mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
4109 lines
93 KiB
C++
4109 lines
93 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "DeviceContext.h"
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#include "Window.h"
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#include "UserInterfaceLocal.h"
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#include "EditWindow.h"
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#include "ChoiceWindow.h"
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#include "SliderWindow.h"
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#include "BindWindow.h"
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#include "ListWindow.h"
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#include "RenderWindow.h"
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#include "FieldWindow.h"
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#include "GameSSDWindow.h"
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#include "GameBearShootWindow.h"
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#include "GameBustOutWindow.h"
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bool idWindow::registerIsTemporary[MAX_EXPRESSION_REGISTERS]; // statics to assist during parsing
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//float idWindow::shaderRegisters[MAX_EXPRESSION_REGISTERS];
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//wexpOp_t idWindow::shaderOps[MAX_EXPRESSION_OPS];
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idCVar idWindow::gui_debug( "gui_debug", "0", CVAR_GUI | CVAR_BOOL, "" );
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idCVar idWindow::gui_edit( "gui_edit", "0", CVAR_GUI | CVAR_BOOL, "" );
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idCVar hud_titlesafe( "hud_titlesafe", "0.0", CVAR_GUI | CVAR_FLOAT, "fraction of the screen to leave around hud for titlesafe area" );
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extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
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// made RegisterVars a member of idWindow
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const idRegEntry idWindow::RegisterVars[] = {
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{ "forecolor", idRegister::VEC4 },
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{ "hovercolor", idRegister::VEC4 },
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{ "backcolor", idRegister::VEC4 },
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{ "bordercolor", idRegister::VEC4 },
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{ "rect", idRegister::RECTANGLE },
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{ "matcolor", idRegister::VEC4 },
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{ "scale", idRegister::VEC2 },
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{ "translate", idRegister::VEC2 },
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{ "rotate", idRegister::FLOAT },
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{ "textscale", idRegister::FLOAT },
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{ "visible", idRegister::BOOL },
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{ "noevents", idRegister::BOOL },
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{ "text", idRegister::STRING },
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{ "background", idRegister::STRING },
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{ "runscript", idRegister::STRING },
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{ "varbackground", idRegister::STRING },
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{ "cvar", idRegister::STRING },
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{ "choices", idRegister::STRING },
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{ "choiceVar", idRegister::STRING },
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{ "bind", idRegister::STRING },
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{ "modelRotate", idRegister::VEC4 },
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{ "modelOrigin", idRegister::VEC4 },
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{ "lightOrigin", idRegister::VEC4 },
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{ "lightColor", idRegister::VEC4 },
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{ "viewOffset", idRegister::VEC4 },
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{ "hideCursor", idRegister::BOOL}
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};
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const int idWindow::NumRegisterVars = sizeof(RegisterVars) / sizeof(idRegEntry);
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const char *idWindow::ScriptNames[] = {
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"onMouseEnter",
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"onMouseExit",
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"onAction",
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"onActivate",
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"onDeactivate",
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"onESC",
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"onEvent",
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"onTrigger",
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"onActionRelease",
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"onEnter",
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"onEnterRelease"
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};
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/*
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================
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idWindow::CommonInit
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================
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*/
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void idWindow::CommonInit() {
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childID = 0;
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flags = 0;
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lastTimeRun = 0;
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origin.Zero();
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font = renderSystem->RegisterFont( "" );
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timeLine = -1;
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xOffset = yOffset = 0.0;
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cursor = 0;
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forceAspectWidth = 640;
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forceAspectHeight = 480;
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matScalex = 1;
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matScaley = 1;
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borderSize = 0;
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noTime = false;
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visible = true;
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textAlign = 0;
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textAlignx = 0;
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textAligny = 0;
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noEvents = false;
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rotate = 0;
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shear.Zero();
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textScale = 0.35f;
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backColor.Zero();
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foreColor = idVec4(1, 1, 1, 1);
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hoverColor = idVec4(1, 1, 1, 1);
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matColor = idVec4(1, 1, 1, 1);
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borderColor.Zero();
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background = NULL;
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backGroundName = "";
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focusedChild = NULL;
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captureChild = NULL;
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overChild = NULL;
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parent = NULL;
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saveOps = NULL;
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saveRegs = NULL;
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timeLine = -1;
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textShadow = 0;
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hover = false;
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for (int i = 0; i < SCRIPT_COUNT; i++) {
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scripts[i] = NULL;
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}
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hideCursor = false;
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}
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/*
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================
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idWindow::Size
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================
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*/
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size_t idWindow::Size() {
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int c = children.Num();
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int sz = 0;
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for (int i = 0; i < c; i++) {
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sz += children[i]->Size();
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}
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sz += sizeof(*this) + Allocated();
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return sz;
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}
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/*
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================
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idWindow::Allocated
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================
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*/
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size_t idWindow::Allocated() {
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int i, c;
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int sz = name.Allocated();
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sz += text.Size();
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sz += backGroundName.Size();
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c = definedVars.Num();
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for (i = 0; i < c; i++) {
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sz += definedVars[i]->Size();
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}
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for (i = 0; i < SCRIPT_COUNT; i++) {
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if (scripts[i]) {
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sz += scripts[i]->Size();
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}
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}
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c = timeLineEvents.Num();
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for (i = 0; i < c; i++) {
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sz += timeLineEvents[i]->Size();
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}
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c = namedEvents.Num();
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for (i = 0; i < c; i++) {
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sz += namedEvents[i]->Size();
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}
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c = drawWindows.Num();
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for (i = 0; i < c; i++) {
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if (drawWindows[i].simp) {
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sz += drawWindows[i].simp->Size();
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}
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}
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return sz;
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}
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/*
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================
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idWindow::idWindow
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================
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*/
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idWindow::idWindow(idUserInterfaceLocal *ui) {
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gui = ui;
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CommonInit();
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}
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/*
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================
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idWindow::CleanUp
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================
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*/
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void idWindow::CleanUp() {
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int i, c = drawWindows.Num();
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for (i = 0; i < c; i++) {
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delete drawWindows[i].simp;
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}
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// ensure the register list gets cleaned up
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regList.Reset ( );
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// Cleanup the named events
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namedEvents.DeleteContents(true);
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drawWindows.Clear();
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children.DeleteContents(true);
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definedVars.DeleteContents(true);
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timeLineEvents.DeleteContents(true);
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for (i = 0; i < SCRIPT_COUNT; i++) {
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delete scripts[i];
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}
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CommonInit();
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}
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/*
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================
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idWindow::~idWindow
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================
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*/
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idWindow::~idWindow() {
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CleanUp();
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}
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/*
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================
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idWindow::Move
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================
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*/
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void idWindow::Move(float x, float y) {
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idRectangle rct = rect;
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rct.x = x;
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rct.y = y;
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idRegister *reg = RegList()->FindReg("rect");
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if (reg) {
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reg->Enable(false);
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}
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rect = rct;
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}
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/*
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================
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idWindow::SetFont
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================
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*/
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void idWindow::SetFont() {
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dc->SetFont( font );
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}
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/*
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================
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idWindow::GetMaxCharHeight
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================
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*/
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float idWindow::GetMaxCharHeight() {
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SetFont();
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return dc->MaxCharHeight(textScale);
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}
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/*
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================
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idWindow::GetMaxCharWidth
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================
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*/
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float idWindow::GetMaxCharWidth() {
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SetFont();
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return dc->MaxCharWidth(textScale);
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}
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/*
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================
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idWindow::Draw
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================
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*/
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void idWindow::Draw( int time, float x, float y ) {
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if ( text.Length() == 0 ) {
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return;
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}
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if ( textShadow ) {
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idStr shadowText = text;
