doom3-bfg/neo/aas/AASFile_sample.cpp
2012-11-26 12:58:24 -06:00

609 lines
15 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
#include "AASFile.h"
#include "AASFile_local.h"
//===============================================================
//
// Environment Sampling
//
//===============================================================
/*
================
idAASFileLocal::EdgeCenter
================
*/
idVec3 idAASFileLocal::EdgeCenter( int edgeNum ) const {
const aasEdge_t *edge;
edge = &edges[edgeNum];
return ( vertices[edge->vertexNum[0]] + vertices[edge->vertexNum[1]] ) * 0.5f;
}
/*
================
idAASFileLocal::FaceCenter
================
*/
idVec3 idAASFileLocal::FaceCenter( int faceNum ) const {
int i, edgeNum;
const aasFace_t *face;
const aasEdge_t *edge;
idVec3 center;
center = vec3_origin;
face = &faces[faceNum];
if ( face->numEdges > 0 ) {
for ( i = 0; i < face->numEdges; i++ ) {
edgeNum = edgeIndex[ face->firstEdge + i ];
edge = &edges[ abs( edgeNum ) ];
center += vertices[ edge->vertexNum[ INT32_SIGNBITSET(edgeNum) ] ];
}
center /= face->numEdges;
}
return center;
}
/*
================
idAASFileLocal::AreaCenter
================
*/
idVec3 idAASFileLocal::AreaCenter( int areaNum ) const {
int i, faceNum;
const aasArea_t *area;
idVec3 center;
center = vec3_origin;
area = &areas[areaNum];
if ( area->numFaces > 0 ) {
for ( i = 0; i < area->numFaces; i++ ) {
faceNum = faceIndex[area->firstFace + i];
center += FaceCenter( abs(faceNum) );
}
center /= area->numFaces;
}
return center;
}
/*
============
idAASFileLocal::AreaReachableGoal
============
*/
idVec3 idAASFileLocal::AreaReachableGoal( int areaNum ) const {
int i, faceNum, numFaces;
const aasArea_t *area;
idVec3 center;
idVec3 start, end;
aasTrace_t trace;
area = &areas[areaNum];
if ( !(area->flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY)) || (area->flags & AREA_LIQUID) ) {
return AreaCenter( areaNum );
}
center = vec3_origin;
numFaces = 0;
for ( i = 0; i < area->numFaces; i++ ) {
faceNum = faceIndex[area->firstFace + i];
if ( !(faces[abs(faceNum)].flags & FACE_FLOOR) ) {
continue;
}
center += FaceCenter( abs(faceNum) );
numFaces++;
}
if ( numFaces > 0 ) {
center /= numFaces;
}
center[2] += 1.0f;
end = center;
end[2] -= 1024;
Trace( trace, center, end );
return trace.endpos;
}
/*
================
idAASFileLocal::EdgeBounds
================
*/
idBounds idAASFileLocal::EdgeBounds( int edgeNum ) const {
const aasEdge_t *edge;
idBounds bounds;
edge = &edges[ abs( edgeNum ) ];
bounds[0] = bounds[1] = vertices[ edge->vertexNum[0] ];
bounds += vertices[ edge->vertexNum[1] ];
return bounds;
}
/*
================
idAASFileLocal::FaceBounds
================
*/
idBounds idAASFileLocal::FaceBounds( int faceNum ) const {
int i, edgeNum;
const aasFace_t *face;
const aasEdge_t *edge;
idBounds bounds;
face = &faces[faceNum];
bounds.Clear();
for ( i = 0; i < face->numEdges; i++ ) {
edgeNum = edgeIndex[ face->firstEdge + i ];
edge = &edges[ abs( edgeNum ) ];
bounds.AddPoint( vertices[ edge->vertexNum[ INT32_SIGNBITSET(edgeNum) ] ] );
}
return bounds;
}
/*
================
idAASFileLocal::AreaBounds
================
*/
idBounds idAASFileLocal::AreaBounds( int areaNum ) const {
int i, faceNum;
const aasArea_t *area;
idBounds bounds;
