mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 13:01:27 +00:00
575 lines
19 KiB
C++
575 lines
19 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "../renderer/Image.h"
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//#include "../../renderer/ImageTools/ImageProcess.h"
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#include "../renderer/jpeg-6/jpeglib.h"
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/*
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========================
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idSWF::idDecompressJPEG
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These are the static callback functions the jpeg library calls
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========================
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*/
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void swf_jpeg_error_exit( jpeg_common_struct * cinfo ) {
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char buffer[JMSG_LENGTH_MAX] = {0};
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(*cinfo->err->format_message)( cinfo, buffer );
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throw idException( buffer );
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}
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void swf_jpeg_output_message( jpeg_common_struct * cinfo ) {
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char buffer[JMSG_LENGTH_MAX] = {0};
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(*cinfo->err->format_message)( cinfo, buffer );
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idLib::Printf( "%s\n", buffer );
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}
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void swf_jpeg_init_source( jpeg_decompress_struct * cinfo ) {
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}
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boolean swf_jpeg_fill_input_buffer( jpeg_decompress_struct * cinfo ) {
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return TRUE;
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}
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void swf_jpeg_skip_input_data( jpeg_decompress_struct * cinfo, long num_bytes ) {
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cinfo->src->next_input_byte += num_bytes;
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cinfo->src->bytes_in_buffer -= num_bytes;
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}
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void swf_jpeg_term_source( jpeg_decompress_struct * cinfo ) {
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}
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/*
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========================
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idSWF::idDecompressJPEG::idDecompressJPEG
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========================
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*/
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idSWF::idDecompressJPEG::idDecompressJPEG() {
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jpeg_decompress_struct * cinfo = new (TAG_SWF) jpeg_decompress_struct;
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memset( cinfo, 0, sizeof( *cinfo ) );
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cinfo->err = new (TAG_SWF) jpeg_error_mgr;
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memset( cinfo->err, 0, sizeof( jpeg_error_mgr ) );
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jpeg_std_error( cinfo->err );
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cinfo->err->error_exit = swf_jpeg_error_exit;
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cinfo->err->output_message = swf_jpeg_output_message;
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jpeg_create_decompress( cinfo );
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vinfo = cinfo;
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}
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/*
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========================
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idSWF::idDecompressJPEG::~idDecompressJPEG
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========================
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*/
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idSWF::idDecompressJPEG::~idDecompressJPEG() {
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jpeg_decompress_struct * cinfo = (jpeg_decompress_struct *)vinfo;
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jpeg_destroy_decompress( cinfo );
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delete cinfo->err;
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delete cinfo;
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}
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/*
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========================
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idSWF::idDecompressJPEG::Load
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========================
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*/
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byte * idSWF::idDecompressJPEG::Load( const byte * input, int inputSize, int & width, int & height ) {
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jpeg_decompress_struct * cinfo = (jpeg_decompress_struct *)vinfo;
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try {
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width = 0;
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height = 0;
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jpeg_source_mgr src;
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memset( &src, 0, sizeof( src ) );
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src.next_input_byte = (JOCTET *)input;
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src.bytes_in_buffer = inputSize;
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src.init_source = swf_jpeg_init_source;
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src.fill_input_buffer = swf_jpeg_fill_input_buffer;
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src.skip_input_data = swf_jpeg_skip_input_data;
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src.resync_to_restart = jpeg_resync_to_restart;
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src.term_source = swf_jpeg_term_source;
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cinfo->src = &src;
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int result = 0;
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do {
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result = jpeg_read_header( cinfo, FALSE );
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} while ( result == JPEG_HEADER_TABLES_ONLY );
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if ( result == JPEG_SUSPENDED ) {
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return NULL;
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}
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jpeg_start_decompress( cinfo );
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if ( cinfo->output_components != 4 ) {
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// This shouldn't really be possible, unless the source image is some kind of strange grayscale format or something
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idLib::Warning( "JPEG output is not 4 components" );
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jpeg_abort_decompress( cinfo );
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cinfo->src = NULL; // value goes out of scope
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return NULL;
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}
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int outputSize = cinfo->output_width * cinfo->output_height * cinfo->output_components;
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byte * output = (byte *)Mem_Alloc( outputSize, TAG_SWF );
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memset( output, 255, outputSize );
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while ( cinfo->output_scanline < cinfo->output_height ) {
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JSAMPROW scanlines = output + cinfo->output_scanline * cinfo->output_width * cinfo->output_components;
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jpeg_read_scanlines( cinfo, &scanlines, 1 );
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}
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jpeg_finish_decompress( cinfo );
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width = cinfo->output_width;
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height = cinfo->output_height;
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cinfo->src = NULL; // value goes out of scope
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return output;
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} catch ( idException & ) {
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swf_jpeg_output_message( (jpeg_common_struct *)cinfo );
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return NULL;
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}
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}
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/*
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========================
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idSWF::WriteSwfImageAtlas
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Now that all images have been found, allocate them in an atlas
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and write it out.
