mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
405 lines
14 KiB
C++
405 lines
14 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __SWF_H__
|
|
#define __SWF_H__
|
|
|
|
#include "SWF_Enums.h"
|
|
#include "SWF_Types.h"
|
|
#include "SWF_Bitstream.h"
|
|
#include "SWF_ScriptVar.h"
|
|
#include "SWF_Sprites.h"
|
|
#include "SWF_ScriptObject.h"
|
|
#include "SWF_ParmList.h"
|
|
#include "SWF_ScriptFunction.h"
|
|
#include "SWF_SpriteInstance.h"
|
|
#include "SWF_ShapeParser.h"
|
|
#include "SWF_TextInstance.h"
|
|
|
|
class idSWFDictionaryEntry {
|
|
public:
|
|
idSWFDictionaryEntry();
|
|
~idSWFDictionaryEntry();
|
|
idSWFDictionaryEntry & operator=( idSWFDictionaryEntry & other );
|
|
|
|
swfDictType_t type;
|
|
const idMaterial * material;
|
|
idSWFShape * shape;
|
|
idSWFSprite * sprite;
|
|
idSWFFont * font;
|
|
idSWFText * text;
|
|
idSWFEditText * edittext;
|
|
|
|
idVec2i imageSize;
|
|
idVec2i imageAtlasOffset;
|
|
// the compressed images are normalize to reduce compression artifacts,
|
|
// color must be scaled down by this
|
|
idVec4 channelScale;
|
|
};
|
|
|
|
struct purgableSwfImage_t {
|
|
purgableSwfImage_t() { image = NULL; swfFrameNum = 0; }
|
|
idImage * image;
|
|
unsigned swfFrameNum;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
This class handles loading and rendering SWF files
|
|
================================================
|
|
*/
|
|
class idSWF {
|
|
public:
|
|
idSWF( const char * filename, idSoundWorld * soundWorld = NULL );
|
|
~idSWF();
|
|
|
|
bool IsLoaded() { return ( frameRate > 0 ); }
|
|
bool IsActive() { return isActive; }
|
|
void Activate( bool b );
|
|
|
|
const char * GetName() { return filename; }
|
|
|
|
void Pause() { mainspriteInstance->Stop(); paused = true; }
|
|
void Resume() { mainspriteInstance->Play(); paused = false; }
|
|
bool IsPaused() { return paused; }
|
|
void SetPausedRender( bool valid ) { pausedRender = valid; }
|
|
bool GetPausedRender() { return pausedRender; }
|
|
|
|
void Render( idRenderSystem * gui, int time = 0, bool isSplitscreen = false );
|
|
bool HandleEvent( const sysEvent_t * event );
|
|
bool InhibitControl();
|
|
void ForceInhibitControl( bool val ) { inhibitControl = val; }
|
|
|
|
void SetGlobal( const char * name, const idSWFScriptVar & value ) { globals->Set( name, value ); }
|
|
void SetGlobalNative( const char * name, idSWFScriptNativeVariable * native ) { globals->SetNative( name, native ); }
|
|
idSWFScriptVar GetGlobal( const char * name ) { return globals->Get( name ); }
|
|
idSWFScriptObject & GetRootObject() { assert( mainspriteInstance->GetScriptObject() != NULL ); return *( mainspriteInstance->GetScriptObject() ); }
|
|
|
|
void Invoke( const char * functionName, const idSWFParmList & parms );
|
|
void Invoke( const char * functionName, const idSWFParmList & parms, idSWFScriptVar & scriptVar );
|
|
void Invoke( const char * functionName, const idSWFParmList & parms, bool & functionExists );
|
|
|
|
int PlaySound( const char * sound, int channel = SCHANNEL_ANY, bool blocking = false );
|
|
void StopSound( int channel = SCHANNEL_ANY );
|
|
|
|
float GetFrameWidth() const { return frameWidth; }
|
|
float GetFrameHeight() const { return frameHeight; }
|
|
|
|
int GetMouseX() { return mouseX; }
|
|
int GetMouseY() { return mouseY; }
|
|
|
|
bool UseCircleForAccept();
|
|
|
|
void SetSWFScale( float scale ) { swfScale = scale; }
|
|
|
|
void SetForceNonPCGetPlatform() { forceNonPCPlatform = true; }
|
|
|
|