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idRectangle shadowRect = textRect;
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shadowText.RemoveColors();
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shadowRect.x += textShadow;
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shadowRect.y += textShadow;
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dc->DrawText( shadowText, textScale, textAlign, colorBlack, shadowRect, !( flags & WIN_NOWRAP ), -1 );
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}
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dc->DrawText( text, textScale, textAlign, foreColor, textRect, !( flags & WIN_NOWRAP ), -1 );
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if ( gui_edit.GetBool() ) {
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dc->EnableClipping( false );
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dc->DrawText( va( "x: %i y: %i", ( int )rect.x(), ( int )rect.y() ), 0.25, 0, dc->colorWhite, idRectangle( rect.x(), rect.y() - 15, 100, 20 ), false );
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dc->DrawText( va( "w: %i h: %i", ( int )rect.w(), ( int )rect.h() ), 0.25, 0, dc->colorWhite, idRectangle( rect.x() + rect.w(), rect.w() + rect.h() + 5, 100, 20 ), false );
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dc->EnableClipping( true );
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}
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}
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/*
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================
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idWindow::BringToTop
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================
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*/
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void idWindow::BringToTop(idWindow *w) {
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if (w && !(w->flags & WIN_MODAL)) {
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return;
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}
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int c = children.Num();
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for (int i = 0; i < c; i++) {
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if (children[i] == w) {
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// this is it move from i - 1 to 0 to i to 1 then shove this one into 0
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for (int j = i+1; j < c; j++) {
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children[j-1] = children[j];
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}
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children[c-1] = w;
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break;
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}
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}
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}
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/*
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================
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idWindow::Size
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================
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*/
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void idWindow::Size(float x, float y, float w, float h) {
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idRectangle rct = rect;
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rct.x = x;
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rct.y = y;
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rct.w = w;
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rct.h = h;
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rect = rct;
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CalcClientRect(0,0);
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}
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/*
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================
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idWindow::MouseEnter
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================
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*/
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void idWindow::MouseEnter() {
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if (noEvents) {
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return;
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}
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RunScript(ON_MOUSEENTER);
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}
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/*
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================
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idWindow::MouseExit
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================
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*/
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void idWindow::MouseExit() {
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if (noEvents) {
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return;
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}
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RunScript(ON_MOUSEEXIT);
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}
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/*
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================
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idWindow::GetChildWithOnAction
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================
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*/
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idWindow * idWindow::GetChildWithOnAction( float xd, float yd ) {
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int c = children.Num();
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while ( c > 0 ) {
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idWindow *child = children[--c];
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if ( child->visible && child->Contains(child->drawRect, gui->CursorX(), gui->CursorY() ) && !child->noEvents ) {
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child->hover = true;
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if ( child->cursor > 0 ) {
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return child;
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}
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}
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idWindow * check = child->GetChildWithOnAction( xd, yd );
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if ( check != NULL && check != child ) {
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return check;
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}
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}
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return this;
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}
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/*
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================
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idWindow::RouteMouseCoords
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================
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*/
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const char *idWindow::RouteMouseCoords(float xd, float yd) {
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idStr str;
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if (GetCaptureChild()) {
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//FIXME: unkludge this whole mechanism
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return GetCaptureChild()->RouteMouseCoords(xd, yd);
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}
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if (xd == -2000 || yd == -2000) {
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return "";
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}
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idWindow * child = GetChildWithOnAction( xd, yd );
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if ( overChild != child ) {
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if ( overChild ) {
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overChild->MouseExit();
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str = overChild->cmd;
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if (str.Length()) {
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gui->GetDesktop()->AddCommand(str);
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overChild->cmd = "";
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}
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}
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overChild = child;
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if ( overChild ) {
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overChild->MouseEnter();
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str = overChild->cmd;
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if (str.Length()) {
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gui->GetDesktop()->AddCommand(str);
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overChild->cmd = "";
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}
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dc->SetCursor( overChild->cursor );
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}
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}
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return "";
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}
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/*
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================
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idWindow::Activate
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================
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*/
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void idWindow::Activate( bool activate, idStr &act ) {
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int n = (activate) ? ON_ACTIVATE : ON_DEACTIVATE;
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// make sure win vars are updated before activation
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UpdateWinVars ( );
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RunScript(n);
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int c = children.Num();
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for (int i = 0; i < c; i++) {
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children[i]->Activate( activate, act );
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}
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if ( act.Length() ) {
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act += " ; ";
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}
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}
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/*
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================
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idWindow::Trigger
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================
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*/
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void idWindow::Trigger() {
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RunScript( ON_TRIGGER );
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int c = children.Num();
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for ( int i = 0; i < c; i++ ) {
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children[i]->Trigger();
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}
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StateChanged( true );
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}
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/*
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================
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idWindow::StateChanged
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================
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*/
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void idWindow::StateChanged( bool redraw ) {
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UpdateWinVars();
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if (expressionRegisters.Num() && ops.Num()) {
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EvalRegs();
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}
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int c = drawWindows.Num();
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for ( int i = 0; i < c; i++ ) {
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if ( drawWindows[i].win ) {
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drawWindows[i].win->StateChanged( redraw );
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} else {
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drawWindows[i].simp->StateChanged( redraw );
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}
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}
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}
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/*
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================
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idWindow::SetCapture
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================
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*/
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idWindow *idWindow::SetCapture(idWindow *w) {
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// only one child can have the focus
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idWindow *last = NULL;
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int c = children.Num();
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for (int i = 0; i < c; i++) {
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if ( children[i]->flags & WIN_CAPTURE ) {
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last = children[i];
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//last->flags &= ~WIN_CAPTURE;
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last->LoseCapture();
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break;
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}
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}
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w->flags |= WIN_CAPTURE;
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w->GainCapture();
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gui->GetDesktop()->captureChild = w;
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return last;
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}
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/*
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================
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idWindow::AddUpdateVar
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================
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*/
|
|
void idWindow::AddUpdateVar(idWinVar *var) {
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updateVars.AddUnique(var);
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}
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|
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/*
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================
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idWindow::UpdateWinVars
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================
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*/
|
|
void idWindow::UpdateWinVars() {
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int c = updateVars.Num();
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for (int i = 0; i < c; i++) {
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updateVars[i]->Update();
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}
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}
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|
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/*
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|
================
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idWindow::RunTimeEvents
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|
================
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*/
|
|
bool idWindow::RunTimeEvents(int time) {
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|
|
if ( time == lastTimeRun ) {
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return false;
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}
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lastTimeRun = time;
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|
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UpdateWinVars();
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|
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if (expressionRegisters.Num() && ops.Num()) {
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EvalRegs();
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}
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|
|
if ( flags & WIN_INTRANSITION ) {
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Transition();
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}
|
|
|
|
Time();
|
|
|
|
// renamed ON_EVENT to ON_FRAME
|
|
RunScript(ON_FRAME);
|
|
|
|
int c = children.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
children[i]->RunTimeEvents(time);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RunNamedEvent
|
|
================
|
|
*/
|
|
void idWindow::RunNamedEvent ( const char* eventName )
|
|
{
|
|
int i;
|
|
int c;
|
|
|
|
// Find and run the event
|
|
c = namedEvents.Num( );
|
|
for ( i = 0; i < c; i ++ ) {
|
|
if ( namedEvents[i]->mName.Icmp( eventName ) ) {
|
|
continue;
|
|
}
|
|
|
|
UpdateWinVars();
|
|
|
|
// Make sure we got all the current values for stuff
|
|
if (expressionRegisters.Num() && ops.Num()) {
|
|
EvalRegs(-1, true);
|
|
}
|
|
|
|
RunScriptList( namedEvents[i]->mEvent );
|
|
|
|
break;
|
|
}
|
|
|
|
// Run the event in all the children as well
|
|
c = children.Num();
|
|
for ( i = 0; i < c; i++ ) {
|
|
children[i]->RunNamedEvent ( eventName );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Contains
|
|
================
|
|
*/
|
|
bool idWindow::Contains(const idRectangle &sr, float x, float y) {
|
|
idRectangle r = sr;
|
|
r.x += actualX - drawRect.x;
|
|
r.y += actualY - drawRect.y;
|
|
return r.Contains(x, y);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Contains
|
|
================
|
|
*/
|
|