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========================
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*/
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void RectAllocator( const idList<idVec2i> &inputSizes, idList<idVec2i> &outputPositions, idVec2i &totalSize );
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float RectPackingFraction( const idList<idVec2i> &inputSizes, const idVec2i totalSize );
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void idSWF::WriteSwfImageAtlas( const char *filename ) {
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idList<idVec2i> inputSizes;
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inputSizes.SetNum( packImages.Num() );
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for ( int i = 0 ; i < packImages.Num() ; i++ ) {
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// these are in DXT blocks, not pixels
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inputSizes[i] = packImages[i].allocSize;
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}
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idList<idVec2i> outputPositions;
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idVec2i totalSize;
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// smart allocator
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RectAllocator( inputSizes, outputPositions, totalSize );
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float frac = RectPackingFraction( inputSizes, totalSize );
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idLib::Printf( "%5.2f packing fraction in %ix%i image\n", frac, totalSize.x*4, totalSize.y*4 );
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int atlasWidth = Max( 4, totalSize.x * 4 ) ;
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int atlasHeight = Max( 4, totalSize.y * 4 ) ;
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// we require multiple-of-128 widths to use the image data directly
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// without re-packing on the 360 and PS3. The growth checks in RectAllocator()
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// will always align, but a single image won't necessarily be.
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atlasWidth = ( atlasWidth + 127 ) & ~127;
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idTempArray<byte> swfAtlas( atlasWidth * atlasHeight * 4 );
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// fill everything with solid red
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for ( int i = 0; i < atlasWidth * atlasHeight; i++ ) {
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swfAtlas[i*4+0] = 255;
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swfAtlas[i*4+1] = 0;
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swfAtlas[i*4+2] = 0;
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swfAtlas[i*4+3] = 255;
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}
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// allocate the blocks and copy the texels
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for ( int i = 0 ; i < packImages.Num() ; i++ ) {
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imageToPack_t & pack = packImages[i];
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assert( pack.imageData != NULL );
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int blockWidth = pack.allocSize.x;
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int blockHeight = pack.allocSize.y;
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int x = outputPositions[i].x;
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int y = outputPositions[i].y;
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// get the range for each channel so we can maximize it
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// for better compression
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int minV[4] = { 255, 255, 255, 255 };
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int maxV[4] = { 0, 0, 0, 0 };
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for ( int j = 0 ; j < pack.trueSize.x * pack.trueSize.y * 4 ; j++ ) {
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int v = pack.imageData[ j ];
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int x = j & 3;
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if ( v < minV[x] ) {
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minV[x] = v;
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}
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if ( v > maxV[x] ) {
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maxV[x] = v;
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}
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}
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// idLib::Printf( "Color normalize: %3i:%3i %3i:%3i %3i:%3i %3i:%3i\n",
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// minV[0], maxV[0], minV[1], maxV[1], minV[2], maxV[2], minV[3], maxV[3] );
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// don't divide by zero
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for ( int x = 0 ; x < 4 ; x++ ) {
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if ( maxV[x] == 0 ) {
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maxV[x] = 1;
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}
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}
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// rescale the image
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//
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// Note that this must be done in RGBA space, before YCoCg conversion,
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// or the scale factors couldn't be combined with the normal swf coloring.
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//
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// If we create an idMaterial for each atlas element, we could add
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// a bias as well as a scale to enable us to take advantage of the
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// min values as well as the max, but very few gui images don't go to black,
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// and just doing a scale avoids changing more code.
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for ( int j = 0; j < pack.trueSize.x * pack.trueSize.y * 4; j++ ) {
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int v = pack.imageData[ j ];
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int x = j & 3;
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v = v * 255 / maxV[x];
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pack.imageData[ j ] = v;
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}
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assert( ( x + blockWidth )* 4 <= atlasWidth );
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assert( ( y + blockHeight )* 4 <= atlasHeight );
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// Extend the pixels with clamp-to-edge to the edge of the allocation block.