idRandom2 & GetRandom() { return random; }
|
|
|
|
int GetPlatform();
|
|
|
|
//----------------------------------
|
|
// SWF_Dictionary.cpp
|
|
//----------------------------------
|
|
idSWFDictionaryEntry * AddDictionaryEntry( int characterID, swfDictType_t type );
|
|
idSWFDictionaryEntry * FindDictionaryEntry( int characterID, swfDictType_t type );
|
|
idSWFDictionaryEntry * FindDictionaryEntry( int characterID );
|
|
|
|
idSWFDictionaryEntry * GetDictionaryEntry( int index ) { return &dictionary[ index ]; }
|
|
int GetNumDictionaryEntry() { return dictionary.Num(); }
|
|
|
|
idSWFScriptObject * HitTest( idSWFSpriteInstance * spriteInstance, const swfRenderState_t & renderState, int x, int y, idSWFScriptObject * parentObject );
|
|
|
|
private:
|
|
idStr filename;
|
|
ID_TIME_T timestamp;
|
|
|
|
float frameWidth;
|
|
float frameHeight;
|
|
uint16 frameRate;
|
|
float renderBorder;
|
|
float swfScale;
|
|
|
|
idVec2 scaleToVirtual;
|
|
|
|
int lastRenderTime;
|
|
|
|
bool isActive;
|
|
bool inhibitControl;
|
|
bool useInhibtControl;
|
|
|
|
// certain screens need to be rendered when the pause menu is up so if this flag is
|
|
// set on the gui we will allow it to render at a paused state;
|
|
bool pausedRender;
|
|
|
|
bool mouseEnabled;
|
|
bool useMouse;
|
|
|
|
bool blackbars;
|
|
bool crop;
|
|
bool paused;
|
|
bool hasHitObject;
|
|
|
|
bool forceNonPCPlatform;
|
|
|
|
idRandom2 random;
|
|
|
|
static int mouseX; // mouse x coord for all flash files
|
|
static int mouseY; // mouse y coord for all flash files
|
|
static bool isMouseInClientArea;
|
|
|
|
idSWFScriptObject * mouseObject;
|
|
idSWFScriptObject * hoverObject;
|
|
|
|
idSWFSprite * mainsprite;
|
|
idSWFSpriteInstance * mainspriteInstance;
|
|
|
|
idSWFScriptObject * globals;
|
|
idSWFScriptObject * shortcutKeys;
|
|
|
|
idSoundWorld * soundWorld;
|
|
|
|
const idMaterial * atlasMaterial;
|
|
|
|
idBlockAlloc< idSWFSpriteInstance, 16 > spriteInstanceAllocator;
|
|
idBlockAlloc< idSWFTextInstance, 16 > textInstanceAllocator;
|
|
|
|
#define SWF_NATIVE_FUNCTION_SWF_DECLARE( x ) \
|
|
class idSWFScriptFunction_##x : public idSWFScriptFunction_Nested< idSWF > { \
|
|
public: \
|
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ); \
|
|
} scriptFunction_##x;
|
|
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( shortcutKeys_clear );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( deactivate );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( inhibitControl );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( useInhibit );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( precacheSound );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( playSound );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( stopSounds );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( getPlatform );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( getTruePlatform );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( getLocalString );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( swapPS3Buttons );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( getCVarInteger );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( setCVarInteger );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( strReplace );
|
|
