doom3-bfg/neo/renderer/BoundsTrack.h
2012-11-26 12:58:24 -06:00

72 lines
2.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __BOUNDSTRACK_H__
#define __BOUNDSTRACK_H__
struct shortBounds_t;
class idBoundsTrack {
public:
idBoundsTrack();
~idBoundsTrack();
void ClearAll();
// more than this will thrash a 32k L1 data cache
static const int MAX_BOUNDS_TRACK_INDEXES = 2048;
// the bounds will be clamped and rounded to short integers
void SetIndex( const int index, const idBounds & bounds );
// an index that has been cleared will never be returned by FindIntersections()
void ClearIndex( const int index );
// returns the number of indexes filled in intersectedIndexes[]
//
// The intersections may include some bounds that are not truly overlapping
// due to the rounding from float to short integers.
int FindIntersections( const idBounds & testBounds, int intersectedIndexes[ MAX_BOUNDS_TRACK_INDEXES ] ) const;
// validate implementation
void Test();
private:
// All elements that haven't had SetIndex() called since ClearAll() will be
// in the cleared state, so they can safely be compared against by an
// unwound loop.
shortBounds_t *boundsList; // [MAX_BOUNDS_TRACK_INDEXES]
// set to 0 at ClearAll(), maintained greater than the highest index passed
// to SetIndex() since ClearAll().
int maxIndex;
};
#endif // __BOUNDSTRACK_H__