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// The GPU hardware addressing should completely ignore texels outside the true block
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// size, but the compressor works on complete blocks, regardless of the true rect size.
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x <<= 2;
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y <<= 2;
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for ( int dstY = 0; dstY < blockHeight<<2; dstY++ ) {
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int srcY = dstY-1;
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if ( srcY < 0 ) {
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srcY = 0;
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}
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if ( srcY >= pack.trueSize.y ) {
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srcY = pack.trueSize.y - 1;
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}
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for ( int dstX = 0 ; dstX < blockWidth<<2 ; dstX++ ) {
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int srcX = dstX-1;
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if ( srcX < 0 ) {
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srcX = 0;
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}
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if ( srcX >= pack.trueSize.x ) {
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srcX = pack.trueSize.x - 1;
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}
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((int *)swfAtlas.Ptr())[ (y+dstY) * atlasWidth + (x+dstX) ] =
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((int *)pack.imageData)[ srcY * pack.trueSize.x + srcX ];
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}
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}
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// save the information in the SWF dictionary
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idSWFDictionaryEntry * entry = FindDictionaryEntry( pack.characterID );
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assert( entry->material == NULL );
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entry->imageSize.x = pack.trueSize.x;
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entry->imageSize.y = pack.trueSize.y;
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entry->imageAtlasOffset.x = x + 1;
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entry->imageAtlasOffset.y = y + 1;
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for ( int i = 0; i < 4; i++ ) {
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entry->channelScale[i] = maxV[i] / 255.0f;
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}
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Mem_Free( pack.imageData );
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pack.imageData = NULL;
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}
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// the TGA is only for examination during development
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R_WriteTGA( filename, swfAtlas.Ptr(), atlasWidth, atlasHeight, false, "fs_basepath" );
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}
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/*
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========================
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idSWF::LoadImage
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Loads RGBA data into an image at the specificied character id in the dictionary
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========================
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*/
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void idSWF::LoadImage( int characterID, const byte * imageData, int width, int height ) {
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idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_IMAGE );
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if ( entry == NULL ) {
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return;
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}
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// save the data off so we can do the image atlas allocation after we have collected
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// all the images that are used by the entire swf
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imageToPack_t pack;
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pack.characterID = characterID;
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pack.imageData = (byte *)Mem_Alloc( width*height*4, TAG_SWF );
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memcpy( pack.imageData, imageData, width*height*4 );
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pack.trueSize.x = width;
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pack.trueSize.y = height;
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for ( int i = 0 ; i < 2 ; i++ ) {
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int v = pack.trueSize[i];
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// Swf images are usually completely random in size, but perform all allocations in
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// DXT blocks of 4. If we choose to DCT / HDP encode the image block, we should probably
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// increae the block size to 8 or 16 to prevent neighbor effects.
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v = ( v + 3 ) >> 2;
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// Allways allocate a single pixel border around the images so there won't be any edge
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// bleeds. This can often be hidden in in the round-up to DXT size.
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if ( ( v << 2 ) - pack.trueSize[i] < 2 ) {
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v++;
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}
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pack.allocSize[i] = v;
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}
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packImages.Append( pack );
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entry->material = NULL;
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}
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/*
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========================
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idSWF::JPEGTables
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Reads jpeg table data, there can only be one of these in the file, and it has to come before any DefineBits tags
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We don't have to worry about clearing the jpeg object because jpeglib will automagically overwrite any tables that are already set (I think?)
