mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
202 lines
7.8 KiB
C++
202 lines
7.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __BUFFEROBJECT_H__
|
|
#define __BUFFEROBJECT_H__
|
|
|
|
/*
|
|
================================================================================================
|
|
|
|
Buffer Objects
|
|
|
|
================================================================================================
|
|
*/
|
|
|
|
class idIndexBuffer;
|
|
|
|
enum bufferMapType_t {
|
|
BM_READ, // map for reading
|
|
BM_WRITE // map for writing
|
|
};
|
|
|
|
// Returns all targets to virtual memory use instead of buffer object use.
|
|
// Call this before doing any conventional buffer reads, like screenshots.
|
|
void UnbindBufferObjects();
|
|
|
|
/*
|
|
================================================
|
|
idVertexBuffer
|
|
================================================
|
|
*/
|
|
class idVertexBuffer {
|
|
public:
|
|
idVertexBuffer();
|
|
~idVertexBuffer();
|
|
|
|
// Allocate or free the buffer.
|
|
bool AllocBufferObject( const void * data, int allocSize );
|
|
void FreeBufferObject();
|
|
|
|
// Make this buffer a reference to another buffer.
|
|
void Reference( const idVertexBuffer & other );
|
|
void Reference( const idVertexBuffer & other, int refOffset, int refSize );
|
|
|
|
// Copies data to the buffer. 'size' may be less than the originally allocated size.
|
|
void Update( const void * data, int updateSize ) const;
|
|
|
|
void * MapBuffer( bufferMapType_t mapType ) const;
|
|
idDrawVert * MapVertexBuffer( bufferMapType_t mapType ) const { return static_cast< idDrawVert * >( MapBuffer( mapType ) ); }
|
|
void UnmapBuffer() const;
|
|
bool IsMapped() const { return ( size & MAPPED_FLAG ) != 0; }
|
|
|
|
int GetSize() const { return ( size & ~MAPPED_FLAG ); }
|
|
int GetAllocedSize() const { return ( ( size & ~MAPPED_FLAG ) + 15 ) & ~15; }
|
|
void * GetAPIObject() const { return apiObject; }
|
|
int GetOffset() const { return ( offsetInOtherBuffer & ~OWNS_BUFFER_FLAG ); }
|
|
|
|
private:
|
|
int size; // size in bytes
|
|
int offsetInOtherBuffer; // offset in bytes
|
|
void * apiObject;
|
|
|
|
// sizeof() confuses typeinfo...
|
|
static const int MAPPED_FLAG = 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
|
|
static const int OWNS_BUFFER_FLAG = 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
|
|
|
|
private:
|
|
void ClearWithoutFreeing();
|
|
void SetMapped() const { const_cast< int & >( size ) |= MAPPED_FLAG; }
|
|
void SetUnmapped() const { const_cast< int & >( size ) &= ~MAPPED_FLAG; }
|
|
bool OwnsBuffer() const { return ( ( offsetInOtherBuffer & OWNS_BUFFER_FLAG ) != 0 ); }
|
|
|
|
DISALLOW_COPY_AND_ASSIGN( idVertexBuffer );
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idIndexBuffer
|
|
================================================
|
|
*/
|
|
class idIndexBuffer {
|
|
public:
|
|
idIndexBuffer();
|
|
~idIndexBuffer();
|
|
|
|
// Allocate or free the buffer.
|
|
bool AllocBufferObject( const void * data, int allocSize );
|
|
void FreeBufferObject();
|
|
|
|
// Make this buffer a reference to another buffer.
|
|
void Reference( const idIndexBuffer & other );
|
|
void Reference( const idIndexBuffer & other, int refOffset, int refSize );
|
|
|
|
// Copies data to the buffer. 'size' may be less than the originally allocated size.