bool idWindow::Contains(float x, float y) {
|
|
idRectangle r = drawRect;
|
|
r.x = actualX;
|
|
r.y = actualY;
|
|
return r.Contains(x, y);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::AddCommand
|
|
================
|
|
*/
|
|
void idWindow::AddCommand(const char *_cmd) {
|
|
idStr str = cmd;
|
|
if (str.Length()) {
|
|
str += " ; ";
|
|
str += _cmd;
|
|
} else {
|
|
str = _cmd;
|
|
}
|
|
cmd = str;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::HandleEvent
|
|
================
|
|
*/
|
|
const char *idWindow::HandleEvent(const sysEvent_t *event, bool *updateVisuals) {
|
|
static bool actionDownRun;
|
|
static bool actionUpRun;
|
|
|
|
cmd = "";
|
|
|
|
if ( flags & WIN_DESKTOP ) {
|
|
actionDownRun = false;
|
|
actionUpRun = false;
|
|
if (expressionRegisters.Num() && ops.Num()) {
|
|
EvalRegs();
|
|
}
|
|
RunTimeEvents(gui->GetTime());
|
|
CalcRects(0,0);
|
|
|
|
if ( overChild != NULL ) {
|
|
dc->SetCursor( overChild->cursor );
|
|
} else {
|
|
dc->SetCursor( idDeviceContext::CURSOR_ARROW );
|
|
}
|
|
}
|
|
|
|
if (visible && !noEvents) {
|
|
|
|
if (event->evType == SE_KEY) {
|
|
EvalRegs(-1, true);
|
|
if (updateVisuals) {
|
|
*updateVisuals = true;
|
|
}
|
|
|
|
if (event->evValue == K_MOUSE1) {
|
|
|
|
if (!event->evValue2 && GetCaptureChild()) {
|
|
GetCaptureChild()->LoseCapture();
|
|
gui->GetDesktop()->captureChild = NULL;
|
|
return "";
|
|
}
|
|
|
|
int c = children.Num();
|
|
while (--c >= 0) {
|
|
if (children[c]->visible && children[c]->Contains(children[c]->drawRect, gui->CursorX(), gui->CursorY()) && !(children[c]->noEvents)) {
|
|
idWindow *child = children[c];
|
|
if (event->evValue2) {
|
|
BringToTop(child);
|
|
SetFocus(child);
|
|
if (child->flags & WIN_HOLDCAPTURE) {
|
|
SetCapture(child);
|
|
}
|
|
}
|
|
if (child->Contains(child->clientRect, gui->CursorX(), gui->CursorY())) {
|
|
//if ((gui_edit.GetBool() && (child->flags & WIN_SELECTED)) || (!gui_edit.GetBool() && (child->flags & WIN_MOVABLE))) {
|
|
// SetCapture(child);
|
|
//}
|
|
SetFocus(child);
|
|
const char *childRet = child->HandleEvent(event, updateVisuals);
|
|
if (childRet != NULL && *childRet != NULL) {
|
|
return childRet;
|
|
}
|
|
if (child->flags & WIN_MODAL) {
|
|
return "";
|
|
}
|
|
} else {
|
|
if (event->evValue2) {
|
|
SetFocus(child);
|
|
bool capture = true;
|
|
if (capture && ((child->flags & WIN_MOVABLE) || gui_edit.GetBool())) {
|
|
SetCapture(child);
|
|
}
|
|
return "";
|
|
} else {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (event->evValue2 && !actionDownRun) {
|
|
actionDownRun = RunScript( ON_ACTION );
|
|
} else if (!actionUpRun) {
|
|
actionUpRun = RunScript( ON_ACTIONRELEASE );
|
|
}
|
|
} else if (event->evValue == K_MOUSE2) {
|
|
|
|
if (!event->evValue2 && GetCaptureChild()) {
|
|
GetCaptureChild()->LoseCapture();
|
|
gui->GetDesktop()->captureChild = NULL;
|
|
return "";
|
|
}
|
|
|
|
int c = children.Num();
|
|
while (--c >= 0) {
|
|
if (children[c]->visible && children[c]->Contains(children[c]->drawRect, gui->CursorX(), gui->CursorY()) && !(children[c]->noEvents)) {
|
|
idWindow *child = children[c];
|
|
if (event->evValue2) {
|
|
BringToTop(child);
|
|
SetFocus(child);
|
|
}
|
|
if (child->Contains(child->clientRect,gui->CursorX(), gui->CursorY()) || GetCaptureChild() == child) {
|
|
if ((gui_edit.GetBool() && (child->flags & WIN_SELECTED)) || (!gui_edit.GetBool() && (child->flags & WIN_MOVABLE))) {
|
|
SetCapture(child);
|
|
}
|
|
const char *childRet = child->HandleEvent(event, updateVisuals);
|
|
if (childRet && *childRet) {
|
|
return childRet;
|
|
}
|
|
if (child->flags & WIN_MODAL) {
|
|
return "";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (event->evValue == K_MOUSE3) {
|
|
if (gui_edit.GetBool()) {
|
|
int c = children.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
if (children[i]->drawRect.Contains(gui->CursorX(), gui->CursorY())) {
|
|
if (event->evValue2) {
|
|
children[i]->flags ^= WIN_SELECTED;
|
|
if (children[i]->flags & WIN_SELECTED) {
|
|
flags &= ~WIN_SELECTED;
|
|
return "childsel";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (event->evValue == K_TAB && event->evValue2) {
|
|
if (GetFocusedChild()) {
|
|
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
|
|
if (childRet && *childRet) {
|
|
return childRet;
|
|
}
|
|
|
|
// If the window didn't handle the tab, then move the focus to the next window
|
|
// or the previous window if shift is held down
|
|
|
|
int direction = 1;
|
|
if ( idKeyInput::IsDown( K_LSHIFT ) || idKeyInput::IsDown( K_RSHIFT ) ) {
|
|
direction = -1;
|
|
}
|
|
|
|
idWindow *currentFocus = GetFocusedChild();
|
|
idWindow *child = GetFocusedChild();
|
|
idWindow *parent = child->GetParent();
|
|
while ( parent ) {
|
|
bool foundFocus = false;
|
|
bool recurse = false;
|
|
int index = 0;
|
|
if ( child ) {
|
|
index = parent->GetChildIndex( child ) + direction;
|
|
} else if ( direction < 0 ) {
|
|
index = parent->GetChildCount() - 1;
|
|
}
|
|
while ( index < parent->GetChildCount() && index >= 0) {
|
|
idWindow *testWindow = parent->GetChild( index );
|
|
if ( testWindow == currentFocus ) {
|
|
// we managed to wrap around and get back to our starting window
|
|
foundFocus = true;
|
|
break;
|
|
}
|
|
if ( testWindow && !testWindow->noEvents && testWindow->visible ) {
|
|
if ( testWindow->flags & WIN_CANFOCUS ) {
|
|
SetFocus( testWindow );
|
|
foundFocus = true;
|
|
break;
|
|
} else if ( testWindow->GetChildCount() > 0 ) {
|
|
parent = testWindow;
|
|
child = NULL;
|
|
recurse = true;
|
|
break;
|
|
}
|
|
}
|
|
index += direction;
|
|
}
|
|
if ( foundFocus ) {
|
|
// We found a child to focus on
|
|
break;
|
|
} else if ( recurse ) {
|
|
// We found a child with children
|
|
continue;
|
|
} else {
|
|
// We didn't find anything, so go back up to our parent
|
|
child = parent;
|
|
parent = child->GetParent();
|
|
if ( parent == gui->GetDesktop() ) {
|
|
// We got back to the desktop, so wrap around but don't actually go to the desktop
|
|
parent = NULL;
|
|
child = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if ( ( event->evValue == K_ESCAPE || event->evValue == K_JOY9 ) && event->evValue2) {
|
|
if (GetFocusedChild()) {
|
|
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
|
|
if (childRet && *childRet) {
|
|
return childRet;
|
|
}
|
|
}
|
|
RunScript( ON_ESC );
|
|
} else if (event->evValue == K_ENTER ) {
|
|
if (GetFocusedChild()) {
|
|
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
|
|
if (childRet && *childRet) {
|
|
return childRet;
|
|
}
|
|
}
|
|
if ( flags & WIN_WANTENTER ) {
|
|
if ( event->evValue2 ) {
|
|
RunScript( ON_ACTION );
|
|
} else {
|
|
RunScript( ON_ACTIONRELEASE );
|
|
}
|
|
}
|
|
} else {
|
|
if (GetFocusedChild()) {
|
|
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
|
|
if (childRet && *childRet) {
|
|
return childRet;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (event->evType == SE_MOUSE) {
|
|
if (updateVisuals) {
|
|
*updateVisuals = true;
|
|
}
|
|
const char *mouseRet = RouteMouseCoords(event->evValue, event->evValue2);
|
|
if (mouseRet != NULL && *mouseRet != NULL) {
|
|
return mouseRet;
|
|
}
|
|
} else if (event->evType == SE_NONE) {
|
|
} else if (event->evType == SE_CHAR) {
|
|
if (GetFocusedChild()) {
|
|
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
|
|
if (childRet && *childRet) {
|
|
return childRet;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gui->GetReturnCmd() = cmd;
|
|
if ( gui->GetPendingCmd().Length() ) {
|
|
gui->GetReturnCmd() += " ; ";
|
|
gui->GetReturnCmd() += gui->GetPendingCmd();
|
|
gui->GetPendingCmd().Clear();
|
|
}
|
|
cmd = "";
|
|
return gui->GetReturnCmd();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::DebugDraw
|
|
================
|
|
*/
|
|
void idWindow::DebugDraw(int time, float x, float y) {
|
|
static char buff[16384] = { 0 };
|
|
if (dc) {
|
|
dc->EnableClipping(false);
|
|
if (gui_debug.GetInteger() == 1) {
|
|
dc->DrawRect(drawRect.x, drawRect.y, drawRect.w, drawRect.h, 1, idDeviceContext::colorRed);
|
|
} else if (gui_debug.GetInteger() == 2) {
|
|
char out[1024];
|
|
idStr str;
|
|
str = text.c_str();
|
|
|
|
if (str.Length()) {
|
|
sprintf(buff, "%s\n", str.c_str());
|
|
}
|
|
|
|
sprintf(out, "Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", rect.x(), rect.y(), rect.w(), rect.h());
|
|
strcat(buff, out);
|
|
sprintf(out, "Draw Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", drawRect.x, drawRect.y, drawRect.w, drawRect.h);
|
|
strcat(buff, out);
|
|
sprintf(out, "Client Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", clientRect.x, clientRect.y, clientRect.w, clientRect.h);
|
|
strcat(buff, out);
|
|
sprintf(out, "Cursor: %0.1f : %0.1f\n", gui->CursorX(), gui->CursorY());
|
|
strcat(buff, out);
|
|
|
|
|
|
//idRectangle tempRect = textRect;
|
|
//tempRect.x += offsetX;
|
|
//drawRect.y += offsetY;
|
|
dc->DrawText(buff, textScale, textAlign, foreColor, textRect, true);
|
|
}
|
|
dc->EnableClipping(true);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Transition
|
|
================
|
|
*/
|
|
void idWindow::Transition() {
|
|
int i, c = transitions.Num();
|
|
bool clear = true;
|
|
|
|
for ( i = 0; i < c; i++ ) {
|
|
idTransitionData *data = &transitions[i];
|
|
idWinRectangle *r = NULL;
|
|
idWinVec4 *v4 = dynamic_cast<idWinVec4*>(data->data);
|
|
idWinFloat* val = NULL;
|
|
if (v4 == NULL) {
|
|
r = dynamic_cast<idWinRectangle*>(data->data);
|
|
if ( r == NULL ) {
|
|
val = dynamic_cast<idWinFloat*>(data->data);
|
|
}
|
|
}
|
|
if ( data->interp.IsDone( gui->GetTime() ) && data->data) {
|
|
if (v4) {
|
|
*v4 = data->interp.GetEndValue();
|
|
} else if ( val ) {
|
|
*val = data->interp.GetEndValue()[0];
|
|
} else if ( r != NULL ) {
|
|
*r = data->interp.GetEndValue();
|
|
}
|
|
} else {
|
|
clear = false;
|
|
if (data->data) {
|
|
if (v4) {
|
|
*v4 = data->interp.GetCurrentValue( gui->GetTime() );
|
|
} else if ( val ) {
|
|
*val = data->interp.GetCurrentValue( gui->GetTime() )[0];
|
|
} else if ( r != NULL ) {
|
|
*r = data->interp.GetCurrentValue( gui->GetTime() );
|
|
}
|
|
} else {
|
|
common->Warning("Invalid transitional data for window %s in gui %s", GetName(), gui->GetSourceFile());
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( clear ) {
|
|
transitions.SetNum( 0 );
|
|
flags &= ~WIN_INTRANSITION;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Time
|
|
================
|
|
*/
|
|
void idWindow::Time() {
|
|
|
|
if ( noTime ) {
|
|
return;
|
|
}
|
|
|
|
if ( timeLine == -1 ) {
|
|
timeLine = gui->GetTime();
|
|
}
|
|
|
|
cmd = "";
|
|
|
|
int c = timeLineEvents.Num();
|
|
if ( c > 0 ) {
|
|
for (int i = 0; i < c; i++) {
|
|
if ( timeLineEvents[i]->pending && gui->GetTime() - timeLine >= timeLineEvents[i]->time ) {
|
|
timeLineEvents[i]->pending = false;
|
|
RunScriptList( timeLineEvents[i]->event );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( gui->Active() ) {
|
|
if ( gui->GetPendingCmd().Length() > 0 ) {
|
|
gui->GetPendingCmd() += ";";
|
|
}
|
|
gui->GetPendingCmd() += cmd;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::EvalRegs
|
|
================
|
|
*/
|
|
float idWindow::EvalRegs(int test, bool force) {
|
|
static float regs[MAX_EXPRESSION_REGISTERS];
|
|
static idWindow *lastEval = NULL;
|
|
|
|
if (!force && test >= 0 && test < MAX_EXPRESSION_REGISTERS && lastEval == this) {
|
|
return regs[test];
|
|
}
|
|
|
|
lastEval = this;
|
|
|
|
if (expressionRegisters.Num()) {
|
|
regList.SetToRegs(regs);
|
|
EvaluateRegisters(regs);
|
|
regList.GetFromRegs(regs);
|
|
}
|
|
|
|
if (test >= 0 && test < MAX_EXPRESSION_REGISTERS) {
|
|
return regs[test];
|
|
}
|
|
|
|
return 0.0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::DrawBackground
|
|
================
|
|
*/
|
|
void idWindow::DrawBackground(const idRectangle &drawRect) {
|
|
if ( backColor.w() ) {
|
|
dc->DrawFilledRect(drawRect.x, drawRect.y, drawRect.w, drawRect.h, backColor);
|
|
}
|
|
|
|
if ( background && matColor.w() ) {
|
|
float scalex, scaley;
|
|
if ( flags & WIN_NATURALMAT ) {
|
|
scalex = drawRect.w / background->GetImageWidth();
|
|
scaley = drawRect.h / background->GetImageHeight();
|
|
} else {
|
|
scalex = matScalex;
|
|
scaley = matScaley;
|
|
}
|
|
dc->DrawMaterial(drawRect.x, drawRect.y, drawRect.w, drawRect.h, background, matColor, scalex, scaley);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::DrawBorderAndCaption
|
|
================
|
|
*/
|
|
void idWindow::DrawBorderAndCaption(const idRectangle &drawRect) {
|
|
if ( flags & WIN_BORDER && borderSize && borderColor.w() ) {
|
|
dc->DrawRect(drawRect.x, drawRect.y, drawRect.w, drawRect.h, borderSize, borderColor);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetupTransforms
|
|
================
|
|
*/
|
|
void idWindow::SetupTransforms(float x, float y) {
|
|
static idMat3 trans;
|
|
static idVec3 org;
|
|
|
|
trans.Identity();
|
|
org.Set( origin.x + x, origin.y + y, 0 );
|
|
|
|
if ( rotate ) {
|
|
static idRotation rot;
|
|
static idVec3 vec(0, 0, 1);
|
|
rot.Set( org, vec, rotate );
|
|
trans = rot.ToMat3();
|
|
}
|
|
|
|
if ( shear.x || shear.y ) {
|
|
static idMat3 smat;
|
|
smat.Identity();
|
|
smat[0][1] = shear.x;
|
|
smat[1][0] = shear.y;
|
|
trans *= smat;
|
|
}
|
|
|
|
if ( !trans.IsIdentity() ) {
|
|
dc->SetTransformInfo( org, trans );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::CalcRects
|
|
================
|
|
*/
|
|
void idWindow::CalcRects(float x, float y) {
|
|
CalcClientRect(0, 0);
|
|
drawRect.Offset(x, y);
|
|
clientRect.Offset(x, y);
|
|
actualX = drawRect.x;
|
|
actualY = drawRect.y;
|
|
int c = drawWindows.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
if (drawWindows[i].win) {
|
|
drawWindows[i].win->CalcRects(clientRect.x + xOffset, clientRect.y + yOffset);
|
|
}
|
|
}
|
|
drawRect.Offset(-x, -y);
|
|
clientRect.Offset(-x, -y);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Redraw
|
|
================
|
|
*/
|
|
void idWindow::Redraw(float x, float y, bool hud) {
|
|
idStr str;
|
|
|
|
if (r_skipGuiShaders.GetInteger() == 1 || dc == NULL ) {
|
|
return;
|
|
}
|
|
|
|
int time = gui->GetTime();
|
|
|
|
if ( flags & WIN_DESKTOP && r_skipGuiShaders.GetInteger() != 3 ) {
|
|
RunTimeEvents( time );
|
|
}
|
|
|
|
if ( r_skipGuiShaders.GetInteger() == 2 ) {
|
|
return;
|
|
}
|
|
|
|
if ( flags & WIN_SHOWTIME ) {
|
|
dc->DrawText(va(" %0.1f seconds\n%s", (float)(time - timeLine) / 1000, gui->State().GetString("name")), 0.35f, 0, dc->colorWhite, idRectangle(100, 0, 80, 80), false);
|
|
}
|
|
|
|
if ( flags & WIN_SHOWCOORDS ) {
|
|
dc->EnableClipping(false);
|
|
sprintf(str, "x: %i y: %i cursorx: %i cursory: %i", (int)rect.x(), (int)rect.y(), (int)gui->CursorX(), (int)gui->CursorY());
|
|
dc->DrawText(str, 0.25f, 0, dc->colorWhite, idRectangle(0, 0, 100, 20), false);
|
|
dc->EnableClipping(true);
|
|
}
|
|
|
|
if (!visible) {
|
|
return;
|
|
}
|
|
|
|
CalcClientRect(0, 0);
|
|
|
|
SetFont();
|
|
|
|
if ( hud ) {
|
|
float tileSafeOffset = hud_titlesafe.GetFloat();
|
|
float tileSafeScale = 1.0f / ( 1.0f - hud_titlesafe.GetFloat() * 2.0f );
|
|
dc->SetSize( forceAspectWidth * tileSafeScale, forceAspectHeight * tileSafeScale );
|
|
dc->SetOffset( forceAspectWidth * tileSafeOffset, forceAspectHeight * tileSafeOffset );
|
|
} else {
|
|
dc->SetSize( forceAspectWidth, forceAspectHeight );
|
|
dc->SetOffset( 0.0f, 0.0f );
|
|
}
|
|
|
|
//FIXME: go to screen coord tracking
|
|
drawRect.Offset(x, y);
|
|
clientRect.Offset(x, y);
|
|
textRect.Offset(x, y);
|
|
actualX = drawRect.x;
|
|
actualY = drawRect.y;
|
|
|
|
idVec3 oldOrg;
|
|
idMat3 oldTrans;
|
|
|
|
dc->GetTransformInfo( oldOrg, oldTrans );
|
|
|
|
SetupTransforms(x, y);
|
|
DrawBackground(drawRect);
|
|
DrawBorderAndCaption(drawRect);
|
|
|
|
if ( !( flags & WIN_NOCLIP) ) {
|
|
dc->PushClipRect(clientRect);
|
|
}
|
|
|
|
if ( r_skipGuiShaders.GetInteger() < 5 ) {
|
|
Draw(time, x, y);
|
|
}
|
|
|
|
if ( gui_debug.GetInteger() ) {
|
|
DebugDraw(time, x, y);
|
|
}
|
|
|
|
int c = drawWindows.Num();
|
|
for ( int i = 0; i < c; i++ ) {
|
|
if ( drawWindows[i].win ) {
|
|
drawWindows[i].win->Redraw( clientRect.x + xOffset, clientRect.y + yOffset, hud );
|
|
} else {
|
|
drawWindows[i].simp->Redraw( clientRect.x + xOffset, clientRect.y + yOffset );
|
|
}
|
|
}
|
|
|
|
// Put transforms back to what they were before the children were processed
|
|
dc->SetTransformInfo(oldOrg, oldTrans);
|
|
|
|
if ( ! ( flags & WIN_NOCLIP ) ) {
|
|
dc->PopClipRect();
|
|
}
|
|
|
|
if (gui_edit.GetBool() || (flags & WIN_DESKTOP && !( flags & WIN_NOCURSOR ) && !hideCursor && (gui->Active() || ( flags & WIN_MENUGUI ) ))) {
|
|
dc->SetTransformInfo(vec3_origin, mat3_identity);
|
|
gui->DrawCursor();
|
|
}
|
|
|
|
if (gui_debug.GetInteger() && flags & WIN_DESKTOP) {
|
|
dc->EnableClipping(false);
|
|
sprintf(str, "x: %1.f y: %1.f", gui->CursorX(), gui->CursorY());
|
|
dc->DrawText(str, 0.25, 0, dc->colorWhite, idRectangle(0, 0, 100, 20), false);
|
|
dc->DrawText(gui->GetSourceFile(), 0.25, 0, dc->colorWhite, idRectangle(0, 20, 300, 20), false);
|
|
dc->EnableClipping(true);
|
|
}
|
|
|
|
drawRect.Offset(-x, -y);
|
|
clientRect.Offset(-x, -y);
|
|
textRect.Offset(-x, -y);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ArchiveToDictionary
|
|
================
|
|
*/
|
|
void idWindow::ArchiveToDictionary(idDict *dict, bool useNames) {
|
|
//FIXME: rewrite without state
|
|
int c = children.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
children[i]->ArchiveToDictionary(dict);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::InitFromDictionary
|
|
================
|
|
*/
|
|
void idWindow::InitFromDictionary(idDict *dict, bool byName) {
|
|
//FIXME: rewrite without state
|
|
int c = children.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
children[i]->InitFromDictionary(dict);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::CalcClientRect
|
|
================
|
|
*/
|
|
void idWindow::CalcClientRect(float xofs, float yofs) {
|
|
drawRect = rect;
|
|
|
|
if ( flags & WIN_INVERTRECT ) {
|
|
drawRect.x = rect.x() - rect.w();
|
|
drawRect.y = rect.y() - rect.h();
|
|
}
|
|
|
|
if (flags & (WIN_HCENTER | WIN_VCENTER) && parent) {
|
|
// in this case treat xofs and yofs as absolute top left coords
|
|
// and ignore the original positioning
|
|
if (flags & WIN_HCENTER) {
|
|
drawRect.x = (parent->rect.w() - rect.w()) / 2;
|
|
} else {
|
|
drawRect.y = (parent->rect.h() - rect.h()) / 2;
|
|
}
|
|
}
|
|
|
|
drawRect.x += xofs;
|
|
drawRect.y += yofs;
|
|
|
|
clientRect = drawRect;
|
|
if (rect.h() > 0.0 && rect.w() > 0.0) {
|
|
|
|
if (flags & WIN_BORDER && borderSize != 0.0) {
|
|
clientRect.x += borderSize;
|
|
clientRect.y += borderSize;
|
|
clientRect.w -= borderSize;
|
|
clientRect.h -= borderSize;
|
|
}
|
|
|
|
textRect = clientRect;
|
|
textRect.x += 2.0;
|
|
textRect.w -= 2.0;
|
|
textRect.y += 2.0;
|
|
textRect.h -= 2.0;
|
|
|
|
textRect.x += textAlignx;
|
|
textRect.y += textAligny;
|
|
|
|
}
|
|
origin.Set( rect.x() + (rect.w() / 2 ), rect.y() + ( rect.h() / 2 ) );