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========================
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*/
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void idSWF::JPEGTables( idSWFBitStream & bitstream ) {
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if ( bitstream.Length() == 0 ) {
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// no clue why this happens
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return;
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}
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int width, height;
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jpeg.Load( bitstream.ReadData( bitstream.Length() ), bitstream.Length(), width, height );
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}
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/*
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========================
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idSWF::DefineBits
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Reads a partial jpeg image, using the tables set by the JPEGTables tag
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========================
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*/
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void idSWF::DefineBits( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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int jpegSize = bitstream.Length() - sizeof( uint16 );
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int width, height;
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byte * imageData = jpeg.Load( bitstream.ReadData( jpegSize ), jpegSize, width, height );
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if ( imageData == NULL ) {
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return;
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}
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LoadImage( characterID, imageData, width, height );
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Mem_Free( imageData );
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}
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/*
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========================
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idSWF::DefineBitsJPEG2
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Identical to DefineBits, except it uses a local JPEG table (not the one defined by JPEGTables)
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========================
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*/
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void idSWF::DefineBitsJPEG2( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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idDecompressJPEG jpeg;
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int jpegSize = bitstream.Length() - sizeof( uint16 );
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int width, height;
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byte * imageData = jpeg.Load( bitstream.ReadData( jpegSize ), jpegSize, width, height );
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if ( imageData == NULL ) {
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return;
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}
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LoadImage( characterID, imageData, width, height );
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Mem_Free( imageData );
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}
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/*
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========================
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idSWF::DefineBitsJPEG3
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Mostly identical to DefineBitsJPEG2, except it has an additional zlib compressed alpha map
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========================
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*/
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void idSWF::DefineBitsJPEG3( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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uint32 jpegSize = bitstream.ReadU32();
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idDecompressJPEG jpeg;
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int width, height;
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byte * imageData = jpeg.Load( bitstream.ReadData( jpegSize ), jpegSize, width, height );
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if ( imageData == NULL ) {
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return;
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}
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{
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idTempArray<byte> alphaMap( width * height );
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int alphaSize = bitstream.Length() - jpegSize - sizeof( characterID ) - sizeof( jpegSize );
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if ( !Inflate( bitstream.ReadData( alphaSize ), alphaSize, alphaMap.Ptr(), (int)alphaMap.Size() ) ) {
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idLib::Warning( "DefineBitsJPEG3: Failed to inflate alpha data" );
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Mem_Free( imageData );
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return;
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}
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for ( int i = 0; i < width * height; i++ ) {
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imageData[i*4+3] = alphaMap[i];
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}
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}
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LoadImage( characterID, imageData, width, height );
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Mem_Free( imageData );
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}
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/*
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========================
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idSWF::DefineBitsLossless
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========================
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*/
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void idSWF::DefineBitsLossless( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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uint8 format = bitstream.ReadU8();
