTRY* qglFogiv )( GLenum pname, const GLint* params );
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extern void ( APIENTRY* qglFrontFace )( GLenum mode );
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extern void ( APIENTRY* qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
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extern GLuint( APIENTRY* qglGenLists )( GLsizei range );
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extern void ( APIENTRY* qglGenTextures )( GLsizei n, GLuint* textures );
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extern void ( APIENTRY* qglGetBooleanv )( GLenum pname, GLboolean* params );
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extern void ( APIENTRY* qglGetClipPlane )( GLenum plane, GLdouble* equation );
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extern void ( APIENTRY* qglGetDoublev )( GLenum pname, GLdouble* params );
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extern GLenum( APIENTRY* qglGetError )( void );
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extern void ( APIENTRY* qglGetFloatv )( GLenum pname, GLfloat* params );
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extern void ( APIENTRY* qglGetIntegerv )( GLenum pname, GLint* params );
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extern void ( APIENTRY* qglGetLightfv )( GLenum light, GLenum pname, GLfloat* params );
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extern void ( APIENTRY* qglGetLightiv )( GLenum light, GLenum pname, GLint* params );
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extern void ( APIENTRY* qglGetMapdv )( GLenum target, GLenum query, GLdouble* v );
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extern void ( APIENTRY* qglGetMapfv )( GLenum target, GLenum query, GLfloat* v );
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extern void ( APIENTRY* qglGetMapiv )( GLenum target, GLenum query, GLint* v );
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extern void ( APIENTRY* qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat* params );
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extern void ( APIENTRY* qglGetMaterialiv )( GLenum face, GLenum pname, GLint* params );
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extern void ( APIENTRY* qglGetPixelMapfv )( GLenum map, GLfloat* values );
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extern void ( APIENTRY* qglGetPixelMapuiv )( GLenum map, GLuint* values );
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extern void ( APIENTRY* qglGetPixelMapusv )( GLenum map, GLushort* values );
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extern void ( APIENTRY* qglGetPointerv )( GLenum pname, GLvoid* *params );
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extern void ( APIENTRY* qglGetPolygonStipple )( GLubyte* mask );
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extern const GLubyte* ( APIENTRY* qglGetString )( GLenum name );
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extern void ( APIENTRY* qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat* params );
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extern void ( APIENTRY* qglGetTexEnviv )( GLenum target, GLenum pname, GLint* params );
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extern void ( APIENTRY* qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble* params );
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extern void ( APIENTRY* qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat* params );
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extern void ( APIENTRY* qglGetTexGeniv )( GLenum coord, GLenum pname, GLint* params );
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extern void ( APIENTRY* qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels );
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extern void ( APIENTRY* qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat* params );
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extern void ( APIENTRY* qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint* params );
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extern void ( APIENTRY* qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat* params );
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extern void ( APIENTRY* qglGetTexParameteriv )( GLenum target, GLenum pname, GLint* params );