|
|
void Update( const void * data, int updateSize ) const;
|
|
|
|
void * MapBuffer( bufferMapType_t mapType ) const;
|
|
triIndex_t * MapIndexBuffer( bufferMapType_t mapType ) const { return static_cast< triIndex_t * >( MapBuffer( mapType ) ); }
|
|
void UnmapBuffer() const;
|
|
bool IsMapped() const { return ( size & MAPPED_FLAG ) != 0; }
|
|
|
|
int GetSize() const { return ( size & ~MAPPED_FLAG ); }
|
|
int GetAllocedSize() const { return ( ( size & ~MAPPED_FLAG ) + 15 ) & ~15; }
|
|
void * GetAPIObject() const { return apiObject; }
|
|
int GetOffset() const { return ( offsetInOtherBuffer & ~OWNS_BUFFER_FLAG ); }
|
|
|
|
private:
|
|
int size; // size in bytes
|
|
int offsetInOtherBuffer; // offset in bytes
|
|
void * apiObject;
|
|
|
|
// sizeof() confuses typeinfo...
|
|
static const int MAPPED_FLAG = 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
|
|
static const int OWNS_BUFFER_FLAG = 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
|
|
|
|
private:
|
|
void ClearWithoutFreeing();
|
|
void SetMapped() const { const_cast< int & >( size ) |= MAPPED_FLAG; }
|
|
void SetUnmapped() const { const_cast< int & >( size ) &= ~MAPPED_FLAG; }
|
|
bool OwnsBuffer() const { return ( ( offsetInOtherBuffer & OWNS_BUFFER_FLAG ) != 0 ); }
|
|
|
|
DISALLOW_COPY_AND_ASSIGN( idIndexBuffer );
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idJointBuffer
|
|
|
|
IMPORTANT NOTICE: on the PC, binding to an offset in uniform buffer objects
|
|
is limited to GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, which is 256 on current nvidia cards,
|
|
so joint offsets, which are multiples of 48 bytes, must be in multiples of 16 = 768 bytes.
|
|
================================================
|
|
*/
|
|
class idJointBuffer {
|
|
public:
|
|
idJointBuffer();
|
|
~idJointBuffer();
|
|
|
|
// Allocate or free the buffer.
|
|
bool AllocBufferObject( const float * joints, int numAllocJoints );
|
|
void FreeBufferObject();
|
|
|
|
// Make this buffer a reference to another buffer.
|
|
void Reference( const idJointBuffer & other );
|
|
void Reference( const idJointBuffer & other, int jointRefOffset, int numRefJoints );
|
|
|
|
// Copies data to the buffer. 'numJoints' may be less than the originally allocated size.
|
|
void Update( const float * joints, int numUpdateJoints ) const;
|
|
|
|
float * MapBuffer( bufferMapType_t mapType ) const;
|
|
void UnmapBuffer() const;
|
|
bool IsMapped() const { return ( numJoints & MAPPED_FLAG ) != 0; }
|
|
|
|
int GetNumJoints() const { return ( numJoints & ~MAPPED_FLAG ); }
|
|
int GetAllocedSize() const { return ( numJoints & ~MAPPED_FLAG ) * 3 * 4 * sizeof( float ); }
|
|
void * GetAPIObject() const { return apiObject; }
|
|
int GetOffset() const { return ( offsetInOtherBuffer & ~OWNS_BUFFER_FLAG ); }
|
|
|
|
void Swap( idJointBuffer & other );
|
|
|
|
private:
|
|
int numJoints;
|
|
int offsetInOtherBuffer; // offset in bytes
|
|
void * apiObject;
|
|
|
|
// sizeof() confuses typeinfo...
|
|
static const int MAPPED_FLAG = 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
|
|
static const int OWNS_BUFFER_FLAG = 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
|
|
|
|
private:
|
|
void ClearWithoutFreeing();
|
|
void SetMapped() const { const_cast< int & >( numJoints ) |= MAPPED_FLAG; }
|
|
void SetUnmapped() const { const_cast< int & >( numJoints ) &= ~MAPPED_FLAG; }
|
|
bool OwnsBuffer() const { return ( ( offsetInOtherBuffer & OWNS_BUFFER_FLAG ) != 0 ); }
|
|
|
|
DISALLOW_COPY_AND_ASSIGN( idJointBuffer );
|
|
};
|
|
|
|
#endif // !__BUFFEROBJECT_H__
|