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uint16 width = bitstream.ReadU16();
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uint16 height = bitstream.ReadU16();
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idTempArray< byte > buf( width * height * 4 );
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byte * imageData = buf.Ptr();
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if ( format == 3 ) {
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uint32 paddedWidth = ( width + 3 ) & ~3;
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uint32 colorTableSize = ( bitstream.ReadU8() + 1 ) * 3;
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idTempArray<byte> colorMapData( colorTableSize + ( paddedWidth * height ) );
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uint32 colorDataSize = bitstream.Length() - bitstream.Tell();
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if ( !Inflate( bitstream.ReadData( colorDataSize ), colorDataSize, colorMapData.Ptr(), (int)colorMapData.Size() ) ) {
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idLib::Warning( "DefineBitsLossless: Failed to inflate color map data" );
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return;
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}
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byte * indices = colorMapData.Ptr() + colorTableSize;
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for ( int h = 0; h < height; h++ ) {
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for ( int w = 0; w < width; w++ ) {
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byte index = indices[w + (h*paddedWidth)];
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byte * pixel = &imageData[(w + (h*width)) * 4];
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pixel[0] = colorMapData[index * 3 + 0];
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pixel[1] = colorMapData[index * 3 + 1];
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pixel[2] = colorMapData[index * 3 + 2];
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pixel[3] = 0xFF;
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}
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}
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} else if ( format == 4 ) {
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uint32 paddedWidth = ( width + 1 ) & 1;
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idTempArray<uint16> bitmapData( paddedWidth * height * 2 );
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uint32 colorDataSize = bitstream.Length() - bitstream.Tell();
|
|
if ( !Inflate( bitstream.ReadData( colorDataSize ), colorDataSize, (byte *)bitmapData.Ptr(), (int)bitmapData.Size() ) ) {
|
|
idLib::Warning( "DefineBitsLossless: Failed to inflate bitmap data" );
|
|
return;
|
|
}
|
|
for ( int h = 0; h < height; h++ ) {
|
|
for ( int w = 0; w < width; w++ ) {
|
|
uint16 pix15 = bitmapData[w + (h*paddedWidth)];
|
|
idSwap::Big( pix15 );
|
|
byte * pixel = &imageData[(w + (h*width)) * 4];
|
|
pixel[0] = ( pix15 >> 10 ) & 0x1F;
|
|
pixel[1] = ( pix15 >> 5 ) & 0x1F;
|
|
pixel[2] = ( pix15 >> 0 ) & 0x1F;
|
|
pixel[3] = 0xFF;
|
|
}
|
|
}
|
|
} else if ( format == 5 ) {
|
|
idTempArray<uint32> bitmapData( width * height );
|
|
uint32 colorDataSize = bitstream.Length() - bitstream.Tell();
|
|
if ( !Inflate( bitstream.ReadData( colorDataSize ), colorDataSize, (byte *)bitmapData.Ptr(), (int)bitmapData.Size() ) ) {
|
|
idLib::Warning( "DefineBitsLossless: Failed to inflate bitmap data" );
|
|
return;
|
|
}
|
|
for ( int h = 0; h < height; h++ ) {
|
|
for ( int w = 0; w < width; w++ ) {
|
|
uint32 pix24 = bitmapData[w + (h*width)];
|
|
idSwap::Big( pix24 );
|
|
byte * pixel = &imageData[(w + (h*width)) * 4];
|
|
pixel[0] = ( pix24 >> 16 ) & 0xFF;
|
|
pixel[1] = ( pix24 >> 8 ) & 0xFF;
|
|
pixel[2] = ( pix24 >> 0 ) & 0xFF;
|
|
pixel[3] = 0xFF;
|
|
}
|
|
}
|
|
} else {
|
|
idLib::Warning( "DefineBitsLossless: Unknown image format %d", format );
|
|
memset( imageData, 0xFF, width * height * 4 );
|
|
}
|
|
|
|
LoadImage( characterID, imageData, width, height );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSWF::DefineBitsLossless2
|
|
========================
|
|
*/
|
|
void idSWF::DefineBitsLossless2( idSWFBitStream & bitstream ) {
|
|
uint16 characterID = bitstream.ReadU16();
|
|
uint8 format = bitstream.ReadU8();
|
|
uint16 width = bitstream.ReadU16();
|
|
uint16 height = bitstream.ReadU16();
|
|
|
|
idTempArray< byte > buf( width * height * 4 );
|
|
byte * imageData = buf.Ptr();
|
|
|
|
if ( format == 3 ) {
|
|
uint32 paddedWidth = ( width + 3 ) & ~3;
|
|
uint32 colorTableSize = ( bitstream.ReadU8() + 1 ) * 4;
|
|
idTempArray<byte> colorMapData( colorTableSize + ( paddedWidth * height ) );
|
|
uint32 colorDataSize = bitstream.Length() - bitstream.Tell();
|
|
if ( !Inflate( bitstream.ReadData( colorDataSize ), colorDataSize, colorMapData.Ptr(), (int)colorMapData.Size() ) ) {
|
|
idLib::Warning( "DefineBitsLossless2: Failed to inflate color map data" );
|
|
return;
|
|
}
|
|
byte * indices = colorMapData.Ptr() + colorTableSize;
|
|
for ( int h = 0; h < height; h++ ) {
|
|
for ( int w = 0; w < width; w++ ) {
|
|
byte index = indices[w + (h*paddedWidth)];
|
|
byte * pixel = &imageData[(w + (h*width)) * 4];
|
|
pixel[0] = colorMapData[index * 4 + 0];
|
|
pixel[1] = colorMapData[index * 4 + 1];
|
|
pixel[2] = colorMapData[index * 4 + 2];
|
|
pixel[3] = colorMapData[index * 4 + 3];
|
|
}
|
|
}
|
|
} else if ( format == 5 ) {
|
|
idTempArray<uint32> bitmapData( width * height );
|
|
uint32 colorDataSize = bitstream.Length() - bitstream.Tell();
|
|
if ( !Inflate( bitstream.ReadData( colorDataSize ), colorDataSize, (byte *)bitmapData.Ptr(), (int)bitmapData.Size() ) ) {
|
|
idLib::Warning( "DefineBitsLossless2: Failed to inflate bitmap data" );
|
|
return;
|
|
}
|
|
for ( int h = 0; h < height; h++ ) {
|
|
for ( int w = 0; w < width; w++ ) {
|
|
uint32 pix32 = bitmapData[w + (h*width)];
|
|
idSwap::Big( pix32 );
|
|
byte * pixel = &imageData[(w + (h*width)) * 4];
|
|
pixel[0] = ( pix32 >> 16 ) & 0xFF;
|
|
pixel[1] = ( pix32 >> 8 ) & 0xFF;
|
|
pixel[2] = ( pix32 >> 0 ) & 0xFF;
|
|
pixel[3] = ( pix32 >> 24 ) & 0xFF;
|
|
}
|
|
}
|
|
} else {
|
|
idLib::Warning( "DefineBitsLossless2: Unknown image format %d", format );
|
|
memset( imageData, 0xFF, width * height * 4 );
|
|
}
|
|
|
|
LoadImage( characterID, imageData, width, height );
|
|
}
|