.. |
_manifest.lua
|
Fixed shader loading problems
|
2019-10-30 18:08:37 +01:00 |
ambient_lighting.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
ambient_lighting.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
ambient_lighting_IBL.ps.hlsl
|
Fixed r_ssaoDebug
|
2020-05-10 12:58:14 +02:00 |
ambient_lighting_IBL.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
AmbientOcclusion_AO.ps.hlsl
|
Improved SSAO performance with Blue Noise
|
2020-05-10 15:05:46 +02:00 |
AmbientOcclusion_AO.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
AmbientOcclusion_blur.ps.hlsl
|
Fixed r_ssaoDebug
|
2020-05-10 12:58:14 +02:00 |
AmbientOcclusion_blur.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
AmbientOcclusion_minify.ps.hlsl
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
AmbientOcclusion_minify.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bink.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bink.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bink_gui.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bink_gui.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
blendLight.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
blendLight.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bloodorb1_capture.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bloodorb1_capture.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bloodorb2_capture.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bloodorb2_capture.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bloodorb3_capture.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bloodorb3_capture.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bloodorb_draw.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bloodorb_draw.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
BRDF.inc.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bumpyenvironment.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bumpyenvironment.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bumpyenvironment_skinned.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
bumpyenvironment_skinned.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
color.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
color.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
colorProcess.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
colorProcess.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
debug_shadowmap.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
debug_shadowmap.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
DeepGBufferRadiosity_blur.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
DeepGBufferRadiosity_blur.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
DeepGBufferRadiosity_radiosity.ps.hlsl
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
DeepGBufferRadiosity_radiosity.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
depth.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
depth.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
depth_skinned.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
depth_skinned.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
environment.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
environment.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
environment_skinned.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
environment_skinned.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
enviroSuit.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
enviroSuit.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
fog.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
fog.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
fog_skinned.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
fog_skinned.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
fxaa.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
fxaa.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
gbuffer.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
gbuffer.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
global.inc.hlsl
|
Added Vogel Disk Sampling by Panos Karabelas
|
2020-05-11 23:49:04 +02:00 |
gui.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
gui.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
hdr_glare_chromatic.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
hdr_glare_chromatic.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
heathaze.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
heathaze.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
heatHazeWithMask.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
heatHazeWithMask.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
heatHazeWithMaskAndVertex.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
heatHazeWithMaskAndVertex.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
interaction.ps.hlsl
|
Fixed several problems with the HDR light equations
|
2020-05-01 23:30:16 +02:00 |
interaction.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
interactionAmbient.ps.hlsl
|
Fixed several problems with the HDR light equations
|
2020-05-01 23:30:16 +02:00 |
interactionAmbient.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
interactionAmbient_skinned.ps.hlsl
|
Fixed several problems with the HDR light equations
|
2020-05-01 23:30:16 +02:00 |
interactionAmbient_skinned.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
interactionSM.ps.hlsl
|
Added Vogel Disk Sampling by Panos Karabelas
|
2020-05-11 23:49:04 +02:00 |
interactionSM.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
motionBlur.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
motionBlur.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
postprocess.ps.hlsl
|
Optimized Filmic Dithering with precalculated Blue Noise
|
2020-05-10 22:10:32 +02:00 |
postprocess.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
screen.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
screen.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
shadow.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
shadow.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
shadow_skinned.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
shadow_skinned.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
shadowDebug.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
shadowDebug.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
shadowDebug_skinned.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
shadowDebug_skinned.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
simpleshade.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
simpleshade.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
skinning.inc.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
skybox.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
skybox.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
SMAA.inc.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
SMAA_blending_weight_calc.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
SMAA_blending_weight_calc.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
SMAA_edge_detection.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
SMAA_edge_detection.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
SMAA_final.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
SMAA_final.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
stereoDeGhost.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
stereoDeGhost.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
stereoInterlace.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
stereoInterlace.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
stereoWarp.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
stereoWarp.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
texture.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
texture.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
texture_color.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
texture_color.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
texture_color_skinned.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
texture_color_skinned.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
texture_color_texgen.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
texture_color_texgen.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
tonemap.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
tonemap.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
vertex_color.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
vertex_color.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
wobblesky.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
wobblesky.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
zcullReconstruct.ps.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |
zcullReconstruct.vs.hlsl
|
Use Astyle to format all HLSL renderprogs from now on
|
2020-05-01 12:50:01 +02:00 |