doom3-bfg/neo/renderer/NVRHI
2023-12-26 15:33:02 +01:00
..
BufferObject_NVRHI.cpp VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update 2023-12-26 13:15:32 +01:00
Framebuffer_NVRHI.cpp Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
Image_NVRHI.cpp Refactored DeviceManager_DX12 members for better diffing with orig Donut sample 2023-03-06 17:05:43 +01:00
RenderBackend_NVRHI.cpp Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks 2023-12-26 13:15:32 +01:00
RenderDebug_NVRHI.cpp Fixed scissor clipping issues of regular surfaces like light flares #651 2023-10-30 21:38:02 +01:00
RenderProgs_NVRHI.cpp Got rid of NVRHI depth-stencil is read-only warnings. Closes #760 2023-12-26 15:33:02 +01:00