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( acos );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( cos );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( sin );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( round );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( pow );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( sqrt );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( abs );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( rand );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( floor );
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( ceil );
|
|
|
|
SWF_NATIVE_FUNCTION_SWF_DECLARE( toUpper );
|
|
|
|
SWF_NATIVE_VAR_DECLARE_NESTED_READONLY( platform, idSWFScriptFunction_getPlatform, Call( object, idSWFParmList() ) );
|
|
SWF_NATIVE_VAR_DECLARE_NESTED( blackbars, idSWF );
|
|
SWF_NATIVE_VAR_DECLARE_NESTED( crop, idSWF );
|
|
|
|
class idSWFScriptFunction_Object : public idSWFScriptFunction {
|
|
public:
|
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { return idSWFScriptVar(); }
|
|
void AddRef() { }
|
|
void Release() { }
|
|
idSWFScriptObject * GetPrototype() { return &object; }
|
|
void SetPrototype( idSWFScriptObject * _object ) { assert( false ); }
|
|
idSWFScriptObject object;
|
|
} scriptFunction_Object;
|
|
|
|
idList< idSWFDictionaryEntry, TAG_SWF > dictionary;
|
|
|
|
struct keyButtonImages_t {
|
|
|
|
keyButtonImages_t() {
|
|
key = "";
|
|
xbImage = "";
|
|
psImage = "";
|
|
width = 0;
|
|
height = 0;
|
|
baseline = 0;
|
|
}
|
|
|
|
keyButtonImages_t( const char* _key, const char* _xbImage, const char* _psImage, int w, int h, int _baseline ) {
|
|
key = _key;
|
|
xbImage = _xbImage;
|
|
psImage = _psImage;
|
|
width = w;
|
|
height = h;
|
|
baseline = _baseline;
|
|
}
|
|
|
|
const char * key;
|
|
const char * xbImage;
|
|
const char * psImage;
|
|
int width;
|
|
int height;
|
|
int baseline;
|
|
};
|
|
idList< keyButtonImages_t, TAG_SWF > tooltipButtonImage;
|
|
|
|
struct tooltipIcon_t {
|
|
tooltipIcon_t() {
|
|
startIndex = -1;
|
|
endIndex = -1;
|
|
material = NULL;
|
|
imageWidth = 0;
|
|
imageHeight = 0;
|
|
baseline = 0;
|
|
};
|
|
|
|
int startIndex;
|
|
int endIndex;
|
|
const idMaterial * material;
|
|
short imageWidth;
|
|
short imageHeight;
|
|
int baseline;
|
|
};
|
|
idList< tooltipIcon_t, TAG_SWF > tooltipIconList;
|
|
|
|
const idMaterial * guiSolid;
|
|
const idMaterial * guiCursor_arrow;
|
|
const idMaterial * guiCursor_hand;
|
|
const idMaterial * white;
|
|
|
|
private:
|
|
friend class idSWFSprite;
|
|
friend class idSWFSpriteInstance;
|
|
|
|
bool LoadSWF( const char * fullpath );
|
|
bool LoadBinary( const char * bfilename, ID_TIME_T sourceTime );
|
|
void WriteBinary( const char * bfilename );
|
|
|
|
//----------------------------------
|
|
// SWF_Shapes.cpp
|
|
//----------------------------------
|
|
void DefineShape( idSWFBitStream & bitstream );
|
|
void DefineShape2( idSWFBitStream & bitstream );
|
|
void DefineShape3( idSWFBitStream & bitstream );
|
|
void DefineShape4( idSWFBitStream & bitstream );
|
|
void DefineMorphShape( idSWFBitStream & bitstream );
|
|
|
|
//----------------------------------
|
|
// SWF_Sprites.cpp
|
|
//----------------------------------
|
|
void DefineSprite( idSWFBitStream & bitstream );
|
|
|
|
//----------------------------------
|
|
// SWF_Sounds.cpp
|
|
//----------------------------------
|
|
void DefineSound( idSWFBitStream & bitstream );
|
|
|
|
//----------------------------------
|
|
// SWF_Render.cpp
|
|
//----------------------------------
|
|
void DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, const idMaterial *material );
|
|