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetupBackground
|
|
================
|
|
*/
|
|
void idWindow::SetupBackground() {
|
|
if (backGroundName.Length()) {
|
|
background = declManager->FindMaterial(backGroundName);
|
|
if ( background != NULL && !background->TestMaterialFlag( MF_DEFAULTED ) ) {
|
|
background->SetSort(SS_GUI );
|
|
}
|
|
}
|
|
backGroundName.SetMaterialPtr(&background);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetupFromState
|
|
================
|
|
*/
|
|
void idWindow::SetupFromState() {
|
|
idStr str;
|
|
background = NULL;
|
|
|
|
SetupBackground();
|
|
|
|
if (borderSize) {
|
|
flags |= WIN_BORDER;
|
|
}
|
|
|
|
if (regList.FindReg("rotate") || regList.FindReg("shear")) {
|
|
flags |= WIN_TRANSFORM;
|
|
}
|
|
|
|
CalcClientRect(0,0);
|
|
if ( scripts[ ON_ACTION ] ) {
|
|
cursor = idDeviceContext::CURSOR_HAND;
|
|
flags |= WIN_CANFOCUS;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Moved
|
|
================
|
|
*/
|
|
void idWindow::Moved() {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Sized
|
|
================
|
|
*/
|
|
void idWindow::Sized() {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GainFocus
|
|
================
|
|
*/
|
|
void idWindow::GainFocus() {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::LoseFocus
|
|
================
|
|
*/
|
|
void idWindow::LoseFocus() {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GainCapture
|
|
================
|
|
*/
|
|
void idWindow::GainCapture() {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::LoseCapture
|
|
================
|
|
*/
|
|
void idWindow::LoseCapture() {
|
|
flags &= ~WIN_CAPTURE;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetFlag
|
|
================
|
|
*/
|
|
void idWindow::SetFlag(unsigned int f) {
|
|
flags |= f;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ClearFlag
|
|
================
|
|
*/
|
|
void idWindow::ClearFlag(unsigned int f) {
|
|
flags &= ~f;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::SetParent
|
|
================
|
|
*/
|
|
void idWindow::SetParent(idWindow *w) {
|
|
parent = w;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetCaptureChild
|
|
================
|
|
*/
|
|
idWindow *idWindow::GetCaptureChild() {
|
|
if (flags & WIN_DESKTOP) {
|
|
return gui->GetDesktop()->captureChild;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetFocusedChild
|
|
================
|
|
*/
|
|
idWindow *idWindow::GetFocusedChild() {
|
|
if (flags & WIN_DESKTOP) {
|
|
return gui->GetDesktop()->focusedChild;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::SetFocus
|
|
================
|
|
*/
|
|
idWindow *idWindow::SetFocus(idWindow *w, bool scripts) {
|
|
// only one child can have the focus
|
|
idWindow *lastFocus = NULL;
|
|
if (w->flags & WIN_CANFOCUS) {
|
|
lastFocus = gui->GetDesktop()->focusedChild;
|
|
if ( lastFocus ) {
|
|
lastFocus->flags &= ~WIN_FOCUS;
|
|
lastFocus->LoseFocus();
|
|
}
|
|
|
|
// call on lose focus
|
|
if ( scripts && lastFocus ) {
|
|
// calling this broke all sorts of guis
|
|
// lastFocus->RunScript(ON_MOUSEEXIT);
|
|
}
|
|
// call on gain focus
|
|
if ( scripts && w ) {
|
|
// calling this broke all sorts of guis
|
|
// w->RunScript(ON_MOUSEENTER);
|
|
}
|
|
|
|
w->flags |= WIN_FOCUS;
|
|
w->GainFocus();
|
|
gui->GetDesktop()->focusedChild = w;
|
|
}
|
|
|
|
return lastFocus;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseScript
|
|
================
|
|
*/
|
|
bool idWindow::ParseScript(idTokenParser *src, idGuiScriptList &list, int *timeParm, bool elseBlock ) {
|
|
|
|
bool ifElseBlock = false;
|
|
|
|
idToken token;
|
|
|
|
// scripts start with { ( unless parm is true ) and have ; separated command lists.. commands are command,
|
|
// arg.. basically we want everything between the { } as it will be interpreted at
|
|
// run time
|
|
|
|
if ( elseBlock ) {
|
|
src->ReadToken ( &token );
|
|
|
|
if ( !token.Icmp ( "if" ) ) {
|
|
ifElseBlock = true;
|
|
}
|
|
|
|
src->UnreadToken ( &token );
|
|
|
|
if ( !ifElseBlock && !src->ExpectTokenString( "{" ) ) {
|
|
return false;
|
|
}
|
|
}
|
|
else if ( !src->ExpectTokenString( "{" ) ) {
|
|
return false;
|
|
}
|
|
|
|
int nest = 0;
|
|
|
|
while (1) {
|
|
if ( !src->ReadToken(&token) ) {
|
|
src->Error( "Unexpected end of file" );
|
|
return false;
|
|
}
|
|
|
|
if ( token == "{" ) {
|
|
nest++;
|
|
}
|
|
|
|
if ( token == "}" ) {
|
|
if (nest-- <= 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
idGuiScript *gs = new (TAG_OLD_UI) idGuiScript();
|
|
if (token.Icmp("if") == 0) {
|
|
gs->conditionReg = ParseExpression(src);
|
|
gs->ifList = new (TAG_OLD_UI) idGuiScriptList();
|
|
ParseScript(src, *gs->ifList, NULL);
|
|
if (src->ReadToken(&token)) {
|
|
if (token == "else") {
|
|
gs->elseList = new (TAG_OLD_UI) idGuiScriptList();
|
|
// pass true to indicate we are parsing an else condition
|
|
ParseScript(src, *gs->elseList, NULL, true );
|
|
} else {
|
|
src->UnreadToken(&token);
|
|
}
|
|
}
|
|
|
|
list.Append(gs);
|
|
|
|
// if we are parsing an else if then return out so
|
|
// the initial "if" parser can handle the rest of the tokens
|
|
if ( ifElseBlock ) {
|
|
return true;
|
|
}
|
|
continue;
|
|
} else {
|
|
src->UnreadToken(&token);
|
|
}
|
|
|
|
// empty { } is not allowed
|
|
if ( token == "{" ) {
|
|
src->Error ( "Unexpected {" );
|
|
delete gs;
|
|
return false;
|
|
}
|
|
|
|
gs->Parse(src);
|
|
list.Append(gs);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SaveExpressionParseState
|
|
================
|
|
*/
|
|
void idWindow::SaveExpressionParseState() {
|
|
saveTemps = (bool*)Mem_Alloc(MAX_EXPRESSION_REGISTERS * sizeof(bool), TAG_CRAP);
|
|
memcpy(saveTemps, registerIsTemporary, MAX_EXPRESSION_REGISTERS * sizeof(bool));
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RestoreExpressionParseState
|
|
================
|
|
*/
|
|
void idWindow::RestoreExpressionParseState() {
|
|
memcpy(registerIsTemporary, saveTemps, MAX_EXPRESSION_REGISTERS * sizeof(bool));
|
|
Mem_Free(saveTemps);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseScriptEntry
|
|
================
|
|
*/
|
|
bool idWindow::ParseScriptEntry(const char *name, idTokenParser *src) {
|
|
for (int i = 0; i < SCRIPT_COUNT; i++) {
|
|
if (idStr::Icmp(name, ScriptNames[i]) == 0) {
|
|
delete scripts[i];
|
|
scripts[i] = new (TAG_OLD_UI) idGuiScriptList;
|
|
return ParseScript(src, *scripts[i]);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::DisableRegister
|
|
================
|
|
*/
|
|
void idWindow::DisableRegister(const char *_name) {
|
|
idRegister *reg = RegList()->FindReg(_name);
|
|
if (reg) {
|
|
reg->Enable(false);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================================
|
|
idSort_TimeLine
|
|
================================
|
|
*/
|
|
class idSort_TimeLine : public idSort_Quick< idTimeLineEvent *, idSort_TimeLine > {
|
|
public:
|
|
int Compare( idTimeLineEvent * const & a, idTimeLineEvent * const & b ) const {
|
|
return a->time - b->time;
|
|
}
|
|
};
|
|
|
|
/*
|
|
================
|
|
idWindow::PostParse
|
|
================
|
|
*/
|
|
void idWindow::PostParse() {
|
|
// Sort timeline events
|
|
idSort_TimeLine sorter;
|
|
timeLineEvents.SortWithTemplate( sorter );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetWinVarOffset
|
|
================
|
|
*/
|
|
int idWindow::GetWinVarOffset( idWinVar *wv, drawWin_t* owner) {
|
|
int ret = -1;
|
|
|
|
if ( wv == &rect ) {
|
|
ret = (int)&( ( idWindow * ) 0 )->rect;
|
|
}
|
|
|
|
if ( wv == &backColor ) {
|
|
ret = (int)&( ( idWindow * ) 0 )->backColor;
|
|
}
|
|
|
|
if ( wv == &matColor ) {
|
|
ret = (int)&( ( idWindow * ) 0 )->matColor;
|
|
}
|
|
|
|
if ( wv == &foreColor ) {
|
|
ret = (int)&( ( idWindow * ) 0 )->foreColor;
|
|
}
|
|
|
|
if ( wv == &hoverColor ) {
|
|
ret = (int)&( ( idWindow * ) 0 )->hoverColor;
|
|
}
|
|
|
|
if ( wv == &borderColor ) {
|
|
ret = (int)&( ( idWindow * ) 0 )->borderColor;
|
|
}
|
|
|
|
if ( wv == &textScale ) {
|
|
ret = (int)&( ( idWindow * ) 0 )->textScale;
|
|
}
|
|
|
|
if ( wv == &rotate ) {
|
|
ret = (int)&( ( idWindow * ) 0 )->rotate;
|
|
}
|
|
|
|
if ( ret != -1 ) {
|
|
owner->win = this;
|
|
return ret;
|
|
}
|
|
|
|
for ( int i = 0; i < drawWindows.Num(); i++ ) {
|
|
if ( drawWindows[i].win ) {
|
|
ret = drawWindows[i].win->GetWinVarOffset( wv, owner );
|
|
} else {
|
|
ret = drawWindows[i].simp->GetWinVarOffset( wv, owner );
|
|
}
|
|
if ( ret != -1 ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetWinVarByName
|
|
================
|
|
*/
|
|
idWinVar *idWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) {
|
|
idWinVar *retVar = NULL;
|
|
|
|
if ( owner ) {
|
|
*owner = NULL;
|
|
}
|
|
|
|
if (idStr::Icmp(_name, "notime") == 0) {
|
|
retVar = &noTime;
|
|
}
|
|
if (idStr::Icmp(_name, "background") == 0) {
|
|
retVar = &backGroundName;
|
|
}
|
|
if (idStr::Icmp(_name, "visible") == 0) {
|
|
retVar = &visible;
|
|
}
|
|
if (idStr::Icmp(_name, "rect") == 0) {
|
|
retVar = ▭
|
|
}
|
|
if (idStr::Icmp(_name, "backColor") == 0) {
|
|
retVar = &backColor;
|
|
}
|
|
if (idStr::Icmp(_name, "matColor") == 0) {
|
|
retVar = &matColor;
|
|
}
|
|
if (idStr::Icmp(_name, "foreColor") == 0) {
|
|
retVar = &foreColor;
|
|
}
|
|
if (idStr::Icmp(_name, "hoverColor") == 0) {
|
|
retVar = &hoverColor;
|
|
}
|
|
if (idStr::Icmp(_name, "borderColor") == 0) {
|
|
retVar = &borderColor;
|
|
}
|
|
if (idStr::Icmp(_name, "textScale") == 0) {
|
|
retVar = &textScale;
|
|
}
|
|
if (idStr::Icmp(_name, "rotate") == 0) {
|
|
retVar = &rotate;
|
|
}
|
|
if (idStr::Icmp(_name, "noEvents") == 0) {
|
|
retVar = &noEvents;
|
|
}
|
|
if (idStr::Icmp(_name, "text") == 0) {
|
|
retVar = &text;
|
|
}
|
|
if (idStr::Icmp(_name, "backGroundName") == 0) {
|
|
retVar = &backGroundName;
|
|
}
|
|
if (idStr::Icmp(_name, "hidecursor") == 0) {
|
|
retVar = &hideCursor;
|
|
}
|
|
|
|
idStr key = _name;
|
|
bool guiVar = (key.Find(VAR_GUIPREFIX) >= 0);
|
|
int c = definedVars.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
if (idStr::Icmp(_name, (guiVar) ? va("%s",definedVars[i]->GetName()) : definedVars[i]->GetName()) == 0) {
|
|
retVar = definedVars[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (retVar) {
|
|
if (fixup && *_name != '$') {
|
|
DisableRegister(_name);
|
|
}
|
|
|
|
if ( owner && parent ) {
|
|
*owner = parent->FindChildByName ( name );
|
|
}
|
|
|
|
return retVar;
|
|
}
|
|
|
|
int len = key.Length();
|
|
if ( len > 5 && guiVar ) {
|
|
idWinVar *var = new (TAG_OLD_UI) idWinStr;
|
|
var->Init(_name, this);
|
|
definedVars.Append(var);
|
|
return var;
|
|
} else if (fixup) {
|
|
int n = key.Find("::");
|
|
if (n > 0) {
|
|
idStr winName = key.Left(n);
|
|
idStr var = key.Right(key.Length() - n - 2);
|
|
drawWin_t *win = GetGui()->GetDesktop()->FindChildByName(winName);
|
|
if (win) {
|
|
if (win->win) {
|
|
return win->win->GetWinVarByName(var, false, owner);
|
|
} else {
|
|
if ( owner ) {
|
|
*owner = win;
|
|
}
|
|
return win->simp->GetWinVarByName(var);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseString
|
|
================
|
|
*/
|
|
void idWindow::ParseString(idTokenParser *src, idStr &out) {
|
|
idToken tok;
|
|
if (src->ReadToken(&tok)) {
|
|
out = tok;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseVec4
|
|
================
|
|
*/
|
|
void idWindow::ParseVec4(idTokenParser *src, idVec4 &out) {
|
|
idToken tok;
|
|
src->ReadToken(&tok);
|
|
out.x = atof(tok);
|
|
src->ExpectTokenString(",");
|
|
src->ReadToken(&tok);
|
|
out.y = atof(tok);
|
|
src->ExpectTokenString(",");
|
|
src->ReadToken(&tok);
|
|
out.z = atof(tok);
|
|
src->ExpectTokenString(",");
|
|
src->ReadToken(&tok);
|
|
out.w = atof(tok);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseInternalVar
|
|
================
|
|
*/
|
|
bool idWindow::ParseInternalVar(const char *_name, idTokenParser *src) {
|
|
|
|
if (idStr::Icmp(_name, "showtime") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_SHOWTIME;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "showcoords") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_SHOWCOORDS;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "forceaspectwidth") == 0) {
|
|
forceAspectWidth = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "forceaspectheight") == 0) {
|
|
forceAspectHeight = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "matscalex") == 0) {
|
|
matScalex = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "matscaley") == 0) {
|
|
matScaley = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "bordersize") == 0) {
|
|
borderSize = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "nowrap") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_NOWRAP;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "shadow") == 0) {
|
|
textShadow = src->ParseInt();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "textalign") == 0) {
|
|
textAlign = src->ParseInt();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "textalignx") == 0) {
|
|
textAlignx = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "textaligny") == 0) {
|
|
textAligny = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "shear") == 0) {
|
|
shear.x = src->ParseFloat();
|
|
idToken tok;
|
|
src->ReadToken( &tok );
|
|
if ( tok.Icmp( "," ) ) {
|
|
src->Error( "Expected comma in shear definiation" );
|
|
return false;
|
|
}
|
|
shear.y = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "wantenter") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_WANTENTER;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "naturalmatscale") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_NATURALMAT;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "noclip") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_NOCLIP;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "nocursor") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_NOCURSOR;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "menugui") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_MENUGUI;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "modal") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_MODAL;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "invertrect") == 0) {
|
|
if ( src->ParseBool() ) {
|
|
flags |= WIN_INVERTRECT;
|
|
}
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "name") == 0) {
|
|
ParseString(src, name);
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "play") == 0) {
|
|
common->Warning( "play encountered during gui parse.. see Robert\n" );
|
|
idStr playStr;
|
|
ParseString(src, playStr);
|
|
return true;
|
|
}
|
|
if (idStr::Icmp(_name, "comment") == 0) {
|
|
ParseString(src, comment);
|
|
return true;
|
|
}
|
|
if ( idStr::Icmp( _name, "font" ) == 0 ) {
|
|
idStr fontName;
|
|
ParseString( src, fontName );
|
|
font = renderSystem->RegisterFont( fontName );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseRegEntry
|
|
================
|
|
*/
|
|
bool idWindow::ParseRegEntry(const char *name, idTokenParser *src) {
|
|
idStr work;
|
|
work = name;
|
|
work.ToLower();
|
|
|
|
idWinVar *var = GetWinVarByName(work, NULL);
|
|
if ( var ) {
|
|
for (int i = 0; i < NumRegisterVars; i++) {
|
|
if (idStr::Icmp(work, RegisterVars[i].name) == 0) {
|
|
regList.AddReg(work, RegisterVars[i].type, src, this, var);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not predefined so just read the next token and add it to the state
|
|
idToken tok;
|
|
idVec4 v;
|
|
idWinInt *vari;
|
|
idWinFloat *varf;
|
|
idWinStr *vars;
|
|
if (src->ReadToken(&tok)) {
|
|
if (var) {
|
|
var->Set(tok);
|
|
return true;
|
|
}
|
|
switch (tok.type) {
|
|
case TT_NUMBER :
|
|
if (tok.subtype & TT_INTEGER) {
|
|
vari = new (TAG_OLD_UI) idWinInt();
|
|
*vari = atoi(tok);
|
|
vari->SetName(work);
|
|
definedVars.Append(vari);
|
|
} else if (tok.subtype & TT_FLOAT) {
|
|
varf = new (TAG_OLD_UI) idWinFloat();
|
|
*varf = atof(tok);
|
|
varf->SetName(work);
|
|
definedVars.Append(varf);
|
|
} else {
|
|
vars = new (TAG_OLD_UI) idWinStr();
|
|
*vars = tok;
|
|
vars->SetName(work);
|
|
definedVars.Append(vars);
|
|
}
|
|
break;
|
|
default :
|
|
vars = new (TAG_OLD_UI) idWinStr();
|
|
*vars = tok;
|
|
vars->SetName(work);
|
|
definedVars.Append(vars);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetInitialState
|
|
================
|
|
*/
|
|
void idWindow::SetInitialState(const char *_name) {
|
|
name = _name;
|
|
matScalex = 1.0;
|
|
matScaley = 1.0;
|
|
forceAspectWidth = 640.0;
|
|
forceAspectHeight = 480.0;
|
|
noTime = false;
|
|
visible = true;
|
|
flags = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Parse
|
|
================
|
|
*/
|
|
bool idWindow::Parse( idTokenParser *src, bool rebuild) {
|
|
idToken token, token2, token3, token4, token5, token6, token7;
|
|
idStr work;
|
|
|
|
if (rebuild) {
|
|
CleanUp();
|
|
}
|
|
|
|
drawWin_t dwt;
|
|
|
|
timeLineEvents.Clear();
|
|
transitions.Clear();
|
|
|
|
namedEvents.DeleteContents( true );
|
|
|
|
src->ExpectTokenType( TT_NAME, 0, &token );
|
|
|
|
SetInitialState(token);
|
|
|
|
src->ExpectTokenString( "{" );
|
|
src->ExpectAnyToken( &token );
|
|
|
|
bool ret = true;
|
|
|
|
while( token != "}" ) {
|
|
// track what was parsed so we can maintain it for the guieditor
|
|
src->SetMarker ( );
|
|
|
|
if ( token == "windowDef" || token == "animationDef" ) {
|
|
if (token == "animationDef") {
|
|
visible = false;
|
|
rect = idRectangle(0,0,0,0);
|
|
}
|
|
src->ExpectTokenType( TT_NAME, 0, &token );
|
|
token2 = token;
|
|
src->UnreadToken(&token);
|
|
drawWin_t *dw = FindChildByName(token2.c_str());
|
|
if (dw != NULL && dw->win != NULL) {
|
|
SaveExpressionParseState();
|
|
dw->win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
} else {
|
|
idWindow *win = new (TAG_OLD_UI) idWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = NULL;
|
|
if (win->IsSimple()) {
|
|
idSimpleWindow *simple = new (TAG_OLD_UI) idSimpleWindow(win);
|
|
dwt.simp = simple;
|
|
drawWindows.Append(dwt);
|
|
delete win;
|
|
} else {
|
|
AddChild(win);
|
|
SetFocus(win,false);
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
}
|
|
}
|
|
else if ( token == "editDef" ) {
|
|
idEditWindow *win = new (TAG_OLD_UI) idEditWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "choiceDef" ) {
|
|
idChoiceWindow *win = new (TAG_OLD_UI) idChoiceWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "sliderDef" ) {
|
|
idSliderWindow *win = new (TAG_OLD_UI) idSliderWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "bindDef" ) {
|
|
idBindWindow *win = new (TAG_OLD_UI) idBindWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "listDef" ) {
|
|
idListWindow *win = new (TAG_OLD_UI) idListWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "fieldDef" ) {
|
|
idFieldWindow *win = new (TAG_OLD_UI) idFieldWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "renderDef" ) {
|
|
// D3 could render a 3D model in a subrect of a full screen
|
|
// GUI for the main menus, but we have cut that ability so
|
|
// we don't need to deal with offset viewports on all platforms.