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extern void ( APIENTRY* qglHint )( GLenum target, GLenum mode );
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extern void ( APIENTRY* qglIndexMask )( GLuint mask );
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extern void ( APIENTRY* qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid* pointer );
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extern void ( APIENTRY* qglIndexd )( GLdouble c );
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extern void ( APIENTRY* qglIndexdv )( const GLdouble* c );
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extern void ( APIENTRY* qglIndexf )( GLfloat c );
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extern void ( APIENTRY* qglIndexfv )( const GLfloat* c );
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extern void ( APIENTRY* qglIndexi )( GLint c );
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extern void ( APIENTRY* qglIndexiv )( const GLint* c );
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extern void ( APIENTRY* qglIndexs )( GLshort c );
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extern void ( APIENTRY* qglIndexsv )( const GLshort* c );
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extern void ( APIENTRY* qglIndexub )( GLubyte c );
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extern void ( APIENTRY* qglIndexubv )( const GLubyte* c );
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extern void ( APIENTRY* qglInitNames )( void );
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extern void ( APIENTRY* qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid* pointer );
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extern GLboolean( APIENTRY* qglIsEnabled )( GLenum cap );
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extern GLboolean( APIENTRY* qglIsList )( GLuint list );
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extern GLboolean( APIENTRY* qglIsTexture )( GLuint texture );
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extern void ( APIENTRY* qglLightModelf )( GLenum pname, GLfloat param );
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extern void ( APIENTRY* qglLightModelfv )( GLenum pname, const GLfloat* params );
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extern void ( APIENTRY* qglLightModeli )( GLenum pname, GLint param );
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extern void ( APIENTRY* qglLightModeliv )( GLenum pname, const GLint* params );
|
|
extern void ( APIENTRY* qglLightf )( GLenum light, GLenum pname, GLfloat param );
|
|
extern void ( APIENTRY* qglLightfv )( GLenum light, GLenum pname, const GLfloat* params );
|
|
extern void ( APIENTRY* qglLighti )( GLenum light, GLenum pname, GLint param );
|
|
extern void ( APIENTRY* qglLightiv )( GLenum light, GLenum pname, const GLint* params );
|
|
extern void ( APIENTRY* qglLineStipple )( GLint factor, GLushort pattern );
|
|
extern void ( APIENTRY* qglLineWidth )( GLfloat width );
|
|
extern void ( APIENTRY* qglListBase )( GLuint base );
|
|
extern void ( APIENTRY* qglLoadIdentity )( void );
|
|
extern void ( APIENTRY* qglLoadMatrixd )( const GLdouble* m );
|
|
extern void ( APIENTRY* qglLoadMatrixf )( const GLfloat* m );
|
|
extern void ( APIENTRY* qglLoadName )( GLuint name );
|
|
extern void ( APIENTRY* qglLogicOp )( GLenum opcode );
|
|
extern void ( APIENTRY* qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points );
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|
extern void ( APIENTRY* qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points );
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|
extern void ( APIENTRY* qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points );
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|
extern void ( APIENTRY* qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points );
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|
extern void ( APIENTRY* qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
|
|
extern void ( APIENTRY* qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
|
|
extern void ( APIENTRY* qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
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|
extern void ( APIENTRY* qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
|
|
extern void ( APIENTRY* qglMaterialf )( GLenum face, GLenum pname, GLfloat param );