area = &areas[areaNum];
bounds.Clear();
for ( i = 0; i < area->numFaces; i++ ) {
faceNum = faceIndex[area->firstFace + i];
bounds += FaceBounds( abs(faceNum) );
}
return bounds;
}
/*
============
idAASFileLocal::PointAreaNum
============
*/
int idAASFileLocal::PointAreaNum( const idVec3 &origin ) const {
int nodeNum;
const aasNode_t *node;
nodeNum = 1;
do {
node = &nodes[nodeNum];
if ( planeList[node->planeNum].Side( origin ) == PLANESIDE_BACK ) {
nodeNum = node->children[1];
}
else {
nodeNum = node->children[0];
}
if ( nodeNum < 0 ) {
return -nodeNum;
}
} while( nodeNum );
return 0;
}
/*
============
idAASFileLocal::PointReachableAreaNum
============
*/
int idAASFileLocal::PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags, const int excludeTravelFlags ) const {
int areaList[32], areaNum, i;
idVec3 start, end, pointList[32];
aasTrace_t trace;
idBounds bounds;
float frac;
start = origin;
trace.areas = areaList;
trace.points = pointList;
trace.maxAreas = sizeof( areaList ) / sizeof( int );
trace.getOutOfSolid = true;
areaNum = PointAreaNum( start );
if ( areaNum ) {
if ( ( areas[areaNum].flags & areaFlags ) && ( ( areas[areaNum].travelFlags & excludeTravelFlags ) == 0 ) ) {
return areaNum;
}
}
else {
// trace up
end = start;
end[2] += 32.0f;
Trace( trace, start, end );
if ( trace.numAreas >= 1 ) {
if ( ( areas[0].flags & areaFlags ) && ( ( areas[0].travelFlags & excludeTravelFlags ) == 0 ) ) {
return areaList[0];
}
start = pointList[0];
start[2] += 1.0f;
}
}
// trace down
end = start;
end[2] -= 32.0f;
Trace( trace, start, end );
if ( trace.lastAreaNum ) {
if ( ( areas[trace.lastAreaNum].flags & areaFlags ) && ( ( areas[trace.lastAreaNum].travelFlags & excludeTravelFlags ) == 0 ) ) {
return trace.lastAreaNum;
}
start = trace.endpos;
}
// expand bounds until an area is found
for ( i = 1; i <= 12; i++ ) {
frac = i * ( 1.0f / 12.0f );
bounds[0] = origin + searchBounds[0] * frac;
bounds[1] = origin + searchBounds[1] * frac;
areaNum = BoundsReachableAreaNum( bounds, areaFlags, excludeTravelFlags );
if ( areaNum && ( areas[areaNum].flags & areaFlags ) && ( ( areas[areaNum].travelFlags & excludeTravelFlags ) == 0 ) ) {
return areaNum;
}
}
return 0;
}
/*
============
idAASFileLocal::BoundsReachableAreaNum_r
============
*/
int idAASFileLocal::BoundsReachableAreaNum_r( int nodeNum, const idBounds &bounds, const int areaFlags, const int excludeTravelFlags ) const {
int res;
const aasNode_t *node;
while( nodeNum ) {
if ( nodeNum < 0 ) {
if ( ( areas[-nodeNum].flags & areaFlags ) && ( ( areas[-nodeNum].travelFlags & excludeTravelFlags ) == 0 ) ) {
return -nodeNum;
}
return 0;
}
node = &nodes[nodeNum];
res = bounds.PlaneSide( planeList[node->planeNum] );
if ( res == PLANESIDE_BACK ) {
nodeNum = node->children[1];
}
else if ( res == PLANESIDE_FRONT ) {
nodeNum = node->children[0];
}
else {
nodeNum = BoundsReachableAreaNum_r( node->children[1], bounds, areaFlags, excludeTravelFlags );
if ( nodeNum ) {
return nodeNum;
}
nodeNum = node->children[0];
}
}
return 0;
}
/*
============
idAASFileLocal::BoundsReachableAreaNum
============
*/
int idAASFileLocal::BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags, const int excludeTravelFlags ) const {
return BoundsReachableAreaNum_r( 1, bounds, areaFlags, excludeTravelFlags );