|
|
idRenderWindow *win = new (TAG_OLD_UI) idRenderWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "gameSSDDef" ) {
|
|
idGameSSDWindow *win = new (TAG_OLD_UI) idGameSSDWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "gameBearShootDef" ) {
|
|
idGameBearShootWindow *win = new (TAG_OLD_UI) idGameBearShootWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
else if ( token == "gameBustOutDef" ) {
|
|
idGameBustOutWindow *win = new (TAG_OLD_UI) idGameBustOutWindow(gui);
|
|
SaveExpressionParseState();
|
|
win->Parse(src, rebuild);
|
|
RestoreExpressionParseState();
|
|
AddChild(win);
|
|
win->SetParent(this);
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append(dwt);
|
|
}
|
|
//
|
|
// added new onEvent
|
|
else if ( token == "onNamedEvent" ) {
|
|
// Read the event name
|
|
if ( !src->ReadToken(&token) ) {
|
|
src->Error( "Expected event name" );
|
|
return false;
|
|
}
|
|
|
|
rvNamedEvent* ev = new (TAG_OLD_UI) rvNamedEvent ( token );
|
|
|
|
src->SetMarker ( );
|
|
|
|
if ( !ParseScript ( src, *ev->mEvent ) ) {
|
|
ret = false;
|
|
break;
|
|
}
|
|
|
|
namedEvents.Append(ev);
|
|
}
|
|
else if ( token == "onTime" ) {
|
|
idTimeLineEvent *ev = new (TAG_OLD_UI) idTimeLineEvent;
|
|
|
|
if ( !src->ReadToken(&token) ) {
|
|
src->Error( "Unexpected end of file" );
|
|
return false;
|
|
}
|
|
ev->time = atoi(token.c_str());
|
|
|
|
// reset the mark since we dont want it to include the time
|
|
src->SetMarker ( );
|
|
|
|
if (!ParseScript(src, *ev->event, &ev->time)) {
|
|
ret = false;
|
|
break;
|
|
}
|
|
|
|
// this is a timeline event
|
|
ev->pending = true;
|
|
timeLineEvents.Append(ev);
|
|
}
|
|
else if ( token == "definefloat" ) {
|
|
src->ReadToken(&token);
|
|
work = token;
|
|
work.ToLower();
|
|
idWinFloat *varf = new (TAG_OLD_UI) idWinFloat();
|
|
varf->SetName(work);
|
|
definedVars.Append(varf);
|
|
|
|
// add the float to the editors wrapper dict
|
|
// Set the marker after the float name
|
|
src->SetMarker ( );
|
|
|
|
// Read in the float
|
|
regList.AddReg(work, idRegister::FLOAT, src, this, varf);
|
|
}
|
|
else if ( token == "definevec4" ) {
|
|
src->ReadToken(&token);
|
|
work = token;
|
|
work.ToLower();
|
|
idWinVec4 *var = new (TAG_OLD_UI) idWinVec4();
|
|
var->SetName(work);
|
|
|
|
// set the marker so we can determine what was parsed
|
|
// set the marker after the vec4 name
|
|
src->SetMarker ( );
|
|
|
|
// FIXME: how about we add the var to the desktop instead of this window so it won't get deleted
|
|
// when this window is destoyed which even happens during parsing with simple windows ?
|
|
//definedVars.Append(var);
|
|
gui->GetDesktop()->definedVars.Append( var );
|
|
gui->GetDesktop()->regList.AddReg( work, idRegister::VEC4, src, gui->GetDesktop(), var );
|
|
}
|
|
else if ( token == "float" ) {
|
|
src->ReadToken(&token);
|
|
work = token;
|
|
work.ToLower();
|
|
idWinFloat *varf = new (TAG_OLD_UI) idWinFloat();
|
|
varf->SetName(work);
|
|
definedVars.Append(varf);
|
|
|
|
// add the float to the editors wrapper dict
|
|
// set the marker to after the float name
|
|
src->SetMarker ( );
|
|
|
|
// Parse the float
|
|
regList.AddReg(work, idRegister::FLOAT, src, this, varf);
|
|
}
|
|
else if (ParseScriptEntry(token, src)) {
|
|
|
|
} else if (ParseInternalVar(token, src)) {
|
|
|
|
}
|
|
else {
|
|
ParseRegEntry(token, src);
|
|
}
|
|
if ( !src->ReadToken( &token ) ) {
|
|
src->Error( "Unexpected end of file" );
|
|
ret = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ret) {
|
|
EvalRegs(-1, true);
|
|
}
|
|
|
|
SetupFromState();
|
|
PostParse();
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::FindSimpleWinByName
|
|
================
|
|
*/
|
|
idSimpleWindow *idWindow::FindSimpleWinByName(const char *_name) {
|
|
int c = drawWindows.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
if (drawWindows[i].simp == NULL) {
|
|
continue;
|
|
}
|
|
if ( idStr::Icmp(drawWindows[i].simp->name, _name) == 0 ) {
|
|
return drawWindows[i].simp;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::FindChildByName
|
|
================
|
|
*/
|
|
drawWin_t *idWindow::FindChildByName(const char *_name) {
|
|
static drawWin_t dw;
|
|
if (idStr::Icmp(name,_name) == 0) {
|
|
dw.simp = NULL;
|
|
dw.win = this;
|
|
return &dw;
|
|
}
|
|
int c = drawWindows.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
if (drawWindows[i].win) {
|
|
if (idStr::Icmp(drawWindows[i].win->name, _name) == 0) {
|
|
return &drawWindows[i];
|
|
}
|
|
drawWin_t *win = drawWindows[i].win->FindChildByName(_name);
|
|
if (win) {
|
|
return win;
|
|
}
|
|
} else {
|
|
if (idStr::Icmp(drawWindows[i].simp->name, _name) == 0) {
|
|
return &drawWindows[i];
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetStrPtrByName
|
|
================
|
|
*/
|
|
idStr* idWindow::GetStrPtrByName(const char *_name) {
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::AddTransition
|
|
================
|
|
*/
|
|
void idWindow::AddTransition(idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime) {
|
|
idTransitionData data;
|
|
data.data = dest;
|
|
data.interp.Init(gui->GetTime(), accelTime * time, decelTime * time, time, from, to);
|
|
transitions.Append(data);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::StartTransition
|
|
================
|
|
*/
|
|
void idWindow::StartTransition() {
|
|
flags |= WIN_INTRANSITION;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ResetCinematics
|
|
================
|
|
*/
|
|
void idWindow::ResetCinematics() {
|
|
if ( background ) {
|
|
background->ResetCinematicTime( gui->GetTime() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ResetTime
|
|
================
|
|
*/
|
|
void idWindow::ResetTime(int t) {
|
|
|
|
timeLine = gui->GetTime() - t;
|
|
|
|
int i, c = timeLineEvents.Num();
|
|
for ( i = 0; i < c; i++ ) {
|
|
if ( timeLineEvents[i]->time >= t ) {
|
|
timeLineEvents[i]->pending = true;
|
|
}
|
|
}
|
|
|
|
noTime = false;
|
|
|
|
c = transitions.Num();
|
|
for ( i = 0; i < c; i++ ) {
|
|
idTransitionData *data = &transitions[i];
|
|
if ( data->interp.IsDone( gui->GetTime() ) && data->data ) {
|
|
transitions.RemoveIndex( i );
|
|
i--;
|
|
c--;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::RunScriptList
|
|
================
|
|
*/
|
|
bool idWindow::RunScriptList(idGuiScriptList *src) {
|
|
if (src == NULL) {
|
|
return false;
|
|
}
|
|
src->Execute(this);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RunScript
|
|
================
|
|
*/
|
|
bool idWindow::RunScript(int n) {
|
|
if (n >= ON_MOUSEENTER && n < SCRIPT_COUNT) {
|
|
return RunScriptList(scripts[n]);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ExpressionConstant
|
|
================
|
|
*/
|
|
int idWindow::ExpressionConstant(float f) {
|
|
int i;
|
|
|
|
for ( i = WEXP_REG_NUM_PREDEFINED ; i < expressionRegisters.Num() ; i++ ) {
|
|
if ( !registerIsTemporary[i] && expressionRegisters[i] == f ) {
|
|
return i;
|
|
}
|
|
}
|
|
if ( expressionRegisters.Num() == MAX_EXPRESSION_REGISTERS ) {
|
|
common->Warning( "expressionConstant: gui %s hit MAX_EXPRESSION_REGISTERS", gui->GetSourceFile() );
|
|
return 0;
|
|
}
|
|
|
|
int c = expressionRegisters.Num();
|
|
if (i > c) {
|
|
while (i > c) {
|
|
expressionRegisters.Append(-9999999);
|
|
i--;
|
|
}
|
|
}
|
|
|
|
i = expressionRegisters.Append(f);
|
|
registerIsTemporary[i] = false;
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ExpressionTemporary
|
|
================
|
|
*/
|
|
int idWindow::ExpressionTemporary() {
|
|
if ( expressionRegisters.Num() == MAX_EXPRESSION_REGISTERS ) {
|
|
common->Warning( "expressionTemporary: gui %s hit MAX_EXPRESSION_REGISTERS", gui->GetSourceFile());
|
|
return 0;
|
|
}
|
|
int i = expressionRegisters.Num();
|
|
registerIsTemporary[i] = true;
|
|
i = expressionRegisters.Append(0);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ExpressionOp
|
|
================
|
|
*/
|
|
wexpOp_t *idWindow::ExpressionOp() {
|
|
if ( ops.Num() == MAX_EXPRESSION_OPS ) {
|
|
common->Warning( "expressionOp: gui %s hit MAX_EXPRESSION_OPS", gui->GetSourceFile());
|
|
return &ops[0];
|
|
}
|
|
wexpOp_t wop;
|
|
memset(&wop, 0, sizeof(wexpOp_t));
|
|
int i = ops.Append(wop);
|
|
return &ops[i];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::EmitOp
|
|
================
|
|
*/
|
|
|
|
int idWindow::EmitOp( int a, int b, wexpOpType_t opType, wexpOp_t **opp ) {
|
|
wexpOp_t *op;
|
|
/*
|
|
// optimize away identity operations
|
|
if ( opType == WOP_TYPE_ADD ) {
|
|
if ( !registerIsTemporary[a] && shaderRegisters[a] == 0 ) {
|
|
return b;
|
|
}
|
|
if ( !registerIsTemporary[b] && shaderRegisters[b] == 0 ) {
|
|
return a;
|
|
}
|
|
if ( !registerIsTemporary[a] && !registerIsTemporary[b] ) {
|
|
return ExpressionConstant( shaderRegisters[a] + shaderRegisters[b] );
|
|
}
|
|
}
|
|
if ( opType == WOP_TYPE_MULTIPLY ) {
|
|
if ( !registerIsTemporary[a] && shaderRegisters[a] == 1 ) {
|
|
return b;
|
|
}
|
|
if ( !registerIsTemporary[a] && shaderRegisters[a] == 0 ) {
|
|
return a;
|
|
}
|
|
if ( !registerIsTemporary[b] && shaderRegisters[b] == 1 ) {
|
|
return a;
|
|
}
|
|
if ( !registerIsTemporary[b] && shaderRegisters[b] == 0 ) {
|
|
return b;
|
|
}
|
|
if ( !registerIsTemporary[a] && !registerIsTemporary[b] ) {
|
|
return ExpressionConstant( shaderRegisters[a] * shaderRegisters[b] );
|
|
}
|
|
}
|
|
*/
|
|
op = ExpressionOp();
|
|
|
|
op->opType = opType;
|
|
op->a = a;
|
|
op->b = b;
|
|
op->c = ExpressionTemporary();
|
|
|
|
if (opp) {
|
|
*opp = op;
|
|
}
|
|
return op->c;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseEmitOp
|
|
================
|
|
*/
|
|
int idWindow::ParseEmitOp( idTokenParser *src, int a, wexpOpType_t opType, int priority, wexpOp_t **opp ) {
|
|
int b = ParseExpressionPriority( src, priority );
|
|
return EmitOp( a, b, opType, opp );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseTerm
|
|
|
|
Returns a register index
|
|
=================
|
|
*/
|
|
int idWindow::ParseTerm( idTokenParser *src, idWinVar *var, int component ) {
|
|
idToken token;
|
|
int a, b;
|
|
|
|
src->ReadToken( &token );
|
|
|
|
if ( token == "(" ) {
|
|
a = ParseExpression( src );
|
|
src->ExpectTokenString(")");
|
|
return a;
|
|
}
|
|
|
|
if ( !token.Icmp( "time" ) ) {
|
|
return WEXP_REG_TIME;
|
|
}
|
|
|
|
// parse negative numbers
|
|
if ( token == "-" ) {
|
|
src->ReadToken( &token );
|
|
if ( token.type == TT_NUMBER || token == "." ) {
|
|
return ExpressionConstant( -(float) token.GetFloatValue() );
|
|
}
|
|
src->Warning( "Bad negative number '%s'", token.c_str() );
|
|
return 0;
|
|
}
|
|
|
|
if ( token.type == TT_NUMBER || token == "." || token == "-" ) {
|
|
return ExpressionConstant( (float) token.GetFloatValue() );
|
|
}
|
|
|
|
// see if it is a table name
|
|
const idDeclTable *table = static_cast<const idDeclTable *>( declManager->FindType( DECL_TABLE, token.c_str(), false ) );
|
|
if ( table ) {
|
|
a = table->Index();
|
|
// parse a table expression
|
|
src->ExpectTokenString("[");
|
|
b = ParseExpression(src);
|
|
src->ExpectTokenString("]");
|
|
return EmitOp( a, b, WOP_TYPE_TABLE );
|
|
}
|
|
|
|
if (var == NULL) {
|
|
var = GetWinVarByName(token, true);
|
|
}
|
|
if (var) {
|
|
a = (int)var;
|
|
//assert(dynamic_cast<idWinVec4*>(var));
|
|
var->Init(token, this);
|
|
b = component;
|
|
if (dynamic_cast<idWinVec4*>(var)) {
|
|
if (src->ReadToken(&token)) {
|
|
if (token == "[") {
|
|
b = ParseExpression(src);
|
|
src->ExpectTokenString("]");
|
|
} else {
|
|
src->UnreadToken(&token);
|
|
}
|
|
}
|
|
return EmitOp(a, b, WOP_TYPE_VAR);
|
|
} else if (dynamic_cast<idWinFloat*>(var)) {
|
|
return EmitOp(a, b, WOP_TYPE_VARF);
|
|
} else if (dynamic_cast<idWinInt*>(var)) {
|
|
return EmitOp(a, b, WOP_TYPE_VARI);
|
|
} else if (dynamic_cast<idWinBool*>(var)) {
|
|
return EmitOp(a, b, WOP_TYPE_VARB);
|
|
} else if (dynamic_cast<idWinStr*>(var)) {
|
|
return EmitOp(a, b, WOP_TYPE_VARS);
|
|
} else {
|
|
src->Warning("Var expression not vec4, float or int '%s'", token.c_str());
|
|
}
|
|
return 0;
|
|
} else {
|
|
// ugly but used for post parsing to fixup named vars
|
|
char *p = new (TAG_OLD_UI) char[token.Length()+1];
|
|
strcpy(p, token);
|
|
a = (int)p;
|
|
b = -2;
|
|
return EmitOp(a, b, WOP_TYPE_VAR);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idWindow::ParseExpressionPriority
|
|
|
|
Returns a register index
|
|
=================
|
|
*/
|
|
#define TOP_PRIORITY 4
|
|
int idWindow::ParseExpressionPriority( idTokenParser *src, int priority, idWinVar *var, int component ) {
|
|
idToken token;
|
|
int a;
|
|
|
|
if ( priority == 0 ) {
|
|
return ParseTerm( src, var, component );
|
|
}
|
|
|
|
a = ParseExpressionPriority( src, priority - 1, var, component );
|
|
|
|
if ( !src->ReadToken( &token ) ) {
|
|
// we won't get EOF in a real file, but we can
|
|
// when parsing from generated strings
|
|
return a;
|
|
}
|
|
|
|
if ( priority == 1 && token == "*" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_MULTIPLY, priority );
|
|
}
|
|
if ( priority == 1 && token == "/" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_DIVIDE, priority );
|
|
}
|
|
if ( priority == 1 && token == "%" ) { // implied truncate both to integer
|
|
return ParseEmitOp( src, a, WOP_TYPE_MOD, priority );
|
|
}
|
|
if ( priority == 2 && token == "+" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_ADD, priority );
|
|
}
|
|
if ( priority == 2 && token == "-" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_SUBTRACT, priority );
|
|
}
|
|
if ( priority == 3 && token == ">" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_GT, priority );
|
|
}
|
|
if ( priority == 3 && token == ">=" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_GE, priority );
|
|
}
|
|
if ( priority == 3 && token == "<" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_LT, priority );
|
|
}
|
|
if ( priority == 3 && token == "<=" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_LE, priority );
|
|
}
|
|
if ( priority == 3 && token == "==" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_EQ, priority );
|
|
}
|
|
if ( priority == 3 && token == "!=" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_NE, priority );
|
|
}
|
|
if ( priority == 4 && token == "&&" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_AND, priority );
|
|
}
|
|
if ( priority == 4 && token == "||" ) {
|
|
return ParseEmitOp( src, a, WOP_TYPE_OR, priority );
|
|
}
|
|
if ( priority == 4 && token == "?" ) {
|
|
wexpOp_t *oop = NULL;
|
|
int o = ParseEmitOp( src, a, WOP_TYPE_COND, priority, &oop );
|
|
if ( !src->ReadToken( &token ) ) {
|
|
return o;
|
|
}
|
|
if (token == ":") {
|
|
a = ParseExpressionPriority( src, priority - 1, var );
|
|
oop->d = a;
|
|
}
|
|
return o;
|
|
}
|
|
|
|
// assume that anything else terminates the expression
|
|
// not too robust error checking...
