doom3-bfg/neo/swf/SWF_Bitstream.h
2012-11-26 12:58:24 -06:00

145 lines
5.4 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SWF_BITSTREAM_H__
#define __SWF_BITSTREAM_H__
class idSWFBitStream {
public:
idSWFBitStream();
idSWFBitStream( const byte * data, uint32 len, bool copy ) { free = false; Load( data, len, copy ); }
~idSWFBitStream() { Free(); }
idSWFBitStream & operator=( idSWFBitStream & other );
void Load( const byte * data, uint32 len, bool copy );
void Free();
const byte * Ptr() { return startp; }
uint32 Length() const { return (uint32)( endp - startp ); }
uint32 Tell() const { return (uint32)( readp - startp ); }
void Seek( int32 offset ) { readp += offset; }
void Rewind() { readp = startp; }
void ResetBits();
int ReadS( unsigned int numBits );
unsigned int ReadU( unsigned int numBits );
bool ReadBool();
const byte * ReadData( int size );
template< typename T >
void ReadLittle( T & val );
uint8 ReadU8();
uint16 ReadU16();
uint32 ReadU32();
int16 ReadS16();
int32 ReadS32();
uint32 ReadEncodedU32();
float ReadFixed8();
float ReadFixed16();
float ReadFloat();
double ReadDouble();
const char * ReadString();
void ReadRect( swfRect_t & rect );
void ReadMatrix( swfMatrix_t & matrix );
void ReadColorXFormRGBA( swfColorXform_t & cxf );
void ReadColorRGB( swfColorRGB_t & color );
void ReadColorRGBA( swfColorRGBA_t & color );
void ReadGradient( swfGradient_t & grad, bool rgba );
void ReadMorphGradient( swfGradient_t & grad );
private:
bool free;
const byte * startp;
const byte * endp;
const byte * readp;
uint64 currentBit;
uint64 currentByte;
int ReadInternalS( uint64 & regCurrentBit, uint64 & regCurrentByte, unsigned int numBits );
unsigned int ReadInternalU( uint64 & regCurrentBit, uint64 & regCurrentByte, unsigned int numBits );
};
/*
========================
idSWFBitStream::ResetBits
========================
*/
ID_INLINE void idSWFBitStream::ResetBits() {
currentBit = 0;
currentByte = 0;
}
/*
========================
idSWFBitStream::ReadLittle
========================
*/
template< typename T >
void idSWFBitStream::ReadLittle( T & val ) {
val = *(T *)ReadData( sizeof( val ) );
idSwap::Little( val );
}
/*
========================
Wrappers for the most basic types
========================
*/
ID_INLINE bool idSWFBitStream::ReadBool() { return ( ReadU( 1 ) != 0 ); }
ID_INLINE uint8 idSWFBitStream::ReadU8() { ResetBits(); return *readp++; }
ID_INLINE uint16 idSWFBitStream::ReadU16() { ResetBits(); readp += 2; return ( readp[-2] | ( readp[-1] << 8 ) ); }
ID_INLINE uint32 idSWFBitStream::ReadU32() { ResetBits(); readp += 4; return ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ); }
ID_INLINE int16 idSWFBitStream::ReadS16() { ResetBits(); readp += 2; return ( readp[-2] | ( readp[-1] << 8 ) ); }
ID_INLINE int32 idSWFBitStream::ReadS32() { ResetBits(); readp += 4; return ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ); }
ID_INLINE float idSWFBitStream::ReadFixed8() { ResetBits(); readp += 2; return SWFFIXED8( ( readp[-2] | ( readp[-1] << 8 ) ) ); }
ID_INLINE float idSWFBitStream::ReadFixed16() { ResetBits(); readp += 4; return SWFFIXED16( ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ) ); }
ID_INLINE float idSWFBitStream::ReadFloat() { ResetBits(); readp += 4; uint32 i = ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ); return (float &)i; }
ID_INLINE double idSWFBitStream::ReadDouble() {
const byte * swfIsRetarded = ReadData( 8 );
byte buffer[8];
buffer[0] = swfIsRetarded[4];
buffer[1] = swfIsRetarded[5];
buffer[2] = swfIsRetarded[6];
buffer[3] = swfIsRetarded[7];
buffer[4] = swfIsRetarded[0];
buffer[5] = swfIsRetarded[1];
buffer[6] = swfIsRetarded[2];
buffer[7] = swfIsRetarded[3];
double d = *(double *)buffer;
idSwap::Little( d );
return d;
}
#endif // !__SWF_BITSTREAM_H__