}
/*
============
idAASFileLocal::PushPointIntoAreaNum
============
*/
void idAASFileLocal::PushPointIntoAreaNum( int areaNum, idVec3 &point ) const {
int i, faceNum;
const aasArea_t *area;
const aasFace_t *face;
area = &areas[areaNum];
// push the point to the right side of all area face planes
for ( i = 0; i < area->numFaces; i++ ) {
faceNum = faceIndex[area->firstFace + i];
face = &faces[abs( faceNum )];
const idPlane &plane = planeList[face->planeNum ^ INT32_SIGNBITSET( faceNum )];
float dist = plane.Distance( point );
// project the point onto the face plane if it is on the wrong side
if ( dist < 0.0f ) {
point -= dist * plane.Normal();
}
}
}
/*
============
idAASFileLocal::Trace
============
*/
#define TRACEPLANE_EPSILON 0.125f
typedef struct aasTraceStack_s
{
idVec3 start;
idVec3 end;
int planeNum;
int nodeNum;
} aasTraceStack_t;
bool idAASFileLocal::Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const {
int side, nodeNum, tmpPlaneNum;
double front, back, frac;
idVec3 cur_start, cur_end, cur_mid, v1, v2;
aasTraceStack_t tracestack[MAX_AAS_TREE_DEPTH];
aasTraceStack_t *tstack_p;
const aasNode_t *node;
const idPlane *plane;
trace.numAreas = 0;
trace.lastAreaNum = 0;
trace.blockingAreaNum = 0;
tstack_p = tracestack;
tstack_p->start = start;
tstack_p->end = end;
tstack_p->planeNum = 0;
tstack_p->nodeNum = 1; //start with the root of the tree
tstack_p++;
while( 1 ) {
tstack_p--;
// if the trace stack is empty
if ( tstack_p < tracestack ) {
if ( !trace.lastAreaNum ) {
// completely in solid
trace.fraction = 0.0f;
trace.endpos = start;
}
else {
// nothing was hit
trace.fraction = 1.0f;
trace.endpos = end;
}
trace.planeNum = 0;
return false;
}
// number of the current node to test the line against
nodeNum = tstack_p->nodeNum;
// if it is an area
if ( nodeNum < 0) {
// if can't enter the area
if ( ( areas[-nodeNum].flags & trace.flags ) || ( areas[-nodeNum].travelFlags & trace.travelFlags ) ) {
if ( !trace.lastAreaNum ) {
trace.fraction = 0.0f;
v1 = vec3_origin;
} else {
v1 = end - start;
v2 = tstack_p->start - start;
trace.fraction = v2.Length() / v1.Length();
}
trace.endpos = tstack_p->start;
trace.blockingAreaNum = -nodeNum;
trace.planeNum = tstack_p->planeNum;
// always take the plane with normal facing towards the trace start
plane = &planeList[trace.planeNum];
if ( v1 * plane->Normal() > 0.0f ) {
trace.planeNum ^= 1;
}
return true;
}
trace.lastAreaNum = -nodeNum;
if ( trace.numAreas < trace.maxAreas ) {
if ( trace.areas ) {
trace.areas[trace.numAreas] = -nodeNum;
}
if ( trace.points ) {
trace.points[trace.numAreas] = tstack_p->start;
}
trace.numAreas++;
}
continue;
}
// if it is a solid leaf
if ( !nodeNum ) {
if ( !trace.lastAreaNum ) {
trace.fraction = 0.0f;
v1 = vec3_origin;
} else {
v1 = end - start;
v2 = tstack_p->start - start;
trace.fraction = v2.Length() / v1.Length();
}
trace.endpos = tstack_p->start;
trace.blockingAreaNum = 0; // hit solid leaf
trace.planeNum = tstack_p->planeNum;
// always take the plane with normal facing towards the trace start
plane = &planeList[trace.planeNum];
if ( v1 * plane->Normal() > 0.0f ) {
trace.planeNum ^= 1;
}
if ( !trace.lastAreaNum && trace.getOutOfSolid ) {
continue;
}
else {
return true;
}
}
// the node to test against
node = &nodes[nodeNum];