|
|
|
|
src->UnreadToken( &token );
|
|
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseExpression
|
|
|
|
Returns a register index
|
|
================
|
|
*/
|
|
int idWindow::ParseExpression(idTokenParser *src, idWinVar *var, int component) {
|
|
return ParseExpressionPriority( src, TOP_PRIORITY, var );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseBracedExpression
|
|
================
|
|
*/
|
|
void idWindow::ParseBracedExpression(idTokenParser *src) {
|
|
src->ExpectTokenString("{");
|
|
ParseExpression(src);
|
|
src->ExpectTokenString("}");
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::EvaluateRegisters
|
|
|
|
Parameters are taken from the localSpace and the renderView,
|
|
then all expressions are evaluated, leaving the shader registers
|
|
set to their apropriate values.
|
|
===============
|
|
*/
|
|
void idWindow::EvaluateRegisters(float *registers) {
|
|
int i, b;
|
|
wexpOp_t *op;
|
|
idVec4 v;
|
|
|
|
int erc = expressionRegisters.Num();
|
|
int oc = ops.Num();
|
|
// copy the constants
|
|
for ( i = WEXP_REG_NUM_PREDEFINED ; i < erc ; i++ ) {
|
|
registers[i] = expressionRegisters[i];
|
|
}
|
|
|
|
// copy the local and global parameters
|
|
registers[WEXP_REG_TIME] = gui->GetTime();
|
|
|
|
for ( i = 0 ; i < oc ; i++ ) {
|
|
op = &ops[i];
|
|
if (op->b == -2) {
|
|
continue;
|
|
}
|
|
switch( op->opType ) {
|
|
case WOP_TYPE_ADD:
|
|
registers[op->c] = registers[op->a] + registers[op->b];
|
|
break;
|
|
case WOP_TYPE_SUBTRACT:
|
|
registers[op->c] = registers[op->a] - registers[op->b];
|
|
break;
|
|
case WOP_TYPE_MULTIPLY:
|
|
registers[op->c] = registers[op->a] * registers[op->b];
|
|
break;
|
|
case WOP_TYPE_DIVIDE:
|
|
if ( registers[op->b] == 0.0f ) {
|
|
common->Warning( "Divide by zero in window '%s' in %s", GetName(), gui->GetSourceFile() );
|
|
registers[op->c] = registers[op->a];
|
|
} else {
|
|
registers[op->c] = registers[op->a] / registers[op->b];
|
|
}
|
|
break;
|
|
case WOP_TYPE_MOD:
|
|
b = (int)registers[op->b];
|
|
b = b != 0 ? b : 1;
|
|
registers[op->c] = (int)registers[op->a] % b;
|
|
break;
|
|
case WOP_TYPE_TABLE:
|
|
{
|
|
const idDeclTable *table = static_cast<const idDeclTable *>( declManager->DeclByIndex( DECL_TABLE, op->a ) );
|
|
registers[op->c] = table->TableLookup( registers[op->b] );
|
|
}
|
|
break;
|
|
case WOP_TYPE_GT:
|
|
registers[op->c] = registers[ op->a ] > registers[op->b];
|
|
break;
|
|
case WOP_TYPE_GE:
|
|
registers[op->c] = registers[ op->a ] >= registers[op->b];
|
|
break;
|
|
case WOP_TYPE_LT:
|
|
registers[op->c] = registers[ op->a ] < registers[op->b];
|
|
break;
|
|
case WOP_TYPE_LE:
|
|
registers[op->c] = registers[ op->a ] <= registers[op->b];
|
|
break;
|
|
case WOP_TYPE_EQ:
|
|
registers[op->c] = registers[ op->a ] == registers[op->b];
|
|
break;
|
|
case WOP_TYPE_NE:
|
|
registers[op->c] = registers[ op->a ] != registers[op->b];
|
|
break;
|
|
case WOP_TYPE_COND:
|
|
registers[op->c] = (registers[ op->a ]) ? registers[op->b] : registers[op->d];
|
|
break;
|
|
case WOP_TYPE_AND:
|
|
registers[op->c] = registers[ op->a ] && registers[op->b];
|
|
break;
|
|
case WOP_TYPE_OR:
|
|
registers[op->c] = registers[ op->a ] || registers[op->b];
|
|
break;
|
|
case WOP_TYPE_VAR:
|
|
if ( !op->a ) {
|
|
registers[op->c] = 0.0f;
|
|
break;
|
|
}
|
|
if ( op->b >= 0 && registers[op->b] >= 0 && registers[op->b] < 4 ) {
|
|
// grabs vector components
|
|
idWinVec4 *var = (idWinVec4 *)( op->a );
|
|
registers[op->c] = ((idVec4&)var)[registers[op->b]];
|
|
} else {
|
|
registers[op->c] = ((idWinVar*)(op->a))->x();
|
|
}
|
|
break;
|
|
case WOP_TYPE_VARS:
|
|
if (op->a) {
|
|
idWinStr *var = (idWinStr*)(op->a);
|
|
registers[op->c] = atof(var->c_str());
|
|
} else {
|
|
registers[op->c] = 0;
|
|
}
|
|
break;
|
|
case WOP_TYPE_VARF:
|
|
if (op->a) {
|
|
idWinFloat *var = (idWinFloat*)(op->a);
|
|
registers[op->c] = *var;
|
|
} else {
|
|
registers[op->c] = 0;
|
|
}
|
|
break;
|
|
case WOP_TYPE_VARI:
|
|
if (op->a) {
|
|
idWinInt *var = (idWinInt*)(op->a);
|
|
registers[op->c] = *var;
|
|
} else {
|
|
registers[op->c] = 0;
|
|
}
|
|
break;
|
|
case WOP_TYPE_VARB:
|
|
if (op->a) {
|
|
idWinBool *var = (idWinBool*)(op->a);
|
|
registers[op->c] = *var;
|
|
} else {
|
|
registers[op->c] = 0;
|
|
}
|
|
break;
|
|
default:
|
|
common->FatalError( "R_EvaluateExpression: bad opcode" );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ReadFromDemoFile
|
|
================
|
|
*/
|
|
void idWindow::ReadFromDemoFile( class idDemoFile *f, bool rebuild ) {
|
|
|
|
// should never hit unless we re-enable WRITE_GUIS
|
|
#ifndef WRITE_GUIS
|
|
assert( false );
|
|
#else
|
|
|
|
if (rebuild) {
|
|
CommonInit();
|
|
}
|
|
|
|
f->SetLog(true, "window1");
|
|
backGroundName = f->ReadHashString();
|
|
f->SetLog(true, backGroundName);
|
|
if ( backGroundName[0] ) {
|
|
background = declManager->FindMaterial(backGroundName);
|
|
} else {
|
|
background = NULL;
|
|
}
|
|
f->ReadUnsignedChar( cursor );
|
|
f->ReadUnsignedInt( flags );
|
|
f->ReadInt( timeLine );
|
|
f->ReadInt( lastTimeRun );
|
|
idRectangle rct = rect;
|
|
f->ReadFloat( rct.x );
|
|
f->ReadFloat( rct.y );
|
|
f->ReadFloat( rct.w );
|
|
f->ReadFloat( rct.h );
|
|
f->ReadFloat( drawRect.x );
|
|
f->ReadFloat( drawRect.y );
|
|
f->ReadFloat( drawRect.w );
|
|
f->ReadFloat( drawRect.h );
|
|
f->ReadFloat( clientRect.x );
|
|
f->ReadFloat( clientRect.y );
|
|
f->ReadFloat( clientRect.w );
|
|
f->ReadFloat( clientRect.h );
|
|
f->ReadFloat( textRect.x );
|
|
f->ReadFloat( textRect.y );
|
|
f->ReadFloat( textRect.w );
|
|
f->ReadFloat( textRect.h );
|
|
f->ReadFloat( xOffset);
|
|
f->ReadFloat( yOffset);
|
|
int i, c;
|
|
|
|
idStr work;
|
|
if (rebuild) {
|
|
f->SetLog(true, (work + "-scripts"));
|
|
for (i = 0; i < SCRIPT_COUNT; i++) {
|
|
bool b;
|
|
f->ReadBool( b );
|
|
if (b) {
|
|
delete scripts[i];
|
|
scripts[i] = new (TAG_OLD_UI) idGuiScriptList;
|
|
scripts[i]->ReadFromDemoFile(f);
|
|
}
|
|
}
|
|
|
|
f->SetLog(true, (work + "-timelines"));
|
|
f->ReadInt( c );
|
|
for (i = 0; i < c; i++) {
|
|
idTimeLineEvent *tl = new (TAG_OLD_UI) idTimeLineEvent;
|
|
f->ReadInt( tl->time );
|
|
f->ReadBool( tl->pending );
|
|
tl->event->ReadFromDemoFile(f);
|
|
if (rebuild) {
|
|
timeLineEvents.Append(tl);
|
|
} else {
|
|
assert(i < timeLineEvents.Num());
|
|
timeLineEvents[i]->time = tl->time;
|
|
timeLineEvents[i]->pending = tl->pending;
|
|
}
|
|
}
|
|
}
|
|
|
|
f->SetLog(true, (work + "-transitions"));
|
|
f->ReadInt( c );
|
|
for (i = 0; i < c; i++) {
|
|
idTransitionData td;
|
|
td.data = NULL;
|
|
f->ReadInt ( td.offset );
|
|
|
|
float startTime, accelTime, linearTime, decelTime;
|
|
idVec4 startValue, endValue;
|
|
f->ReadFloat( startTime );
|
|
f->ReadFloat( accelTime );
|
|
f->ReadFloat( linearTime );
|
|
f->ReadFloat( decelTime );
|
|
f->ReadVec4( startValue );
|
|
f->ReadVec4( endValue );
|
|
td.interp.Init( startTime, accelTime, decelTime, accelTime + linearTime + decelTime, startValue, endValue );
|
|
|
|
// read this for correct data padding with the win32 savegames
|
|
// the extrapolate is correctly initialized through the above Init call
|
|
int extrapolationType;
|
|
float duration;
|
|
idVec4 baseSpeed, speed;
|
|
float currentTime;
|
|
idVec4 currentValue;
|
|
f->ReadInt( extrapolationType );
|
|
f->ReadFloat( startTime );
|
|
f->ReadFloat( duration );
|
|
f->ReadVec4( startValue );
|
|
f->ReadVec4( baseSpeed );
|
|
f->ReadVec4( speed );
|
|
f->ReadFloat( currentTime );
|
|
f->ReadVec4( currentValue );
|
|
|
|
transitions.Append(td);
|
|
}
|
|
|
|
f->SetLog(true, (work + "-regstuff"));
|
|
if (rebuild) {
|
|
f->ReadInt( c );
|
|
for (i = 0; i < c; i++) {
|
|
wexpOp_t w;
|
|
f->ReadInt( (int&)w.opType );
|
|
f->ReadInt( w.a );
|
|
f->ReadInt( w.b );
|
|
f->ReadInt( w.c );
|
|
f->ReadInt( w.d );
|
|
ops.Append(w);
|
|
}
|
|
|
|
f->ReadInt( c );
|
|
for (i = 0; i < c; i++) {
|
|
float ff;
|
|
f->ReadFloat( ff );
|
|
expressionRegisters.Append(ff);
|
|
}
|
|
|
|
regList.ReadFromDemoFile(f);
|
|
|
|
}
|
|
f->SetLog(true, (work + "-children"));
|
|
f->ReadInt( c );
|
|
for (i = 0; i < c; i++) {
|
|
if (rebuild) {
|
|
idWindow *win = new (TAG_OLD_UI) idWindow(dc, gui);
|
|
win->ReadFromDemoFile(f);
|
|
AddChild(win);
|
|
} else {
|
|
for (int j = 0; j < c; j++) {
|
|
if (children[j]->childID == i) {
|
|
children[j]->ReadFromDemoFile(f,rebuild);
|
|
break;
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif /* WRITE_GUIS */
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::WriteToDemoFile
|
|
================
|
|
*/
|
|
void idWindow::WriteToDemoFile( class idDemoFile *f ) {
|
|
// should never hit unless we re-enable WRITE_GUIS
|
|
#ifndef WRITE_GUIS
|
|
assert( false );
|
|
#else
|
|
|
|
f->SetLog(true, "window");
|
|
f->WriteHashString(backGroundName);
|
|
f->SetLog(true, backGroundName);
|
|
f->WriteUnsignedChar( cursor );
|
|
f->WriteUnsignedInt( flags );
|
|
f->WriteInt( timeLine );
|
|
f->WriteInt( lastTimeRun );
|
|
idRectangle rct = rect;
|
|
f->WriteFloat( rct.x );
|
|
f->WriteFloat( rct.y );
|
|
f->WriteFloat( rct.w );
|
|
f->WriteFloat( rct.h );
|
|
f->WriteFloat( drawRect.x );
|
|
f->WriteFloat( drawRect.y );
|
|
f->WriteFloat( drawRect.w );
|
|
f->WriteFloat( drawRect.h );
|
|
f->WriteFloat( clientRect.x );
|
|
f->WriteFloat( clientRect.y );
|
|
f->WriteFloat( clientRect.w );
|
|
f->WriteFloat( clientRect.h );
|
|
f->WriteFloat( textRect.x );
|
|
f->WriteFloat( textRect.y );
|
|
f->WriteFloat( textRect.w );
|
|
f->WriteFloat( textRect.h );
|
|
f->WriteFloat( xOffset );
|
|
f->WriteFloat( yOffset );
|
|
idStr work;
|
|
f->SetLog(true, work);
|
|
|
|
int i, c;
|
|
|
|
f->SetLog(true, (work + "-transitions"));
|
|
c = transitions.Num();
|
|
f->WriteInt( c );
|
|
for (i = 0; i < c; i++) {
|
|
f->WriteInt( 0 );
|
|
f->WriteInt( transitions[i].offset );
|
|
|
|
f->WriteFloat( transitions[i].interp.GetStartTime() );
|
|
f->WriteFloat( transitions[i].interp.GetAccelTime() );
|
|
f->WriteFloat( transitions[i].interp.GetLinearTime() );
|
|
f->WriteFloat( transitions[i].interp.GetDecelTime() );
|
|
f->WriteVec4( transitions[i].interp.GetStartValue() );
|
|
f->WriteVec4( transitions[i].interp.GetEndValue() );
|
|
|
|
// write to keep win32 render demo format compatiblity - we don't actually read them back anymore
|
|
f->WriteInt( transitions[i].interp.GetExtrapolate()->GetExtrapolationType() );
|
|
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetStartTime() );
|
|
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetDuration() );
|
|
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetStartValue() );
|
|
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetBaseSpeed() );
|
|
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetSpeed() );
|
|
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetCurrentTime() );
|
|
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetCurrentValue() );
|
|
}
|
|
|
|
f->SetLog(true, (work + "-regstuff"));
|
|
|
|
f->SetLog(true, (work + "-children"));
|
|
c = children.Num();
|
|
f->WriteInt( c );
|
|
for (i = 0; i < c; i++) {
|
|
for (int j = 0; j < c; j++) {
|
|
if (children[j]->childID == i) {
|
|
children[j]->WriteToDemoFile(f);
|
|
break;
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
#endif /* WRITE_GUIS */
