doom3-bfg/neo/ui/SliderWindow.h
2012-11-26 12:58:24 -06:00

92 lines
3.5 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SLIDERWINDOW_H__
#define __SLIDERWINDOW_H__
class idUserInterfaceLocal;
class idSliderWindow : public idWindow {
public:
idSliderWindow(idUserInterfaceLocal *gui);
virtual ~idSliderWindow();
void InitWithDefaults(const char *_name, const idRectangle &rect, const idVec4 &foreColor, const idVec4 &matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar);
void SetRange(float _low, float _high, float _step);
float GetLow() { return low; }
float GetHigh() { return high; }
void SetValue(float _value);
float GetValue() { return value; };
virtual size_t Allocated(){return idWindow::Allocated();};
virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
virtual void PostParse();
virtual void Draw(int time, float x, float y);
virtual void DrawBackground(const idRectangle &drawRect);
virtual const char *RouteMouseCoords(float xd, float yd);
virtual void Activate(bool activate, idStr &act);
virtual void SetBuddy(idWindow *buddy);
void RunNamedEvent( const char* eventName );
private:
virtual bool ParseInternalVar(const char *name, idTokenParser *src);
void CommonInit();
void InitCvar();
// true: read the updated cvar from cvar system
// false: write to the cvar system
// force == true overrides liveUpdate 0
void UpdateCvar( bool read, bool force = false );
idWinFloat value;
float low;
float high;
float thumbWidth;
float thumbHeight;
float stepSize;
float lastValue;
idRectangle thumbRect;
const idMaterial * thumbMat;
bool vertical;
bool verticalFlip;
bool scrollbar;
idWindow * buddyWin;
idStr thumbShader;
idWinStr cvarStr;
idCVar * cvar;
bool cvar_init;
idWinBool liveUpdate;
idWinStr cvarGroup;
};
#endif /* !__SLIDERWINDOW_H__ */