// start point of current line to test against node
cur_start = tstack_p->start;
// end point of the current line to test against node
cur_end = tstack_p->end;
// the current node plane
plane = &planeList[node->planeNum];
front = plane->Distance( cur_start );
back = plane->Distance( cur_end );
// if the whole to be traced line is totally at the front of this node
// only go down the tree with the front child
if ( front >= -ON_EPSILON && back >= -ON_EPSILON ) {
// keep the current start and end point on the stack and go down the tree with the front child
tstack_p->nodeNum = node->children[0];
tstack_p++;
if ( tstack_p >= &tracestack[MAX_AAS_TREE_DEPTH] ) {
common->Error("idAASFileLocal::Trace: stack overflow\n" );
return false;
}
}
// if the whole to be traced line is totally at the back of this node
// only go down the tree with the back child
else if ( front < ON_EPSILON && back < ON_EPSILON ) {
// keep the current start and end point on the stack and go down the tree with the back child
tstack_p->nodeNum = node->children[1];
tstack_p++;
if ( tstack_p >= &tracestack[MAX_AAS_TREE_DEPTH] ) {
common->Error("idAASFileLocal::Trace: stack overflow\n" );
return false;
}
}
// go down the tree both at the front and back of the node
else {
tmpPlaneNum = tstack_p->planeNum;
// calculate the hit point with the node plane
// put the cross point TRACEPLANE_EPSILON on the near side
if (front < 0) {
frac = (front + TRACEPLANE_EPSILON) / ( front - back );
}
else {
frac = (front - TRACEPLANE_EPSILON) / ( front - back );
}
if (frac < 0) {
frac = 0.001f; //0
}
else if (frac > 1) {
frac = 0.999f; //1
}
cur_mid = cur_start + ( cur_end - cur_start ) * frac;
// side the front part of the line is on
side = front < 0;
// first put the end part of the line on the stack (back side)
tstack_p->start = cur_mid;
tstack_p->planeNum = node->planeNum;
tstack_p->nodeNum = node->children[!side];
tstack_p++;
if ( tstack_p >= &tracestack[MAX_AAS_TREE_DEPTH] ) {
common->Error("idAASFileLocal::Trace: stack overflow\n" );
return false;
}
// now put the part near the start of the line on the stack so we will
// continue with that part first.
tstack_p->start = cur_start;
tstack_p->end = cur_mid;
tstack_p->planeNum = tmpPlaneNum;
tstack_p->nodeNum = node->children[side];
tstack_p++;
if ( tstack_p >= &tracestack[MAX_AAS_TREE_DEPTH] ) {
common->Error("idAASFileLocal::Trace: stack overflow\n" );
return false;
}
}
}
return false;
}
/*
============
idAASLocal::AreaContentsTravelFlags
============
*/
int idAASFileLocal::AreaContentsTravelFlags( int areaNum ) const {
if ( areas[areaNum].contents & AREACONTENTS_WATER ) {
return TFL_WATER;
}
return TFL_AIR;
}
/*
============
idAASFileLocal::MaxTreeDepth_r
============
*/
void idAASFileLocal::MaxTreeDepth_r( int nodeNum, int &depth, int &maxDepth ) const {
const aasNode_t *node;
if ( nodeNum <= 0 ) {
return;
}
depth++;
if ( depth > maxDepth ) {
maxDepth = depth;
}
node = &nodes[nodeNum];
MaxTreeDepth_r( node->children[0], depth, maxDepth );
MaxTreeDepth_r( node->children[1], depth, maxDepth );
depth--;
}
/*
============
idAASFileLocal::MaxTreeDepth
============
*/
int idAASFileLocal::MaxTreeDepth() const {
int depth, maxDepth;
depth = maxDepth = 0;
MaxTreeDepth_r( 1, depth, maxDepth );
return maxDepth;
}