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::WriteString
|
|
===============
|
|
*/
|
|
void idWindow::WriteSaveGameString( const char *string, idFile *savefile ) {
|
|
int len = strlen( string );
|
|
|
|
savefile->Write( &len, sizeof( len ) );
|
|
savefile->Write( string, len );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::WriteSaveGameTransition
|
|
===============
|
|
*/
|
|
void idWindow::WriteSaveGameTransition( idTransitionData &trans, idFile *savefile ) {
|
|
drawWin_t dw, *fdw;
|
|
idStr winName("");
|
|
dw.simp = NULL;
|
|
dw.win = NULL;
|
|
int offset = gui->GetDesktop()->GetWinVarOffset( trans.data, &dw );
|
|
if ( dw.win || dw.simp ) {
|
|
winName = ( dw.win ) ? dw.win->GetName() : dw.simp->name.c_str();
|
|
}
|
|
fdw = gui->GetDesktop()->FindChildByName( winName );
|
|
if ( offset != -1 && fdw != NULL && ( fdw->win != NULL || fdw->simp != NULL ) ) {
|
|
savefile->Write( &offset, sizeof( offset ) );
|
|
WriteSaveGameString( winName, savefile );
|
|
savefile->Write( &trans.interp, sizeof( trans.interp ) );
|
|
} else {
|
|
offset = -1;
|
|
savefile->Write( &offset, sizeof( offset ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::ReadSaveGameTransition
|
|
===============
|
|
*/
|
|
void idWindow::ReadSaveGameTransition( idTransitionData &trans, idFile *savefile ) {
|
|
int offset;
|
|
|
|
savefile->Read( &offset, sizeof( offset ) );
|
|
if ( offset != -1 ) {
|
|
idStr winName;
|
|
ReadSaveGameString( winName, savefile );
|
|
savefile->Read( &trans.interp, sizeof( trans.interp ) );
|
|
trans.data = NULL;
|
|
trans.offset = offset;
|
|
if ( winName.Length() ) {
|
|
idWinStr *strVar = new (TAG_OLD_UI) idWinStr();
|
|
strVar->Set( winName );
|
|
trans.data = dynamic_cast< idWinVar* >( strVar );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::WriteToSaveGame
|
|
===============
|
|
*/
|
|
void idWindow::WriteToSaveGame( idFile *savefile ) {
|
|
int i;
|
|
|
|
WriteSaveGameString( cmd, savefile );
|
|
|
|
savefile->Write( &actualX, sizeof( actualX ) );
|
|
savefile->Write( &actualY, sizeof( actualY ) );
|
|
savefile->Write( &childID, sizeof( childID ) );
|
|
savefile->Write( &flags, sizeof( flags ) );
|
|
savefile->Write( &lastTimeRun, sizeof( lastTimeRun ) );
|
|
savefile->Write( &drawRect, sizeof( drawRect ) );
|
|
savefile->Write( &clientRect, sizeof( clientRect ) );
|
|
savefile->Write( &origin, sizeof( origin ) );
|
|
savefile->Write( &timeLine, sizeof( timeLine ) );
|
|
savefile->Write( &xOffset, sizeof( xOffset ) );
|
|
savefile->Write( &yOffset, sizeof( yOffset ) );
|
|
savefile->Write( &cursor, sizeof( cursor ) );
|
|
savefile->Write( &forceAspectWidth, sizeof( forceAspectWidth ) );
|
|
savefile->Write( &forceAspectHeight, sizeof( forceAspectHeight ) );
|
|
savefile->Write( &matScalex, sizeof( matScalex ) );
|
|
savefile->Write( &matScaley, sizeof( matScaley ) );
|
|
savefile->Write( &borderSize, sizeof( borderSize ) );
|
|
savefile->Write( &textAlign, sizeof( textAlign ) );
|
|
savefile->Write( &textAlignx, sizeof( textAlignx ) );
|
|
savefile->Write( &textAligny, sizeof( textAligny ) );
|
|
savefile->Write( &textShadow, sizeof( textShadow ) );
|
|
savefile->Write( &shear, sizeof( shear ) );
|
|
|
|
savefile->WriteString( font->GetName() );
|
|
|
|
WriteSaveGameString( name, savefile );
|
|
WriteSaveGameString( comment, savefile );
|
|
|
|
// WinVars
|
|
noTime.WriteToSaveGame( savefile );
|
|
visible.WriteToSaveGame( savefile );
|
|
rect.WriteToSaveGame( savefile );
|
|
backColor.WriteToSaveGame( savefile );
|
|
matColor.WriteToSaveGame( savefile );
|
|
foreColor.WriteToSaveGame( savefile );
|
|
hoverColor.WriteToSaveGame( savefile );
|
|
borderColor.WriteToSaveGame( savefile );
|
|
textScale.WriteToSaveGame( savefile );
|
|
noEvents.WriteToSaveGame( savefile );
|
|
rotate.WriteToSaveGame( savefile );
|
|
text.WriteToSaveGame( savefile );
|
|
backGroundName.WriteToSaveGame( savefile );
|
|
hideCursor.WriteToSaveGame(savefile);
|
|
|
|
// Defined Vars
|
|
for ( i = 0; i < definedVars.Num(); i++ ) {
|
|
definedVars[i]->WriteToSaveGame( savefile );
|
|
}
|
|
|
|
savefile->Write( &textRect, sizeof( textRect ) );
|
|
|
|
// Window pointers saved as the child ID of the window
|
|
int winID;
|
|
|
|
winID = focusedChild ? focusedChild->childID : -1 ;
|
|
savefile->Write( &winID, sizeof( winID ) );
|
|
|
|
winID = captureChild ? captureChild->childID : -1 ;
|
|
savefile->Write( &winID, sizeof( winID ) );
|
|
|
|
winID = overChild ? overChild->childID : -1 ;
|
|
savefile->Write( &winID, sizeof( winID ) );
|
|
|
|
|
|
// Scripts
|
|
for ( i = 0; i < SCRIPT_COUNT; i++ ) {
|
|
if ( scripts[i] ) {
|
|
scripts[i]->WriteToSaveGame( savefile );
|
|
}
|
|
}
|
|
|
|
// TimeLine Events
|
|
for ( i = 0; i < timeLineEvents.Num(); i++ ) {
|
|
if ( timeLineEvents[i] ) {
|
|
savefile->Write( &timeLineEvents[i]->pending, sizeof( timeLineEvents[i]->pending ) );
|
|
savefile->Write( &timeLineEvents[i]->time, sizeof( timeLineEvents[i]->time ) );
|
|
if ( timeLineEvents[i]->event ) {
|
|
timeLineEvents[i]->event->WriteToSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Transitions
|
|
int num = transitions.Num();
|
|
|
|
savefile->Write( &num, sizeof( num ) );
|
|
for ( i = 0; i < transitions.Num(); i++ ) {
|
|
WriteSaveGameTransition( transitions[ i ], savefile );
|
|
}
|
|
|
|
|
|
// Named Events
|
|
for ( i = 0; i < namedEvents.Num(); i++ ) {
|
|
if ( namedEvents[i] ) {
|
|
WriteSaveGameString( namedEvents[i]->mName, savefile );
|
|
if ( namedEvents[i]->mEvent ) {
|
|
namedEvents[i]->mEvent->WriteToSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
// regList
|
|
regList.WriteToSaveGame( savefile );
|
|
|
|
if ( background ) {
|
|
savefile->WriteInt( background->GetCinematicStartTime() );
|
|
} else {
|
|
savefile->WriteInt( -1 );
|
|
}
|
|
|
|
// Save children
|
|
for ( i = 0; i < drawWindows.Num(); i++ ) {
|
|
drawWin_t window = drawWindows[i];
|
|
|
|
if ( window.simp ) {
|
|
window.simp->WriteToSaveGame( savefile );
|
|
} else if ( window.win ) {
|
|
window.win->WriteToSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::ReadSaveGameString
|
|
===============
|
|
*/
|
|
void idWindow::ReadSaveGameString( idStr &string, idFile *savefile ) {
|
|
int len;
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
if ( len < 0 ) {
|
|
common->Warning( "idWindow::ReadSaveGameString: invalid length" );
|
|
}
|
|
|
|
string.Fill( ' ', len );
|
|
savefile->Read( &string[0], len );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::ReadFromSaveGame
|
|
===============
|
|
*/
|
|
void idWindow::ReadFromSaveGame( idFile *savefile ) {
|
|
int i;
|
|
|
|
transitions.Clear();
|
|
|
|
ReadSaveGameString( cmd, savefile );
|
|
|
|
savefile->Read( &actualX, sizeof( actualX ) );
|
|
savefile->Read( &actualY, sizeof( actualY ) );
|
|
savefile->Read( &childID, sizeof( childID ) );
|
|
savefile->Read( &flags, sizeof( flags ) );
|
|
savefile->Read( &lastTimeRun, sizeof( lastTimeRun ) );
|
|
savefile->Read( &drawRect, sizeof( drawRect ) );
|
|
savefile->Read( &clientRect, sizeof( clientRect ) );
|
|
savefile->Read( &origin, sizeof( origin ) );
|
|
/* if ( savefile->GetFileVersion() < BUILD_NUMBER_8TH_ANNIVERSARY_1 ) {
|
|
unsigned char fontNum;
|
|
savefile->Read( &fontNum, sizeof( fontNum ) );
|
|
font = renderSystem->RegisterFont( "" );
|
|
}*/
|
|
savefile->Read( &timeLine, sizeof( timeLine ) );
|
|
savefile->Read( &xOffset, sizeof( xOffset ) );
|
|
savefile->Read( &yOffset, sizeof( yOffset ) );
|
|
savefile->Read( &cursor, sizeof( cursor ) );
|
|
savefile->Read( &forceAspectWidth, sizeof( forceAspectWidth ) );
|
|
savefile->Read( &forceAspectHeight, sizeof( forceAspectHeight ) );
|
|
savefile->Read( &matScalex, sizeof( matScalex ) );
|
|
savefile->Read( &matScaley, sizeof( matScaley ) );
|
|
savefile->Read( &borderSize, sizeof( borderSize ) );
|
|
savefile->Read( &textAlign, sizeof( textAlign ) );
|
|
savefile->Read( &textAlignx, sizeof( textAlignx ) );
|
|
savefile->Read( &textAligny, sizeof( textAligny ) );
|
|
savefile->Read( &textShadow, sizeof( textShadow ) );
|
|
savefile->Read( &shear, sizeof( shear ) );
|
|
|
|
// if ( savefile->GetFileVersion() >= BUILD_NUMBER_8TH_ANNIVERSARY_1 ) {
|
|
idStr fontName;
|
|
savefile->ReadString( fontName );
|
|
font = renderSystem->RegisterFont( fontName );
|
|
// }
|
|
|
|
ReadSaveGameString( name, savefile );
|
|
ReadSaveGameString( comment, savefile );
|
|
|
|
// WinVars
|
|
noTime.ReadFromSaveGame( savefile );
|
|
visible.ReadFromSaveGame( savefile );
|
|
rect.ReadFromSaveGame( savefile );
|
|
backColor.ReadFromSaveGame( savefile );
|
|
matColor.ReadFromSaveGame( savefile );
|
|
foreColor.ReadFromSaveGame( savefile );
|
|
hoverColor.ReadFromSaveGame( savefile );
|
|
borderColor.ReadFromSaveGame( savefile );
|
|
textScale.ReadFromSaveGame( savefile );
|
|
noEvents.ReadFromSaveGame( savefile );
|
|
rotate.ReadFromSaveGame( savefile );
|
|
text.ReadFromSaveGame( savefile );
|
|
backGroundName.ReadFromSaveGame( savefile );
|
|
hideCursor.ReadFromSaveGame(savefile);
|
|
|
|
// Defined Vars
|
|
for ( i = 0; i < definedVars.Num(); i++ ) {
|
|
definedVars[i]->ReadFromSaveGame( savefile );
|
|
}
|
|
|
|
savefile->Read( &textRect, sizeof( textRect ) );
|
|
|
|
// Window pointers saved as the child ID of the window
|
|
int winID = -1;
|
|
|
|
savefile->Read( &winID, sizeof( winID ) );
|
|
for ( i = 0; i < children.Num(); i++ ) {
|
|
if ( children[i]->childID == winID ) {
|
|
focusedChild = children[i];
|
|
}
|
|
}
|
|
savefile->Read( &winID, sizeof( winID ) );
|
|
for ( i = 0; i < children.Num(); i++ ) {
|
|
if ( children[i]->childID == winID ) {
|
|
captureChild = children[i];
|
|
}
|
|
}
|
|
savefile->Read( &winID, sizeof( winID ) );
|
|
for ( i = 0; i < children.Num(); i++ ) {
|
|
if ( children[i]->childID == winID ) {
|
|
overChild = children[i];
|
|
}
|
|
}
|
|
|
|
// Scripts
|
|
for ( i = 0; i < SCRIPT_COUNT; i++ ) {
|
|
if ( scripts[i] ) {
|
|
scripts[i]->ReadFromSaveGame( savefile );
|
|
}
|
|
}
|
|
|
|
// TimeLine Events
|
|
for ( i = 0; i < timeLineEvents.Num(); i++ ) {
|
|
if ( timeLineEvents[i] ) {
|
|
savefile->Read( &timeLineEvents[i]->pending, sizeof( timeLineEvents[i]->pending ) );
|
|
savefile->Read( &timeLineEvents[i]->time, sizeof( timeLineEvents[i]->time ) );
|
|
if ( timeLineEvents[i]->event ) {
|
|
timeLineEvents[i]->event->ReadFromSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Transitions
|
|
int num;
|
|
savefile->Read( &num, sizeof( num ) );
|
|
for ( i = 0; i < num; i++ ) {
|
|
idTransitionData trans;
|
|
trans.data = NULL;
|
|
ReadSaveGameTransition( trans, savefile );
|
|
if ( trans.data ) {
|
|
transitions.Append( trans );
|
|
}
|
|
}
|
|
|
|
|
|
// Named Events
|
|
for ( i = 0; i < namedEvents.Num(); i++ ) {
|
|
if ( namedEvents[i] ) {
|
|
ReadSaveGameString( namedEvents[i]->mName, savefile );
|
|
if ( namedEvents[i]->mEvent ) {
|
|
namedEvents[i]->mEvent->ReadFromSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
// regList
|
|
regList.ReadFromSaveGame( savefile );
|
|
|
|
int cinematicStartTime = 0;
|
|
savefile->ReadInt( cinematicStartTime );
|
|
if ( background ) {
|
|
background->ResetCinematicTime( cinematicStartTime );
|
|
}
|
|
|
|
// Read children
|
|
for ( i = 0; i < drawWindows.Num(); i++ ) {
|