|
|
extern void ( APIENTRY* qglMaterialfv )( GLenum face, GLenum pname, const GLfloat* params );
|
|
extern void ( APIENTRY* qglMateriali )( GLenum face, GLenum pname, GLint param );
|
|
extern void ( APIENTRY* qglMaterialiv )( GLenum face, GLenum pname, const GLint* params );
|
|
extern void ( APIENTRY* qglMatrixMode )( GLenum mode );
|
|
extern void ( APIENTRY* qglMultMatrixd )( const GLdouble* m );
|
|
extern void ( APIENTRY* qglMultMatrixf )( const GLfloat* m );
|
|
extern void ( APIENTRY* qglNewList )( GLuint list, GLenum mode );
|
|
extern void ( APIENTRY* qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
|
|
extern void ( APIENTRY* qglNormal3bv )( const GLbyte* v );
|
|
extern void ( APIENTRY* qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
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|
extern void ( APIENTRY* qglNormal3dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
|
|
extern void ( APIENTRY* qglNormal3fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglNormal3i )( GLint nx, GLint ny, GLint nz );
|
|
extern void ( APIENTRY* qglNormal3iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglNormal3s )( GLshort nx, GLshort ny, GLshort nz );
|
|
extern void ( APIENTRY* qglNormal3sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid* pointer );
|
|
extern void ( APIENTRY* qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
|
|
extern void ( APIENTRY* qglPassThrough )( GLfloat token );
|
|
extern void ( APIENTRY* qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat* values );
|
|
extern void ( APIENTRY* qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint* values );
|
|
extern void ( APIENTRY* qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort* values );
|
|
extern void ( APIENTRY* qglPixelStoref )( GLenum pname, GLfloat param );
|
|
extern void ( APIENTRY* qglPixelStorei )( GLenum pname, GLint param );
|
|
extern void ( APIENTRY* qglPixelTransferf )( GLenum pname, GLfloat param );
|
|
extern void ( APIENTRY* qglPixelTransferi )( GLenum pname, GLint param );
|
|
extern void ( APIENTRY* qglPixelZoom )( GLfloat xfactor, GLfloat yfactor );
|
|
extern void ( APIENTRY* qglPointSize )( GLfloat size );
|
|
extern void ( APIENTRY* qglPolygonMode )( GLenum face, GLenum mode );
|
|
extern void ( APIENTRY* qglPolygonOffset )( GLfloat factor, GLfloat units );
|
|
extern void ( APIENTRY* qglPolygonStipple )( const GLubyte* mask );
|
|
extern void ( APIENTRY* qglPopAttrib )( void );
|
|
extern void ( APIENTRY* qglPopClientAttrib )( void );
|
|
extern void ( APIENTRY* qglPopMatrix )( void );
|
|
extern void ( APIENTRY* qglPopName )( void );
|
|
extern void ( APIENTRY* qglPrioritizeTextures )( GLsizei n, const GLuint* textures, const GLclampf* priorities );
|
|
extern void ( APIENTRY* qglPushAttrib )( GLbitfield mask );
|
|
extern void ( APIENTRY* qglPushClientAttrib )( GLbitfield mask );
|
|
extern void ( APIENTRY* qglPushMatrix )( void );
|
|
extern void ( APIENTRY* qglPushName )( GLuint name );
|
|
extern void ( APIENTRY* qglRasterPos2d )( GLdouble x, GLdouble y );
|
|
extern void ( APIENTRY* qglRasterPos2dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglRasterPos2f )( GLfloat x, GLfloat y );
|
|
extern void ( APIENTRY* qglRasterPos2fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglRasterPos2i )( GLint x, GLint y );
|
|
extern void ( APIENTRY* qglRasterPos2iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglRasterPos2s )( GLshort x, GLshort y );
|
|
extern void ( APIENTRY* qglRasterPos2sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
|
|
extern void ( APIENTRY* qglRasterPos3dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
|
|
extern void ( APIENTRY* qglRasterPos3fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglRasterPos3i )( GLint x, GLint y, GLint z );
|
|
extern void ( APIENTRY* qglRasterPos3iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglRasterPos3s )( GLshort x, GLshort y, GLshort z );
|
|
extern void ( APIENTRY* qglRasterPos3sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
extern void ( APIENTRY* qglRasterPos4dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
extern void ( APIENTRY* qglRasterPos4fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
|
|
extern void ( APIENTRY* qglRasterPos4iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
extern void ( APIENTRY* qglRasterPos4sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglReadBuffer )( GLenum mode );