void DrawStretchPic( const idVec4 & topLeft, const idVec4 & topRight, const idVec4 & bottomRight, const idVec4 & bottomLeft, const idMaterial * material );
|
|
void RenderSprite( idRenderSystem * gui, idSWFSpriteInstance * sprite, const swfRenderState_t & renderState, int time, bool isSplitscreen = false );
|
|
void RenderMask( idRenderSystem * gui, const swfDisplayEntry_t * mask, const swfRenderState_t & renderState, const int stencilMode );
|
|
void RenderShape( idRenderSystem * gui, const idSWFShape * shape, const swfRenderState_t & renderState );
|
|
void RenderMorphShape( idRenderSystem * gui, const idSWFShape* shape, const swfRenderState_t & renderState );
|
|
void DrawEditCursor( idRenderSystem * gui, float x, float y, float w, float h, const swfMatrix_t & matrix );
|
|
void DrawLine( idRenderSystem * gui, const idVec2 & p1, const idVec2 & p2, float width, const swfMatrix_t & matrix );
|
|
void RenderEditText( idRenderSystem * gui, idSWFTextInstance * textInstance, const swfRenderState_t & renderState, int time, bool isSplitscreen = false );
|
|
uint64 GLStateForRenderState( const swfRenderState_t & renderState );
|
|
void FindTooltipIcons( idStr * text );
|
|
|
|
//----------------------------------
|
|
// SWF_Image.cpp
|
|
//----------------------------------
|
|
|
|
class idDecompressJPEG {
|
|
public:
|
|
idDecompressJPEG();
|
|
~idDecompressJPEG();
|
|
|
|
byte * Load( const byte * input, int inputSize, int & width, int & height );
|
|
|
|
private:
|
|
void * vinfo;
|
|
};
|
|
|
|
idDecompressJPEG jpeg;
|
|
|
|
void LoadImage( int characterID, const byte * imageData, int width, int height );
|
|
|
|
void JPEGTables( idSWFBitStream & bitstream );
|
|
void DefineBits( idSWFBitStream & bitstream );
|
|
void DefineBitsJPEG2( idSWFBitStream & bitstream );
|
|
void DefineBitsJPEG3( idSWFBitStream & bitstream );
|
|
void DefineBitsLossless( idSWFBitStream & bitstream );
|
|
void DefineBitsLossless2( idSWFBitStream & bitstream );
|
|
|
|
|
|
// per-swf image atlas
|
|
struct imageToPack_t {
|
|
int characterID;
|
|
idVec2i trueSize; // in texels
|
|
byte * imageData; // trueSize.x * trueSize.y * 4
|
|
idVec2i allocSize; // in DXT tiles, includes a border texel and rounding up to DXT blocks
|
|
};
|
|
|
|
class idSortBlocks : public idSort_Quick< imageToPack_t, idSortBlocks > {
|
|
public:
|
|
int Compare( const imageToPack_t & a, const imageToPack_t & b ) const {
|
|
return ( b.allocSize.x * b.allocSize.y ) - ( a.allocSize.x * a.allocSize.y );
|
|
}
|
|
};
|
|
|
|
idList<imageToPack_t, TAG_SWF> packImages; // only used during creation
|
|
void WriteSwfImageAtlas( const char *filename );
|
|
|
|
//----------------------------------
|
|
// SWF_Text.cpp
|
|
//----------------------------------
|
|
void DefineFont2( idSWFBitStream & bitstream );
|
|
void DefineFont3( idSWFBitStream & bitstream );
|
|
void DefineTextX( idSWFBitStream & bitstream, bool rgba );
|
|
void DefineText( idSWFBitStream & bitstream );
|
|
void DefineText2( idSWFBitStream & bitstream );
|
|
void DefineEditText( idSWFBitStream & bitstream );
|
|
|
|
//----------------------------------
|
|
// SWF_Zlib.cpp
|
|
//----------------------------------
|
|
bool Inflate( const byte * input, int inputSize, byte * output, int outputSize );
|
|
|
|
public:
|
|
//----------------------------------
|
|
// SWF_Names.cpp
|
|
//----------------------------------
|
|
static const char * GetTagName( swfTag_t tag );
|
|
static const char * GetActionName( swfAction_t action );
|
|
|
|
};
|
|
|
|
#endif // !__SWF_H__
|