|
drawWin_t window = drawWindows[i];
|
|
|
|
if ( window.simp ) {
|
|
window.simp->ReadFromSaveGame( savefile );
|
|
} else if ( window.win ) {
|
|
window.win->ReadFromSaveGame( savefile );
|
|
}
|
|
}
|
|
|
|
if ( flags & WIN_DESKTOP ) {
|
|
FixupTransitions();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::NumTransitions
|
|
===============
|
|
*/
|
|
int idWindow::NumTransitions() {
|
|
int c = transitions.Num();
|
|
for ( int i = 0; i < children.Num(); i++ ) {
|
|
c += children[i]->NumTransitions();
|
|
}
|
|
return c;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
idWindow::FixupTransitions
|
|
===============
|
|
*/
|
|
void idWindow::FixupTransitions() {
|
|
int i, c = transitions.Num();
|
|
for ( i = 0; i < c; i++ ) {
|
|
drawWin_t *dw = gui->GetDesktop()->FindChildByName( ( ( idWinStr* )transitions[i].data )->c_str() );
|
|
delete transitions[i].data;
|
|
transitions[i].data = NULL;
|
|
if ( dw != NULL && ( dw->win != NULL || dw->simp != NULL ) ){
|
|
if ( dw->win != NULL ) {
|
|
if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->rect ) {
|
|
transitions[i].data = &dw->win->rect;
|
|
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->backColor ) {
|
|
transitions[i].data = &dw->win->backColor;
|
|
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->matColor ) {
|
|
transitions[i].data = &dw->win->matColor;
|
|
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->foreColor ) {
|
|
transitions[i].data = &dw->win->foreColor;
|
|
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->borderColor ) {
|
|
transitions[i].data = &dw->win->borderColor;
|
|
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->textScale ) {
|
|
transitions[i].data = &dw->win->textScale;
|
|
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->rotate ) {
|
|
transitions[i].data = &dw->win->rotate;
|
|
}
|
|
} else {
|
|
if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->rect ) {
|
|
transitions[i].data = &dw->simp->rect;
|
|
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->backColor ) {
|
|
transitions[i].data = &dw->simp->backColor;
|
|
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->matColor ) {
|
|
transitions[i].data = &dw->simp->matColor;
|
|
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->foreColor ) {
|
|
transitions[i].data = &dw->simp->foreColor;
|
|
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->borderColor ) {
|
|
transitions[i].data = &dw->simp->borderColor;
|
|
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->textScale ) {
|
|
transitions[i].data = &dw->simp->textScale;
|
|
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->rotate ) {
|
|
transitions[i].data = &dw->simp->rotate;
|
|
}
|
|
}
|
|
}
|
|
if ( transitions[i].data == NULL ) {
|
|
transitions.RemoveIndex( i );
|
|
i--;
|
|
c--;
|
|
}
|
|
}
|
|
for ( c = 0; c < children.Num(); c++ ) {
|
|
children[c]->FixupTransitions();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
idWindow::AddChild
|
|
===============
|
|
*/
|
|
void idWindow::AddChild(idWindow *win) {
|
|
win->childID = children.Append(win);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::FixupParms
|
|
================
|
|
*/
|
|
void idWindow::FixupParms() {
|
|
int i;
|
|
int c = children.Num();
|
|
for (i = 0; i < c; i++) {
|
|
children[i]->FixupParms();
|
|
}
|
|
for (i = 0; i < SCRIPT_COUNT; i++) {
|
|
if (scripts[i]) {
|
|
scripts[i]->FixupParms(this);
|
|
}
|
|
}
|
|
|
|
c = timeLineEvents.Num();
|
|
for (i = 0; i < c; i++) {
|
|
timeLineEvents[i]->event->FixupParms(this);
|
|
}
|
|
|
|
c = namedEvents.Num();
|
|
for (i = 0; i < c; i++) {
|
|
namedEvents[i]->mEvent->FixupParms(this);
|
|
}
|
|
|
|
c = ops.Num();
|
|
for (i = 0; i < c; i++) {
|
|
if (ops[i].b == -2) {
|
|
// need to fix this up
|
|
const char *p = (const char*)(ops[i].a);
|
|
idWinVar *var = GetWinVarByName(p, true);
|
|
delete []p;
|
|
ops[i].a = (int)var;
|
|
ops[i].b = -1;
|
|
}
|
|
}
|
|
|
|
|
|
if (flags & WIN_DESKTOP) {
|
|
CalcRects(0,0);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::IsSimple
|
|
================
|
|
*/
|
|
bool idWindow::IsSimple() {
|
|
|
|
if (ops.Num()) {
|
|
return false;
|
|
}
|
|
if (flags & (WIN_HCENTER | WIN_VCENTER)) {
|
|
return false;
|
|
}
|
|
if (children.Num() || drawWindows.Num()) {
|
|
return false;
|
|
}
|
|
for (int i = 0; i < SCRIPT_COUNT; i++) {
|
|
if (scripts[i]) {
|
|
return false;
|
|
}
|
|
}
|
|
if (timeLineEvents.Num()) {
|
|
return false;
|
|
}
|
|
|
|
if ( namedEvents.Num() ) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ContainsStateVars
|
|
================
|
|
*/
|
|
bool idWindow::ContainsStateVars() {
|
|
if ( updateVars.Num() ) {
|
|
return true;
|
|
}
|
|
int c = children.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
if ( children[i]->ContainsStateVars() ) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Interactive
|
|
================
|
|
*/
|
|
bool idWindow::Interactive() {
|
|
if ( scripts[ ON_ACTION ] ) {
|
|
return true;
|
|
}
|
|
int c = children.Num();
|
|
for (int i = 0; i < c; i++) {
|
|
if (children[i]->Interactive()) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetChildWinVarVal
|
|
================
|
|
*/
|
|
void idWindow::SetChildWinVarVal(const char *name, const char *var, const char *val) {
|
|
drawWin_t *dw = FindChildByName(name);
|
|
idWinVar *wv = NULL;
|
|
if (dw != NULL && dw->simp != NULL) {
|
|
wv = dw->simp->GetWinVarByName(var);
|
|
} else if (dw != NULL && dw->win != NULL) {
|
|
wv = dw->win->GetWinVarByName(var);
|
|
}
|
|
if (wv) {
|
|
wv->Set(val);
|
|
wv->SetEval(false);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::FindChildByPoint
|
|
|
|
Finds the window under the given point
|
|
================
|
|
*/
|
|
idWindow* idWindow::FindChildByPoint ( float x, float y, idWindow** below ) {
|
|
int c = children.Num();
|
|
|
|
// If we are looking for a window below this one then
|
|
// the next window should be good, but this one wasnt it
|
|
if ( *below == this ) {
|
|
*below = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
if ( !Contains ( drawRect, x, y ) ) {
|
|
return NULL;
|
|
}
|
|
|
|
for (int i = c - 1; i >= 0 ; i-- ) {
|
|
idWindow* found = children[i]->FindChildByPoint ( x, y, below );
|
|
if ( found ) {
|
|
if ( *below ) {
|
|
continue;
|
|
}
|
|
|
|
return found;
|
|
}
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::FindChildByPoint
|
|
================
|
|
*/
|
|
idWindow* idWindow::FindChildByPoint ( float x, float y, idWindow* below )
|
|
{
|
|
return FindChildByPoint ( x, y, &below );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetChildCount
|
|
|
|
Returns the number of children
|
|
================
|
|
*/
|
|
int idWindow::GetChildCount ()
|
|
{
|
|
return drawWindows.Num ( );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetChild
|
|
|
|
Returns the child window at the given index
|
|
================
|
|
*/
|
|
idWindow* idWindow::GetChild ( int index )
|
|
{
|
|
return drawWindows[index].win;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetChildIndex
|
|
|
|
Returns the index of the given child window
|
|
================
|
|
*/
|
|
int idWindow::GetChildIndex ( idWindow* window ) {
|
|
int find;
|
|
for ( find = 0; find < drawWindows.Num(); find ++ ) {
|
|
if ( drawWindows[find].win == window ) {
|
|
return find;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RemoveChild
|
|
|
|
Removes the child from the list of children. Note that the child window being
|
|
removed must still be deallocated by the caller
|
|
================
|
|
*/
|
|
void idWindow::RemoveChild ( idWindow *win ) {
|
|
int find;
|
|
|
|
// Remove the child window
|
|
children.Remove ( win );
|
|
|
|
for ( find = 0; find < drawWindows.Num(); find ++ )
|
|
{
|
|
if ( drawWindows[find].win == win )
|
|
{
|
|
drawWindows.RemoveIndex ( find );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::InsertChild
|
|
|
|
Inserts the given window as a child into the given location in the zorder.
|
|
================
|
|
*/
|
|
bool idWindow::InsertChild ( idWindow *win, idWindow* before )
|
|
{
|
|
AddChild ( win );
|
|
|
|
win->parent = this;
|
|
|
|
drawWin_t dwt;
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
|
|
// If not inserting before anything then just add it at the end
|
|
if ( before ) {
|
|
int index;
|
|
index = GetChildIndex ( before );
|
|
if ( index != -1 ) {
|
|
drawWindows.Insert ( dwt, index );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
drawWindows.Append ( dwt );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ScreenToClient
|
|
================
|
|
*/
|
|
void idWindow::ScreenToClient ( idRectangle* r ) {
|
|
int x;
|
|
int y;
|
|
idWindow* p;
|
|
|
|
for ( p = this, x = 0, y = 0; p; p = p->parent ) {
|
|
x += p->rect.x();
|
|
y += p->rect.y();
|
|
}
|
|
|
|
r->x -= x;
|
|
r->y -= y;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ClientToScreen
|
|
================
|
|
*/
|
|
void idWindow::ClientToScreen ( idRectangle* r ) {
|
|
int x;
|
|
int y;
|
|
idWindow* p;
|
|
|
|
for ( p = this, x = 0, y = 0; p; p = p->parent ) {
|
|
x += p->rect.x();
|
|
y += p->rect.y();
|
|
}
|
|
|
|
r->x += x;
|
|
r->y += y;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetDefaults
|
|
|
|
Set the window do a default window with no text, no background and
|
|
default colors, etc..
|
|
================
|
|
*/
|
|
void idWindow::SetDefaults () {
|
|
forceAspectWidth = 640.0f;
|
|
forceAspectHeight = 480.0f;
|
|
matScalex = 1;
|
|
matScaley = 1;
|
|
borderSize = 0;
|
|
noTime = false;
|
|
visible = true;
|
|
textAlign = 0;
|
|
textAlignx = 0;
|
|
textAligny = 0;
|
|
noEvents = false;
|
|
rotate = 0;
|
|
shear.Zero();
|
|
textScale = 0.35f;
|
|
backColor.Zero();
|
|
foreColor = idVec4(1, 1, 1, 1);
|
|
hoverColor = idVec4(1, 1, 1, 1);
|
|
matColor = idVec4(1, 1, 1, 1);
|
|
borderColor.Zero();
|
|
text = "";
|
|
|
|
background = NULL;
|
|
backGroundName = "";
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::UpdateFromDictionary
|
|
|
|
The editor only has a dictionary to work with so the easiest way to push the
|
|
values of the dictionary onto the window is for the window to interpret the
|
|
dictionary as if were a file being parsed.
|
|
================
|
|
*/
|
|
bool idWindow::UpdateFromDictionary ( idDict& dict ) {
|
|
const idKeyValue* kv;
|
|
int i;
|
|
|
|
SetDefaults ( );
|
|
|
|
// Clear all registers since they will get recreated
|
|
regList.Reset ( );
|
|
expressionRegisters.Clear ( );
|
|
ops.Clear ( );
|
|
|
|
for ( i = 0; i < dict.GetNumKeyVals(); i ++ ) {
|
|
kv = dict.GetKeyVal ( i );
|
|
|
|
// Special case name
|
|
if ( !kv->GetKey().Icmp ( "name" ) ) {
|
|
name = kv->GetValue();
|
|
continue;
|
|
}
|
|
|
|
idParser src( kv->GetValue().c_str(), kv->GetValue().Length(), "",
|
|
LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
|
|
idTokenParser src2;
|
|
src2.LoadFromParser( src, "temp" );
|
|
src2.StartParsing( "temp" );
|
|
if ( !ParseInternalVar ( kv->GetKey(), &src2 ) ) {
|
|
// Kill the old register since the parse reg entry will add a new one
|
|
if ( !ParseRegEntry ( kv->GetKey(), &src2 ) ) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
EvalRegs(-1, true);
|
|
|
|
SetupFromState();
|
|
PostParse();
|
|
|
|
return true;
|
|
}
|