|
|
extern void ( APIENTRY* qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels );
|
|
extern void ( APIENTRY* qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
|
extern void ( APIENTRY* qglRectdv )( const GLdouble* v1, const GLdouble* v2 );
|
|
extern void ( APIENTRY* qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
|
extern void ( APIENTRY* qglRectfv )( const GLfloat* v1, const GLfloat* v2 );
|
|
extern void ( APIENTRY* qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
|
|
extern void ( APIENTRY* qglRectiv )( const GLint* v1, const GLint* v2 );
|
|
extern void ( APIENTRY* qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
|
extern void ( APIENTRY* qglRectsv )( const GLshort* v1, const GLshort* v2 );
|
|
extern GLint( APIENTRY* qglRenderMode )( GLenum mode );
|
|
extern void ( APIENTRY* qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
|
|
extern void ( APIENTRY* qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
|
|
extern void ( APIENTRY* qglScaled )( GLdouble x, GLdouble y, GLdouble z );
|
|
extern void ( APIENTRY* qglScalef )( GLfloat x, GLfloat y, GLfloat z );
|
|
extern void ( APIENTRY* qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
|
|
extern void ( APIENTRY* qglSelectBuffer )( GLsizei size, GLuint* buffer );
|
|
// DG: deprecated in opengl 3.2 and not needed because we don't do fixed function pipeline
|
|
// extern void ( APIENTRY* qglShadeModel )( GLenum mode );
|
|
// DG end
|
|
extern void ( APIENTRY* qglStencilFunc )( GLenum func, GLint ref, GLuint mask );
|
|
extern void ( APIENTRY* qglStencilMask )( GLuint mask );
|
|
extern void ( APIENTRY* qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
|
|
extern void ( APIENTRY* qglTexCoord1d )( GLdouble s );
|
|
extern void ( APIENTRY* qglTexCoord1dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglTexCoord1f )( GLfloat s );
|
|
extern void ( APIENTRY* qglTexCoord1fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglTexCoord1i )( GLint s );
|
|
extern void ( APIENTRY* qglTexCoord1iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglTexCoord1s )( GLshort s );
|
|
extern void ( APIENTRY* qglTexCoord1sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglTexCoord2d )( GLdouble s, GLdouble t );
|
|
extern void ( APIENTRY* qglTexCoord2dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglTexCoord2f )( GLfloat s, GLfloat t );
|
|
extern void ( APIENTRY* qglTexCoord2fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglTexCoord2i )( GLint s, GLint t );
|
|
extern void ( APIENTRY* qglTexCoord2iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglTexCoord2s )( GLshort s, GLshort t );
|
|
extern void ( APIENTRY* qglTexCoord2sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
|
|
extern void ( APIENTRY* qglTexCoord3dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
|
|
extern void ( APIENTRY* qglTexCoord3fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglTexCoord3i )( GLint s, GLint t, GLint r );
|
|
extern void ( APIENTRY* qglTexCoord3iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglTexCoord3s )( GLshort s, GLshort t, GLshort r );
|
|
extern void ( APIENTRY* qglTexCoord3sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
|
extern void ( APIENTRY* qglTexCoord4dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
|
extern void ( APIENTRY* qglTexCoord4fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
|
|
extern void ( APIENTRY* qglTexCoord4iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
|
|
extern void ( APIENTRY* qglTexCoord4sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
|
|
extern void ( APIENTRY* qglTexEnvf )( GLenum target, GLenum pname, GLfloat param );
|
|
extern void ( APIENTRY* qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat* params );
|
|
extern void ( APIENTRY* qglTexEnvi )( GLenum target, GLenum pname, GLint param );
|
|
extern void ( APIENTRY* qglTexEnviv )( GLenum target, GLenum pname, const GLint* params );
|
|
extern void ( APIENTRY* qglTexGend )( GLenum coord, GLenum pname, GLdouble param );
|
|
extern void ( APIENTRY* qglTexGendv )( GLenum coord, GLenum pname, const GLdouble* params );
|
|
extern void ( APIENTRY* qglTexGenf )( GLenum coord, GLenum pname, GLfloat param );
|
|
extern void ( APIENTRY* qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat* params );
|
|
extern void ( APIENTRY* qglTexGeni )( GLenum coord, GLenum pname, GLint param );
