doom3-bfg/neo/d3xp/Leaderboards.h
2012-11-26 12:58:24 -06:00

74 lines
3 KiB
C

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LEADERBOARDS_LOCAL_H__
#define __LEADERBOARDS_LOCAL_H__
struct leaderboardStats_t {
int frags;
int wins;
int teamfrags;
int deaths;
};
struct columnGameMode_t {
columnDef_t * columnDef; // The Column definition for the game mode.
int numColumns;
rankOrder_t rankOrder; // rank ordering of the game mode. ( RANK_GREATEST_FIRST, RANK_LEAST_FIRST )
bool supportsAttachments;
bool checkAgainstCurrent;
const char * abrevName; // Leaderboard Game Mode Abrev.
};
/*
================================================================================================
Leaderboards
================================================================================================
*/
// creates and stores all the leaderboards inside the internal map ( see Sys_FindLeaderboardDef on retrieving definition )
void LeaderboardLocal_Init();
// Destroys any leaderboard definitions allocated by LeaderboardLocal_Init()
void LeaderboardLocal_Shutdown();
// Gets a leaderboard ID with map index and game type.
int LeaderboardLocal_GetID( int mapIndex, int gametype );
// Do it all function. Will create the column_t with the correct stats from the game type, and upload it to the leaderboard system.
void LeaderboardLocal_Upload( lobbyUserID_t lobbyUserID, int gameType, leaderboardStats_t & stats );
extern const columnGameMode_t gameMode_columnDefs[];
#endif // __LEADERBOARDS_LOCAL_H__