|
|
extern void ( APIENTRY* qglTexGeniv )( GLenum coord, GLenum pname, const GLint* params );
|
|
extern void ( APIENTRY* qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels );
|
|
extern void ( APIENTRY* qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels );
|
|
extern void ( APIENTRY* qglTexParameterf )( GLenum target, GLenum pname, GLfloat param );
|
|
extern void ( APIENTRY* qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat* params );
|
|
extern void ( APIENTRY* qglTexParameteri )( GLenum target, GLenum pname, GLint param );
|
|
extern void ( APIENTRY* qglTexParameteriv )( GLenum target, GLenum pname, const GLint* params );
|
|
extern void ( APIENTRY* qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels );
|
|
extern void ( APIENTRY* qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels );
|
|
extern void ( APIENTRY* qglTranslated )( GLdouble x, GLdouble y, GLdouble z );
|
|
extern void ( APIENTRY* qglTranslatef )( GLfloat x, GLfloat y, GLfloat z );
|
|
extern void ( APIENTRY* qglVertex2d )( GLdouble x, GLdouble y );
|
|
extern void ( APIENTRY* qglVertex2dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglVertex2f )( GLfloat x, GLfloat y );
|
|
extern void ( APIENTRY* qglVertex2fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglVertex2i )( GLint x, GLint y );
|
|
extern void ( APIENTRY* qglVertex2iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglVertex2s )( GLshort x, GLshort y );
|
|
extern void ( APIENTRY* qglVertex2sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglVertex3d )( GLdouble x, GLdouble y, GLdouble z );
|
|
extern void ( APIENTRY* qglVertex3dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglVertex3f )( GLfloat x, GLfloat y, GLfloat z );
|
|
extern void ( APIENTRY* qglVertex3fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglVertex3i )( GLint x, GLint y, GLint z );
|
|
extern void ( APIENTRY* qglVertex3iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglVertex3s )( GLshort x, GLshort y, GLshort z );
|
|
extern void ( APIENTRY* qglVertex3sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
extern void ( APIENTRY* qglVertex4dv )( const GLdouble* v );
|
|
extern void ( APIENTRY* qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
extern void ( APIENTRY* qglVertex4fv )( const GLfloat* v );
|
|
extern void ( APIENTRY* qglVertex4i )( GLint x, GLint y, GLint z, GLint w );
|
|
extern void ( APIENTRY* qglVertex4iv )( const GLint* v );
|
|
extern void ( APIENTRY* qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
extern void ( APIENTRY* qglVertex4sv )( const GLshort* v );
|
|
extern void ( APIENTRY* qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
|
|
extern void ( APIENTRY* qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
|
|
|
|
|
|
// RB begin
|
|
#if defined(_WIN32)
|
|
extern int ( WINAPI* qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR* );
|
|
extern int ( WINAPI* qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR );
|
|
extern int ( WINAPI* qwglGetPixelFormat )( HDC );
|
|
extern BOOL ( WINAPI* qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR* );
|
|
extern BOOL ( WINAPI* qwglSwapBuffers )( HDC );
|
|
|
|
extern BOOL ( WINAPI* qwglCopyContext )( HGLRC, HGLRC, UINT );
|
|
extern HGLRC( WINAPI* qwglCreateContext )( HDC );
|
|
extern HGLRC( WINAPI* qwglCreateLayerContext )( HDC, int );
|
|
extern BOOL ( WINAPI* qwglDeleteContext )( HGLRC );
|
|
extern HGLRC( WINAPI* qwglGetCurrentContext )( VOID );
|
|
extern HDC( WINAPI* qwglGetCurrentDC )( VOID );
|
|
extern PROC( WINAPI* qwglGetProcAddress )( LPCSTR );
|
|
extern BOOL ( WINAPI* qwglMakeCurrent )( HDC, HGLRC );
|
|
extern BOOL ( WINAPI* qwglShareLists )( HGLRC, HGLRC );
|
|
extern BOOL ( WINAPI* qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD );
|
|
|
|
extern BOOL ( WINAPI* qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT,
|
|
FLOAT, int, LPGLYPHMETRICSFLOAT );
|
|
|
|
extern BOOL ( WINAPI* qwglDescribeLayerPlane )( HDC, int, int, UINT,
|
|
LPLAYERPLANEDESCRIPTOR );
|
|
extern int ( WINAPI* qwglSetLayerPaletteEntries )( HDC, int, int, int,
|
|
CONST COLORREF* );
|
|
extern int ( WINAPI* qwglGetLayerPaletteEntries )( HDC, int, int, int,
|
|
COLORREF* );
|
|
extern BOOL ( WINAPI* qwglRealizeLayerPalette )( HDC, int, BOOL );
|
|
extern BOOL ( WINAPI* qwglSwapLayerBuffers )( HDC, UINT );
|
|
#endif
|
|
// RB end
|
|
|
|
|
|
#endif // hardlinlk vs dlopen
|
|
|
|
#endif
|